lesson 8 higher order thinking skills through it-based projects
TRANSCRIPT
Bicol UniversityCollege of Agriculture and Forestry
Guinobatan, Albay
LESSON 8HIGHER ORDER THINKING
SKILLS THROUGH IT-BASED PROJECTS
Prepared by:INA L.
OSTONALIII-BAT-ATE1
KEY ELEMENTS OF CONSTRUCTIVIST
APPROACH
The teacher creating the learning environment.
The teacher giving student the tools and facilities; and
The teacher facilitating learning.
FOUR IT-BASED PROJECTS:I. RESOURCE-BASED
PROJECTSII. SIMPLE CREATIONSIII.GUIDED HYPERMEDIA
PROJECTSIV.WEB-BASED PROJECTS
I. RESOURCE-BASED PROJECTSThe teacher
steps out of the traditional role of being a content expert and information provider, but instead let the students find their own facts and information.
The General Flow of Events in Resource-Based Projects are:
1. The teacher determines the topic for the examination of class.
2. The teacher presents the problem to the class.
3. The students find information on the problem or questions.
4. Students organize their information in response to the problems or questions.
TRADITIONAL AND RESOURCE-BASED
LEARNINGTRADITIONAL LEARNING
MODELRESOURCE-BASED LEARNING
MODELTeacher is expert and provides
informationTeacher is a guide and
facilitator
Textbook is the key source of information
Sources are varied (print, video, internet, etc.)
Focus on facts or information is packaged in neat parcels
Focus on learning inquiry, quest, or discovery
The product is be-all and end-all of learning
Emphasis on process
Assessment is quantitative Assessment is quantitative and qualitative
II. SIMPLE CREATIONS Student can also be assigned
to create their software materials to supplement the need for relevant and effective materials.
Creating is more consonant with planning, making, assembling, designing, or building.
Creativity is said to Combine 3 Kinds of
Skills/AbilitiesANALYZING- Distinguishing similarities and differences seeing the project as a problem to be solved.SYNTHESIZING- Making spontaneous connections among ideas, does generating interesting or new ideas.PROMOTING- Selling of new ideas to allow the public to test the ideas of themselves.
THE FIVE KEY TASKS TO DEVELOP CREATIVITY
1. DEFINE THE TASK- clarify the goal of the completed project to the student.
2. BRAINSTORM- the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourage ideas exchange.
3. JUDGE THE IDEAS- the students themselves make an appraisal for or against any idea.
4. ACT- the students do their work with the teacher as a facilitator.
5. ADOPT FLEXIBILITY- the students should be allowed to shift gears and not follow an action path rigidly.
III. GUIDED HYPERMEDIA
PROJECTS
The production of self-made multimedia projects can be approached into two different ways:
A.INSTRUCTIVE TOOLB.COMMUNICATION TOOL
As an INSTRUCTIVE TOOL, such as in the
production by student of a power-
point presentation of a selected topic.
As a COMMUNICATION TOOL, such as when student do a
multimedia presentation (with text, graph, photos, audio,
narration, interviews, video clips, etc. to simulate a television news show
IV. WEB-BASED PROJECTSStudent can be made to create
and post webpages on a given topic. But creating webpages, even single page webpages may be too sophisticated and time consuming for the average student.