lifestudio:head® import-export plug-in for maya. lifestudio:head® import-export plug-ins allow...
TRANSCRIPT
![Page 1: LIFESTUDIO:HEAD® Import-Export Plug-In for Maya. LIFESTUDIO:HEAD® Import-Export Plug-Ins allow LS:HEAD models and animations in 3ds max and Maya scenes](https://reader030.vdocument.in/reader030/viewer/2022032701/56649c8a5503460f94944112/html5/thumbnails/1.jpg)
LIFESTUDIO:HEAD® Import-Export Plug-In
for Maya
![Page 2: LIFESTUDIO:HEAD® Import-Export Plug-In for Maya. LIFESTUDIO:HEAD® Import-Export Plug-Ins allow LS:HEAD models and animations in 3ds max and Maya scenes](https://reader030.vdocument.in/reader030/viewer/2022032701/56649c8a5503460f94944112/html5/thumbnails/2.jpg)
LIFESTUDIO:HEAD® Import-Export Plug-Ins
• allow LS:HEAD models and animations
in 3ds max and Maya scenes
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Import-Export Plug-In
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LIFESTUDIO:HEAD® File Types
•GDP - Main Model Files
•MMA - Libraries of Animation Macro Muscles
•MMS - Animation Sequence Files
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Import-Export Plug-In for Maya
![Page 6: LIFESTUDIO:HEAD® Import-Export Plug-In for Maya. LIFESTUDIO:HEAD® Import-Export Plug-Ins allow LS:HEAD models and animations in 3ds max and Maya scenes](https://reader030.vdocument.in/reader030/viewer/2022032701/56649c8a5503460f94944112/html5/thumbnails/6.jpg)
Import-Export Plug-In for Maya
• Exports skeleton animations, these are neck and head movements
to LS:HEAD • Imports
head models and facial animations
from LS:HEAD
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Combining Head
and Body
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Combining Head and Body
• LS Head: Neck "collar" is rigid• Maya: Body collar duplicates neck collar• Both collars link to the same spine
– Both collar parts will move as a single whole controlled by the same spine
Pre:
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Combining LS:HEAD and Maya Animations
• Import or create a body in Maya’s scene:
Skeleton has spine, neck, head bones
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Combining LS:HEAD and Maya Animations
•Skeleton’s spine, neck, head are animated:
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Combining LS:HEAD and Maya Animations
• Import head model from GDP file:
Set GDP File type
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Combining LS:HEAD and Maya Animations
•Head imported:
Model added
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Combining LS:HEAD and Maya Animations
•LSH_PhModifier controls head mesh:
Try LS:HEAD muscles
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Combining LS:HEAD and Maya Animations
•LSH_Animator will control LSH_PhModifier:
This menu: Create LSH_Animator
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Combining LS:HEAD and Maya Animations
• Import animation library from MMA file:
This button: Load MMA
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Combining LS:HEAD and Maya Animations
• Import animations from MMS files:
This button: Add
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Combining LS:HEAD and Maya Animations
•Still LSH_PhModifier is not connected to animation:
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Combining LS:HEAD and Maya Animations
•Connect LSH_Animator to LSH_PhModifier:
This menu: Connect LSH_Animator...
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Combining LS:HEAD and Maya Animations
•Connect LSH_Animator to LSH_PhModifier:
Select items from both list sides
Connect
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Combining LS:HEAD and Maya Animations
•Now LSH_Animator can control head mesh through LSH_PhModifier :
•But head movement is not matched to body
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Combining LS:HEAD and Maya Animations
•Fit body to neck -fit Maya’s body collar to LS:Head neck collar:
• Edit mesh
to close gaps
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Combining LS:HEAD and Maya Animations
•Connect head to body’s spine:
… onto body’s spine
Drag head node …
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Combining LS:HEAD and Maya Animations
•Head model is connected to body :
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Combining LS:HEAD and Maya Animations
•Now neck collar follows body spine:
•Here head rotations were animated from MMS
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Combining LS:HEAD and Maya Animations
•You may want to control head rotations from skeleton’s neck and head bones:
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Combining LS:HEAD and Maya Animations
•Connect sceleton to LSH_PhModifier:
This menu: Connect Skeleton to…
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Combining LS:HEAD and Maya Animations
Choose and set
Neck bone
Choose and set
Head bone
•Maya’s neck and head bones are used as reference :
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Combining LS:HEAD and Maya Animations
•Now LS:Head model follows Maya’s neck and head bones :
![Page 29: LIFESTUDIO:HEAD® Import-Export Plug-In for Maya. LIFESTUDIO:HEAD® Import-Export Plug-Ins allow LS:HEAD models and animations in 3ds max and Maya scenes](https://reader030.vdocument.in/reader030/viewer/2022032701/56649c8a5503460f94944112/html5/thumbnails/29.jpg)
The End