librarians' experiences of copyright in their professional lives
TRANSCRIPT
LIBRARIANS' EXPERIENCES OF COPYRIGHT IN THEIR PROFESSIONAL LIVES
JANE SECKER AND CHRIS MORRISONLSE & University of Kent
https://copyrightliteracy.org @UKCopyrightLit
ACRL Conference, Baltimore 22-25 March 2017
COPYRIGHT !? GET ME OUT OF HERE
HOW DID IT ALL BEGIN?
COPYRIGHT LITERACY IS….
“the range of knowledge, skills and behaviours that individuals require when working with copyright content in the digital age”.
(Morrison and Secker, 2015)
They recognise the dual nature of copyright literacy where librarians develop their own copyright knowledge but are also able to teach and support others.
THE MULTI-NATIONAL SURVEY
Bulgaria Croatia France Turkey
• Surveys undertaken in 2013 of the copyright literacy of librarians and those working in the cultural heritage sector
• Based on perceptions of levels of knowledge of different aspects of copyright
• Examined copyright education in professional qualification and continuing professional development
THE UK COPYRIGHT LITERACY SURVEY
Survey was undertaken in 10 additional countries (around world)
Undertaken in December 2014
Responses from over 600 professionals
THE KEY FINDINGS
UK compared favourably to other
countries in terms of copyright literacy
57% of UK librarians moderately or
extremely confident about copyright
matters
76% thought having a copyright policy is important and 63%
have one
64% of institutions had a copyright officer
(higher in HE)
Copyright was a source of anxiety and
professional development needed
UNDERSTANDING COPYRIGHT EXPERIENCES • Wanted to gather additional qualitative data• Undertook 3 group interviews with academic
librarians• Sought to understand variations in the way
copyright is experienced• The findings should help enhance copyright
education and embed copyright into institutional strategies
PHENOMENOGRAPHY IS….• A qualitative research method from education
used increasingly in information literacy research
• Based on Marton’s Variation theory as a way of underpinning learning
• Asks open questions designed to ask what people do not why
• Presents categories of description in an outcome space
© ©COPYRIGHT AND PHENOMENOGRAPHY
COPYRIGHT AS AN EXPERIENCE
Category 1: Copyright is seen as a problem and avoided
Category 2: Copyright is seen as complicated and passed on to specialists
Category 3: Copyright is seen as a knowable entity requiring coherent messages
Category 4: Copyright is an opportunity for negotiation, collaboration and co-construction of understanding
© ©
CATEGORY 1 & 2Category 1: Copyright is seen as a problem and avoided
Category 2: Copyright is seen as complicated and passed on to specialists
CATEGORY 3 & 4Category 3: Copyright is seen as a knowable entity requiring coherent messages
Category 4: Copyright is an opportunity for negotiation, collaboration and co-construction of understanding
DIMENSIONS OF VARIATION • The individual’s level of knowledge• Status / grade of librarian• Beliefs about the higher purpose of
libraries / librarians• Their ideology towards the value and
purpose of copyright• The audience• The context of the interaction
RETHINKING COPYRIGHT EDUCATION FOR LIBRARIANS
• Bridging the gap between a one day course and a PGDiploma in copyright law
• Focusing on what librarians need to know about copyright• Focusing on their role a copyright educators
Designed to teach librarians about copyright works, usages, licences and exceptionsMaking copyright interactive and engagingSome of the value of games are: risk taking, permission to fail, competition, narrative Downloaded over 2,500 times and consistently positive feedbackCreative Commons Licensed
COPYRIGHT THE CARD GAME
https://copyrightliteracy.org/about-2/copyright-the-card-game/
Currently working with US librarians / educators to adapt the game for US copyright lawNeeds to accommodate fair use and other differences in the law Set up a Slack group for those who might be interested in helping to develop thisIrish and Canadian version might be on the cards
COPYRIGHT THE CARD GAME STATESIDE
https://copyrightliteracy.org/about-2/copyright-the-card-game/
A scholarly communications game about the relationship between knowledge, impact and moneyAimed at researchers and academics Played in teams as different characters who journey through an academic career A prototype version of this game was a runner up at LILAC 2016 in the games competition
THE PUBLISHING TRAP
https://copyrightliteracy.org/2016/09/27/case-study-published-on-the-publishing-trap/
FURTHER READINGMorrison, C and Secker J. (2015) Copyright Literacy in the UK: a survey of librarians and other cultural heritage sector professionals. Library and Information Research. 39 (121) http://www.lirgjournal.org.uk/lir/ojs/index.php/lir/article/view/675 Morrison, C and Secker, J (2016) Exceptions for libraries. Copyrightuser.org. Available online.Morrison, C and Secker, J. (2016) A Guide to Copyright. Association of University Administrators.Rios-Amaya, Juliana, Secker, Jane and Morrison, Chris (2016) Lecture recording in higher education: risky business or evolving open practice. LSE / University of Kent, London, UK. http://eprints.lse.ac.uk/68275/ Secker, J and Morrison, C. (2016) Copyright and E-learning: a guide for practitioners. Facet publishing: London. Chapter 6: Copyright education and training available online.Todorova, T., Trencheva, T., Kurbanoğlu, S., Dogan G., & Horvat, A. (2014) A Multinational Study on Copyright Literacy Competencies of LIS Professionals. Presentation given at 2nd European Conference on Information Literacy (ECIL) held in Dubrovnik. October 2014. Retrieved March 13, 2015 from http://ecil2014.ilconf.org/wp-content/uploads/2014/11/Todorova.pdf
https://copyrightliteracy.org @UKCopyrightLit
IMAGE CREDITS Slide 2: Startled cat: https://flic.kr/p/5XpzSf CC-BY
Slide 3: © Secker family album & © Morrison family album
Slide 4: Unsplash.com
Slide 6 & 7, 10, 11, 12 & 13: Openclipart.com
Slide 16, 17 & 18 by Jane Secker / Chris Morrison licensed under CC-BY-SA