lighting and cameras. cameras by default, your scene already has one camera you add more cameras by...
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Lighting and Cameras
燈光與攝影機
Cameras
By default, your scene already has one camera You add more cameras by hitting “Shift-A” ( 叫出
彈跳選單 ), like creating all other objects discussed up until now
To change which camera is active, you need to select that camera and press “Ctrl” and number pad “0”. This changes the active camera.
Cameras
Three cameras
Cameras
Camera settings ( 需先選擇攝影機 , 出現不同功能 Button)
Cameras: Perspective/Orthographic
Perspective 透視圖法
Cameras: Perspective/Orthographic
Orthographic 垂直線法
Cameras: Lens (Focal)
Lens (Focal) 焦距 Set-up a lens length much like a real
camera, ex: 35mm
Cameras: Lens (Focal)
ex: 95mm
Cameras: Shift
Shift- Pushes the view left, right, up, down from actual camera view, without changing perspective.
Cameras: Clipping ( 修剪 )
Start and End- How close and how far an object can get to the camera and still be seen.
Lighting Types and Settings Most scenes usually require 3-4
lamps. Be careful not to use too many lamps!
The different types of lamps available for you to use are as follows:
Point- Basic Blender Lamp- shines all directions.
Sun- Provides even angle of light, regardless of placement from objects.
Spot- Shines a direct angle of light.
Hemi- A wider light, much like area lights.
Area- Provides large area lighting (like a classroom). Can be scaled.
Lighting Types and Settings
In traditional Blender rendering, only spotlights are able to cast shadows. However, with Ray-tracing (discussed in a later chapter) all lamps can cast shadows.
Lighting Types and Settings
陰影顏色
Lighting Types and Settings
Lighting Types and Settings
Point
Lighting Types and Settings
Sun: regardless of placement from objects
Lighting Types and Settings
Spot
Lighting Types and Settings
Hemi
Lighting Types and Settings
Area
Indirect Lighting
make objects emit their own light lets set up the material with the Emit featur
e on
Indirect Lighting
World