lighting and cameras. cameras by default, your scene already has one camera you add more cameras by...

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Page 1: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting and Cameras

燈光與攝影機

Page 2: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras

By default, your scene already has one camera You add more cameras by hitting “Shift-A” ( 叫出

彈跳選單 ), like creating all other objects discussed up until now

To change which camera is active, you need to select that camera and press “Ctrl” and number pad “0”. This changes the active camera.

Page 3: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras

Three cameras

Page 4: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras

Camera settings ( 需先選擇攝影機 , 出現不同功能 Button)

Page 5: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras: Perspective/Orthographic

Perspective 透視圖法

Page 6: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras: Perspective/Orthographic

Orthographic 垂直線法

Page 7: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras: Lens (Focal)

Lens (Focal) 焦距 Set-up a lens length much like a real

camera, ex: 35mm

Page 8: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras: Lens (Focal)

ex: 95mm

Page 9: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras: Shift

Shift- Pushes the view left, right, up, down from actual camera view, without changing perspective.

Page 10: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Cameras: Clipping ( 修剪 )

Start and End- How close and how far an object can get to the camera and still be seen.

Page 11: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings Most scenes usually require 3-4

lamps. Be careful not to use too many lamps!

The different types of lamps available for you to use are as follows:

Point- Basic Blender Lamp- shines all directions.

Sun- Provides even angle of light, regardless of placement from objects.

Spot- Shines a direct angle of light.

Hemi- A wider light, much like area lights.

Area- Provides large area lighting (like a classroom). Can be scaled.

Page 12: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings

In traditional Blender rendering, only spotlights are able to cast shadows. However, with Ray-tracing (discussed in a later chapter) all lamps can cast shadows.

Page 13: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings

陰影顏色

Page 14: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings

Page 15: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings

Point

Page 16: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings

Sun: regardless of placement from objects

Page 17: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings

Spot

Page 18: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings

Hemi

Page 19: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Lighting Types and Settings

Area

Page 20: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Indirect Lighting

make objects emit their own light lets set up the material with the Emit featur

e on

Page 21: Lighting and Cameras. Cameras By default, your scene already has one camera You add more cameras by hitting Shift-A ( ), like creating all other objects

Indirect Lighting

World