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    Lords of War Aryus One Campaign

    Located in the south-eastern rim of the Malfian sub-sector of, the feudal world of Aryus One has

    become the stage of planetary war. Though the world itself is not particularly rich in one resource or

    another, its location near the edge of the Calixis sector makes it a strong foothold for a force aiming

    to conquer. Several forces are struggling to win dominance over the war-torn planet and the Tyrants

    Star has been sighted in the Sector again

    Dawn of War is a map-based campaign for Warhammer 40K, based on the video game by THQ. Its a

    turn-based game in which players take turns to conquer and fortify territory on the planet map and

    score points. The campaign ends when a single player has claimed all territories or when the player

    group decides to halt the conquest, in which case the amount of points gathered will determine the

    victor.

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    ContentsAryus One ................................................................................................................................................ 3

    Tile types ............................................................................................................................................................. 3

    Assets .................................................................................................................................................................. 3

    Defence Rating .................................................................................................................................................... 4

    Armies and Generals ............................................................................................................................... 5

    Army Selection .................................................................................................................................................... 5

    Warhost Commanders ........................................................................................................................................ 5

    Turn Overview ......................................................................................................................................... 6

    Initiative phase ................................................................................................................................................... 6

    Requisition Phase ............................................................................................................................................... 7

    Movement Phase ................................................................................................................................................ 7

    Strike from the skies!....................................................................................................................... 7

    Assault Phase ...................................................................................................................................................... 8

    Mission ............................................................................................................................................ 8

    Point limit ........................................................................................................................................ 8

    Death and injury .............................................................................................................................. 8

    Consolidation Phase ........................................................................................................................................... 8

    Campaign Points .............................................................................................................................. 8

    Capturing tiles ................................................................................................................................. 9

    Replenishment and reinforcement ................................................................................................. 9

    Ousted! .......................................................................................................................................... 10

    Annihilation ................................................................................................................................... 10

    Allies ...................................................................................................................................................... 10

    Example of play. .................................................................................................................................... 11

    Initiative Phase ................................................................................................................................................. 11

    Requisition Phase ............................................................................................................................................. 11

    Movement Phase .............................................................................................................................................. 11

    Assault Phase .................................................................................................................................................... 11

    Consolidation Phase ......................................................................................................................................... 12

    Campaign Points ............................................................................................................................ 12

    Capturing tiles ............................................................................................................................... 12

    Replenishment and reinforcemnt ................................................................................................. 12

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    Aryus One

    De planet map is divided into several territories (called tiles henceforth). Each tile has a type and

    defence rating characteristic. These characteristics determine the tiles Requisition contribution (see

    Requisition phase) and whether or not the defending player has access to fortifications. Control of

    tiles is indicated with a flag appropriate to the controlling players colour.

    Tile types

    As stated above, each tile has a type characteristic. Some tile types grant access to a campaign asset

    or determine the kind of game to be played when competing for the tile. The tile types are as

    follows:

    Industrial

    Hive

    Spaceport

    TundraDessert

    Forested

    Plains

    Unless noted otherwise, players use the Eternal War missions and deployment rules found in the

    Warhammer 40K rulebook (pages 118 to 131) when competing over a tile. Several tiles offer other

    game type options, as noted below.

    Industrial: when competing over a tile with the Industrial type, players may use either the Eternal

    War missions or the Kill-Team rules.

    Hive: when competing over a tile with the Hive type, players mustuse the Cities of Death expansion

    rules. Alternatively, the Kill-Team rules may be utilized.

    Tundra/Dessert/Plains: when competing over a tile with the Tundra, Dessert or Plains type, players

    may use either the Eternal War missions or the Spearhead rules.

    Spaceport: when competing over a tile with the Spaceport type, players may use either the Eternal

    War missions or the Kill-Team rules.

    Assets

    Assets are benefits a player gains by controlling a tile with a specific type or tiles with specificlandmarks.

    Spaceport:A player who controls a tile with the Spaceport type can use the Strike from the Skies

    rule. (See Movement Phase, below)

    Power Station: During the Requisition Phase, each tile with a Power Station grants an extra 10

    Requisition points to its owning player.

    Shield Generator: A tile containing a Shield Generator has a +1 bonus to its Defence Rating (up to a

    maximum Defence Rating of 5)

    Command Bastion:A tile containing a Command Bastion grants its owning player a free Comms

    Relay (Warhammer 40K rulebook page 104) when fighting battles on that tile.

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    Defence Rating

    Each tile has a Defence Rating attributed to it. This represents dugouts, bunkers and bastions and

    overall defensive strength of that particular region. Unless upgraded or otherwise improved, a tile

    has a Defence Rating of 1. Higher Defence Rating grant the owning player bonus fortifications during

    battles fought over that specific tile, as detailed in the table below. Refer to the Fortifications rulesfound in the Warhammer 40K rulebook (pages 114 and onwards) for a detailed description of these

    bonuses.

    A tile grants bonus Requisition equal to 5 times its Defence Rating if it has a Defence Rating higher

    than 1

    DR Bonuses Bonus Requisition points per tile

    1 None 0

    2 Free Aegis Defence Line (no emplaced weaponry

    or Comms Relay)

    10

    3 Free Aegis Defence Line with emplaced weaponof choice

    15

    4 Free Bastion + Aegis Defence Line with emplaced

    weapon of choice

    20

    5 Free Bastion + Aegis Defence Line, both with

    emplaced weapon of choice

    25

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    Armies and Generals

    Army Selection

    Each player selects a Warhost from any Codex available for Warhammer 40K, using the codexs latest

    iteration. This Warhost will, throughout the campaign be used to select the Primary Detachment of

    that players forces. The campaign uses a slightly altered version of the Allies system, which will beexplained below.

    Each player creates a Warhost of 5000 points using the chosen Codex. This Warhost encompasses all

    of a players forces throughout the campaign. Each time a player plays a battle against another

    player, each player selects units from this list to form his army list for that specific battle.

    A good idea, when selecting your Warhost, is to simply multiply specific units that you use often.

    (Example: Bob plays Dark Eldar and often uses units of 10 warriors with a single Dark Lance and a

    Blaster, mounted in a Raider transport. In his Warhost list, he writes this down, and adds a Reserve

    Count of 10. This implies that he has 10 such units at his disposal at the start of the campaign.)

    Each players Warhost List is kept on the Lords of War Facebook page for easy reference by the

    campaign host and other players.

    Throughout the campaign, players will suffer casualties and destroyed units, and receive

    reinforcements. This will be explained in greater detail below.

    Warhost Commanders

    In addition to his Warhost, each player has an extra 300

    points to be used exclusively for his Warhost

    Commander and his chosen retainers.

    A players Warhost Commander does not take up an HQ

    slot, but mustbe fielded in every battle. The conquest

    of Aryus One is too vital a mission to be left to

    underlings.

    The Warhost Commander is always the forces Warlord

    during missions using the Slay the Warlord secondary

    objective.

    Note that without a Warhost Commander, a playercannotperform any actions during the Movement and

    Assault Phase.

    A unit of retainers is chosen from eligible units from

    the players chosen codex. It does not take up a FOC

    slot when fielded, nor does it need to be fielded every

    battle. This unit can only be included on your Warhost

    list once.

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    Possible retainer units per codex

    Black Templars Sword Brethren

    Blood Angels Sternguard Veterans or Sanguinary Guard

    Chaos Daemons A Troop choice of the same patron deity

    Chaos Space Marines Chosen

    Dark Angels Company VeteransDark Eldar Incubi

    Eldar Warlocks

    Grey Knights Paladins or Purifiers

    Imperial Guard Stormtroopers or Ogryns

    Necrons Lychguard or Triarch Praetorians

    Orks Nobs

    Sisters of Battle Celestians

    Space Marines Sternguard Veterans or Vanguard Veterans

    Space Wolves Wolf Guard

    Tau Empire Fire Warriors of Crisis Battlesuits

    Tyranids Tyrant Guard or Tyranid Warriors

    Turn Overview

    The Dawn of War campaign is turn-based. Each campaign turn consists of several phases which all

    players go through. The different phases will be explained in detail on the following pages. Each

    game turn consists of the following phases:

    Initiative phase Requisition phase Movement phase Assault phase Consolidation phase

    Initiative phase

    During the Initiative phase, the players determine which force managed to mobilize or rally his forces

    the swiftest and who strikes the first blow this campaign turn.

    To determine each players Initiative score for the 1st

    campaign turn, each player rolls a D6. This will

    be done in the presence of the campaign host, preferably with all players present.

    To determine Initiative during the consecutive campaign turns, each player rolls a D6 at the end of

    the game of Warhammer 40K played during his turn.

    Example: Its Bobs turn. He competes with Dave over a tile. At the end of this game, Bob rolls a D6,

    the result of which is his Initiative score for the next campaign turn. Later this campaign turn, Dave

    competes with Eddy over a tile. At the end of this game, Eddy rolls his Initiative score.

    After the Initiative score is rolled for, the result is played on the Lords of War-page on Facebook. At

    the end of a campaign turn, the campaign host will post Initiative order for the following campaign

    turn.

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    Requisition Phase

    During the Requisition Phase, each player gathers the resources his territories provide.

    Each tile has an associated Requisition Score, determined by its type (see table below). During the

    Requisition Phase, each player adds the requisition score of each tile to his Resources Score. A tiles

    Resources Score is further improved by its Defence Rating.

    Tile Type Requisition Score

    Dessert 20

    Forested 30

    Hive 35

    Industrial 50

    Plains 30

    Spaceport 25

    Tundra 30

    Example: Bob controls 2 tiles with the Dessert type, 1 tile with the Spaceport type and 1 tile with the

    Industrial type. Bob has a Resources Score of 215. During his Requisition Phase, he would add 20 to

    his Resources Score for each tile with the Dessert type, 25 for his Spaceport tile and another 50 for his

    Industrial tile. This would raise his Resources Score to 330 (215+20+20+25+50)

    Movement Phase

    During the Movement Phase, each player sends forth his legions to conquer enemy territory or

    consolidate to defend his own borders.

    Each player has a single Strike Force, indicated on the campaign map by the Banner of the playerscolour and marked with the letters HQ.

    Each player can, during his Movement Phase, move his Strike Force to an adjacent uncontrolled or

    enemy tile, initiating an Assault in the Assault Phase.

    Alternatively, a player can move his Strike Force up to 2 tiles if they are adjacent and controlled by

    the player himself.

    (Example: During his Movement Phase,

    Bob can either move 1 tile to initiate an

    Assault on Marks adjacent tile, or

    move 2 steps over his own territory tobe nearer to a yet unclaimed tile, ready

    to be assaulted during Bobs next turn.

    Strike from the skies!

    A Strike Force can also initiate an

    assault from a controlled Starport tile.

    The player may select any tile on the

    map as his Assaulted tile. The battle

    fought during that turns Assault Phase

    mustuse the Planetstrike rules.

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    Assault Phase

    When the lines of battle have been drawn, the time comes to face the enemy!

    Mission

    During the Assault Phase, the player who initiated anassault in the Movement Phase and the assaulted player

    fight a single battle of Warhammer 40K using the rules

    found in the Warhammer 40K rulebook (pages 118 and

    onwards), unless the tile being fought over has variant

    rules. (See Tile Types, above). If suitable terrain is

    available, the players should try to represent the tile type

    in their game.

    Point limit

    The players agree among themselves how many pointsthey wish to field, up to a maximum of 2000 points.

    (This upper limit is a means to limit the amount of

    casualties a player can suffer in a single campaign round.)

    The player who initiated the Assault in the Movement Phase is always the Attacker in missions where

    this is relevant.

    If a player initiates an Assault upon an uncontrolled tile, that player can consult with the campaign

    host to find out which faction holds that tile. The campaign host and other players then decide

    among themselves which player will take control of the Assaulting players opponents.

    Death and injury

    At the end of his Assault Phase, a player checks whether or not his warriors have died, or are simply

    injured.

    For each unit completely destroyed, the player rolls a D6. On a 5+, the units warriors are bruised and

    battered, but alive!

    If the Warhost Commander has been destroyed in the battle, he will survive on a roll of 3+ instead.

    Consolidation Phase

    Only when the smoke clears can you measure the gains

    Campaign Points

    After the Assault Phase, the Assaulting player earns Campaign Points depending on how well his

    forces fared in battle.

    Assaulting player won +3 Campaign Points

    Draw +1 Campaign Point

    Assaulting player lost No gains for the Assaulting player.

    The victorious defender gains 1 Campaign Point

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    Capturing tiles

    If the Assaulting player managed to win the battle fought during the Assault Phase, he gains control

    of the tile assaulted. He may replace his opponents banner with his own.

    If the tile had a Defence Rating higher than 1, the ravages of war lower the tiles Defence Rating by 1,

    unless the Assaulting player succeeds a on a D6 roll of 5+.

    (Example: Bobs Dark Eldar won a battle againstMarks Space Marines over control of a tile with DR2.

    Unless Bob manages a D6 roll of 5 or 6, the tile drops to DR1.)

    Replenishment and reinforcement

    After Campaign Points have been resolved, the player has the option to replenish his losses or

    reinforce his territories.

    During the Consolidation Phase, a player can do one of the following:

    Replenish losses: A player can buy back a single unit that has been completely destroyed atany time during the campaign. This costs Resource Points equal to the original point cost of

    the unit. This is then noted on the players Warhost list on the Lords of War Facebook page.

    (Example: Marks Space Marines lost a full tactical squad with a plasma gun fighting Bobs

    Dark Eldar host. During his Consolidation Phase, Mark subtracts 185 points from his

    Resources to buy back his tactical squad with plasma gun. He then notes this on his list,

    marking the replenished unit in bold)

    Revive Warhost Commander: A player can revive a slain Warhost Commander for the cost of300 Resource Points. Note that without Warhost Commander, a player cannotperform any

    actions in the Movement and Assault Phase.

    Reinforce territories: A player can upgrade the Defence Rating (DR) of a single controlled tile.The cost to upgrade the Defence Rating is detailed in the table below.

    DR1 to DR2 50 Resource points

    DR2 to DR3 75 Resource points

    DR3 to DR4 100 Resource points

    DR4DR5 150 Resource points

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    Ousted!

    If a player has lost his last controlled tile, he has been driven off the planets surface!

    In his next Movement Phase, he may attempt to recapture territory by launching a new planetary

    invasion. This costs that player 1 Campaign point per attempt. Only 1 attempt can be made each

    turn.

    If the player launches a planetary invasion, he may select any tile on the campaign map as his

    Assaulted tile. The game played during that players Assault Phase mustuse the Planetstrike rules.

    Annihilation

    If, at the end of the Consolidation Phase, a players Warhost list contains less than 500points worth

    of models, he has been annihilated.

    His armies scattered and his military strength spent, this player can no longer participate in thecampaign. All tiles controlled by the annihilated player are no longer controlled and lose 1 Defence

    Rating, to a minimum of 1.

    Players wishing to Assault these tiles will face forces from the army chosen by the annihilated player

    at the start of the campaign.

    (Example: Marks Space Marines have suffered catastrophic casualties during the campaign. At the

    end of his Consolidation Phase, Mark can no longer field a minimum of 500 points worth of models.

    He is considered to be annihilated. Marks banners are removed from the campaign map and his

    controlled tiles are no longer controlled. If Bob were to Assault one of these tiles during his next

    Assault Phase, Bob would face a Space Marine army. This army could potentially be played by Mark,

    or any other player participating in the campaign, as detailed in the Movement Phase.)

    AlliesDuring the campaign, the following rules will be used with regards to Allies.

    Allies can only be used in battles fought with a minimum of 1500 points per player and must adhere

    to the Allies rules and matrix found in the Warhammer 40K rulebook (page 112 and 113)

    For every 100 points worth of Allies used, a player must subtract 50 points from his Resources Score.This represent the extra organizational and logistic issues caused by housing, feeding and supplying

    forces unaccustomed to your own armies habits, customs and training.

    (Example: Mark wishes to add some allies Imperial Guardsmen to his Space Marine force for a game

    against Bobs Dark Eldar. In total, he adds 285 points of Guardsmen as allies. He then subtracts 100

    points from his Resources Score.)

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    Example of play.The example below follows an entire game turn by player Bob and his Dark Eldar.

    Its the 4th

    campaign round and Bob has managed to expand his territory to encompass 1 hive tile, 1

    industrial tile, 2 plains tiles and a tundra tile. He has gathered 7 Campaign Points so far.

    During his previous turns he collected and used some Resource Points. His current Resource Score at

    the beginning of his 4th

    campaign turn is 105. He has upgraded 1 of his plains tiles to Defence Rating

    2 during a previous Consolidation Phase.

    Initiative Phase

    During the Initiative Phase, Bob find out that he rolled highest for this turns initiative on the

    campaigns Facebook page.

    Requisition PhaseDuring his Requisition Phase, Bob adds the Requisition Scores of his controlled tiles to his Resource

    Score.

    1 Hive tile 35 points

    1 Industrial tile 50 points

    1 Plain tile with DR 1 30 points

    1 Plain tile with DR 2 30+10points

    1 Tundra tile 30 points

    Total points gained this turn 185 points

    Bobs new Resource Score 105 + 185 = 290points.

    Movement Phase

    During his Movement Phase, Bob moves his Strike Force to an adjacent plains tile controlled by Mark,

    who plays Space Marines. As he has moved onto a tile controlled by an enemy, Bob has initiated an

    Assault. The tile controlled by Mark has been upgraded to DR 2 in a previous turn.

    Assault Phase

    During Bobs Assault Phase, he and Mark resolve the Assault initiated by Bob in his Movement Phase.

    They agree to a game of 1500 points which is within limits of whats allowed by the campaign rules.

    Bob and Mark now have the choice to either play a mission using the Eternal War rules found in the

    Warhammer 40K Rulebook (pages 118 and onward) or using the Spearhead rules. They agree on the

    former and roll off. A few dice rolls later finds both players fighting the Purge the Alien mission,

    using the Dawn of War deployment rules. Because he improved his plains DR to DR2, Mark has use a

    free Aegis Defence Line fortification during this battle!.

    Solid defensive tactics and a bit of bad luck on the dice see Bob emerge blooded but victorious. He

    has lost 2 units of kabalite warriors with a raider transport and a big unit of Scourges. He rolls a D6

    for each of his destroyed units, managing a 5 and 6 respectively for his Kabalite Warriors, but rolls a 1

    for his Scourges! Alas, the entire unit has been killed!

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    Consolidation Phase

    Campaign Points

    During the Consolidation Phase, Bob adds 3 Campaign Points to his total, raising it to 10.

    Capturing tilesBob gleefully removes Marks banner from the plains tile on the campaign map and replaces it with

    his own banner (marked with HQ as he just captured the tile with his Strike Force). He then rolls a D6

    to find out if he managed to capture Marks improved defences intact and scores a 6. The tile retains

    its DR of 2. If, during a subsequent turn, a player would initiate an Assault on this tile, Bob would

    have access to a free Aegis Defence Line.

    Replenishment and reinforcemnt

    After resolving the Campaign Points and capturing of the plains tile, Bob has the option to either

    replenish his Warhost, Reinforce one of his tiles, or revive his Warhost Commander, should he have

    been slain during the previous battle.

    Bob elects to replenish his Warhost. During the game with Mark, he lost a unit of 10 Scourges with 2

    blasters and a Solante. This unit cost 260points. In order to add this unit back to his Warhost, Bob

    deducts 260 Recourse Points from this Resource Score and adds the unit back to his Warhost list on

    the campaigns Facebook page.

    This leaves Bob with 30 Resource points and marks the end of his turn for this Campaign Round.