legend of mana - af event

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*Legend of Mana: AF/Event FAQ* by Myst Erik Ery </features/recognition/9947.html> Version 1.05, Last Updated 2003-04-06 View/Download Original File <http://dw.com.com/red ir?asid=0&astid=8&siteid =19&edid=107&destCat=&des tURL=http %3A%2F%2Fdb.gamefaqs.com%2Fconsole%2Fpsx%2Ffile%2Flegend_of_mana_af_event.txt> Hosted by GameFAQs </> Return to *Legend of Mana (PS) FAQs & Guides* </console/psx/game/256525.html> Liked this FAQ? Click to recommend </console/psx/file/256 525/20193?rec=1718854870> it to other GameFAQs users. ............................................................................... . LEGEND OF MANA . SEIKEN DENSETSU IV . FAQ by Myst Erik Ery . AF & Event FAQ . ...............................................................................  2  AF & EVENT 555. 23  FAQ SX3.X3XE E3X  SE335 E33E 2335  .E3X SX32 33S .E33E ... .XXXX5 .EEEESXX 5XXXX. 5XXX..EX5. .5XXE.33S E33E 332X32 232..2333 53X533..5233332X3E E3X55332. SX35 .2332.232 53E. .233 SX3X5 33. .2333 SX3E 5335 .333. X335 S33XEEX2.S3X 53333 X33XEEX. 233X. E33E 335.SX333S 233S S3X S2E33 5X3335 X35 22 233E 5X35 2322EX23332. S533332SSSS .E3S3E2SSE3SXES23X 23E2X2E SE3E S335 E33ES .33 5XXSSSSS5XX2EEES SSS SSS 5X3E .SS. .SS. SSS SS SS 55. 5X3E , E32 55  232. 52 55 533E. .333. .X .5EX22555552225S .E2X5S533E. XE 3 ,55XE55`  5EX2. .55S 2. X 2S 232 .EE. 555S 2S 235 , 523335 S5S2X ,2X XX E 25S3335 52 EX EX 3 5ES.333X .25 SXX. SSS SS SSS .X5 25 3X X3335 S2. 53X 5E3355XE3E E3E.22S32 5X3X52XX3E  22SXXE2S2.53X S3333 55 233. .X33E S33E .X3X5E .E32 .3332 5332 23X X3335 2S 233. 53332 S33E 25X332S E33E 53335 S332 33E 3332 ES S332 S3332 S332 2SE33E .3332 23332 5332 S33E 233E.E. X3X X335 S33E SE.E332 S333S .E333S 5332 5  5335 .33252 S33S .332 5X3E .ES 2335 33X. E55335 2332 SE. 335 533E XE22. .33. X3SSES23S.55 533S 232S55. .33.SESE3..55 22555EXE5. SSS .XE.55 SS .SS .SS SS. ............................................................................... VERSION: 1.05 UPDATE HISTORY: 2003/04/06 -- Fixed "Bottled Spirit" in AF list. 2003/03/22 -- Decided to add an 'AF List' to have an easier time finding where  to get each AF. 2002/12/04 -- Finally resubmitted it and did a check on things to make sure... 2002/11/19 -- Ugh. Fixed GameShark Stuff. Lots. 2002/11/17 -- Finished a version fit for publication. Submitted to GameFAQs! 2002/11/15 -- Created this FAQ. Yay! TABLE OF CONTENTS:

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 AF - An "AF" (or Artifact) is a magical device that stores the memory  of a place inside of it. These places are called 'Lands'. The  way the game works, each 'Land' has various values, including  "Have AF?", "Placed Land?", "Land Cleared?", and so on. For all  purposes, an AF is just a Land that hasn't been placed yet.  Note that AFs can only be placed next to a Land that is Cleared.

 Land - A "Land" is one of the many places you can go to in the world of  Fa'Diel. Lands always have at least one event in them, and many  have multiple events that either start, take place, or finish  in them. A non-town Land begins "Uncleared" -- i.e. you have not  finished the first event in that Land. After you finish the first  event in that Land, that Land will be Cleared. You can only place  AFs next to a Cleared Land, so this is important to remember.  In addition, Lands have something called a "Mana Level", which is  discussed a little later on.

 event - An "event" is one of the interesting little quests that you are  given throughout the course of the game. These almost always  begin with the name of the event over a darkened background,  sometimes with a special animation (Faerie, Dragon, Jumi). These  events are placed in your Diary, and can either be In-Progress,  Completed (yellow dot), or Failed (red X). Events are usually

  required to complete other events, although many events can be  activated at any time. You have to be careful, though, because  it is possible to miss some events, and it is also possible to  miss a couple chances to put One-Time Only events into your  Cactus Diary.

  ii. METAL EVENTS, NON-METAL EVENTS

  Now, back to the main question. What AFs do you get after an event?To answer that question, I'll tell you a little bit about events. First, anevent is either a "Metal" event, or a "Non-Metal" event.  "Non-Metal" events are ones that have special rewards - sometimes equipmentsuch as the ForbiddenRing or the ReviveRing, and other times they're used to

allow you to create Golems, forge weapons, and catch Elemental Spirits or pets.They can also be prerequisites for other events, although some Non-Metal eventsreally have no use whatsoever, aside from the happy feeling you get when youhelp someone else.  "Metal" events are ones that you can possibly earn Metal from. These eventsare the ones that give you AFs! The AFs you get are always set - you can onlyget two AFs from a single event, ever. These two AFs are always the same.However, sometimes you'll get one of the AFs, other times you'll get the other,and sometimes you'll get both! Why is this? And why can you get metal,instead of your prized AF?  Your answer is here! If you have one of the AFs, but not the other, you'llautomatically get the one that you don't have. That's simple enough.  If you have both of the AFs, you'll earn metal from the event, instead of

an AF. The later you do the event, and the later the land was placed, thebetter metal you can earn by doing the event. This is how you get AltenaAlloy.  If you have neither AF, you'll either earn the "Primary AF", or both. If youcurrently have a full plate of AFs (3 or more AFs), you'll only get the"Primary AF". However, if you have an empty plate of AFs (2 or less AFs),you'll get both AFs! So, to get more AFs from events, you have to place moreAFs and turn them into Lands.  To help you out, I've compiled a table.  The left-hand column has the name of an event. The right-hand column haseither two AFs in it, or the event is a Non-Metal event, and you won't get

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any AF from completing it, although you might earn things like equipment, orsimply allow you to complete other events. The first AF listed will be the"Primary AF" (the one you'll get if your plate is full), while thesecond is the "Secondary AF" (the one you won't get if your plate is full).The middle column tells you the name of the event as listed in the Diary, andthis is the order the events are in.  Minor note: the later Niccolo's Business Unusual events have a 'Part' inbetween the colon and the number. Unfortunately, due to space concerns, I hadto cut off that word.

  iii. EVENT LIST

EVENT NAME DIARY NAME PRIMARY AF & SECONDARY AF

Niccolo's Business Unusual Nic's Business Flame MedallionThe Little Sorcerers Tiny SorcerersThe Wisdom of Gaeus Gaeus's WisdomWhere's Putty? Where's PuttyThe Lost Princess Lost Princess Stone Eye Firefly LampDiddle's Letter Diddle's LetterTwo Torches Two Torches Stone Eye [nothing]*Huntin' Du'Cate Huntin' Du'Cate Sand Rose Ancient TabletThe Murmuring Forest Murmuring ForestThe Gorgon Eye Gorgon's Eye Firefly Lamp Medallion

In Search of Faeries Seeking FaeriesTeatime of Danger Teatime Bottled Spirit Rusty AnchorStar-Crossed Lovers Star-CrossedMine Your Own Business Mining Business Moon's Mirror Torch of CoralPokiehl: Dream Teller Dream TellerDiddle Kidnapped!? Diddle KidnappedHeaven's Gate Heaven's GateDaddy's Broom Daddy's BroomThe Infernal Doll Infernal Doll Tome of Magic Moon's MirrorDiddle Had It! Diddle Had It!The Legend of Mana Legend of ManaThe Looking-Glass Tower Glass Tower Frozen Heart Pirate's HookTwo Pearls Two Pearls

The Flame of Hope Flame of Hope Ancient Tablet Torch of CoralCosmo CosmoCan't Look Back Can't Look Back Rusty Anchor Broken DollA Siren's Song A Siren's SongSummer Lovin' Summer Lovin' Rusty Anchor Moon's MirrorDrowned Dreams Drowned Dreams Pirate's Hook Bottled SpiritFluorite FluoriteFaeries' Light Faeries' Light Trembling Spoon Sand RoseThe Lucky Clover Lucky Clover Jade Egg Frozen HeartAlexandrite AlexandriteThe Teardrop Crystal Teardrop StoneThe Quiet Sea Quiet Sea Medallion Frozen HeartThe Treasure Map Treasure Map

Reach for the Stars Reach for Stars Torch of Coral Broken DollThe Dragon Princess Dragon Princess Torch of Coral [nothing]*The Guardian of Winds Wind Guardian Dragonbone Tome of MagicThe Ghost of Nemesis Bone Dragon Green Cane [nothing]*The Crimson Dragon Crimson DragonThe Fallen Emperor Fallen Emperor Skull Lantern Broken DollThe Blessed Elixir Blessed ElixirSeeing Double Seeing DoubleThe Cage of Dreams Cage of Dreams Sword of Mana [nothing]*Niccolo's Business Unusual: 2 Nic's Business 2 Broken Doll Medallion

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Niccolo's Business Unusual: 3 Nic's Business 3Niccolo's Business Unusual: 4 Nic's Business 4Niccolo Calls it Quits? Final Business?Li'l Cactus Li'l CactusRachel RachelThe Nordic Snowfield Nordic FieldBuried Treasure Buried Treasure Firefly Lamp Stone EyePath of the Blacksmith BlacksmithingInstruments 101 Instruments 101Golem Go Make 'em Golem WorkshopThe Mana Orchards Mana OrchardsThe Monster Corral Monster CorralGilbert: School Amour School AmourGilbert: Resume for Love Resume for LoveProfessor Bomb's Lab Prof. BombWatts Drops the Hammer Watts's HammerThe Seven Wisdoms Seven WisdomsThe Field Trip The Field TripCatchin' Lilipeas Catchin' Lilipeas Broken Doll [nothing]*Gilbert: Love is Blind Love is BlindThe Wimpy Thugling Wimpy ThuglingPee-Wee Birdie Pee-Wee Birdie

*Notice that these events only have a Primary AF. This means that, no matter how few AFs you have (even if you have zero), and if you've never got any AFs before, you'd still only get one AF. Kinda disappointing, no?

NOTE: "Buried Treasure" seems to require "A Siren's Song" to be finished.If this is the case, you'll never get any AFs from "Buried Treasure", becauseyou can only get the Firefly Lamp from "The Lost Princess" (and in that case,you'd get the Stone Eye as well), or from "The Gorgon Eye" (which is at LakeKilma, meaning you'd have had the Stone Eye already). Hence, this event willalways give you a metal rather than an AF in an ordinary game.

NOTE: There are special ways to get the following AFs:

 [Mailbox] = You begin with it [Colorblocks] = The Sproutling in front of Home gives it to you. [Jade Egg] = Rachel will give this to you before "The Lost Princess". * [Wheel] = Niccolo gives this to you before "Niccolo's Business Unusual". [Golden Seed] = Receive it from Trent after 60 produce harvests. [Brooch of Love] = Matilda gives this to you before "Heaven's Gate". [Jumi's Staff] = Florina gives this to you before "The Teardrop Crystal".

*Notice that since you can fail to get the Jade Egg before you lose the ability to start "The Lost Princess", you can also get the Jade Egg from a normal event, "The Lucky Clover". This is to ensure you have the Mekiv Caverns for the next Jumi Arc event, "Cosmo".

AF LIST:

AF Primary/Secondary Event Diary NameMailbox Special See AboveColorblocks Special See AboveWheel Special See AboveJade Egg Primary The Lucky Clover Lucky Clover  Special See AboveStone Eye Primary The Lost Princess Lost Princess  Primary Two Torches Two Torches

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  Secondary Buried Treasure Buried TreasureFlame Primary Niccolo's Business Unusual Nic's BusinessMedallion Primary The Quiet Sea Quiet Sea

Secondary Niccolo's Business Unusual Nic's Business  Secondary The Gorgon Eye Gorgon's EyeFirefly Lamp Primary The Gorgon Eye Gorgon's Eye  Primary Buried Treasure Buried Treasure  Secondary The Lost Princess Lost PrincessSand Rose Primary Huntin' Du'Cate Huntin' Du'Cate  Secondary Faeries' Light Faeries' LightTrembling Spoon Primary Faeries' Light Faeries' LightAncient Tablet Primary The Flame of Hope Flame of Hope  Secondary Huntin' Du'Cate Huntin' Du'CateTorch of Coral Primary Reach for the Stars Reach for Stars  Primary The Dragon Princess Dragon Princess  Secondary Mine Your Own Business Mining Business  Secondary The Flame of Hope Flame of HopeBroken Doll Primary Niccolo's Business Unusual: 2 Nic's Business2  Primary Catchin' Lilipeas Catchin' Lilipeas  Secondary The Fallen Emperor Fallen Emperor  Secondary Can't Look Back Can't Look Back

  Secondary Reach for the Stars Reach for StarsSkull Lantern Primary The Fallen Emperor Fallen EmperorRusty Anchor Primary Can't Look Back Can't Look Back  Primary Summer Lovin' Summer Lovin'  Secondary Teatime of Danger TeatimeMoon's Mirror Primary Mine Your Own Business Mining Business  Secondary The Infernal Doll Infernal Doll  Secondary Summer Lovin' Summer Lovin'Tome of Magic Primary The Infernal Doll Infernal Doll  Secondary The Guardian of Winds Wind GuardianDragonbone Primary The Guardian of Winds Wind GuardianBottled Spirit Primary Teatime of Danger Teatime  Secondary Drowned Dreams Drowned Dreams

Pirate's Hook Primary Drowned Dreams Drowned Dreams  Secondary The Looking-Glass Tower Glass TowerFrozen Heart Primary The Looking-Glass Tower Glass Tower  Secondary The Quiet Sea Quiet Sea  Secondary The Lucky Clover Lucky CloverGreen Cane Primary The Ghost of Nemesis Bone DragonGolden Seed Special See AboveBrooch of Love Special See AboveJumi's Staff Special See AboveSword of Mana Primary The Cage of Dreams Cage of Dreams

  iv. LAND MANA LEVELS

  Moving on, we have a new question: What determines a Land's Mana levels?Well, I've got the answer. It's rather simple. Each Land has a certainamount of Innate Mana. Whenever you place any AF, the lands adjacent tothat land (i.e. within one game day travel) will automatically gain Mana ineach Element equal to the placed Land's Innate Mana.  When you place an AF, however, its Mana Levels are also increased by aninteresting formula. Take all of the adjacent Lands' Mana levels for eachElement, and then divide each Element by 2, rounding down. That's how muchyou add to your placed Land!  As an example... We have LAND A (2 Wisp, 1 Salamander) and we're placing it

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right here:  [Land B = 2 Dryad](LAND B) (LAND A HERE) (LAND D) [Land C = 1 Salamander, 1 Dryad]  (LAND C) [Land D = 1 Salamander, 1 Wisp]

  As you can see, it adds 2 Wisp and 1 Salamander to LANDs B, C, and D.So, LAND B will have 2 Dryad, 2 Wisp, and 1 Salamander.LAND C will have 1 Dryad, 2 Wisp, and 2 Salamander.LAND D will have 2 Wisp and 2 Salamander.

  As for LAND A? Well, first, add up each adjacent Lands' Mana levels.  1 Salamander (LAND C) + 1 Salamander (LAND D) = 2 Salamander.Then, divide it by 2. Therefore, we have 1 Salamander. And LAND A will nowhave a total of 2 Salamander!  Next, we'll total up Dryad.  2 Dryad (LAND B) + 1 Dryad (LAND C) = 3 DryadThen, divide it by 2. Since this is an odd number, we get 1.5 as our answer.So, we round down to 1. LAND A now has 1 Dryad Mana.  Finally, 1 Wisp, divided by 2, is 0.5. Rounding down gives us zero. Sadly,LAND A does not receive any Wisp Mana from the adjacent Lands.

  Here is a nifty chart of each Land's Innate Mana Levels.

  v. TABLE OF LAND INNATE MANA LEVELS

Home 1 Wisp + 1 Dryad + 1 GnomeDomina 2 Aura + 1 SalamanderLuon Highway 1 Dryad + 1 Gnome + 1 JinnMekiv Caverns 1 Shade + 1 Gnome + 1 UndineLake Kilma 1 Wisp + 1 Dryad + 1 UndineGato Grottoes 2 Jinn + 1 SalamanderJungle 2 Dryad + 1 Salamander + 1 GnomeLumina 2 Shade + 1 WispDuma Desert 1 Wisp + 1 Salamander + 1 JinnThe Underworld 2 Shade + 2 SalamanderMindas Ruins 1 Dryad + 1 Salamander + 1 GnomeMadora Beach 2 Undine + 1 Jinn + 1 Wisp

Junkyard 1 Wisp + 1 Shade + 1 UndineNorn Peaks 2 Jinn + 1 Wisp + 1 GnomePolpota Harbor 1 Wisp + 1 Aura + 1 UndineTower of Leires 1 Shade + 1 Salamander + 1 JinnGeo 1 Shade + 1 Salamander + 1 AuraBone Fortress 1 Aura + 1 Salamander + 1 GnomeUlkan Mines 2 Aura + 1 GnomeSS Buccaneer 2 Undine + 1 AuraFieg Snowfields 1 Jinn + 1 UndineWhite Forest 1 Wisp + 1 Dryad + 1 JinnOrchard 2 Dryad + 1 GnomeLucemia 1 Dryad + 1 UndineLucemia(fallen) N/A*

Bejeweled City 2 Aura + 1 ShadeThe Flames N/A*Tree of Mana 3 Wisp + 3 Shade + 3 Aura + 3 Dryad  + 3 Jinn + 3 Gnome + 3 Undine + 3 Salamander

*Note: If you use the "All AFs" Gameshark Code described later on in this FAQ, you'll discover that you have another two AFs -- a Trembling Spoon that will create The Flames, and a Brooch of Love that will create the fallen Lucemia. Neither of these Lands have any innate Mana Levels, although The Flames count as having the same Mana Levels as the lands that turned into them when you're

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 playing normally. Lucemia (fallen), however, has no Mana Levels -- after Lucemia falls, you'll lose that 1 Dryad and 1 Undine that you'd normally get.

  vi. SPECIAL LAND MANA REQUIREMENTS

  As you might know, there are actual reasons for having a Mana Level at eachLand. The most obvious one is Elemental Spirits -- you'll never see anElemental Spirit of a particular Element if the Land you're looking in as 0for each Mana Level! In addition, you'll find Spirits more commonly if youhave a 3 in that Element's Mana Level.  So, things that involve Mana:  *Finding Elemental Spirits

  In addition, you have Produce. Every step you take on the World Map, youearn "Mana Points" for your growing Produce. Each time you step, you get+1 Shade, +1 Wisp, +1 (current Day), and one for each Mana Level at Home orat the Orchard. There is a powerful chart over at Albatross's site thattells you the requirements for each kind of produce. Notice that this onlyaffects growing times - what produce you get is determined from the seedsyou choose to use.Albatross's site: http://www.geocities.com/xo_pitseleh/lom5.html  So, things that involve Mana:  *Finding Elemental Spirits  *Growing time for Produce

  Certain Events also require Mana Levels. "Seeing Double" requires a ShadeMana Level of 3 in Domina, for example. "The Wimpy Thugling" requires aDryad Level of 3 at Duma Desert, while "Pee-Wee Birdie" also requires a ManaLevel at Domina (which is why many people place the Mana Tree next to Domina)."Pee-Wee Birdie" requires a Wisp Level of 3 AND a Salamander Level of 3.This is impossible in a normal game because there's no Land with an InnateMana Level of 2 Wisp, and there is only one Land with an Innate Mana Level of1 Wisp and 1 Salamander (Duma Desert). So, the only way to get this event isto place the Mana Tree next to Domina. This will also open up the other one,"Seeing Double", so that sums things up somewhat nicely.  So, things that involve Mana:  *Finding Elemental Spirits

  *Growing time for Produce  *Event Requirements

  Enemies also change slightly in level depending on their Elemental strengthsand weaknesses and the Land Mana Levels.  So, things that involve Mana:  *Finding Elemental Spirits  *Growing time for Produce  *Event Requirements  *Enemy Levels

  Finally, Demi-Human Pets will only join you if there's a high enough ManaLevel in the Land you'll find them in. For example, Elysia requires a Shade

Level of 3 at Fieg Snowfields, while Chitto requires a Dryad Level of 3 at theJungle. For more information, take a look at a Pet's FAQ at www.gamefaqs.com !  So, things that involve Mana:  *Finding Elemental Spirits  *Growing time for Produce  *Event Requirements  *Enemy Levels  *Demi-Human Requirements

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  vii. DISTANCE FROM HOME & AF PLACEMENT ORDER

  Each Land has a "Distance from Home" value, depending on how far away theyare (in steps on the World Map) from Home. This value, along with the AFPlacement Order (which is the order you placed the AFs), determines how strongEnemies are in that Land. For example, Luon Highway (usually placed early, andvery close to Home) will have very low-level enemies, because the Distance fromHome is very low, and so is the AF Placement Order. However, the enemies atFieg Snowfields will usually be much stronger, because Fieg is usually placedmuch later in the game (higher AF-placement Order) and usually farther awayfrom Home (higher Distance from Home).  In addition to having stronger enemies, AF Placement Order and Distance fromHome help to determine the Shops that are in each town. Albatross's site hasa very good listing of the various Shops you can find, along with a fairly gooddescription of how to determine your AF Placement Order (by using the Mana Treeicon in the upper left of the World Map). The Mana Tree helps you to determinewhat the AF Placement Order will be, and is dependant on a counter that is usedto set each Land's AF Placement Order.Albatross's site: http://www.geocities.com/xo_pitseleh/lom7.html  In addition to Shops, AF Placement Order and Distance from Home determinesjust what kind of Metal you'll get from a Metal event when you already have theAFs that you'd have gotten from that event.  Distance from Home helps to determine the Pets you can find in a particularplace. Of course, the Pets you find will always be the same type in each area,

but the class of Pet is determined by Distance from Home. For example, if youplace the Jungle right next to Home, you're probably never going to catch aChimera Beast there (Demon Egg). If you place the Jungle as far away from Homeas you can, you'll get a Chimera Beast fairly easy.  Finally, Distance from Home and AF Placement Order determine the value ofanother counter which will determine the level of NPC characters when they joinyou, along with how much experience you got for them during this particularrun-through (experience for NPC characters is not carried over to a New Game +,unfortunately).

............................................................................... III. GameShark Codes...............................................................................

  This section is slightly more advanced than the previous sections because itwill tell you what you need to do to do things completely differently!  For starters, I'll tell you some helpful GameShark Codes.  ___ 50000A01 0000 \300455B8 0063 \50002A01 0000 \300455C7 0063 \50005A01 0000 |300455F5 0063 |50000E01 0000 | This code, although it is long, is a very good code30045658 0063 | for infinite items.

50000501 0000 | When this code is in, you'll have 99 of every item,30045668 0063 | not including the "dummy" items that you'd normally50000501 0000 |__ get with a different GameShark Code.30045678 0063 | As long as this code is on, the number of each item50000301 0000 | you have will remain at 99. After you turn the30045688 0063 | Gameshark off, you'll still have 99 of each item,50000201 0000 | but the number will decrease as you use them up.30045690 0063 |50000701 0000 | The code below is also an infinite items code.30045698 0063 | It gives you 99 of every item,

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50000501 0000 / 5000FF01 0000 but this includes the "dummy"300456A8 0063 / 300455B8 0063 items. Otherwise, it's just like50000201 0000 / the longer one, but not as nice300456B4 0063 ___/ as far as the items you get are concerned.  __ 5000220C 0000 \300432CC 0006 \ This code will make it so that all of your Lands5000220C 0000 \ have full Mana Levels. Unfortunately, if you300432CD 0006 \ place a Land, it will return to its normal Mana5000220C 0000 | Level. So, this code only affects Lands that300432CE 0006 | you've already placed.5000220C 0000 | As a side note, if you have this code on, you300432CF 0006 |__ are still able to place Lands with full Mana, but5000220C 0000 | only if you plan carefully so that each newly300432D0 0006 | placed Land is next to at least two other Lands5000220C 0000 | with full Mana.300432D1 0006 | That way, they'll get (3+3)/2 Mana for each5000220C 0000 / Element, so that they'll have full Mana no matter300432D2 0006 / what!5000220C 0000 /300432D3 0006 __/  __ 5000210C 0000 \ This code will give you all AFs, but it will not300432D4 000D \ give you glitchy AFs, nor will it give you the

50000360 0000 \ Trembling Spoon that gives you The Flames, nor30043310 0000 | will it give you the Brooch of Love that gives300433B8 0000 |__ you Fallen Lucemia.300433DC 0000 | NOTE: Before you use this code, save your game30043418 0000 | at Home. This code will actually UNPLACE your30043424 0000 / Lands, so the only Land left will be Home. Note5000210C 0001 / that you can use this to re-place Lands, if you300432D7 0002 __/ like. After using this code, save, and then start  again, without using this code -- while it is on,  __ you will be unable to place Lands.5000210C 0000 \300432D4 000D |__ This code does the same thing as the above code (be sure5000210C 0001 | to read the NOTE! Or you'll end up stuck in the middle of

300432D7 0002 __/ nowhere), except it gives you all AFs - even glitchy ones.

  Huh? You mean, you don't want all of your Lands to become unplaced? You'relooking to get a _specific_ AF? Well, I've got a nifty list for you. Here'sa list of the GameShark codes you'll have to use to give yourself a particularAF, rather than all of them. Be sure to save after using one of these codes,and then load your game without the code on, or you won't be able to place thenewly obtained AF! In addition, if you use this code when you already placedthe Land, you'll find you have the AF again, and no longer have the Land.

300432D4 0001 = Colorblocks 30043388 0001 = Trembling Spoon300432E0 0001 = Flame 30043394 0001 = Sand Rose300432EC 0001 = Rusty Anchor 300433A0 0001 = Wheel

300432F8 0001 = Firefly Lamp 300433AC 0001 = Broken Doll30043304 0001 = Tome of Magic 300433C4 0001 = Medallion3004331C 0001 = Torch of Coral 300433E8 0001 = Brooch of Love30043328 0001 = Bottled Spirit 300433F4 0001 = Jumi's Staff30043334 0001 = Dragonbone 30043400 0001 = Frozen Heart30043340 0001 = Stone Eye 3004340C 0001 = Pirate's Hook3004334C 0001 = Moon's Mirror 30043430 0001 = Ancient Tablet30043358 0001 = Green Cane 3004343C 0001 = Sword of Mana30043364 0001 = Jade Egg 30043448 0001 = Golden Seed3004337C 0001 = Skull Lantern

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  Want to make your own GameShark Code for AFs and Lands? Here's how!

Code format: 3004xxxx 00??First, take the xxxx from the Land/AF list near the end.

Now, refer to the table below. The left-hand column is what you add toxxxx (remember to add in HEX!). The right-hand column describes what thatchanges, and also describes what to put in for ?? when you're making yourcode to do what you want it to do.There is also an example for Home, to help you.

+00 Home example 300432C8 00??  General info. Add up the effects you want. Remember that it's in hex!  01 = Have AF  02 = Placed as Land [NOTE 1]  04 = "Cleared"  08 = ??  10 = ??  20 = ?? (makes Macabre Tombstone sunny)  40 = ??  80 = ??

+01 Home example 300432C9 00??

  Location [NOTE 2]  Determines distance from Home.  00 01 02 03 04 05  10 11 12 13 14 15 This map determines where the Land is.  20 21 22 23 24 25 Just use the value here in for ??.  30 31 32 33 34 35 Poof! Re-arranged Lands!  40 41 42 43 44 45  50 51 52 53 54 55

+02 Home example 300432CA 00??  Land number (placement order).  Land placement order affects lots of things, including what metal  you get as a reward from Events, enemy levels, NPC levels, and more.

+03 Home example 300432CB 00??  Artifact number (AF received order). Affects ordering on the table.

+04 Home example 300432CC 00?? Wisp mana level.+05 Home example 300432CD 00?? Shade mana level.+06 Home example 300432CE 00?? Dryad mana level.+07 Home example 300432CF 00?? Aura mana level.+08 Home example 300432D0 00?? Salamander mana level.+09 Home example 300432D1 00?? Gnome mana level.+0A Home example 300432D2 00?? Jinn mana level.+0B Home example 300432D3 00?? Undine mana level.  For all of the above, this is the chart used to deterine Mana Level.

  03 = zero Mana  04 = one Mana  05 = two Mana  06 = three Mana

NOTE 1: If you use this code to make a land be spontaneously placed (rather than place it yourself), you MUST also give it a location with the next code. A yet-to-be-placed land has location FF, which is way off the map to the lower right. Which isn't good.

8/10/2019 Legend of Mana - AF Event

http://slidepdf.com/reader/full/legend-of-mana-af-event 12/13

8/10/2019 Legend of Mana - AF Event

http://slidepdf.com/reader/full/legend-of-mana-af-event 13/13

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