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  • ece4680 Lect1 Intro.1 February 6, 2002

    ECE 4680 Computer Architecture and Organization

    Lecture 1: A Short Journey to the World of Computer Architecture

    Basic Ideas and Definition

    Major Components of Software/Hardware

    Computer Revolution

    ece4680 Lect1 Intro.2 February 6, 2002

    What is "Computer Architecture"

    Co-ordination of levels of abstraction

    I/O systemInstr. Set Proc.

    CompilerOperating

    System

    Application

    Digital DesignCircuit Design

    Merits of Abstraction/Layers/Hierarchy

    Instruction SetArchitecture

    Under a set of rapidly changing Forces : technology, applications, Programming Languages, operating systems, history

    ece4680 Lect1 Intro.3 February 6, 2002

    Technology Trend: Clock rate

    30% per year ---> todays PC is yesterdays Supercomputer

    0.1

    1

    10

    100

    1,000

    19701975

    19801985

    19901995

    20002005

    Clo

    ck ra

    te (M

    Hz)

    i4004i8008

    i8080

    i8086 i80286i80386

    Pentium100

    R10000

    ece4680 Lect1 Intro.4 February 6, 2002

    Technology Trends: Transistor Count Growth

    - 40% per year, order of magnitude more contribution in 2 decades- More and more functions can be performed by a CPU- Similar story for storage:

    capacity increased by 1000x over ten years, speed only 2x

    Tran

    sist

    ors

    1,000

    10,000

    100,000

    1,000,000

    10,000,000

    100,000,000

    19701975

    19801985

    19901995

    20002005

    i4004i8008

    i8080

    i8086

    i80286i80386

    R2000

    Pentium R10000

    R3000

    ece4680 Lect1 Intro.5 February 6, 2002

    Technology => dramatic change

    Processor logic capacity: about 30% per year clock rate: about 20% per year

    Memory DRAM capacity: about 60% per year (4x every 3 years) Memory speed: about 10% per year Cost per bit: improves about 25% per year

    Disk capacity: about 60% per year

    ece4680 Lect1 Intro.6 February 6, 2002

    Performance Trends

    Year

    Perf

    orm

    ance

    0.1

    1

    10

    100

    1000

    1965 1970 1975 1980 1985 1990 1995 2000

    Microprocessors

    Minicomputers

    Mainframes

    Supercomputers

  • ece4680 Lect1 Intro.7 February 6, 2002

    Processor Performance (SPEC)

    0

    50

    100

    150

    200

    250

    300

    350

    1982

    1983

    1984

    1985

    1986

    1987

    1988

    1989

    1990

    1991

    1992

    1993

    1994

    1995

    Ye ar

    Per

    form

    ance

    RISC

    Inte l x86

    35%/yr

    RISCintroduction

    Did RISC win the technology battle and lose the market war?

    performance now improves ~ 50% per year (2x every 1.5 years)

    ece4680 Lect1 Intro.8 February 6, 2002

    CPU and LAN Performance

    Year

    RelativePerformance

    1000

    100

    10

    11980 1985 1990 1995 2000

    100 Mb FDDI10 Mb

    1 Gb ATM

    MIPSM/120

    DECAlpha

    CPU(spec)

    LAN

    ece4680 Lect1 Intro.9 February 6, 2002

    Moores Law

    6

    Moores Law (1965)

    The number of transistors on a microchip doubles about every 18-24 months,

    The speed of a microprocessor doubles about every 18-24 months,

    The price of a microchip drops about 48% every 18-24 months, assuming the performance metric (processor speed or memory

    capacity) of the chip stays the same. Official Definition of Moores Law:

    http://www.intel.com/intel/museum/25anniv/hof/moore.htm

    ece4680 Lect1 Intro.10 February 6, 2002

    61

    HPCA

    2001

    Appendix1: Notations and Conventions for Numbers

    QuintillionEexaQuadrillionPpetaTrillionTteraBillionGgigaMillionMmegaThousandK (or k)kiloOne quintillionthaattaOne quadrillionthffemtoOne trillionthppicoOne billionthnnanoOne millionthmicroOne thousandthmmill

    Numeric ValueMeaningAbbreviationPrefixNotations and Conventions for Numbers

    310610

    1810

    91012101510

    206 210 or

    103 210 or

    309 210 or4012 210 or5015 210 or6018 210 or

    Even the measure unit is changing !!!

    ece4680 Lect1 Intro.11 February 6, 2002

    How they predict the futurePopular Science , 1949 "Computers in the future may

    weight no more than 1.5 tons"

    Thomas Watson, Chairman of IBM , 1943 "I think there is a world market for maybe five computers"

    Ken Olsen, founder and president of Digital Equipment Corp, 1957 "There is no reason anyone would want a computer in their home"

    Charles H. Duell, Commissioner, U.S. Office of patents "Everything that can be invented has been invented"

    Bill Gates, 1981 "640K ought to be enough for anybody"

    ece4680 Lect1 Intro.12 February 6, 2002

    Computer Arch. = Instruction Set Arch. + Organization

    Computer Design

    Instruction Set Design Machine Language Compiler View "Computer Architecture" "Instruction Set Processor"

    "Building Architect"

    Computer Hardware Design

    Machine Implementation

    Logic Designer's View

    "Processor Architecture"

    "Computer Organization"

    "Construction Engineer"

  • ece4680 Lect1 Intro.13 February 6, 2002

    Instruction Set Architecture

    . . . the attributes of a [computing] system as seen by the programmer, i.e. the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls the logic design, and the physical implementation.

    Amdahl, Blaw, and Brooks, 1964

    SOFTWARESOFTWARE-- Organization of Programmable

    Storage

    -- Data Types & Data Structures:Encodings & Representations

    -- Instruction Formats

    -- Instruction (or Operation Code) Set

    -- Modes of Addressing and Accessing Data Items and Instructions

    -- Exceptional Conditions

    ece4680 Lect1 Intro.14 February 6, 2002

    MIPS R3000 Instruction Set Architecture

    Instruction Categories Load/Store Computational Jump and Branch Floating Point

    - coprocessor Memory Management Special

    R0 - R31

    PCHILO

    OP

    OP

    OP

    rs rt rd sa funct

    rs rt immediate

    target

    Instruction Format

    ece4680 Lect1 Intro.15 February 6, 2002

    Organization

    Logic Designer's View

    ISA Level

    FUs & Interconnect

    -- Capabilities & Performance Characteristics of Principal Functional Units(e.g., Registers, ALU, Shifters, Logic Units, etc.

    -- Ways in which these components are interconnected-- nature of information flows between components-- logic and means by which

    such information flow is controlled.

    Choreography of FUs to realize the ISA

    Register Transfer Level Description

    ece4680 Lect1 Intro.16 February 6, 2002

    Example Organization

    TI SuperSPARCtm TMS390Z50 in Sun SPARCstation20

    Floating-point Unit

    Integer Unit

    InstCache

    RefMMU

    DataCache

    StoreBuffer

    Bus Interface

    SuperSPARC

    L2$

    CC

    MBus Module

    MBus

    L64852 MBus controlM-S Adapter

    SBus

    DRAM Controller

    SBusDMA

    SCSIEthernet

    STDIOserialkbdmouseaudioRTCBoot PROMFloppy

    SBusCards

    ece4680 Lect1 Intro.17 February 6, 2002

    Measurement and Evaluation

    Design

    Analysis

    Architecture is an iterative process-- searching the space of possible designs-- at all levels of computer systems

    Creativity

    Good IdeasGood IdeasMediocre Ideas

    Bad Ideas

    Cost /PerformanceAnalysis

    ece4680 Lect1 Intro.18 February 6, 2002

    Levels of Representation

    High Level Language Program

    Assembly Language Program

    Machine Language Program

    Control Signal Spec

    Compiler

    Assembler

    Machine Interpretation

    temp = v[k];v[k] = v[k+1];v[k+1] = temp;

    lw $15, 0($2)

    lw $16, 4($2)

    sw $16, 0($2)

    sw $15, 4($2)

  • ece4680 Lect1 Intro.19 February 6, 2002

    ECE468: Course Overview

    Computer Design

    Instruction Set Deign Machine Language Compiler View "Computer Architecture" "Instruction Set Processor"

    "Building Architect"

    Computer Hardware Design Machine Implementation\ Logic Designer's View "Processor Architecture" "Computer Organization"

    Construction Engineer

    Few people design computers! Very few design instruction sets!Many people design computer components.Very many people are concerned with computer function, in detail.

    ece4680 Lect1 Intro.20 February 6, 2002

    ECE468:So what's in it for me?

    In-depth understanding of the inner-workings of modern computers, their evolution, and trade-offs present at the hardware/software boundary.

    Insight into fast/slow operations that are easy/hard to implementation hardware

    Experience with the design process in the context of a large complex (hardware) design.

    Functional Spec --> Control & Datapath

    Learn how to completely design a correct single processor computer. No magic required to design a computer

    Foundation for students aspiring to work in computer architecture.

    Others: solidifies an intuition about why hardware is as it is.

    ece4680 Lect1 Intro.21 February 6, 2002

    The SPARCstation 20

    SPARCstation 20

    MemoryController Memory Bus

    Memory SIMMs

    Slot 1MBus

    Slot 0MBus

    MSBI

    Slot 1SBus

    Slot 0SBus

    Slot 3SBus

    Slot 2SBus

    MBus

    SEC MACIO

    Disk

    Tape

    SCSIBus

    SBus

    Keyboard

    & Mouse

    Floppy

    Disk

    External Bus

    ece4680 Lect1 Intro.22 February 6, 2002

    Levels of Organization

    SPARCstation 20

    SPARCProcessor

    Computer

    Control

    Datapath

    Memory Devices

    Input

    Output

    ece4680 Lect1 Intro.23 February 6, 2002

    The Underlying Network

    SPARCstation 20

    MemoryController

    Memory Bus

    MSBI

    Processor Bus:MBus

    SEC MACIO

    Standard I/O Bus:

    Suns High Speed I/O Bus:SBus

    Low Speed I/O Bus:External Bus

    SCSI Bus

    ece4680 Lect1 Intro.24 February 6, 2002

    Processor and Caches

    SPARCstation 20

    Slot 1MBus

    Slot 0MBus

    MBus

    MBus Module

    External Cache

    DatapathRegisters

    InternalCache Control

    SuperSPARC Processor

  • ece4680 Lect1 Intro.25 February 6, 2002

    Memory

    SPARCstation 20

    MemoryController

    Memory Bus

    SIM

    M S

    lot 0

    SIM

    M S

    lot 1

    SIM

    M S

    lot 2

    SIM

    M S

    lot 3

    SIM

    M S

    lot 4

    SIM

    M S

    lot 5

    SIM

    M S

    lot 6

    SIM

    M S

    lot 7

    DRAM SIMM

    DRAM

    DRAM

    DRAM

    DRAMDRAMDRAMDRAM

    DRAMDRAMDRAM

    ece4680 Lect1 Intro.26 February 6, 2002

    Input and Output (I/O) Devices

    SPARCstation 20

    Slot 1SBus

    Slot 0SBus

    Slot 3SBus

    Slot 2SBus

    SEC MACIO

    Disk

    Tape

    SCSIBus

    SBus

    Keyboard

    & Mouse

    Floppy

    Disk

    External Bus

    SCSI Bus: Standard I/O Devices

    SBus: High Speed I/O Devices

    External Bus: Low Speed I/O Device

    ece4680 Lect1 Intro.27 February 6, 2002

    Standard I/O Devices

    SPARCstation 20

    Disk

    Tape

    SCSIBus

    SCSI = Small Computer Systems Interface

    A standard interface (IBM, Apple, HP, Sun ... etc.)

    Computers and I/O devices communicate with each other

    The hard disk is one I/O device resides on the SCSI Bus

    ece4680 Lect1 Intro.28 February 6, 2002

    High Speed I/O Devices

    SPARCstation 20

    Slot 1SBus

    Slot 0SBus

    Slot 3SBus

    Slot 2SBus

    SBus

    SBus is SUNs own high speed I/O bus

    SS20 has four SBus slots where we can plug in I/O devices

    Example: graphics accelerator, video adaptor, ... etc.

    High speed and low speed are relative terms

    ece4680 Lect1 Intro.29 February 6, 2002

    Slow Speed I/O Devices

    SPARCstation 20

    Keyboard

    & Mouse

    Floppy

    Disk

    External Bus

    The are only four SBus slots in SS20--seats are expensive

    The speed of some I/O devices is limited by human reaction time--very very slow by computer standard

    Examples: Keyboard and mouse

    No reason to use up one of the expensive SBus slot

    ece4680 Lect1 Intro.30 February 6, 2002

    Summary

    ISA--Principle of abstraction Hiding details from the level above Both software designers and hardware designers comply with

    All computers consist of five components Processor: (1) datapath and (2) control (3) Memory (4) Input devices and (5) Output devices

    Not all memory are created equally Cache: fast (expensive) memory are placed closer to the processor Main memory: less expensive memory--we can have more

    Input and output (I/O) devices has the messiest organization Wide range of speed: graphics vs. keyboard Wide range of requirements: speed, standard, cost ... etc. Least amount of research (so far)