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Page 1: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

RefereesLevel  1  Coursefile://localhost/Users/pauladams/Desktop/frfight%5B1%5D.mov

Page 2: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Agenda

• Licensing• Principles  of  Refereeing• Match  Preparation• Communication• Tackle• Ruck• Maul• Scrum• Lineout• Kick  Off  &  Restarts• Drop  Out• Offside  &  Onside  in  general  play• Advantage• Foul  Play• Exam

Page 3: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Welcome

• This  course  is  designed  for  new  referees  who  wish  to  referee  in  the  future.

• The  primary  purpose  of  this  course  is  to  give  new  referees  a  solid  understanding  of  the  main  areas  of  refereeing.

• It  has  been  specifically  designed  to  explain  and  simplify  the  laws  of  the  game  and  to  focus  on  their  application  during  a  match.

Page 4: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Insurance  Cover

• June  1st 2006  ALL  REFEREES  MUST  BE  LICENCED.    (16-­‐ 70)  +70  individual  Registration

• There  are  3  Levels• Level  1-­‐ Junior  games  u/16s    &                                                

School  games• Level  2  – Youth  &  Seniors    

(District  &  WRU  2nd Teams)• Level  3-­‐ WRU  1st Teams

Page 5: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Insurance  Cover

• LEVEL  1-­‐ Register  via  Club  or  School

• LEVEL  2-­‐ Join  District  Referee  Society,Go  through  practical  Induction  .

• LEVEL  3-­‐ WRU,  invite  only.

Page 6: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Insurance  Cover

• When  registering  for  first  time  at  Level  1,  a  passport  size  photograph  with  name  and  date  of  birth  on  reverse  is  required.

• PLEASE  REMEMBER  • DO  NOT  REFEREE  WITHOUT  A  LICENCE.• NO  LICENCE,  NO  INSURANCE.

Page 7: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Child  Protection

• Don’t  share  changing  room• Studs/talk,  before  or  after  all  children  changed• Do  not  use  same  showers• WRU  Child  Protection  Policies  on  web  site      www.wru.co.uk

Coaches  code  of  conduct  applies  to  RefereesCross  Gender    games  same  applies.All  Referees  must  have  a  CRB  check  ????

Page 8: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Principles  of  Refereeing

• Safety• Consistency• Laws

• Standards• Enjoyment

Page 9: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Practical  1  – Touch  Rugby

• Referee  Touch  Rugby• Two-­‐handed  touch  below  the  waste• Defending  side  retreat  5m• 5  touches  then  turnover  

Page 10: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Communication

• Voice

• Whistle

• Signals/Body  Language.

Page 11: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Communication

Voice

• Clear  And  Calm

• Authoritative  But  Not  Officious

• Understanding  And  Empathetic

• Firm  But  Not  Aggressive

Page 12: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Communication

Whistle

• Light  Blow……………………..Ball  In  Touch

• Medium  Blow…………………Scrum

• Loud  Blow…………………….Penalty

• Very  Loud  Blow………………Foul  Play

Page 13: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Mixed  under  9’s  Early  Contact  Rugby

EARLY  CONTACT  RUGBY  RULES:• For  all  free  passes  a  player  must  place  the  ball  on  the  floor  and  tap  it  

forward  with  the  foot.    If  the  pass  is  taken  incorrectly  it  must  be  taken  again

• Defenders  must  retreat  5m  when  a  free  pass  is  awarded• Defenders  can  only  advance  when  the  ball  has  been  passed• If  a  player  is  held  in  the  tackle  then  he  must  pass  or  place  the  ball  after  3  

seconds• After  the  6th tackle  the  opposition  receive  the  ball• Acting  scrum  half  must  pass  the  ball  without  delay  (no  pick  and  go)• The  off  side  line  are  1m  back  from  the  rear  most  part  of  the  body  at  the  

tackle  area• A  player  may  not  fend  or  hand  off  a  player  in  any  wayClothing• Players  are  allowed  to  wear  approved  leggings  (single  seam)

Page 14: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Tackle  (law  15)

Definition;

“A  tackle  occurs  when  a  ball  carrier  is  simultaneously  held  by  one  or  more  opponents  and  is  brought  to  ground.  That  player  is  known  as  the  tackled  player.  Any  opponents  of  the  tackled  player  who  go  to  ground  are  known  as  the  tacklers.”

file://localhost/Users/pauladams/Desktop/Tackle  Laws.mp4

Page 15: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Tackle

Page 16: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Clear  Release

Page 17: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Hands  on  the  Ground

Page 18: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

• When  a  player  is  touched  to  simulate  a  tackle.    The  touched  player  and  tackler  go  to  ground  and  the  tackler  presents  the  ball

• Acting  scrum  half  must  pass  the  ball• After  6  tackles  turnoverNB  off  side  lines

Practical  2

Page 19: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Priorities  at  the  Ruck

Page 20: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Priorities  at  the  Ruck

• Ensure  That  Arriving  Players  Do  So  From  An  Onside  Position.

• Players  may  only  join  alongside  or  behind  their  hindmost  team  mate  in  that  ruck.

• Police  Offside  Lines.

Page 21: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Priorities  at  the  Ruck

• Be  aware  of  players  entering  side  of  Ruck  • Prevent  Careless  And  Dangerous  Use  Of  The  Boots.

• Blow  Whistle  If  Ball  Becomes  Unplayable.  • When  ball  available,  Use  It,  team  has  5  secs,  then  turnover

Page 22: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Positioning  at  the  Ruck

• Be  mobile  and  try  to  always  maintain  sight  of  the  ball.

• Generally  move  to  the  side  of  the  team  winning  the  ball,  turning  towards  their  opponents.

Page 23: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Positioning  at  the  Ruck

• Scan  offside  lines  close  to  ruck  and  also  in  midfield.  Be  particularly  aware  of  “fringer’s”who  are  loitering  in  front  of  the  back  foot  while  not  being  bound.

file://localhost/Users/pauladams/Desktop/U10  Competing  for  ball.m4v

Page 24: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

MIXED  UNDER  10’S  – EARLY  CONTACT  RUGBY

WORLD  RUGBY  under  19  Laws  apply  apart  from:EARLY  CONTACT  RUGBY  RULES:• For  all  free  passes  and  free  kicks  a  player  must  place  the  ball  on  the  floor  and  tap  it  

forward  with  the  foot.    If  pass  is  taken  incorrectly  it  must  be  taken  again• Defenders  must  retreat  5m  when  a  free  pass  is  awarded• Defenders  can  only  advance  when  the  ball  has  been  passed  or  the  attacking  player  

choses  to  run• 1st player  to  the  breakdown  can  pick  and  go  before  the  ruck  has  formed• Acting  scrum  half  must  pass  the  ball  after  a  ruck  has  been  formed• The  off  side  lines  are  1m  back  from  the  rear  most  part  of  the  body  at  the  tackle  

area• The  opposing  scrum  half  must  remain  at  the  tunnel  otherwise  a  free  kick  will  be  

awarded• A  player  may  not  fend  or  hand  off  a  player  in  any  wayClothing• Players  are  allowed  to  wear  approved  leggings (single  seam)

Page 25: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Activity  3

Under  10’s• When  touched  tackler  and  tackled  player  go  to  ground

• Allow  1  v  1  contest  over  the  ball

Page 26: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Lineout/

Page 27: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

MIXED  UNDER  11’s  CONTACT  RUGBY

• Defending  team  must  retreat  5m  when  a  free  pass  is  awarded

• 1st player  to  the  breakdown  can  pick  and  go  before  the  ruck  has  formed  

• Acting  scrum  half  must  pass  the  ball  after  a  ruck  has  been  formed

• The  off  side  line  are  1m  back  from  the  rear  most  part  of  the  body  at  the  tackle  area

• The  opposing  scrum  half  must  remain  at  the  tunnel  otherwise  a  free  kick  will  be  awarded

• A  player  may  not  fend  or  hand  off  a  player  in  any  way

Page 28: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

LINE  OUT:• Four  man  uncontested.  No  catch  and  drive  permitted• The  line  out  will  consist  of  the  thrower  plus  four  in  the  line• No  lifting  allowed• The  ball  must  enter  the  line  out  above  head  height.• If  the  throwing  in  team  knock  on  the  throw  is  taken  again.• Participants  in  the  lineout  are  not  allowed  to  peel• Off  side  lines  remain  until  the  scrum  half  passes  or  runs  with  

the  ball  the  ball.

Page 29: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

MIXED  UNDER  12’s  (15-­‐A-­‐SIDE)  CONTACT  RUGBY

SCRUM  HALF:The  offside  line  for  the  scrum  half  at  a  scrum  is  the  mid  line  of  the  scrummageThe  scrum  half  may  pass  or  run  from  the  scrum

LINEOUT:• Full  lineout,  uncontested,  no  catch  and  drive.• No  lifting• Penalty:    Penalty  kick  to  the  non  offending  team• The  ball  must  enter  the  lineout  above  head  height.• If  the  ball  is  knocked  on  the  opposition  will  have  the  choice  of  a  lineout  or  scrum.• The  ball  must  be  passed  from  the  lineout• No  shortened  lineouts• The  lineout  ends  according  to  World  Rugby  laws

Page 30: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

HAND  OFF:A  hand  off  to  the  chest  is  permitted.    There  will  be  no  hand  off  to  the  face.

PENALTY:• Penalties  may  be  kicked  from  the  hand• For  tap  penalties,  a  player  must  place  the  ball  on  the  ground  and  

tap  it  forward  with  the  foot• A  penalty  kick  at  goal  will  be  allowed  for  offences  committed  only  in  

the  22m  area.• If  a  try  is  scored  beyond  the  15m  area  the  kick  at  goal  will  be  taken  

from  the  15m  line

Page 31: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Maul  (Law  17)

Definition;

“A  maul  occurs  when  a  player  carrying  the  ball  is  held  by  one  or  more  opponents,  AND,  one  or  more  of  the  ball  carriers  team-­‐mates  bind  on  the  ball  carrier.  All  the  players  involved  are  on  their  feet  and  moving  towards  a  goal  line”

Page 32: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Priorities  at  the  Maul

• Arrive  Early.

• Gain  An  Early  Sight  Of  The  Ball.

• Communicate  In  Order  To  Prevent  Infringements.

Page 33: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Priorities  at  the  Maul

• Ensure  That  Arriving  Players  Do  So  From  An  Onside  Position.

• Players  may  only  join  alongside  or  behind  their  hindmost  team  mate  in  that  maul.

• Police  Offside  Lines• Head  and  shoulders  above  hips.• No  collapsing.

Page 34: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Positioning  at  the  Maul

• Be  mobile  and  try  to  always  maintain  sight  of  the  ball.

• Generally  move  to  the  side  of  the  team  winning  the  ball,  turning  towards  their  opponents.

Page 35: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Positioning  at  Maul

• Scan  offside  lines  close  to  ruck  and  also  in  midfield.  Be  particularly  aware  of  “fringer’s”who  are  loitering  in  front  of  the  back  foot  while  not  being  bound.

• Move  with  play  as  ball  emerges.

Page 36: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Maul

A  moving  maul  that  becomes  stationary  can  move  forward  again  providing  it  does  so  within  five  seconds  of  becoming  stationary.  The  referee  shall  say  “Use  It  Or  Move  It”,  on  the  SECOND  occasion  the  referee  shall  say  “Use  It  or  Lose  It”.

If  the  ball  in  a  maul  becomes  unplayable  the  resultant  scrum  is  awarded  to  the  side  not  in  possession  at  the  formation  of  the  maul,  UNLESS  a  player,  having  caught  the  ball  directly  from  an  opponents  kick,  is  immediately  held  by  the  opposition  and  a  maul  forms.  If  the  ball  then  becomes  unplayable  the  resultant  scrum  is  awarded  to  the  team  of  the  player  who  caught  the  ball.  

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Offside  at  the  Ruck/Maul

• The  offside  line  for  players  not  joined  to  the  ruck  or  maul  is  the  feet  of  the  hindmost  player  of  their  own  team.

• Players  leaving  a  ruck  or  maul  must  immediately  retire  behind  the  back  foot.

• file://localhost/Users/pauladams/Desktop/Mauls.mp4

Page 38: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Scrum  Numbers

• Max  ?• 8• Min  ?• 5• Less  than  15  players.• Seniors  ?• U/19s  ?

Page 39: Level 1 course 2015 newest 1 - WRU Game Locker€¦ · Agenda • Licensing • Principles)of)Refereeing • MatchPreparation • Communication • Tackle • Ruck • Maul • Scrum

Priorities  at  the  Scrum

• Explain  the  reason  for  the  stoppage.

• Signal  to  that  side  with  a  horizontal  arm.

• Indicate  the  mark  for  the  position  of  the  scrum.

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Priorities  at  the  Scrum

• Ensure  that  both  front  rows  bind  correctly  and  form  up  an  equal  distance  from  the  mark.

• Ensure  that  the  second  and  Back  rows  are  bound  in.

• Ensure  that  the  scrum  half  is  ready  to  throw  the  ball  in.

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Priorities  at  the  Scrum

• Engagement  Process

CrouchBindSet

• This  is  same  for  all  Levels

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After  Scrum  Engagement

§ Props  are  pushing  “forward”  and  not  “boring  in”  or  “pushing  out”  of  the  scrum.

§ Ensure  no  downward  pressure  by  props.

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After  Scrum  Engagement

§ The  scrum  cannot  go  through  more  than  90  degrees.  (Front  Row)

§ Watch  feet  positions  to  prevent  wheel.

§ Under  19  scrums  cannot  go  further  than  45  degrees.

§ Under  19  scrums  cannot  be  pushed  more  than  1.5  metres.

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After  Scrum  Engagement

§ Ensure  that  all  players  remain  bound  until  the  scrum  ends.

§ No  player  may  use  his  hands  in  the  scrum.

§ The  referee  must  blow  immediately  if/when  the  scrum  collapses  or  players  stand  up.

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Non  Contestable  Scrums

If  a  team  is  unable  to  replace  injured  or  sent  off  front  row  players  with  suitably  trained  replacements,  the  referee  MUST  order  non-­‐contestable  scrums.

A  match  can  start  with  non  contested  scrums.

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Non-­‐Contestable  scrums

§ There  is  no  contest  for  the  ball.

§ The  team  throwing  in  must  win  it.

§ Neither  team  is  allowed  to  push  or  wheel  the  scrum.

§ Be  aware  Substitute  restrictions.

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Positioning  at  Scrums

• Be  on  same  side  as  throw-­‐in.

• Stand  behind  and  slightly  to  one  side  of  team  throwing  the  ball  in.

• When  the  ball  is  hooked,  move  further  away  from  the  scrum  and  to  the  side  of  the  team  winning  the  ball.  Turn  towards  their  opponents  to  monitor  offside  lines.

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Positioning  at  Scrums

• Move  with  play  when  ball  emerges.

• If  there  are  problems  with  binding  on  the  far  side  of  the  scrum,  the  referee  may  take  up  a  position  on  that  side.  He  should  delay  the  throw-­‐in  until  he/she  is  positioned  correctly.

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Offside  at  the  Scrum

• For  scrum  halves,  the  offside  line  is  the  ball.  In  this  instance  the  scrum  halves  must  stay  within  close  proximity  (1  metre)  to  the  scrum.

• The  scrum  half  must  stay  on  the  side  of  the  throw  in.  If  he/she  retreats  behind  back  foot,  he  can  drift  along  the  backfoot  line.

• All  other  players  must  remain  5  metres  back  from  the  hindmost  foot  of  the  scrum.

file://localhost/Users/pauladams/Desktop/Scrums.mp4

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Line-­‐out

The  ball  is  in  touch  when;

§ It  is  not  being  carried  by  a  player  and  it  crosses  plane  of  touch  and  touches  a  touchline  or  the  ground  or  a  person  or  object  on  or  beyond  the  touchline.

§ It  is  being  carried  by  a  player  and  it  (or  the  player  carrying  it)  touches  the  touchline  or  the  ground  beyond  it.

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Quick  Throw  In

• Ensure  that  a  quick  throw  in  complies  with  law.

• It  must  be  the  same  ball.

• It  must  only  be  handled  by  the  thrower

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Quick  Throw  In

• It  must  be  thrown  in  straight  or  towards  your  own  goal  line  and  travel  at  least  5  metres  before  touching  the  ground  or  being  played.

• It  must  be  taken  from  any  point  along  the  touchline  between  line  of  touch  and  the  goal-­‐line  of  the  thrower.

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Before  the  Ball  is  Thrown  In

How  Many  Players  Are  Required  In  Order  To  Have  A  Formed  Line-­‐Out?

• A  formed  line-­‐out  requires  a  minimum  of  two  players  from  each  team.

• Max  Number  players  ?• Establish  and  maintain  a  full  one  metre  gap  between  the  teams  at  a  formed  line-­‐out.

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Before  the  ball  is  Thrown  In

Who  Determines  The  Maximum  Number  Of  Players  In  The  Line-­‐Out?

• Throwing  in  side,  opponents  can  match  or  have  less.

• Ensure  that  the  thrower  stands  behind  the  line  of  touch,  midway  between  the  two  teams.

• His  opponent  may  stand  in  the  5  metre  area  but  must  be    back  2  metres  from  the  lineout.  

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Before  the  Ball  is  Thrown  In

• Must  you  have  a  Receiver?• No• If  you  do  they  must  be  2  metres  from  the  lineout.

• Pre  gripping  of  jumpers  is  allowed.  • Lifting  of  lineout  jumpers  is  allowed.  

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Before  the  Ball  is  Thrown  In

• Ensure  that  non-­‐participants  are  at  least  10  metres  away  from  the  line-­‐out  in  a  direction  towards  their  own  goal  line,  unless  their  goal-­‐line  is  nearer.

• They  must  remain  there  until  lineout  ends

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The  Line-­‐out  begins  when………….

• The  ball  leaves  the  hands  of  the  player  throwing  it  into  the  line-­‐out.

• Be  alert  to  early  jumping.

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After  the  Ball  is  Thrown  In

• Ensure  the  throw  in  is  straight.• Ensure  the  ball  travels  at  least  5  metres  before  it  is  played.

• Ensure  that  jumpers  are  not  impeded  by  opponents.

• Check  for  illegal  interference  on  jumpers  and  support  players.

• Be  aware  of  the  actions  and  positions  of  players  not  competing  for  the  ball

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The  Line-­‐out  ends  when………

• A  ruck  or  a  maul  is  formed  and  the  hindmost  foot  moves  beyond  the  line  of  touch.

• A  player  carrying  the  ball  leaves  the  line-­‐out.• The  ball  is  thrown  or  travels  beyond  the  15  metre  line

• The  ball  is  passed,  kicked  or  knocked  from  the  line-­‐out.

• Play  moves  into  5  metre  area.

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Positioning  at  Line-­‐out

• The  referee  should  vary  his/her  position  at  the  line-­‐outs  and  be  ready  to  move  as  the  ball  is  thrown.

• The  referee  should  concentrate  his/her  vision  primarily  where  the  ball  alights,  focusing  on  the  actions  of  the  players  contesting  for  the  ball

• In  the  early  stages  of  the  match,  the  referee  should  position  him/herself  at  the  front  of  the  line-­‐out  on  most  occasions.  If  the  players  can  clearly  see  the  referee,  they  are  less  likely  to  offend.

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Positioning  at  Line-­‐out

• Generally  stand  on  the  side  of  the  throwing  in  team.

• At  the  front  of  the  line-­‐out,  stand  to  the  side  of  the  thrower  in  and  be  approximately  5  metres  in  from  the  touchline.

• At  the  back  of  the  line-­‐out  stand  to  the  side  of  the  last  man,  but  not  more  than  2/3  metres  away.  This  will  allow  the  referee  to  ensure  that  all  players  are  within  the  15  metre  line,  and  will  also  allow  for  close  scrutiny  of  both

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Positioning  at  Line-­‐out

• For  line-­‐outs  close  to  a  goal  line,  the  referee  should  always  position  him/herself  goal-­‐line  side,  irrespective  of  who  is  throwing  in.

• WHY  ?

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Offside  at  the  Line-­‐out

• There  are  two  offside  lines  at  the  line-­‐out.  The  first  applies  to  those  players  participating  in  the  line-­‐out.  The  second  applies  to  those  not  participating  in  the  line-­‐out  (i.e.  backs)

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Offside  at  the  Line-­‐out

Participating  Players  are;§ Players  actually  standing  in  the  line-­‐out§ The  player  throwing  the  ball  in  and  his  immediate  opponent.

§ The  players  who  assume  the  scrum  half  position

§ For  these  players  the  offside  line  is  the  line  of  touch.  

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Offside  at  the  Line-­‐out

All  other  players  are  non-­‐participants  in  the  line-­‐outThe  offside  line  for  non-­‐participants  is  a  line  parallel  to  the  goal-­‐line  and  ten  metres  behind  the  line  of  touch,  or  the  goal  line.  These  players  must  remain  at  the  offside  line  until  the  line-­‐out  ends.

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Managing  the  Lineout

Offside exception.It applies if the ball is thrown beyond the 15 metre line. As soon as the ball leaves the throwers hands , any players of the throwers team may run for the ball.If this happens then an opponent is entitled to do the same.What if the ball does not reach the attacking player???

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Kick  offs  and  Restarts

At  all  kick-­‐offs  the  kickers  team  must  be  behind  the  ball  when  it  is  kicked.

§ Kick-­‐offs  must  travel  at  least  10  metres,  unless  the  opposition  choose  to  play  the  ball  first.  In  this  instance  the  referee  will  play  on.

§ If  the  kick  off  reaches  the  10  metre  line  and  is  subsequently  blown  backwards,  the  referee  will  play  on.

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Kick  Offs  and  Restarts

If  the  ball  is  kicked  directly  into  touch,  the  opposition  way  choose  one  of  three  options;

• Request  the  kick  be  taken  again.• Opt  for  a  scrum  at  the  centre  of  the  halfway  line.

• Accept  the  kick  and  play  on  with  a  line-­‐out  or  quick  throw  in.

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Kick-­‐offs  and  Restarts

If  the  ball  is  kicked  dead.  ie  over  dead            ball  line  or  touch  in  goal  line,  without      being  played  by  opposition.Options

§ Scrum  back  at  centre  of  half  way  line.

§ Kick  again

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Kick-­‐offs  and  Restarts

• Ball  kicked  into  in-­‐goal  area  without  being  played.

• If  Opposition  make    ball  dead  immediately,  they  have  options.

• Scrum  at  centre  of  half  way  line.• Kick  again.

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Drop-­‐out

• The  ball  must  cross  the  22  metre  line.  If  it  fails  to  cross  the  22  metre  line,  the  opposition  have  two  choices;

• Have  the  drop  out  taken  again• Have  a  scrum  at  the  centre  of  the  22  metre  line,  their  throw  in.However  the  referee  should  be  aware  of  the  possibility  of  advantage  to  the  non-­‐offending  team,  and  should  only  blow  the  whistle  when  it  is  clear  that  no  advantage  will  be  forthcoming.

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Drop-­‐out

If  the  ball  crosses  the  22  metre  line  and  is  subsequently  blown  back,  the  referee  will  play  on.

At  all  Drop  Outs  the  kickers  team  must  be  behind  the  ball  when  it  is  kicked

Exception    

Quickly  taken  kicks

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Offside  &  Onside  in  General  Play  (Law  11)

Definition;

“In  general  play  a  player  is  offside  if  he/she  is  in  front  of  a  team-­‐mate  who  is  carrying  the  ball  or  in  front  of  a  team  mate  who  last  played  the  ball.”

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Offside  &  Onside  in  General  Play  (Law  11)

An  offside  player  should  not  be  penalised  unless  he/she;

§ Wilfully  plays  the  ball.§ Moves  towards  a  player  waiting  to  play  the  ball.

§ Obstructs  an  opponent  or  interferes  with  play.

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Offside  &  Onside  in  General  Play  (Law  11)

§ Does  not  retire  immediately  to  an  imaginary  line  across  the  field,  10  metres  in  front  of  an  opponent  waiting  to  play  the  ball  or  where  the  ball  may  land.

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Offside  &  Onside  in  General  Play  (Law  11)

Actions  required  by  the  offside  player  or  team-­‐mates  in  order  to  become  onside…….

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Offside  &  Onside  in  General  Play  (Law  11)

§ The  offside  player  retreats  behind  the  team-­‐mate  who  has  kicked  the  ball  or  who  is  carrying  the  ball.

§ A  team-­‐mate  who  is  carrying  the  ball  runs  past  the  offside  player.

§ The  kicker  (or  a  team-­‐mate  who  was  level  or  behind  the  kicker)  runs  past  the  offside  player.

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Offside  &  Onside  in  General  Play  (Law  11)

• Actions  By  An  Opponent  That  Will  Put  The  Offside  Player  Onside…….

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Offside  &  Onside  in  General  Play  (Law  11)

§ The  player  carrying  the  ball  runs  at  least  5  metres.

§ The  player  who  gathers  the  ball  passes  or  kicks  the  ball.

§ The  player  intentionally  touches  the  ball  but  fails  to  gather.

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Offside  &  Onside  in  General  Play  (Law  11)

Please  Note!

An  offside  player  within  10  metres  of  an  opponent  waiting  to  play  the  ball  and,  who  does  not  retire  at  least  10  metres  away  from  that  opponent,  CANNOT  be  put  onside  by  the  actions  of  ANY  player.

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Advantage  (Law  8)

Definition;“The  law  of  advantage  takes  precedence  over  most  other  laws  and  its  purpose  is  to  encourage  more  continuity  and  fewer  stoppages.Players  are  encouraged  to  play  to  the  whistle  despite  infringements  by  their  opponents.When  the  result  of  an  infringement  by  one  team  is  that  the  opposing  team  may  gain  an  advantage,  the  referee  should  not  blow  immediately  for  the  original  infringement.”

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Advantage  (Law  8)

§ The  referee  should  signal  advantage  with  a  horizontal  arm  pointing  towards  the  goal-­‐line  of  the  non-­‐offending  team.

§ If  advantage  is  not  taken,  the  referee  must  return  to  the  original  offence.

§ The  referee  should  not  put  the  non-­‐offending  team  under  pressure  in  the  hope  that  advantage  will  materialise.

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Advantage  (Law  8)

• As  a  rule  of  thumb,  if  a  clear  advantage  has  not  been  taken  after  two  phases  of  play  (i.e.  tackles  or  rucks  etc’)  then  the  referee  should  return  to  the  original  offence.

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Advantage  (Law  8)

Advantage  cannot  be  played  when:• The  ball  or  ball  carrier  touches  the  referee.• The  ball  emerges  from  either  end  of  the  scrum  tunnel.

• Foul  play  has  occurred.• A  player  has  been  seriously  injured• A  scrum  collapses  or  has  been  forced  up.• The  safety  of  any  player  is  in  jeopardy

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Foul  Play  (law  10)

file://localhost/Users/pauladams/Desktop/Foul  Play  level  1.mp4