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Lecture 6: Structural Modeling

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Page 1: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Lecture 6:Structural Modeling

Page 2: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Objectives Understand the rules and style guidelines for

creating CRC cards, class diagrams, and object diagrams.

Understand the processes used to create CRC cards, class diagrams, and object diagrams.

Be able to create CRC cards, class diagrams, and object diagrams.

Understand the relationship between the structural and use case models.

Page 3: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Structural Model A formal way of representing the objects that

are used and created by a business system People Places Things

Drawn using an iterative process First drawn in a conceptual, business-centric way Then refined in a technology-centric way

describing the actual databases and files

Page 4: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Structural Models Main goal: to discover the key data contained

in the problem domain and to build a structural model of the objects

Problem DomainSolution Domain

StructuralModeling

Page 5: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

A Common Language Structural models create a well-defined

vocabulary shared by users and analysts Classes created during analysis are not the classes

that programmers develop during implementation This refinement comes later

Typical structural models: CRC cards Class (and Object) diagrams

Page 6: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Classes, Attributes, & Operations

Classes Templates for instances of people, places, or

things Attributes

Properties that describe the state of an instance of a class (an object)

Operations Actions or functions that a class can perform

Page 7: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Relationships Describe how classes relate to one another Three basic types in UML

Generalization Enables inheritance of attributes and operations

Aggregation Relates parts to wholes

Association Miscellaneous relationships between classes

Page 8: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Responsibilities & Collaborations Responsibilities

Knowing Doing

Collaboration Objects working together to service a

request

Page 9: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Front-Side of a CRC Card

Page 10: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Back-Side of a CRC Card

Page 11: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Elements of a Class Diagram

Page 12: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Attribute Visibility Attribute visibility can be specified in the class

diagram Public attributes (+) are visible to all classes Private attributes (-) are visible only to an instance

of the class in which they are defined Protected attributes (#) are like private attributes,

but are also visible to descendant classes Visibility helps restrict access to the attributes

and thus ensure consistency and integrity

Page 13: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Operations Constructor

Creates object Query

Makes information about state available Update

Changes values of some or all attributes

Page 14: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

More Elements of Class Diagrams

Page 15: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Multiplicities

Department

Boss

Employee Child

Boss Employee

1 1

1 0..*

1 1..*

Exactly one:A department has one and only one boss

Zero or more:An employee has zero to many children

One or more:A boss is responsible for one or more employees

Page 16: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

More Multiplicities

Employee Spouse

Employee Vacation

EmployeeCommitte

e

1 0..1

1 2..4

1 1..3, 5

Zero or one:An employee can be married to 0 or 1 spouse

Specified range:An employee can take 2 to 4 vacations each year

Multiple disjoint ranges:An employee can be in 1 to 3 or 5 committees

Page 17: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Sample Class Diagram

Page 18: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Domain Model : visualizing concept

Page 19: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Book

title

public class Book{ private String title; ...}

Object modeling might support a reduced “semantic gap” in models at different stages.

But an exact 1-1 mapping is not always present or desirable.

Page 20: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Not A Diagram of Software Components Conceptual models represent ideas, things,

and objects in the real-world problem domain. A conceptual model is not a picture of:

Software components. Classes in an object-oriented programming

language. It illustrates real-world concepts.

Page 21: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

4 Steps to Domain Model Make a list of candidate concepts Create CRC Cards Create the class diagram (Domain Model) Review the class diagram

Page 22: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

STEP 1

Make a list of candidate concepts

Page 23: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Strategies to Identify Conceptual Classes Use a conceptual class category list

Make a list of candidate concepts Use noun phrase identification

Identify noun ( and noun phrases) in textual descriptions of the problem domain, and consider them as concepts or attributes.

Use Cases are excellent description to draw for this analysis.

Page 24: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Object Identification Textual analysis of use-case information Creates a rough first cut Common object list Incidents Roles

Page 25: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Textual analysis of use-case information • A Noun

A common or improper noun implies a class of objects. A proper noun or direct reference implies an instance of a class. A collective noun implies a class of objects made up of groups of

instances of another class. • An adjective implies an attribute of an object. • A verb

A verb doing verb implies an operation. A being verb implies a classification relationship between an object

and its class. A having verb implies an aggregation or association relationship. A transitive verb implies an operation. An intransitive verb implies an exception. A predicate or descriptive verb phrase implies an operation.

• An adverb implies an attribute of a relationship or an operation.

Page 26: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 27: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 28: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 29: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Step 2

Create CRC cards

Page 30: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Designing with CRC cards

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CRC Cards—Classes, Responsibilities, Collaboration Cards.

OO design is about assigning Responsibilities to Classes for how they Collaborate to accomplish a use case

Usually a manual process done in a brainstorming session 3 X 5 note cards One card per class Front has responsibilities and collaborations Back has attributes needed

Page 31: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Detailed Design with CRC cards

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Design process Identify class with primary responsibility Identify other classes that collaborate with

primary class (become requests for service to other classes)

Identify responsibilities within each class (these become methods)

Page 32: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

CRC Card Notation

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Page 33: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

CRC Card Results

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Page 34: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Step 3

Create Domain Model

Page 35: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Using the CRC card you can identify the following: Attributes related to each classes. Association between classes.

Page 36: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 37: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 38: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 39: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 40: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams

Association Category A is recorded in B A uses or manages B A is related to a

transaction of B A communicates with

B A is a transaction

related to another transaction B

A is next to B A is related to B via a

transaction

A is recorded in B A uses or manages B A is related to a

transaction of B A communicates with

B A is a transaction

related to another transaction B

A is next to B A is related to B via a

transaction

Page 41: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 42: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 43: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 44: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 45: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams
Page 46: Lecture 6: Structural Modeling. Objectives  Understand the rules and style guidelines for creating CRC cards, class diagrams, and object diagrams