lo4 - lesson 4 - feedback

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Feedback Lesson 4

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Page 1: LO4 - Lesson 4 - Feedback

FeedbackLesson 4

Page 2: LO4 - Lesson 4 - Feedback

Understand how to create and use a test plan

Know areas of work to be reviewed & improved

Be able to use feedback to improve review section

Lesson Goals

#feedback#testing

Page 3: LO4 - Lesson 4 - Feedback

The three sections you must evidence for your review include:

Review

ReviewReview, Strengths, Weaknesses

TestingExpected and Actual Outcomes

ImprovementsImmediate & Future Improvements

Understand the use of a test planUse feedback to improve work

#feedback#testing

Page 4: LO4 - Lesson 4 - Feedback

The review should initially focus on what you made explaining what you were asked to do by your client and how you did it.

Review

You should then explain what you did to make your game suitable for: Males and Females 9 to 11 Year Olds

The review section should finish with honest and critical responses to: What went well? What didn’t go well?

#feedback#testing

Understand the use of a test planUse feedback to improve work

Page 5: LO4 - Lesson 4 - Feedback

It is very important that your test plan checks that your game meets the original requirements of the client brief.

Testing

The text plan must include details on what you expect to happen when you test each item and what actually happens in each case.

The testing should also identify any improvements that you can make with re-tests must be carried out on anything that didn’t work.

#feedback#testing

Understand the use of a test planUse feedback to improve work

Page 6: LO4 - Lesson 4 - Feedback

The final section of your review links together the two previous ones by identifying improvements that could be made.

Improvements

The first part should state what you could improve immediately to make the game better with an explanation of how it would make it better.

The second part should say what you would change in future again saying how each would improve the game.

Your test plan and review may both suggest improvements for this part.

#feedback#testing

Understand the use of a test planUse feedback to improve work

Page 7: LO4 - Lesson 4 - Feedback

The difference between grade boundaries in this part of the unit comes down to your understanding of the requirements:

Marking

Reasonable Understanding Mostly tested, appropriate improvements

Merit5-7 Marks

Full UnderstandingFully tested, justified improvements

Distinction8-9 Marks

Limited UnderstandingPartially tested, some improvements

Pass1-4 Marks

Understand the use of a test planUse feedback to improve work

#feedback#testing

Page 8: LO4 - Lesson 4 - Feedback

Ensure your test plan covers all of the requirements of the client brief and re-tests anything that was wrong.

Suggest suitable and relevant areas to improve your game and justify your choices fully.

Your Task Use the feedback given on your R092 Game Design document to

improve the review section including: Game Review Target Audience Strengths and Weaknesses

#feedback#testing

Understand the use of a test planUse feedback to improve work

Page 9: LO4 - Lesson 4 - Feedback

Keywords

Feedback

Improve

Testing

Information on your work that will help you improve what you have done.

To make something better by refining or editing work that has been done.

Checking against the requirements to make sure the game is suitable.

#feedback#testing

Understand the use of a test planUse feedback to improve work