lecture 3 technology in the classroom backup
TRANSCRIPT
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Because computers can be used to facilitate learning (Clements et al., 1993;
Haugland, 1992), it is important that educators are familiar enough with the
technology to be able to guide young children's learning.
Early childhood teachers must be (Haugland ,1995) :
1. open to technology and receptive to the placement of the computers in
the classroom (how)
2. must be aware of the potential benefits of computers and that computers
can play a positive role in the classroom (what)
3. they must be trained in early childhood computer integration(how)
4. computers must be available in the early childhood setting(how
GROUP DISCUSSION – 4 factors for each number
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USING TECHNOLOGY AS
A TEACHING ANDLEARNING TOOL
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Educators, psychologists,technologists, cognitive scientists,
and philosophers continue to
debate the advantages anddisadvantages of using computers
in early childhood education ( Mc
Carty 2000)
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5. All software designated for young children is
age appropriate and of high quality.
6. Computers don’t foster prosocial interactions,
and will overshadow the use of otherclassroom materials.
7. As long as children are having fun using the
computer that is sufficient reason for useby three and four year olds.
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MYTHSIN USING
TECHNOLOGY IN TEACHING
YOUNG CHILDREN(1-7)
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MYTH 1:
COMPUTERS ARE EASY TO USE.
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MYTH 1: COMPUTERS ARE EASY TOUSE.
This perception may make anyone who
isn’t an immediate success with thecomputer feel a little incompetent; this can
undermine confidence and diminish
interest in learning how to use computers.
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MYTH 1: COMPUTERS ARE EASY TOUSE.
Research confirms that computers are
more likely to be valuable instructionaltools when teachers are personally
comfortable using them (Mc Carty 2000)
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MYTH 2:
I MIGHT DOSOMETHING THAT
COULD BREAK THECOMPUTER.
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MYTH 2 : I MIGHT DOSOMETHING THAT COULD
BREAK THE COMPUTER.
Most computers today back up filesautomatically. This process creates a
copy of your work, and in the event
of system failure, your files are easily retrieved.
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MYTH 2 : I MIGHT DOSOMETHING THAT COULD
BREAK THE COMPUTER.
It is still prudent to get into the habitof saving your work frequently in any
software program use.
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MYTH 2 : I MIGHT DOSOMETHING THAT COULD
BREAK THE COMPUTER.
Many schools have protections oncomputers that prevent anyone from
accessing deleting, or changing the
files you create or the files needed torun your computer software.
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MYTH 3:
IT’S OKAY IF CHILDREN
KNOW MORE ABOUT THE
COMPUTERS THAN
TEACHERRS DO.
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MYTH 3: IT’S OKAY IF CHILDREN KNOW MORE
ABOUT THE COMPUTERS THAN TEACHERRSDO.
When teachers feel they don’t need to be
familiar with computers or engaged in
the process of helping children reflect on
what they are learning while using the
computer, the value of the technology isseriously diminished.
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MYTH 3: IT’S OKAY IF CHILDREN KNOW MORE
ABOUT THE COMPUTERS THAN TEACHERRSDO.
Since the early days of classroom computer use,
researchers and staff development specialist haveunderscored that the teacher is key to educational use
of technology (MOBIUS Corporation
1990;1994;Huhmann 1994; Wright and Thouvenelle
1996 ; Bewick 2000; Sarama and Clements 2001;
Thouvenelle and Bewick 2003).
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MYTH 4: Computers can
provide solutions to any problems encountered in
education
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MYTH 4: Computers can provide solutions toany problems encountered in education
While computers can play a positive role, the
successful use of computers is in no way an
automatic process, nor one that happens quickly
or inexpensively.
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The thoughtful and advanced planning necessary for a responsible investment in
technology includes selection and
acquisition of appropriate hardware
and software, staff development and
ongoing support, and funds for the
other costs associated with implementing
the plan.
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Myth # 5. All software
designated for young childrenis age appropriate and of
high quality.
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Myth # 5. All software designated foryoung children is age appropriate
and of high quality.
Some teachers purchase software without
asking questions or really understanding
the implications of children’s interactive
use of the program.
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Teachers fail to examine the educational content
or to carefully consider the implicit messages
communicated during use of the software.Colorful graphics, cute animation, and musical
tunes may distract even highly informed
educators from critically reviewing content and
underlying objectives.
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Myth # 6. Computers don’t foster
prosocial interactions, and will
overshadow the use of otherclassroom materials.
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Myth #6. Computers don’t foster prosocial interactions,
and will overshadow the use of other classroom
materials.
A well-designed computer center can promote
almost as much social interaction as dramatic play and for some children it offers a unique medium
that taps their ability to creatively collaborate with
their peers (Anderson, Hilton, & Wouden-Miller,
in press).
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Research has confirmed that for many children
the computer is a catalyst for information
sharing, language development, and decision
making (Wright 1994; Haugland & Wright
1997; Sarama & Clements 2001; Fischer &Gillespie 2003). Some quality early childhood
software programs are specifically designed to
elicit, encourage, and extend young children’s
communication and collaboration (Davidson & Wright 1994; Wright 1994).
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Myth # 7. As long as children are
having fun using the computer
that is sufficient reason for use by
three and four year olds.
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Myth # 7. As long as children are having fun using the
computer that is sufficient reason for use by threeand four year olds.
This myth also dismisses the importance of
developing computer awareness and basic computerliteracy skills (understanding how computers can be
used) as early as the preschool level.