lecture 5: vectors & motion in 2 dimensions. questions of yesterday 2) i drop ball a and it hits...
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Lecture 5: Vectors &
Motion in 2 Dimensions
Questions of Yesterday
2) I drop ball A and it hits the ground at t1. I throw ball B horizontally (v0y = 0) and it hits the ground at t2. Which is correct?
a) t1 < t2
b) t1 > t2
c) t1 = t2
Questions of Yesterday1) Can a vector A have a component greater than its
magnitude A?a) YESb) NO
2) What are the signs of the x- and y-components of A + B in this figure?
a) (x,y) = (+,+)b) (+,-)c) (-,+)d) (-,-)
A
B
Displacement in 2 Dimensions
Position vectors no longer accounted for by + and -
Displacement = change in position vector of object = r
1 Dimension
x = xf - xi r = rf - ri
2 Dimensions
x (m)
y (m)
ri
rf
r
object path
Velocity in 2 Dimensions
Average Velocity
rf - ri
tf - ti
rt
vav = =
rt
v = limt -> 0
Instantaneous Velocity
x (m)
y (m)
ri
rf
r
object path
ti
tf
Acceleration in 2 Dimensions
vf - vi
tf - ti
vt
aav = =
Instantaneous Acceleration
vt
a = limt -> 0
Average Acceleration
vx (m/s)
vy (m/s)
vi
vf
v
object’s instant. velocity
ti
tf
Acceleration in 2 Dimensions
vf - vi
tf - ti
vt
aav = =
If a car is going North at a constant speed and makes a left turn while maintaining its constant speed and
then continues West at the same speed…does the car accelerate during this trip?
Average Acceleration
A runner is running on a circular track at constant speed?
Is she accelerating?
Acceleration in 2 Dimensions
vf - vi
tf - ti
vt
aav = =
Velocity is a vector with both magnitude & direction, so…
An object can accelerate by eitherchanging its SPEED or
changing its DIRECTION
Average Acceleration
Projectile MotionMotion in 2 Dimensions under constant gravitational acceleration
Horizontal component of velocity is constant over entire path!vx = v0x
No acceleration in horizontal direction
Projectile MotionMotion in 2 Dimensions under constant gravitational acceleration
Vertical component of velocity constantly changingdue to gravitational acceleration in -y direction
v0y --> 0 -> -v0y
t= 1 s t= 2 s
t= 3 s
t= 4 s
t= 5 s
Projectile Motion
Horizontal and Vertical motions are completely independent of each other!!
Motion in one direction has NO EFFECT on motion in the other direction
Initial velocity in horizontal directionno gravity
Initial velocity in horizontal directionwith gravity
Initial velocity in vertical direction with gravity
Important Features of Projectile Motion
Acceleration is ALWAYS -9.80 m/s2 in the vertical direction
Parabolic motion is symmetricvf = -v0
At the top of the trajectory: t = 1/2 of total time
x = 1/2 of total horizontal range
t= 1 s t= 2 s
t= 3 s
t= 4 s
t= 5 s
Total time of trajectory is independent of horizontal motion
At what point in the object’s trajectory is the speed a minimum?
What about velocity?
t= 1 s t= 2 s
t= 3 s
t= 4 s
t= 5 s
Important Features of Projectile Motion
2D Motion under Constant Acceleration
Because x and y motions are independent…we can apply 1D equations for constant acceleration motion
separately to each x- and y- direction
But….v0 has both
x- and y-components
Need to separate v0 into x- and y- components
v0x = v0cosv0y = v0sin
2D Motion under Constant Acceleration
Recall equations for 1D motion under constant acceleration
v = v0 + atx = v0t + 1/2at2
v2 = v02 + 2ax
2D motion equivalent to superposition of two independent motions in the x- and y-directions
vx = v0x + axtx = v0xt + 1/2axt2
vx2 = v0x
2 + 2axx
Horizontal Motion
vy = v0y + ayty = v0yt + 1/2ayt2
vy2 = v0y
2 + 2ayy
Vertical Motion
Horizontal Motion of Projectile
vx = v0x + axtx = v0xt + 1/2axt2
vx2 = v0x
2 + 2axx
v0x = v0cos
ax = 0
Time is still determined by y-direction motion!
t= 1 s t= 2 s
t= 3 s
t= 4 s
t= 5 s
vx = v0cos = constantx = v0xt = (v0cost
Vertical Motion of Projectile
vy = v0y + ayty = v0yt + 1/2ayt2
vy2 = v0y
2 + 2ayy
v0y = v0sin
ay = g = -9.80 m/s2
vy = v0sin + gty = (v0sint + 1/2gt2
vy2 = (v0sin2 + 2gy
Pay attention to sign convention!
Equations for Motion of Projectile
vy = v0sin + gty = (v0sint + 1/2gt2
vy2 = (v0sin2 + 2gy
vx = v0cos = constantx = v0xt = (v0cost
v = (vx2 + vy
2)1/2
tan = vy/vx
= tan-1(vy/vx)-90 < < 90
Vertical Component
Motion
HorizontalComponent
Motion
Combined2D Motion
Problem #1A projectile falls beneath the straight-line path it would follow if there were no gravity. How many meters does it fall below this line if it has been
traveling for 1 s? For 2 s?
Does your answer depend on the angle at which the projectile is launched? What about the speed?
t= 1 s t= 2 s
t= 3 s
t= 4 s
t= 5 s
Questions of the Day2) Two projectiles are thrown with the same initial
speed, one at an angle with respect to the ground and the other at an angle 90o - . Both projectiles strike the ground at the same distance from the projection point. Are both projectiles in the air for the same length of time?
a) YESb) NO
1) A heavy crate is dropped from a high-flying airplane as it flies directly over your shiny new car? Will your car get totaled?
a) YESb) NO