learning2gether meets moodle mooc 7, evo, and gamification in tpd
TRANSCRIPT
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LEARNING2GETHER MEETS MOODLE MOOC 7, EVO, AND GAMIFICATION IN TPD
Vance StevensEFL Teacher at HCT, CERT/ KBZAC, Al Ain UAE, andCoordination or Webheads in Action and Learning2getherand EVO Minecraft MOOC co-moderator
Presented at the 7th Moodle MOOC Online ConferenceSunday Nov 15, 2015
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NO NEED TO TAKE NOTES -FOLLOW THESE SLIDES WITH
WORKING HYPERLINKS BY
finding the latest slides posted at
http://slideshare.net/vances
Vance Stevens on Gamification in TPB at MM7 2015
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This presentation is about
1. Overlapping communities
of practice
– Learning2gether
– Moodle MOOC
– Electronic Village
Online
2. Approaches to knowledge
transferal and generation
– e.g. cMOOCs / xMOOCs
– Hybrid approaches
– Where one approach or
another works best
3. cMOOCs in EVO
– Webheads in Action
– MultiMOOC
– Minecraft MOOC
4. Applying the cMOOC
approach to gamification
– Creativity
– Collaboration
– Survival
5. Meet the EVOMC16
team and welcome to
EVO 2016 this coming
January and February
Vance Stevens on Gamification in TPD at MM7 2015
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Learning2gether, Episode 303■ Episode 300 was about #EVOMC16, at SLanguages 2015
http://learning2gether.net
http://learning2gether.net/2015/11/15/minecraft-mooc-rocks-slanguages-2015/
Vance Stevens on Gamification in TPD at MM7 2015
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Learning2gether archive■ All episodes since 2009 are at
http://learning2gether.pbworks.com/archiveindex
Vance Stevens on Gamification in TPD at MM7 2015
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7th Moodle MOOC■ Wow! YouTube playlist of all presentations in November 2015
https://www.youtube.com/playlist?list=PL8JUcjyABKxnUx16x
SOK7schb2QJMnrfK
Vance Stevens on Gamification in TPD at MM7 2015
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Electronic Village Online (EVO)
■ Every year Jan-Feb
■ Since 2001
■ http://evosessions.pbworks.com
Vance Stevens on Gamification in TPD at MM7 2015
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Approaches to learning in EVO■ Approaches can be framed in spectrum from cMOOC to xMOOC
http://learning2gether.net/2015/11/19/the-annual-global-
education-conference-why-online-teacher-trainers-should-know-
about-cmoocs/
Vance Stevens on Gamification in TPD at MM7 2015
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Examples of xMOOC approach■ http://www.slideshare.net/vances/why-online-teacher-
trainers-should-know-about-cmoocs
Vance Stevens on Gamification in TPD at MM7 2015
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Siemens on cMOOCs vs xMOOCs■ http://www.elearnspace.org/blog/2012/07/25/moocs-are-
really-a-platform/
Vance Stevens on Gamification in TPD at MM7 2015
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Lying between cMOOC -> xMOOC■ Shaping the way we Teach English
https://www.coursera.org/course/shaping1landscape
– Has a syllabus with set tasks and objectives
– Utilize mentors and tutors in an online community
Recording:
https://sas.elluminate.com/site/external/jwsdetect/nativeplayback.jnlp?sid=75&psid=2015-11-
17.0627.M.7AE801FFB697DA460D4BF25AA8C21B.vcr
Vance Stevens on Gamification in TPD at MM7 2015
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Why cMOOC to learn a language or about Gamification?
■ http://learning2gether.net/2013/01/20/dave-cormier-
discusses-cmooc-and-multimooc-co/
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What do cMOOCs address?■ http://www.slideshare.net/vances/plenary-ahmedabad2014
Vance Stevens on Gamification in TPD at MM7 2015
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cMOOCs in EVO■ Webheads in Action 2002
http://vancestevens.com/papers/evonline2002/webheads_e
vo.htm
■ Writing for Webheads
http://prosites-vstevens.homestead.com/files/efi/webheads.htm
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cMOOCs in EVO■ From Multiliteracies to MultiMOOC
http://goodbyegutenberg.pbworks.com/
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cMOOCs in EVO
■ EVOMC16 Google+ Community
https://plus.google.com/u/0/communities/1129936497633
96826671
EVO Minecraft MOOC 2016
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Understanding Gamification is complex■ Has to be
experienced to be understood
■ Syllabus pitched at learners who gravitate to a learning experience
– where we define our own outcomes
– find our own path to those outcome
■ The collective steers the syllabus, as happens in games
http://youtu.be/CKZStp3-30g?a
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EVOMC16 models for students and teacher trainers■ Guides must be themselves
experienced in connecting
through networks in
innovatively oriented spaces
■ Who can guide teachers in
this kind of learning?
■ Minecraft as a model for
gamified learning, helps
participants
1. Find a community
2. Gain experience
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Challenge #1 in Minecraft:Finding a community■ The first challenge
for adults interested
in Minecraft
is finding a
community that can
help you
– Most
communities for
Minecraft
involve school
children
― Security: Teachers wary of potential predators
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The EVO Minecraft MOOC solution
■ Start our own community
■ Invite educators to learn the game by being in the game
■ Don’t let lack of expertise deter you
■ Experts will emerge
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Challenge #2 in Minecraft:Gain experience■ The second challenge is creating / finding a space to
engage friends and colleagues in constructive play
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What do we learn about gamification?
■ Create
■ Collaborate
■ Survive
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Creativity
■ Filip (age 11) built a McDonald’s
■ Carlos (age 12) built a tower with an elevator
■ Jeff contributed the castle
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Jeff Kuhn and Aaron Schwartz’s explosive trap play
Vance Stevens on Gamification in TPD at
MM7 2015
Don’t Push Button
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Collaboration through play■ Filip’s rabbits provided food
once we learned to craft bows and shoot arrows
■ In survival mode
– Survival possible due to Jeff’s shelters with signs on
them offering sanctuary
■ Playing with lighting
■ Jeff used beacons to
provide landmarks at
night
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Survival■ Creative mode
– unlimited inventories
– unlimited time
– no sudden death
■ Survival mode
– This is where the game gets fun
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NOW we understand how gamification works in learning
■ Survivor’s badge
■ Evidence from 2015
We learn about the game (of teacher professional development) by being in the game
Can be viewed openly: https://docs.google.com/spreadsheets/d/1bIrwrRqYdTjFTXbX7ZUrjQhwi6GZgJvYCMmzs
bm7DJ8/edit?usp=sharing
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Meet the EVOMC16 team■ Jeff Kuhn
http://www.tesl-ej.org/wordpress/issues/volume18/ej72/ej72int/
■ Marijana Smolčec
■ Filip Smolčechttp://www.tesl-
ej.org/wordpress/issues/volume18/ej70/ej70int/
http://learning2gether.net/2014/06/29/hangout-with-filip-and-marijana-smolcec-on-the-eu-llp-
comenius-project-and-learning-through-minecraft/Vance Stevens on Gamification in TPD at MM7 2015
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■ Bron Stuckey
■ Tamas Lorincz
Meet the EVOMC16 team
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■ Rose BardFocus on Learning: Reflective Learners & Feedback
■ Aaron Schwartz
■ Barbi Bujtas
Meet the EVOMC16 team
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Join us Jan 10-Feb 14, 2016■ This will appear in the Call for Participation
http://evosessions.pbworks.com
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Additional References
▪ Smolčec, M., Smolčec, F. and Stevens, V. (2014). Using Minecraft for Learning English. TESL-EJ, 18(2),1-15. Retrieved from http://www.tesl-ej.org/pdf/ej70/int.pdf.
▪ Kuhn, J. (2015). Meaningful Play – Making Professional Development Fun. TESL-EJ, 15(4),1-8. Retrieved from http://tesl-ej.org/pdf/ej72/int.pdf.
▪ A version of this project was originally presented as part of a panel discussion at TESOL 2015 Toronto http://tinyurl.com/vance2015pd
▪ And at the the XVII CALL Research Conference, a paper entitled Minecraft as a model for gamification in teacher traininghttp://learning2gether.net/2015/07/06/learning2gether-with-vance-stevens-about-minecraft-as-a-model-for-gamification-in-teacher-professional-development/
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All slides by Vance Stevens
including these are posted at
http://slideshare.net/vances
Vance Stevens on Gamification in TPB at MM7 2015