lecture 3 – networks and distributed systems

37
Lecture 3 – Networks and Distributed Systems CSE 490h – Introduction to Distributed Computing, Spring 2007 Except as otherwise noted, the content of this presentation is licensed under the Creative Commons Attribution 2.5 License.

Upload: chinue

Post on 05-Jan-2016

32 views

Category:

Documents


1 download

DESCRIPTION

Lecture 3 – Networks and Distributed Systems. CSE 490h – Introduction to Distributed Computing, Spring 2007. Except as otherwise noted, the content of this presentation is licensed under the Creative Commons Attribution 2.5 License. Outline. Networking Remote Procedure Calls (RPC) Activity - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Lecture 3 – Networks and Distributed Systems

Lecture 3 – Networks and Distributed Systems

CSE 490h – Introduction to Distributed Computing, Spring 2007

Except as otherwise noted, the content of this presentation is licensed under the Creative Commons Attribution 2.5 License.

Page 2: Lecture 3 – Networks and Distributed Systems

Outline Networking Remote Procedure Calls (RPC)

Activity Transaction Processing Systems Discussion

RPC, Web 2.0, MapReduce, Reliability…

Page 3: Lecture 3 – Networks and Distributed Systems

Fundamentals of Networking

Page 4: Lecture 3 – Networks and Distributed Systems

Sockets: The Internet = tubes?

A socket is the basic network interface Provides a two-way “pipe” abstraction

between two applications Client creates a socket, and connects to

the server, who receives a socket representing the other side

Page 5: Lecture 3 – Networks and Distributed Systems

Ports

Within an IP address, a port is a sub-address identifying a listening program

Allows multiple clients to connect to a server at once

Page 6: Lecture 3 – Networks and Distributed Systems

Example: Web Server (1/3)

1) Server creates a socket attached to port 80

80

The server creates a listener socket attached to a specific port. 80 is the agreed-upon port number for web traffic.

Page 7: Lecture 3 – Networks and Distributed Systems

Example: Web Server (2/3)

The client-side socket is still connected to a port, but the OS chooses a random unused port number

When the client requests a URL (e.g., “www.google.com”), its OS uses a system called DNS to find its IP address.

2) Client creates a socket and connects to host

80Connect: 66.102.7.99 : 80

(anon)

Page 8: Lecture 3 – Networks and Distributed Systems

Example: Web Server (3/3)

Server chooses a randomly-numbered port to handle this particular client

Listener is ready for more incoming connections, while we process the current connection in parallel

3) Server accepts connection, gets new socket for client

80

(anon) (anon)

4) Data flows across connected socket as a “stream”, just like a file

Page 9: Lecture 3 – Networks and Distributed Systems

What makes this work? Underneath the socket layer are several more

protocols Most important are TCP and IP (which are used

hand-in-hand so often, they’re often spoken of as one protocol: TCP/IP)

Your dataTCP header

IP header

Even more low-level protocols handle how data is sent over Ethernet wires, or how bits are sent through the air using 802.11 wireless…

Page 10: Lecture 3 – Networks and Distributed Systems

IP: The Internet Protocol

Defines the addressing scheme for computers

Encapsulates internal data in a “packet”

Does not provide reliability Just includes enough information for the

data to tell routers where to send it

Page 11: Lecture 3 – Networks and Distributed Systems

TCP: Transmission Control Protocol Built on top of IP Introduces concept of “connection” Provides reliability and ordering

Your dataTCP header

IP header

Page 12: Lecture 3 – Networks and Distributed Systems

Why is This Necessary?

Not actually tube-like “underneath the hood” Unlike phone system (circuit switched), the packet

switched Internet uses many routes at once

you www.google.com

Page 13: Lecture 3 – Networks and Distributed Systems

Networking Issues

If a party to a socket disconnects, how much data did they receive?

… Did they crash? Or did a machine in the middle?

Can someone in the middle intercept/modify our data?

Traffic congestion makes switch/router topology important for efficient throughput

Page 14: Lecture 3 – Networks and Distributed Systems

Remote Procedure Calls (RPC)

Page 15: Lecture 3 – Networks and Distributed Systems

How RPC Doesn’t Work Regular client-server protocols involve

sending data back and forth according to a shared state

Client: Server:

HTTP/1.0 index.html GET

200 OK

Length: 2400

(file data)

HTTP/1.0 hello.gif GET

200 OK

Length: 81494

Page 16: Lecture 3 – Networks and Distributed Systems

Remote Procedure Call RPC servers will call arbitrary functions in

dll, exe, with arguments passed over the network, and return values back over network

Client: Server:

foo.dll,bar(4, 10, “hello”)

“returned_string”

foo.dll,baz(42)

err: no such function

Page 17: Lecture 3 – Networks and Distributed Systems

Possible Interfaces

RPC can be used with two basic interfaces: synchronous and asynchronous

Synchronous RPC is a “remote function call” – client blocks and waits for return val

Asynchronous RPC is a “remote thread spawn”

Page 18: Lecture 3 – Networks and Distributed Systems

Synchronous RPC

s = RPC(server_name, “foo.dll”, get_hello, arg, arg, arg…)

RPC dispatcher

String get_hello(a, b, c){ … return “some hello str!”;}

foo.dll:

print(s);...

client server

time

Page 19: Lecture 3 – Networks and Distributed Systems

Asynchronous RPC

h = Spawn(server_name, “foo.dll”, long_runner, x, y…)

RPC dispatcher

String long_runner(x, y){ … return new GiantObject();}

foo.dll:

GiantObject myObj = Sync(h);

client server

time

(More code

...

keeps running…)

Page 20: Lecture 3 – Networks and Distributed Systems

Asynchronous RPC 2: Callbacks

h = Spawn(server_name, “foo.dll”, callback, long_runner, x, y…)

RPC dispatcher

String long_runner(x, y){ … return new Result();}

foo.dll:

void callback(o) { Uses Result}

client server

time

(More code

...

runs…)

Thread spawns:

Page 21: Lecture 3 – Networks and Distributed Systems

Wrapper Functions

Writing rpc_call(foo.dll, bar, arg0, arg1..) is poor formConfusing codeBreaks abstraction

Wrapper function makes code cleanerbar(arg0, arg1); //just write this; calls “stub”

Page 22: Lecture 3 – Networks and Distributed Systems

More Design Considerations

Who can call RPC functions? Anybody? How do you handle multiple versions of a

function? Need to marshal objects How do you handle error conditions? Numerous protocols: DCOM, CORBA,

JRMI…

Page 23: Lecture 3 – Networks and Distributed Systems

RPC Activity

Page 24: Lecture 3 – Networks and Distributed Systems

Transaction Processing Systems

(We’re using the blue cover sheets on the TPS reports now…)

Page 25: Lecture 3 – Networks and Distributed Systems

TPS: Definition

A system that handles transactions coming from several sources concurrently

Transactions are “events that generate and modify data stored in an information system for later retrieval”*

* http://en.wikipedia.org/wiki/Transaction_Processing_System

Page 26: Lecture 3 – Networks and Distributed Systems

Key Features of TPS: ACID

“ACID” is the acronym for the features a TPS must support:

Atomicity – A set of changes must all succeed or all fail Consistency – Changes to data must leave the data in

a valid state when the full change set is applied Isolation – The effects of a transaction must not be

visible until the entire transaction is complete Durability – After a transaction has been committed

successfully, the state change must be permanent.

Page 27: Lecture 3 – Networks and Distributed Systems

Atomicity & Durability

What happens if we write half of a transaction to disk and the power goes out?

Page 28: Lecture 3 – Networks and Distributed Systems

Logging: The Undo Buffer

1. Database writes to log the current values of all cells it is going to overwrite

2. Database overwrites cells with new values

3. Database marks log entry as committed

If db crashes during (2), we use the log to roll back the tables to prior state

Page 29: Lecture 3 – Networks and Distributed Systems

Consistency: Data Types

Data entered in databases have rigorous data types associated with them, and explicit ranges

Does not protect against all errors (entering a date in the past is still a valid date, etc), but eliminates tedious programmer concerns

Page 30: Lecture 3 – Networks and Distributed Systems

Consistency: Foreign Keys

Purchase_idPurchaser_nameItem_purchased FOREIGN

Item_idItem_nameCost

Database designers declare that fields are indices into the keys of another table

Database ensures that target key exists before allowing value in source field

Page 31: Lecture 3 – Networks and Distributed Systems

Isolation

Using mutual-exclusion locks, we can prevent other processes from reading data we are in the process of writing

When a database is prepared to commit a set of changes, it locks any records it is going to update before making the changes

Page 32: Lecture 3 – Networks and Distributed Systems

Faulty Locking

Lock (A)

Unlock (A)

Lock (B)

Unlock (B)

Unlock (A)

Lock (A)

Write to table A

Read from A

Write to table B

time

Locking alone does not ensure isolation!

Changes to table A are visible before changes to table B – this is not an isolated transaction

Page 33: Lecture 3 – Networks and Distributed Systems

Two-Phase Locking

After a transaction has released any locks, it may not acquire any new locks

Effect: The lock set owned by a transaction has a “growing” phase and a “shrinking” phase

Lock (A)

Unlock (A)

Lock (B)

Unlock (B)

Unlock (A)

Lock (A)

Write to table A

Read from A

Write to table B

time

Page 34: Lecture 3 – Networks and Distributed Systems

Relationship to Distributed Comp

At the heart of a TPS is usually a large database server

Several distributed clients may connect to this server at points in time

Database may be spread across multiple servers, but must still maintain ACID

Page 35: Lecture 3 – Networks and Distributed Systems

Conclusions

We’ve seen 3 layers that make up a distributed system

Designing a large distributed system involves engineering tradeoffs at each of these levels

Appreciating subtle concerns at each level requires diving past the abstractions, but abstractions are still useful in general

Page 36: Lecture 3 – Networks and Distributed Systems

Discussion

Distributed System Design

Page 37: Lecture 3 – Networks and Distributed Systems

Next Time…

Guest speakers!Mike Cafarella, on NutchJon Nowitz, on Google Maps

New homework posted, due next Monday