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Page 1: Lecture 13: Re ection - Carnegie Mellon University15462.courses.cs.cmu.edu › fall2015content › lectures › ...Lecture 13: Re!ection Slides credit: a majority of these slides were

Computer Graphics CMU 15-462/15-662, Fall 2015

Lecture 13:

Reflection

Slides credit: a majority of these slides were created by Matt Pharr and Pat Hanrahan

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CMU 15-462/662, Fall 2015

Ray tracer measures radiance along a ray

Pinholeo,d

o,d x

y

In the ray tracing algorithms we’ve discussed so far: want to measure radiance traveling in the direction opposite the ray direction.

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CMU 15-462/662, Fall 2015

Ray tracer measures radiance along a ray

Pinholeo,d

o,d x

y

Radiance entering camera in direction d = light from scene light sources that is reflected off surface in direction d.

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CMU 15-462/662, Fall 2015

Reflection models

▪ Definition: reflection is the process by which light incident on a surface interacts with the surface such that it leaves on the incident (same) side without change in frequency

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CMU 15-462/662, Fall 2015

Categories of reflection functions▪ Ideal specular

▪ Ideal diffuse

▪ Glossy specular

▪ Retro-reflective

Diagrams illustrate how incoming light energy from given direction is reflected in various directions.

Perfect mirror

Uniform reflection in all directions

Reflects light back toward source

Majority of light distributed in reflection direction

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CMU 15-462/662, Fall 2015

Materials: diffuse

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CMU 15-462/662, Fall 2015

Materials: plastic

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CMU 15-462/662, Fall 2015

Materials: red semi-gloss paint

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CMU 15-462/662, Fall 2015

Materials: Ford mystic lacquer paint

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CMU 15-462/662, Fall 2015

Materials: mirror

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CMU 15-462/662, Fall 2015

Materials: gold

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CMU 15-462/662, Fall 2015

Materials

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CMU 15-462/662, Fall 2015

dE(!i)

dLr(!r) / dEi(!i)

Bidirectional reflectance distribution function (BRDF)

Differential irradiance landing on surface from differential cone of directions dLr(!r) / dEi(!i)dE(!i) = dL(!i)cos ✓i

Differential radiance reflected in direction (due to differential irradiance from ) dLr(!r) / dEi(!i)

dLr(!r)dLr(!r) / dEi(!i)

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CMU 15-462/662, Fall 2015

fr(!i ! !r) =dLr(!r)

dEi(!i)=

dLr(!r)

dLi(!i) cos ✓i

1

sr

Bidirectional reflectance distribution function (BRDF)

BRDF defines the fraction of energy arriving from that is reflected in the direction dLr(!r) / dEi(!i)dLr(!r) / dEi(!i)

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CMU 15-462/662, Fall 2015

The reflection equation

Lr(p,!r) =

Z

H2

fr(p,!i ! !r)Li(p,!i) cos ✓i d!i

dLr(!r) = fr(!i ! !r) dLi(!i) cos ✓i

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CMU 15-462/662, Fall 2015

Solving the reflection equation

▪ Basic Monte Carlo estimate: - Generate directions sampled from some distribution

- To reduce variance should match BRDF or incident radiance function

- Compute the estimator

Lr(p,!r) =

Z

H2

fr(p,!i ! !r)Li(p,!i) cos ✓i d!i

!j p(!)

1

N

NX

j=1

fr(p,!j ! !r)Li(p,!j) cos ✓jp(!j)

p(!)

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Estimating reflected light

// Assume:

// Ray ray hits surface at point hit_p

// Normal of surface at hit point is hit_n

Vector3D wr = -ray.d; // outgoing direction

Spectrum Lr = 0.;

for (int i = 0; i < N; ++i) {

Vector3D wi; // sample incident light from this direction

float pdf; // p(wi)

generate_sample(brdf, &wi, &pdf); // generate sample according to brdf

Spectrum f = brdf->f(wr, wi);

Spectrum Li = trace_ray(Ray(hit_p, wi)); // compute incoming Li Lr += f * Li * fabs(dot(wi, hit_n)) / pdf;

}

return Lr / N;

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Properties of BRDFs▪ Linearity

▪ Reciprocity principle

[Sillion et al. 1990]

fr(!r ! !i) = fr(!i ! !r)

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Properties of BRDFs▪ Isotropic vs. anisotropic

- If isotropic, - Then, from reciprocity,

fr(✓i,�i; ✓r,�r) = fr(✓i, ✓r,�r � �i)

fr(✓i, ✓r,�r � �i) = fr(✓r, ✓i,�i � �r) = fr(✓i, ✓r, |�r � �i|)

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Energy conservation

fr(!i ! !r) =dLr(!i ! !r)

dEi

1

sr

d�r

d�i=

R⌦r

Lr(!r) cos ✓r d!rR⌦i

Li(!i) cos ✓i d!i

=

Z

⌦r

Z

⌦i

fr(!i ! !r)Li(!i) cos ✓id!i cos ✓r d!rR⌦i

Li(!i) cos ✓i d!i

1

Outgoing energy cannot exceed incoming energy (reflection does not create energy)

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Energy conservation

⇢ =

RH2

RH2 fr(!i ! !r)C cos ✓id!i cos ✓r d!rR

H2 C cos ✓id!i

=

1

Z

H2

Z

H2

fr(!i ! !r)C cos ✓id!i cos ✓r d!r

1

Overall fraction of light reflected by surface (assuming constant incident light from all directions)

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Hemispherical incident radiance

Consider view of hemisphere from this point

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CMU 15-462/662, Fall 2015

Hemispherical incident radiance

At any point on any surface in the scene, there’s an incident radiance field that gives the directional distribution of illumination at the point

x

y

Li(!) = Li(x, y,p

1� x

2 � y

2)

(0,0)

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Ideal specular reflection

Incident radiance Exitant radiance

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Diffuse reflection

Incident radiance Exitant radiance

Exitant radiance is the same in all directions

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Plastic

Incident radiance Exitant radiance

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Copper

Incident radiance Exitant radiance

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Perfect specular reflection

[Zátonyi Sándor]

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Perfect specular reflection

~n

!i !o

✓i ✓o

�i �o

!o

+ !i

= 2 cos ✓ ~n = 2(!i

· ~n)~n

!o

= �!i

+ 2(!i

· ~n)~n

�o

= (�i

+ ⇡)mod 2⇡✓ = ✓o

= ✓i

Top-down view (looking down on surface)

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Specular reflection BRDF

✓i ✓o

Li(✓i,�i) Lo

(✓o

,�o

)

Lo

(✓o

,�o

) = Li

(✓o

,�o

± ⇡)

fr

(✓i

,�i

; ✓o

,�o

) =

�(cos ✓i

� cos ✓o

)

cos ✓i

�(�i

� �o

± ⇡)

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Specular reflection and the reflection equation

Lo

(✓o

,�o

) =

Zfr

(✓i

,�i

; ✓o

,�o

)Li

(✓i

,�i

) cos ✓i

d cos ✓i

d�i

=

Z�(cos ✓

i

� cos ✓o

)

cos ✓i

�(�i

� �o

± ⇡)Li

(✓i

,�i

) cos ✓i

d cos ✓i

d�i

=Li

(✓r

,�r

± ⇡)

Whitted’s ray tracing method!

Pinholeo,d

o,d x

y

~n

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TransmissionIn addition to reflecting off surface, light may be transmitted through surface.

Light refracts when it enters a new medium.

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Snell’s Law

~n!i

!t

⌘i sin ✓i = ⌘t sin ✓t

Transmitted angle depends on index of refraction of medium incident ray is in and index of refraction of medium light is entering.

Vacuum Air (sea level) Water (20°C) Glass Diamond

1.0 1.00029 1.333 1.5-1.6 2.42

⌘Medium *

* index of refraction is wavelength dependent (these are averages)

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CMU 15-462/662, Fall 2015

Law of refraction~n!i

!t

Total internal reflection: When light is moving from a more optically dense medium to a less optically dense medium:

Light incident on boundary from large enough angle will not exit medium.

⌘i sin ✓i = ⌘t sin ✓t

1�✓⌘i⌘t

◆2

(1� cos

2 ✓i) < 0

⌘i⌘t

> 1

cos ✓t =q

1� sin

2 ✓t

=

s

1�✓⌘i⌘t

◆2

sin

2 ✓i

=

s

1�✓⌘i⌘t

◆2

(1� cos

2 ✓i)

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Optical manhole

Total internal reflection

[Livingston and Lynch]

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Fresnel reflection

This example: reflectance increases with grazing angle

[Lafortune et al. 1997]

Reflectance depends on angle of incidence and polarization of light

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Fresnel reflection (dielectric, =1.5)⌘

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Fresnel reflectance (conductor)

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Without Fresnel (fixed reflectance/transmission)

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Glass with Fresnel reflection/transmission

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Lambertian reflectionAssume light is equally likely to be reflected in each output direction

fr = c

Lo(!o) =

Z

H2

fr Li(!i) cos ✓i d!i

=fr

Z

H2

Li(!i) cos ✓i d!i

=frE

fr =⇢

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Stanford CS348b, Spring 2014

Anisotropic reflectionReflection depends on azimuthal angle �

Results from oriented microstructure of surface e.g., brushed metal

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Stanford CS348b, Spring 2014

Measuring BRDFs

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Measuring BRDFs: motivation▪ Avoid need to develop / derive models

- Automatically includes all of the scattering effects present ▪ Can accurately render with real-world materials

- Useful for product design, special effects, ... ▪ Theory vs. practice:

[Bagher et al. 2012]

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Measuring BRDFs▪ General approach:

▪ Improving efficiency: - Isotropic surfaces reduce dimensionality from 4D to 3D - Reciprocity reduces # of measurements by half - Clever optical systems…

foreach outgoing direction wo

move light to illuminate surface with a thin beam from wo

for each incoming direction wi

move sensor to be at direction wi from surface

measure incident radiance

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Measuring BRDFs: gonioreflectometer

[Li et al. 2005]

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Image-based BRDF measurement

[Marschner et al. 1999]

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Challenges in measuring BRDFs▪ Accurate measurements at grazing angles

- Important due to Fresnel effects ▪ Measuring with dense enough sampling to capture high

frequency specularities ▪ Retro-reflection ▪ Spatially-varying reflectance, ...

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Representing measured BRDFs▪ Desirable qualities

- Compact representation - Accurate representation of measured data - Efficient evaluation for arbitrary pairs of directions - Good distributions available for importance sampling

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Tabular representation▪ Store regularly-spaced

samples in - Better: reparameterize

angles to better match specularities

▪ Generally need to resample measured values to table

▪ Very high storage requirements

MERL BRDF Database [Matusik et al. 2004]

90*90*180 measurements

(✓i

, ✓o

, |�i

� �o

|)

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▪ Can fit existing models, e.g. Cook-Torrance, 3 parameters per wavelength,

▪ More sophisticated, e.g. [Bagher et al. 2012] 11 parameter model:

Basis functions

fr

(!i

! !o

) = kd

+ ks

(~h · ~n)ke ~h = \!i

+ !o

kd, ks, ke

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Simulation: velvet

[Westin et al. 1992]

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Simulation: brushed aluminum

[Westin et al. 1992]

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Simulation: nylon

[Westin et al. 1992]

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Translucent materials: Jade

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Translucent materials: skin

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Translucent materials: leaves

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Subsurface scattering▪ Visual characteristics of many

surfaces caused by light entering at different points than it exits - Violates a fundamental

assumption of the BRDF[Jensen et al 2001]

[Donner et al 2008]

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▪ Generalization of BRDF; describes exitant radiance at one point due to incident differential irradiance at another point:

Scattering functions

S(xi

,!

i

, x

o

,!

o

)

▪ Generalization of reflection equation integrates over all points on the surface and all directions(!)

L(xo,!o) =

Z

A

Z

H2

S(xi,!i, xo,!o)Li(xi,!i) cos ✓i d!i dA

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BRDF

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BSSRDF

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Fiber model

[Marschner et al. 2003]

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Hair appearance

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Summary▪ BRDF describes how light reflects off a surface

▪ BRDF defines the fraction of energy incident on surface from direction that is reflected in the direction

▪ Light is also transmitted through surfaces - Snell’s Law gives angle of transmitted ray - Amount of light reflected/transmitted is computed via Fresnel equations - Can think of BTDF (bidirectional transmission distribution function) describing

directional distribution of transmission

▪ Subsurface scattering - Light exits surface at different point than it entered (e.g., skin)

dLr(!r) / dEi(!i)dLr(!r) / dEi(!i)