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Digital Music Music and how she is played on the computer

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Page 1: Link to PPT (with links embedded in the slides)

Digital Music

Music and how she is played on the computer

Page 2: Link to PPT (with links embedded in the slides)

Digital Music (overview)

• Background– Sound– Storage of sound– Use of electronics (amplification)

• Physical nature of sound: frequencies• Digitization of sound• File Formats

– Compression– MIDI

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Background: Sound

• Compression of air

• Interpreted by the human ear

• Ear responds to frequencies in range 15-20,000Hz

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Background: Storage

• Phonograph

• Newer analog (http://arts.ucsc.edu/EMS/Music/tech_background/TE-19/teces_19.html)– Record– Tape

– See alsohttp://en.wikipedia.org/wiki/Sound_recording

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Background: Electronics

• Electronics was used mostly to amplify sound.

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Physical nature of sound

• Main characteristics– Frequency (oscilloscope + speakers)– Amplitude– Waveform (See Java Sound Demo)+applet

• Perception– Frequency (pitch)– Amplitude (loudness)– Waveform (quality or timbre)

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Applets

• http://www.ac-nice.fr/physique/Fourier/fourier.htm

• http://www.univ-lemans.fr/enseignements/physique/02/divers/syntfour.html

• http://www.physics.gatech.edu/academics/tutorial/phys2121/Java%20Applets/ntnujava/sound/sound.html

• http://homepages.gac.edu/~huber/fourier/index.html

• http://mapageweb.umontreal.ca/hamamh/Electro/SignComb/SigComb.htm

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Digitalization of Sound

• Can the richness of sound really be represented by a sequence of numbers?

• Sound is a waveform ... so, reproduce the waveform using numbers.

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Here's the analog signal

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And the digital Samples

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• Can we recreate the original waveform from these samples?

• Astonishingly, the answer is yes... – if we sample at twice the max frequency in the

signal

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Sampling

• The max frequency in a sound waveform is 20,000 Hz, so we need to sample at over 40,000Hz.

• CDs use 44KHz.

• Each sample needs to be stored as a number. For CD audio, 16 bits are used to store each number

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Terminology

• Sampling frequency– How rapidly we sample (e.g. 44KHz)

• Sampling precision– How accurately we measure one particular

sample (e.g. 16 bits)

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Example

• Measure how the temperature varies over a day, accurate to one degree.

• How frequently might you measure it?– 1000 times a second?

• How precise would it have to be?

But (CD only 4 samples for a 10khz wave)

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Web information

• HowStuffWorks

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The Digital Advantage

• Does not degenerate as it gets older

• Can be perfectly copied

• Can be transmitted over a network without error.

• Can be edited.

• Can have meta-information; information about the music (e.g. artist)

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File Formats

• No Compression– .wav

• Compression– Lossy: mp3– Lossless: ADPCM

• MIDI– .mid (Musical Instruments)

Other formats

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Compression

• Lossy– The original cannot be retrieved– High compression rates (5-12 times smaller)– Example: mp3– Not good if converting 'tween formats/editing

• Lossless– The original can be restored– Compression rate 2-4 times smaller.

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Lossless

• One technique (ADPCM):

• Note the first sample, only note the differences in subsequent samples.

• The left and right channels may be similar– record one channel– simply record the differences of the other

channel

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Lossy

• The human ear isn't perfect and simply can't hear some sounds. (Psychoacoustics.)

• Lossy compression, detects these sounds and simply removes them.

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Psychoacoustics

• Temporal Masking

• Can't hear a quiet sound just after a loud sound.

• Spectral Masking– If two frequencies are very close together and

one is much loader than the other, then only the louder one can be heard. E.g.

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MP3

• MP3– analyses the sound mathematically– detects frequencies that can't be heard– removes them.

how stuff works

Comparison between formats

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MIDI

• Replicates the effect of a music synthesizer.

• Records instrument, note played and time it was played.

• MIDI files are very short.