level abstract: stranded...
TRANSCRIPT
Level Abstract Confidential Gears of War
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Level Abstract: Stranded Factory
Gears of War Version 3.0
Designer: Dallas
Chavis
Document Date: 4/17/2012
Intended Level Delivery Date: 5/07/2012
Figure 1: Level Abstract Title Image
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Quick Summary “Stranded Factory” is a single-player level built within the Gears of War engine. It has a fast paced
tactical shooter play style where the player encounters lots of action from multiple enemy encounters.
“Stranded Factory” takes place inside of an abandon factory where several Stranded have taken refuge
from the locust who has invaded the nearby city. The level occurs around late afternoon during the
summer season, inside of an industrial factory that the Stranded converted into a defensive base of
refuge.
Gameplay Overview The primary focus of “Stranded Factory” is to introduce the player to using environmental hazards to
close Emergence Holes easily. The player receives a fun and enjoyable gameplay experience in a level
that matches the style and appearance of Gears of War.
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General Game Flow
Player starts in an underground service hallway
Player makes their way through the service hallway where they are introduced to the Stranded
Factory level through dialog and objective updates
At the end of the service hallway the player goes up an elevator to enter the factory
Once inside an emergence hole opens up around the middle of the level under a hanging engine
block
After defeating the first emergence hole a second emergence hole opens underneath an
unstable propane tank in the northwest corner of the level
Figure 2: First floor level flow image
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When the second emergence hole opens a small enemy wave of three Locust kick down a door
and exit a small room on the second floor
Once the second emergence hole is sealed then the third emergence hole opens in the
southeast corner of the level
When the third emergence hole is activated a second small wave of Locust kick down a door and
exit another small room on the second floor
Stranded Factory ends when all enemy Locust are destroyed in the level
Figure 3: Second floor level flow image
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Major Elements In the service hallway at the beginning of the level the player receives a message from Anya
explaining what is happening in Stranded Factory (story beat)
In the service hallway player’s experience a brief camera shake while dust particles fall from the
ceiling and a loud crumbling is heard in the distance (WOW moment)
At the end of the service hallway the player can use an elevator to enter into the first floor of
the factory level (cool element)
The player can use the hanging engine block (hazard 1) to quickly and easily seal the first
emergence hole (major feature)
The player can use the unstable propane tank (hazard 2) to quickly and easily seal the second
emergence hole (major feature)
Both environmental hazards blink an orange color and have blinking orange targets around
them when they are activated (cool element)
Both environmental hazards turn back into normal objects if the emergence holes under them
are sealed with a grenade or killing all of the spawned enemies (major feature)
When the second emergence hole opens a Kismet/Matinee door is scripted to get kicked open
and let a small wave of enemies to enter the level on the second floor (cool element)
When the third emergence hole opens a Kismet/Matinee door is scripted to get kicked open and
let a small wave of enemies to enter the level on the second floor (cool element)
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Objective Summary The player’s main objective is to keep Marcus Fenix alive until the end of the level (success)
The player can fail the level’s objectives by allowing Marcus Fenix to die (failure)
Killing all enemies in the level will complete the level (success)
Shoot environmental hazards while they are blinking and active to seal the emergence hole
underneath them easily and quickly (strategy)
Position Marcus near both of the upstairs spawn points when they activate to prepare for the
second floor enemy sneak attack (strategy)
Help allies stay alive so that they can help fight any remaining Locust in the level (strategy)
It is easier to help an ally Stranded kill a Locust rather than trying to kill one alone (strategy)
Use cover positions upstairs to have a height advantage over enemies who are downstairs
(strategy)
Collect any needed weapons, ammo, or grenades to have an arsenal to fight with (strategy)
Throwing a grenade into an emergence hole closes the hole quickly and eliminates any further
spawning of enemies (strategy)
Taking cover behind medium and large objects reduces the chances of Marcus getting hit by
enemy fire (strategy)
Using the level’s designed flanking positions and alternate routes allows the player to defeat the
locust easier (strategy)
Using Marcus’ moves, like cover swap and dive, allows the player to navigate the environment
easier and fight enemies tactically (strategy)
A player can use a variety of weapons like the sniper rifle “long shot” or the torque bow to play
more towards their own strengths or the enemies weaknesses (strategy)
Enemy locust are easier to hit from a flanking or rear position because they are more visibly
exposed (strategy)
Frag grenades can be thrown near enemies just to make them leave cover and expose
themselves to the player’s gunfire (strategy)
Attacking an enemy while they are reloading, aiming another direction or moving to another
position reduces the chances that Marcus Fenix will take damage (strategy)
Using the best weapon for certain circumstances can make enemy encounters much easier
(strategy)
Players should try and find out what enemies are in the level so that they could make the proper
plans to deal with them (strategy)
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Technical Overview
Campaign
Name – N/A
Level Position in Campaign – N/A
Mission Location Theme – Abandoned industrial factory that is converted into a defensive base and refuge
Mood – Isolated and abandoned
Setting – Future, Abandoned factory on the outskirts of a city, Run-down and abandoned
Time of Day – Late afternoon (3:00 p.m.)
Season – Summer
Weather – Clear
Mission Difficulty Scale: 1-10 (1 is Easiest and 10 is Hardest)
Starting – 1 Easiest: The service hallway at the beginning of the level has a difficulty of 1 because
players are moving down a linear hallway and getting introduced to the level through dialog and
an objective update
Middle – 3 Easy: The player has to seal Emergence Holes one and two which spawns a few
Grunts. Sealing emergence holes one and two are easy to accomplish if the player activates the
environmental hazards by shooting them. An upstairs wave of three Locust enter the level from
a small room when the second Emergence Hole opens
Ending – 5 Average: Emergence Hole three doesn’t have a hazard to easily close it with and it
also spawns more difficult enemies including a Theron Guard. An upstairs wave of three Locust
enter the level from a small room when the third Emergence Hole opens
Mission Metrics Play Time – 10 minutes
Physical Length (units) – 384 Feet
Physical Area (units) – Length 160 Feet x Width 192 Feet
New Characters – N/A
Visual Themes – 1; Worn down industrial factory
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Level Details
Level Atmosphere/Mood The theme of “Stranded Factory” is an abandoned factory where several stranded have taken refuge
after the Locust invaded a nearby city. The factory has a mood of isolation and abandonment resulting
from the war on Sera. The player feels like they are in a rundown environment that once had a different
life and purpose before its abandonment, but now serves as a safe haven for the Stranded that now
occupy it. This mood and theme of isolation and abandonment appears to the player through the use of
machine static meshes and dirty industrial textures.
Static meshes of machinery, pipes, metal shelves and machine parts are used to make the
environment appear like a factory that was once in use
Placement of static meshes like crates, weapons, tables, refrigerators and chairs are to show the
player that the stranded have made a new home within this factory
Industrial metal, dirty tile and brick textures are placed on surfaces to make them appear like
factory themed surfaces
Broken and dirty static meshes along with leaking oil puddles help compliment the mood of
abandonment
Using distant sound cues of metal creaking and groaning makes the factory sound like a poorly
managed industrial environment
Static mesh doors create the impression that there are other rooms and hallways in the factory
making the environment seem larger than it actually is.
Static meshes of loose papers and trash items also give the impression of a poorly managed
factory
Grey colored lighting is extensively used to make the environment feel more stale, desaturated
and boring
Some areas of the factory are poorly lit while others are well lit to make the lighting feel isolated
with strong contrast
Major Characters/Vehicles Character 1 – Marcus Fenix is a COG soldier who, while going to his next mission location,
received information from Anya about Stranded inside of an abandoned factory where they are taking refuge. Anya informs Marcus that she is detecting strange seismic activity around the factory which she believes is sign of an imminent Locust attack. Marcus makes a short detour and stops by the factory to warn and possibly help the Stranded fight for their survival.
Gameplay Mechanics Prerequisite Skills – Walk, Run, Aim, Fire Weapon, Throw Grenade, Reload Weapon, Dodge, Pick
up items from the ground, Take cover, and use “Point Of Interest” or “POI”
Skills Learned – How to navigate around Stranded Factory, The best tactics to apply to the environment at Stranded Factory, How to activate hazards in Stranded Factory
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Story Intro
o Marcus starts at the entrance to an underground service hallway that leads to the factory
o As Marcus walks down the hallway the ground briefly and violently shakes causing particles to fall from the ceiling
o After the brief shake Marcus receives a message from Anya about recent seismic activity under the factory and she believes that a Locust attack could happen at any moment now
In-Game o Once Marcus arrives inside the factory via elevator, an emergence hole opens and
Locust enter the factory from underground o Marcus must fight and kill all the enemies that came out of the first emergence hole o Once the first hole is closed a second emergence hole opens near the northwest corner
of the factory o Marcus must again kill all Locust from the second emergence hole o After closing the second hole, a third emergence hole opens near the southeast corner
of the factory o Marcus must once again defeat all enemies from the third emergence hole and any
remaining enemies left in the factory
Extro o After Marcus kills all Locusts from the third wave a victorious sound sting plays and the
player can make a choice to end the level and go to the Credits screen or continue exploring Stranded Factory.
“60 seconds of gameplay”
o Marcus is walking through the factory looking around with his gun lowered wondering
why the Locust have not attacked yet
o Suddenly the ground shakes violently and an emergence hole opens near the middle of
the factory
o Marcus and the Stranded take cover and prepare for the upcoming fight
o Grunts come out of the emergence hole into the first floor of the factory
o Marcus and the Stranded fire at the Locust resulting in a large scale gunfight
o Marcus reloads his weapon and is about to take aim when he notices a hanging engine
block above the emergence hole
o Redirecting his aim, he shoots the creaking engine block a few times causing it to sway
slightly on the loose chain holding in midair
o Marcus keeps his weapon trained on the swaying engine block wondering if he should
shoot it again when it suddenly falls into the emergence hole causing a big explosion
o Marcus gets back behind cover and now he locates the remaining Locusts still in the
factory
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Visual References
Terrain/Vegetation
Figure 4: Stranded Factory takes place inside of an abandoned factory environment
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Figure 5: The Stranded factory has pillars as a support system
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Figure 6: Stranded factory also has debris from its last use before its abandonment
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Figure 7: The stranded factory has a lot of open space with lots of small clutter
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Models/Architecture
Figure 8: Old worn machinery is still present in the factory
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Figure 9: There are a great number of pipes that weave throughout the factory's interior
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Figure 10: Although still populated with old worn objects, the stranded factory has storage areas that the stranded have setup
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Figure 11: Several objects are hanging from the rafters of the factory
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Textures/Lighting
Figure 12: Metal grated texture used on floors in the factory
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Figure 13: Concrete texture used on the first floor of the factory
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Figure 14: A metal texture that is found on some platforms in the factory
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Figure 15: An example of the lighting and placement of volumeterics in the stranded factory
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Characters/Vehicles
Figure 16: Drones appear often in the Stranded Factory level
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Figure 17: Locust are the most common enemy found in the Stranded Factory level
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Figure 18: Wretches are a common enemy within Stranded Factory
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Figure 19: Marcus Fenix is the main character that the player controls throughout the level
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Map
Figure 20: Stranded Factory first floor detail map
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Figure 21: Stranded Factory second floor detail map
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References 1. http://scotthaefner.com/photos/place/Romania/1403/
2. http://zfein.blogspot.com/2011/01/best-abandoned-building-in-cincinnati.html
3. http://elainemeinelsupkis.typepad.com/building_for_the_future/
4. http://www.irishberliner.com/2010_06_01_archive.html
5. http://www.nzmuseums.co.nz/account/3022/object/612/Dairy_Factory_Machinery
6. http://www.alibaba.com/product-
free/103332348/Sugar_Mill_Factory_Machinery_second_hand.html
7. http://www.123rf.com/photo_9761224_ceiling-detail-of-steel-pipes-in-a-factory-and-working-
area.html
8. http://www.vikings-ellison.com/factory_storage.htm
9. http://www.featurepics.com/online/MetalFloorPicture52583.aspx
10. http://us.fotolia.com/id/26553743
11. http://texturezine.com/textures/rock-stone/concrete-textures.html
12. http://www.flickr.com/people/sonyasonya/
13. http://epicgames.com/community/2011/09/gears-weekend-recap-september-2-2011/
14. http://www.giantbomb.com/gears-of-war/61-12231/
15. http://www.xbox360achievements.org/forum/album.php?albumid=1854&pictureid=10383
16. http://games4thought.wordpress.com/tag/gears-of-war-3/
17. http://gearsofwar.wikia.com/wiki/File:Locust_Drone_1.jpg
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Asset List
Asset Name Type Use Link
Cracked Wall Material Used on factory walls
Building Roof Material Used on factory roof
Concrete Material Used on factory floor
Broken Desk Static Mesh
Decorate factory interior
Wooden Palette Static Mesh
Decorate factory interior
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Barricade Wall Static Mesh
Decorate factory interior and use as cover
APC Static Mesh
Decorate factory interior
Hanging Chain Static Mesh
Decorate factory interior
Hose Static Mesh
Decorate factory interior
Power Box Static Mesh
Decorate factory interior
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Propane Tank Static Mesh
Decorate factory interior
Sandbag Wall Static Mesh
Decorate factory interior and use as cover
Barrel Static Mesh
Decorate factory interior
Stairs Static Mesh
Add elevated path to level
Platforms Static Mesh
Add elevated path to level
Platform Supports Static Mesh
Supports elevated path in level
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Fluorescent Lights Static Mesh
Decorate factory interior
Pillar Static Mesh
Decorate factory interior and use as cover
Grider Static Mesh
Decorate factory interior
Ammo Crate Pickup Item
Item Gives the player more ammo