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1 Rules pack 2015 Lord of the Rings/Hobbit Battle Company www.lotrutrecht.net [email protected] LOTR Utrecht is onderdeel van Stichting Spel en Dans

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Page 1: Lord of the Rings/Hobbit - LOTR UtrechtGaming Clublotrutrecht.net/Regelpakketten/2015 LOTR Battle Company.pdf · Rules pack 2015 Lord of the Rings/Hobbit Battle Company ... - printed

1

Rules pack 2015

Lord of the

Rings/Hobbit

Battle Company

www.lotrutrecht.net

[email protected]

LOTR Utrecht is onderdeel van

Stichting Spel en Dans

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2

Version December 2014

General information

Location

Clubgebouw Vijverkwartier

Thorbeckelaan 5

3705 KJ Zeist

Signing up and cancellation

Signing up is necessary to join our events. This can be done at

http://www.signupgenius.com/go/10c054aacab22a1fc1-deelnemers or by sending an e-mail to

[email protected] at least three days before the event.

Cancellation can be done in the same way as signing up by using the same page, or by

sending an email to the organization.

After signing up, the entrance fee has to be paid via bank transfer at least three days before

the event.

NL38INGB0006733173 t.n.v. Stichting Spel en Dans

If a participant did not cancel at least three days before the weekend and doesn’t show up at

the event, there will be no restitution of the entrance fee.

Signing up for spectators is not necessary.

If, on the day of the event, it turns out you are unable to come, or if you are delayed, please

contact the organization by calling to 06-15545428.

Payment

Entrance fee bank transfer Entrance fee at the cash register

3 days before the weekend at the event day

donors category A

1st day of the month: free free

2nd and 3rd day: €5,- €7,-

Sat. evening*: free free

donors category B

1st day of the month: free free

2nd and 3rd day: free free

Sat. evening*: free free

non-donors

1st day of the month: €8,- €10,-

2nd and 3rd day: €7,- €9,-

Sat. evening*: €5,- €7,-

*free if participating in the Saturday or Sunday event

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Overnight stay

It is possible to stay overnight at the location, which might be practical for those who have

to travel far and wish to participate on both days of the event or stay a long time on the

Saturday evening. The overnight stay will take place in the tournament room in between the

tables. It is very much appreciated if the participant brings his own air matrass. There are,

however, mattresses present at the location which can be used after reservation. Sleeping

bags and pillows are not present and therefore need to be brought along by the participant.

The location contains no showers.

Things that need to be brought along

Essential:

- your army

- entrance fee (unless paid in advance)

Not essential but allowed (preferably marked):

- personal dice

- personal tape-measure

Things to take care of

- bank transfer of entrance fee

- sending in armylist

- sleeping materials if staying the night (mattress, sleeping bag, …)

- lunch

Things that are taken care of

- coffee and tea (free)

- printed scenario’s

- tables with scenery

- dice

- tape-measures

- FAQ’s

- tray for transporting models

Food

Participants are expected to bring their own food. There is a C1000 nearby (open on

Saturday until 9 p.m., Sundays 12-18) and a snack bar / Chinese take-away.

A fridge and a microwave are present at the location which can be used freely.

Tablets

Due to the increasing amount of digital material tablets are allowed and need to be

sufficiently charged. Tablets can also be used for the armylists and publications such as

codexes and armybooks. Due to the size laptops are not allowed.

IMPORTANT: bringing tablets to our events is at the owners own risk.

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Casual event

The events of LOTR Utrecht, including the tournaments, hold the fun of playing and

sportsmanship in high regard. Though it is always attempted to place equally experienced

players against each other so they can fully enjoy their game on their own level, new and

young gamers are equally welcome to have a great time participating.

So called “cheesy” armies and a “cheesy” way of playing are not appreciated.

Random winners

At the end of each event an additional winner will be randomly selected from all participants

present to enable everyone a chance to go home with a prize. Of course, those who have

already won a prize, and the members of the organization are excluded from this.

Organization

The members of the organization…

-enjoy the hobby as much as any of us and try to participate in the games when possible.

They can even form teams with non-organization participants.

-will not be able to win prizes by participating in our events.

-will have their ranking of the event they participated in displayed to show their

achievement.

-are the reserve players and will miss games to even the number of players.

-are the only ones allowed on the platform and into the storage room. Participants are only

allowed there on invitation.

-are available for help, questions and judgement calls.

For each tournament, one of the members of the organization is designated the referee. He

is the primary judge for the game and he is available for questions about the game and the

scenarios.

Important: All participants are expected to follow the guidelines given by the organization

and to abide their decisions during the events.

Questions

In case of questions about the rules of the game please use one of the following means to

obtain an answer:

- the rulebook

- the supplemental book

- the official errata (accessible at the public laptop during the event)

- the forum on our web site

- an email to the organization

It is also possible to ask your question to the organization during the events.

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Collective clear-up

At the end of every event we will collectively clear up the materials. The organization will

hand out crates in which the materials can be stored. Each crate has a label saying what

materials should be put in which crate. When in doubt where to put something, please ask a

member of the organization. Mind that a full crate is a full crate. If scenery is crammed in the

crates the scenery might get damaged.

Only members of the organization are allowed in the storage room.

Etiquette

Any trash is to be put in the trashcan (near the bar) as soon as possible and used dishes to be

cleaned immediately. This way the gaming area will stay clean and neat. Because the

materials on the playing tables stain easily, food and drinks should under no circumstances

be placed on them. Empty tables, shelves along the walls and the bar can be used to place

the food and drinks on.

Please do not put things like bags in the walkways and only place models and other playing

materials on the gaming tables.

Please close the gate behind you when you pass through.

Alcohol and drugs prohibition

Alcohol and drugs are not allowed in the building and on the surrounding terrain.

Participants and visitors are not allowed to consume alcohol and use drugs during the event

both on the terrain and outside of it, including Saturday evening. Also, participants and

visitors are not allowed on the terrain if they are under the influence of alcohol or drugs. It is

prohibited to smoke inside the building and next to open doors. Smoking is allowed on the

terrain and outside of it.

Liability

The organization is not liable for damage or theft of properties of participants or visitors.

All participants are expected to have their own health insurance and carry the insurance

card with them, in case an emergency happens.

F.A.Q.

A separate FAQ can be found on the website for each of the following elements and will be

updated regularly.

-Lord of the Rings

-Warhammer Fantasy

-Warhammer 40k

-Skirmish Games

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The Skirmish Event

Timetable

There are no set times for this event. During this event players are free to choose their opponent,

battlefield and length of the battle. Scenarios are mostly randomly selected.

There is no tournament setup, and no overall winners. The Skirmish setup is intended for fun only.

When players have armies of more than one skirmish game they are allowed to switch between

games during the day.

Army construction

Players can prepare a new army before the event, of setup this army during the event. When random

elements are required during this preparation this is done with the first opponent prior to the first

battle.

Models need to be brought along not only for the starting army but also additional models for the

expansion which often takes place between battles.

Players are allowed to use multiple armies during the event, but not during the same battle. This

allows players to have a more balanced battle since armies have a different rate or growth or have

been created at different times.

Between battles players may always decide to cancel one of their armies or create a new one.

Armies created or used during a Skirmish event at LOTR Utrecht may continue during following

events.

Models must be WYSIWYG as much as possible, though this is not always possible during a single day.

Roster Sheets are available at the club but can also be found at the end of the booklet.

Books:

The Battle Company booklet at the club

This booklet has its origin in the Battle Company article in the White Dwarf 297, the redux article in a

later White Dwarf (which can be found online http://www.scribd.com/doc/6785018/Lotr-Strategy-Battle-

Game-Battle-Companies).

The Battle Company Booklet used at LOTR Utrecht has been expanded with more companies,

scenarios and other items. It can be requested digitally by sending an e-mail to the organization and

is intended for use at the LOTR Utrecht.

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List of the Companies and the models included The number between brackets states the number of starting models

Army of the Dead

-Warrior of the Dead (4)

-Rider of the Dead

Arnor

-Ranger of arnor (2)

-Warrior of Arnor (4)

Dol Amroth

-Warrior of Númenor

-Warrior of Minas Tirith shield (1)

-Warrior of Minas Tirith spear/shield (1)

-Warrior of Minas Tirith bow (2)

-Knight of Dol Amroth (1)

-Men-at-arms of Dol Amroth (2)

-Axeman of Lossarnach

-Clansman of Lamedon

-Warrior of Rinlo Vale

-warrior of Pinnath Gelin

-Warden of Pelagrir

-Hunter of Anfalas

-Bowman of Morthond

-Paard optie voor SKODA en Hero)

Drúadan

-Wose Warrior (8)

Dwarves

-Dwarf Warrior dwarf bow (2)

-Dwarf Warrior two-handed weapon (2)

-Dwarf Warrior shield (3)

-Dwarf Ranger

-Khazâd Guard

-Iron Guard

-Vault Warden Team

Galadhrim

-Galadhrim Warriors elven blade (2)

-Galadhrim Warriors elf bow (2)

-Galadhrim Warriors spear/shield (2)

-Galadhrim Knight

-Guard of the Galadhrim Courth

Gondor

-Warrior of Minas Tirith shield (3)

-Warrior of Minas Tirith spear/shield (2)

-Warrior of Minas Tirith bow (2)

-Osgiliath Veteran

-Ranger of Gondor

-Citadel Guard

-Guard of the Fountain Court

-Knight of Minas Tirith

-Paard optie voor Hero en Citadel Guard

Horselords

-Rider of Rohan (2)

-Rider of Rohan bow (1)

-Rider of Rohan throwing spear (1)

-Rohan Royal Guard on horse

-Son of Eorl

Last Alliance

-Warrior of Númenor bow (1)

-Warrior of Númenor shield (1)

-Warrior of Númenor spear/shield (1)

-Elf Warrior elf bow (1)

-Elf Warrior elven blade (1)

-Elf Warrior spear/shield (1)

-Paard optie voor Hero

Númenor

-Warrior of Númenor bow (2)

-Warrior of Númenor shield (3)

-Warrior of Númenor spear/shield (2)

-Paard optie voor Hero

Rivendell

-Elf Warrior elf bow (2)

-Elf Warrior elven blade (2)

-Elf Warrior spear/shield (1)

-Paard optie voor Hero

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Rohan

-Warrior of Rohan bow (2)

-Warrior of Rohan shield (3)

-Warrior of Rohan throwing spear/shield (2)

-Rider of Rohan

-Rohan Royal Guard

-Rohan Royal Guard on horse

-Son of Eorl

The Shire

-Ranger of the North (1)

-Hobbit Militia (5)

-Hobbit Archer (5)

-Hobbit Shirrif

-Ranger of Gondor

Wood Elves

-Wood Elf Warrior elf bow (2)

-Wood Elf Warrior elven blade (3)

-Wood Elf Warrior wood elf spear (2)

-Wood Elf Sentinel

Black Númenorean

-Black Númenorean Warrior (6)

-Morgul Knight

-Morgul Stalker

Corsair

-Corsair of Umbar shield (3)

-Corsair of Umbar boarding pike (2)

-Corsair of Umbar bow (2)

-Corsair Reaver

-Corsair Arbalester

Dunland

-Wild Men (2)

-Dunlanding Warrior bow (3)

-Dunlanding Warrior two-handed axe (2)

-Dunlanding Warrio shield (2)

Easterling

-Easterling Warrior bow (2)

-Easterling Warrior shield (3)

-Easterling Warrior spear/shield (2)

-Easterling Kataphrakt

Far Harad

-Mahûd Warrior shield (2)

-Mahûd Warrior spear/shield (1)

-Mahûd Warrior blowpipe (2)

-Mahûd Raider

-Half Troll of Far Harad

Haradrim

-Haradrim Warrior spear (6)

-Haradrim Warrior bow (4)

-Serpent Guard

-Serpent Raider

-Wathcer of Kârna

-Haradrim Raider

-Haradrim Raider lance

Isengard

-Uruk-hai shield (2)

-Uruk-hai pike (2)

-Uruk-hai crossbow (2)

-Orc warrior

-Uruk-hai berserker

Khand

-Khandisch Warrior two-handed axe (5)

-Khandisch Warrior bow (3)

-Khandisch Horsemen

-Khandisch Charioteer

-Khandisch Mercenary

-Khandisch Mercenary Horsemen

Misty Mountains

-Moria Goblin orc bow (2)

-Moria Goblin spear (2)

-Moria Goblin shield (2)

-Wild Warg (2)

-Ravager (Goblin op Warg)

Mordor

-Orc Warrior orc bow (3)

-Orc Warrior two-handed weapon (2)

-Orc Warrior shield (3)

-Orc Warrior spear (2)

-Orc Tracker

-Mordor Uruk-hai

-Warg Rider

-Morgul Stalker

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Moria

-Moria Goblin orc bow (4)

-Moria Goblin spear (4)

-Moria Goblin shield (4)

-Moria Goblin Prowler

-Gundabad Blackshield

Raider

-Scouting Uruk-hai shield (3)

-Scouting Uruk-hai sword (2)

-Scouting Uruk-hai orc bow (2)

-Wild Men

-Orc

-Feral Uruk-hai

-Warg Rider

Sharkey’s Rogues

-Ruffian (4)

-Ruffian bow (4)

-Ruffian whip (4)

-Wild Men

Spectre

-Spectre (7)

-Spectral Beast (3)

The Black Gate

-Orc Trackers (2)

-Morannon Orcs spear shield (2)

-Mordor Uruk-hai two-handed weapon (3)

-Morannon Orc

-Mordor Uruk-hai

-Orc Tracker on Warg

-Black Guard of Barad-dûr

Warg Rider

-Warg Rider (1)

-Warg Rider throwing spear (1)

-Warg Rider orc bow (1)

-Wild Warg (2)

-Orc Tracker on Warg

Allies Good

Fredagar Bolger

Khandisch Mercenary

Lobelia Sackville-Baggins

Wood Elf Sentinel

Rohan Outrider

Local Scout

Dwarven Adventurer

Elven Scout

Dunédain

Smeagol

Bandobras Took

Magician

Wandering Elf

Allies Evil

Khandish Mercenary

Spectre

Morgul Stalker

Local Scout

Giant Spider

Batswarm

Orc Shaman

Barrow-wight

Mordor Orc Taskmaster

Castellan of Dol Guldur

Cave Troll

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WYSIWYG

Official models

Official models for the unit, provided that they are equipped with the weapons and wargear chosen in the army list and need to be based on a base of the correct size either the base the model is supplied with or the most recent version is used. All similar models within the army must be based equally.

Counts-as Models that are not the official model for a certain unit entry but have similar size, and need to be based on the base provided with the newest version they represent (or have the same size themselves in the case of models without a base). These may be models from the same or different game systems and/or companies or may be scratch-built. Weapons and wargear need to be recognizable on the model but may be represented in a way that is not standard (e.g. a jumppack is represented by wings), provided that representations are consistent throughout the army. In cases where placement of weapons is relevant (e.g. on vehicles and fortifications) the weapons must be placed approximately correctly so as not to be considered 'modelling for advantage'. All similar models within the army must be based equally.

X

Proxy Models used as stand-in that are unequal to the correct model in terms of size, base or weapons/wargear. In tournaments these types of models are not allowed and the organization can ask you to remove them from the army or to replace them with the correct models if available. The organization will be less strict in upholding this category if a new player is building up his first army, but this must be made known in advance.

All for fun, and fun for all

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Appendix 1 Donorship of the gaming club

Why become a donor (NL: donateur)?

Our gaming club strives to create enjoyable events and the donors are its core. They are

involved in most of its activities, proofread documents and provide a constant stream of

feedback for the organization to further improve the events. Being a donor creates a

stronger bond with the club and thus increases the fun experienced during our weekends.

Advantages of a donorship

-Discount on the events.

-Discount at our sponsor Subcultures

-Access to donor pages of the website

-Access to donor part of the forum

-Access to the donorship meeting to discuss changes for the next year

-Optional membership of commissions

-Proofreading of rulepacks and providing feedback

-Contributing financially to the continuation of the gaming club and her events

Donor category A

-A monthly donation of at least €7,- via automatic bank transfer to the foundation: Stichting

Spel en Dans, NL38INGB0006733173

-First day of the month free entrance, €2,00 discount on other events.

Donor category B

-A monthly donation of at least €10,- via automatic bank transfer to the foundation:

Stichting Spel en Dans, NL38INGB0006733173

-Free entrance on all events.

How to become a donor

During the events signup forms are available. In the case of a minor, one of the

parents/guardians need to sign as well. The donorship starts the month in which the first

donation is made.

How to cancel donorship

Canceling your donorship can be done by sending an email to the organization

([email protected]) at least 1 week before the next donation is made. The automatic

bank transfer has to be stopped by the donor. The foundation is not obligated to return any

donations made after cancelling the donorship.

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Appendix 2 Armies, miniatures and bits of the gaming club

Borrowing armies

At the gaming club we have collected several armies of the games we organize events for.

These can be used by members of the organization and participants alike. New players can

use these to learn the game or fill in the gaps of their still incomplete army to help them

create an army usable during our events.

The organization can use these armies to give demonstrations or enter the tournament to

even out the number of participants.

Beginners support

At the club we have a collection of models which is especially intended to be used to help

new players build up their army by donating a couple of relevant miniatures from this

collection to that player.

Participants can help us with this project by donating miniatures especially with this in mind.

Bitbox

Every player is on an everlasting hunt for usable bits while producing a fair amount of spare

parts that are less useful. We have a bitbox at the club in which the participants can search

freely. Of course, there is a price to pay for taking bits from the bitbox. A donation in the

form of bits has to be made with an approximate value and amount of twice that of what is

taken. In this way the bitbox will remain full and will have an ever changing content.

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Appendix 3 Location and directions

Location

Clubgebouw Vijverkwartier

Thorbeckelaan 5

3705 KJ Zeist

Travelling by car

From Utrecht

When leaving Utrecht take the Utrechtseweg (direction Zeist). Turn left to the

Amersfoortseweg and then turn right to the Panweg. After the viaduct straight ahead on the

round-about. Then the first road on the right without traffic lights is the Thorbeckelaan.

There is a sufficient amount of parking space in the vicinity. It is however not allowed to park

in the park surrounding the terrain. Parking places are available along the road and, under

special circumstances, on the terrain itself.

From the A28/E30

The map above shows the highway A28/E30 at the exit to Zeist. Follow the direction Zeist on

the Boulevard. Turn right at the crossing, onto De Dreef. Turn left onto the Panweg at the

round-about. The first road on the right without traffic lights is the Thorbeckelaan.

Travelling with public transport

From Utrecht Central station it is about 20 minutes by bus (± €2,- with the ov-chip card) and

a 5 minute walk to the location. Busses 52 and 53 depart regularly in the direction of Zeist.

The bus stop closest to the location is L-flat in Zeist.

After getting off the bus, walk on the cycling path next to the road in the direction the bus

continues until you reach a path on the right. Take the path and turn right onto a forest path

when a play court turns up on your left. A short way ahead you can already see the fence

surrounding the terrain. The gate is on the other side of the terrain.