lotr: in sauron's sinister service

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WHITE DWARF IN SAURON’S SINISTER SERVICE 28 HARADRIM HEROES Haradrim Taskmaster (Man) Points Value: 60 Wargear A Haradrim Taskmaster wears armour and carries a barbed whip (which counts as a throwing weapon with a Strength of 2 and range of 2"/4cm). Special Rules Whips of the Masters. Each time a Taskmaster, or an Evil Hero within 6"/14cm of him, attempts a Heroic action, roll a D6. On a score of 4+, there is no need to expend a point of Might – the action is instead free. Not all Haradrim march willingly to war – a few need a little encouragement from the whips of their taskmasters. F S D A W C M / W/ F Haradrim Taskmaster 4/- 4 5 2 2 3 2 / 1 / 1 S o, here I am again with a whole passel of new warriors and Heroes for the Strategy Battle Game. The profiles on these next few pages cover all the releases from last month and, if I do say so myself, give some very interesting options indeed for Haradrim, Easterling and Mordor forces. The Haradrim Abrakhân Guard and the Golden King have already wheedled their way into my War of The Ring army, but if I had to pick a particular pair of favourites for the skirmish game from the new arrivals, I’d have to go with the Easterling Dragon Knight and War Priest. Easterling armies have always drawn me like a fly to spiky amber, and these extra characters (in addition to Amdûr, who you’ll remember was released earlier in the year) really help with both the diversity and combat effectiveness of an Easterling horde. Nevertheless, the Men aren’t having it all their own way here in the Studio. Adam Troke (our resident Hobbit-botherer) has been eyeing the brutal Black Guard of Barad-dûr and I’ll be very surprised if a few don’t elbow their way into his Cirith Ungol army. Similarly, I know that the twin evils of Chris Peach and Nick Bayton are likely to pounce on the two new Nazgûl to lead their own malevolent minions. This is unfortunate, ’cos I want the Betrayer for my Haradrim, so every time we play a game we’ll first have to play another game to decide who gets to use the Ringwraith in question. Madness, I tell you. Anyway, I’ve wittered on enough, you want to see some rules, I’ll be bound… Armies of the Free Peoples beware! The armies of Sauron see fresh reinforcements, as Mat Ward dons his best supervillain cape and stabbity knives, and goes in search of evil-doers. IN SAURON’S SINISTER SERVICE Haradrim Taskmasters can be included in the following armies: Serpent Horde, Harad or Umbar. TM

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Page 1: LOTR: In Sauron's Sinister Service

WHITE DWARF IN SAURON’S SINISTER SERVICE28

HARADRIM HEROESHaradrim Taskmaster (Man) Points Value: 60

WargearA Haradrim Taskmaster wears armour andcarries a barbed whip (which counts as athrowing weapon with a Strength of 2 andrange of 2"/4cm).

Special RulesWhips of the Masters. Each time aTaskmaster, or an Evil Hero within 6"/14cmof him, attempts a Heroic action, roll a D6.On a score of 4+, there is no need toexpend a point of Might – the action isinstead free.

Not all Haradrim march willingly to war – a few need a little encouragement from the whipsof their taskmasters.

F S D A W C M / W / FHaradrim Taskmaster 4/- 4 5 2 2 3 2 / 1 / 1

S o, here I am again with a wholepassel of new warriors and Heroesfor the Strategy Battle Game. The

profiles on these next few pages cover allthe releases from last month and, if I dosay so myself, give some very interestingoptions indeed for Haradrim, Easterlingand Mordor forces.

The Haradrim Abrakhân Guard and theGolden King have already wheedled theirway into my War of The Ring army, but if Ihad to pick a particular pair of favouritesfor the skirmish game from the newarrivals, I’d have to go with the EasterlingDragon Knight and War Priest. Easterlingarmies have always drawn me like a fly tospiky amber, and these extra characters (inaddition to Amdûr, who you’ll rememberwas released earlier in the year) really help

with both the diversity and combateffectiveness of an Easterling horde.

Nevertheless, the Men aren’t having itall their own way here in the Studio. AdamTroke (our resident Hobbit-botherer) hasbeen eyeing the brutal Black Guard ofBarad-dûr and I’ll be very surprised if a fewdon’t elbow their way into his Cirith Ungolarmy. Similarly, I know that the twin evilsof Chris Peach and Nick Bayton are likelyto pounce on the two new Nazgûl to leadtheir own malevolent minions. This isunfortunate, ’cos I want the Betrayer for myHaradrim, so every time we play a gamewe’ll first have to play another game todecide who gets to use the Ringwraith inquestion. Madness, I tell you.

Anyway, I’ve wittered on enough, youwant to see some rules, I’ll be bound…

Armies of the Free Peoples beware! The armies of Sauron seefresh reinforcements, as Mat Ward dons his best supervillaincape and stabbity knives, and goes in search of evil-doers.

IN SAURON’SSINISTER SERVICE

Haradrim Taskmasters can be includedin the following armies: Serpent Horde,Harad or Umbar.

TM

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The Golden King of Abrakh n (Man) Points Value: 115

The Golden King and his bearers are represented by a single model with thecombined profile shown above – the component parts cannot be attacked orwounded separately. Once the Golden King is reduced to 0 Wounds (or isotherwise removed as a casualty) remove the entire model from play. Treat theGolden King’s control zone as being the area within 1" of either bearer’s base.

WargearThe Golden King carries a two-handed weapon. The Golden King’s throne alsocounts as a banner (although as it does not hinder the Golden King in any way,he does not suffer a -1 penalty for ‘carrying’ it).

Special RulesChop! The Golden King does not suffer the -1 penalty for wielding a two-handed weapon.

Riches Beyond Renown. The lure of money can do much to change a man’sallegiance. The Golden King can expend any number of Will points if anenemy Hero takes a Courage test within 12"/28cm. The enemy’s Courage isreduced by 1 for every point of Will the Golden King expends. Note that theGolden King can wait for the Courage test dice to be rolled before decidingwhether or not to expend his Will.

The Haradrim city of Abrakhân sits upon one of the greatcrossroads of Middle-earth. It is a bloated spider grown fatand wealthy upon a web of trade routes, and the GoldenKing who rules the city takes his due of the many caravansthat ply the roads to and from Khand, Mordor and the corsaircity of Umbar.

Unlike other Haradrim Kings, Abrakhân’s ruler holds littlehatred in his heart for the folk of Gondor, seeing more profitin his illicit trades with the fiefdoms than in open war.Nevertheless, the Golden King fears the Dark Lord as muchas any of his peers, and so the Golden Army of Abrâkhanmarches to the Pelennor in Sauron’s name.

F S D A W C M / W / FThe Golden King 4/- 4 5 4 4 4 2 / 6 / 2

Abrakhân Merchant Guard (Man) Points Value: 8

WargearEach Abrakhân Merchant Guard carries a two-handed weapon. Though an AbrakhânMerchant Guard doesn’t wear armour, hismassive bulk affords additional protection, as included in the profile above.

Special RulesChop! Warriors of the Merchant Guard haveincredible skill with their massive blades anddo not suffer the -1 penalty for wielding a two-handed weapon.

The tradition of the Merchant Guard goes back to before the days of Jilaad, the originalGolden King of Abrakhân. Though they are mercenaries, loyal only to their paymaster,the Golden King pays better than any other Haradrim Chieftain, and so commands theMerchant Guard’s complete obedience.

F S D A W CAbrakhan Guard 4/- 4 4 1 1 3

HARADRIM WARRIORS

Haradrim HornblowersAny Haradrim Warriorcan be upgraded to aHornblower for 20points. Whilst you have atleast one Hornblower onthe battlefield, all of yourmodels have a +1 bonusto Courage.

The Golden King and the AbrakhânMerchant Guard can be included in aSerpent Horde or Harad army.

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Easterling War Priest (Man) Points Value: 60

WargearA War Priest carries a battle stave (which can be used as either a spear or a two-handedweapon) and wears heavy armour.

Magical PowersFury. Range 6"/14cm. Dice score to use: 3+. This works in the same way as the Fury spellmore commonly used by Orc-kind. It affects all Easterlings (yes, including Khamûl theEasterling) within range.

Bladewrath. Range: Self or a friendly Hero within 6"/14cm. Dice score to use: 2+. The WarPriest channels his rage, causing a weapon to gleam dark red with molten power. Anyblows the chosen model strikes in combat this turn are resolved at Strength 6.

Easterlings worship Sauron with a fanatical passion that surpasses that of even the most ardent Orcs. It is the War Priests thatlead this adulation on the battlefield, striking down the foe in the Dark Lord’s name, and claiming the wounded for sacrificewhen the battle is done.

EASTERLING HEROES

F S D A W C M / W / FWar Priest 3/- 3 5 1 2 4 1 / 3 / 1

Easterling Dragon Knight (Man) Points Value: 60

WargearA Dragon Knight wields an array of swords (hand weapon). He wears heavy armour, and his parrying skill affords an extra ‘pip’ of Defence as included in his profile above.

Special RulesShield of Blades. Before he fights, a Dragon Knight can choose to whirl his blades in adefensive pattern. If he does so, he uses the rules for shielding in the ensuing combat.

Combat Stance. Whenever a Dragon Knight is knocked down for any reason, roll a D6 – on a 4+ he keeps his footing and is not knocked down.

Swordbound. Dragon Knights are fighters, not leaders. They may not make Stand Fast! testsand other models cannot benefit from their Heroic actions.

Dragon Knights are the epitome of the Easterling warrior castes, whose lives of gruellingtraining and ceaseless war have honed their martial skills beyond the ken of ordinary men.Their swords flow like quicksilver, shifting from decapitating strike to flawless parry in theblink of an eye.

F S D A W C M / W / FDragon Knight 5/- 4 6 3 2 4 2 / 0 / 0

Easterling War Priests and Dragon Knights can be included in an Easterling army.

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Captain of the Black Guard (Uruk-hai) Points Value: 60

WargearA Captain of the Black Guard wears heavy armour. He carries a crude sword(hand weapon) and a shield.

Special RulesFor the Dark Lord! Whilst at least one Ringwraith or Sauron himself is alive andon the battlefield, a Captain of the Black Guard is treated as being Courage 6.

The Black Guard of Barad-dûr are considered the most fearsome of all the Orc breeds to march in Sauron’s armies. Not onlyare the warriors of the Black Guard stronger than ordinary Uruk-hai, they are led by Captains whose loyalty to Sauron rendersthem almost insensate to fear.

F S D A W C M / W / FBlack Guard Captain 5/- 5 7 2 2 4 2 / 1 / 1

Black Guards of Barad-dûr can be included in a Barad-dûr, Morannon, Cirith Ungol or Dol Guldur army.

Black Guard Drummer (Uruk-hai) Points Value: 45

WargearA Black Guard Drummer wears heavy armour, and carries heavy drumsticks(hand weapon).

Special RulesAdvance! When the order to press forward is sounded, the Drummer beats outthe signal, causing Uruk-hai to quicken their pace. At the start of the Movephase (after any Heroic actions have been called and executed) the BlackGuard Drummer can sound the advance. If he does so, all Uruk-hai within12"/28cm of the Drummer increase their Movement value by 3"/8cm for thatturn, though they may not charge.

Black Guard of Barad-dûr (Uruk-hai) Points Value: 12

WargearA Black Guard wields a brutish sword (hand weapon). Hewears heavy armour, and carries a shield. Any warrior canbe given additional items at the following cost:

Banner ..................................................................30 points

F S D A W CBlack Guard 4/- 5 6 1 1 3

BLACK GUARD OF BARAD-DÛR

F S D A W C M / W / FBlack Guard Drummer 4/- 5 5 1 1 4 0 / 0 / 1

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32 WHITE DWARF IN SAURON’S SINISTER SERVICE

ORC HEROESKardûsh the Firecaller (Orc) Points Value: 60

WargearKardûsh carries a spear and wears armour.

Special RulesHeart of Darkness. At the start of any Priority phase (before any dice are rolled)Kardûsh’s can drain the life essence from a nearby Orc to replenish his ownsorcerous powers. Remove one of your Orc models (within 6"/14cm) ofKardûsh as a casualty. Kardûsh regains D3 Will points (this cannot take his total beyond 3).

Shadow Pawn. At the start of any Priority phase (before any dice are rolled)Kardûsh’s controlling player can remove him as a casualty to restore D6 Will toa single Ringwraith within 6"/14cm (this cannot take the Ringwraith’s totalbeyond its starting value).

Magical PowersFury. Range 6"/14cm. Dice score to use: 3+.Flameburst. Range: 6"/14cm. Dice score to use: 3+. Fire leaps from Kardûsh’soutstretched palm to strike a nearby foe. The target suffers a Strength 6 hit.

Orc Shamans are a peculiar breed. Theypractise a primitive and brutish form ofsorcery so distinct from the dreadmagics of the Nazgûl and the wondersof the Elves as to be unrecognisable ashaving common roots. The onlyexception is the magic employed byKardûsh. The Wise believe Kardûsh ofBarad-dûr to have been schooled inmore learned sorceries by one of theNazgûl – doubtless for the Ringwraith’sown twisted ends, though the Orc surelyremains ignorant of it.

F S D A W C M / W / FKardûsh 3/- 3 4 2 1 3 1 / 3 / 1

Kardûsh can be included in a Barad-dûr or Minas Morgul army.

A brave company of Warriors of Minas Tirith are ambushed by the Black Guard led by two of the dread Nazgûl.

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THE NAZGÛLThe Betrayer (Spirit) Points value: 120

WargearThe Betrayer carries an ensorcelled blade (hand weapon). He may be mounted on one ofthe following at additional cost:

Special RulesTerror, The Will of Evil, Harbinger of Evil. See Ringwraith rules for details.

The Bane of Kings. The Betrayer’s sword is coated with a virulent poison similar to thatused by the Hâsharii. When the Betrayer strikes a model in close combat, but fails towound, he must re-roll the dice.

Master of Poisons. All models with the ‘Poisoned Arrows’ and ‘Poisoned Blades’ specialrule within 6"/14cm of the Betrayer must re-roll failed to wound rolls on a 1 or 2, ratherthan a 1.

Magical PowersBlack Dart. Range 12"/28cm. Dice score to use: 5+.Drain Courage. Range 12"/28cm. Dice score to use: 3+.Sap Will. Range 12"/28cm. Dice score to use: 5+.Compel. Range 12"/28cm. Dice score to use: 4+.Transfix. Range 12"/28cm. Dice score to use: 4+.

Cursed long ago foryielding the Southlands toSauron’s rule, the Betrayeris driven by malice and self-hatred that knows nobounds. Of all the Nazgûl,the Betrayer is amongst thelowest of Sauron’slieutenants, for even theDark Lord is leery ofplacing faith in one whobetrayed his kin so readily.

F S D A W C M / W / FThe Betrayer 5/- 4 8 1 1 6 2 / 14 / 2

The Knight of Umbar (Spirit) Points value: 120

WargearThe Knight of Umbar wears the Armour of the Sundered Land and carries an ensorcelledblade (hand weapon). He may be mounted on one of the following at additional cost:

Armour of the Sundered Land. The Knight of Umbar only loses a point of Will for havingbeen in a fight if he loses that fight (i.e. he doesn’t win the roll to see which side strikesblows in the fight).

Special RulesTerror, The Will of Evil, Harbinger of Evil. See Ringwraith rules for details.

Combat Mimicry. At the start of the Fight phase, the Knight of Umbar may elect to use theFight, Strength and/or Attack values of his opponent instead of his own. He does not needto adopt all of the statistics; he could, for example, adopt only the Fight value.

Magical PowersBlack Dart. Range 12"/28cm. Dice score to use: 5+.Drain Courage. Range 12"/28cm. Dice score to use: 3+.Sap Will. Range 12"/28cm. Dice score to use: 5+.Transfix. Range 12"/28cm. Dice score to use: 4+.Compel. Range 12"/28cm. Dice score to use: 5+.

Like all of the Nazgûl, theKnight of Umbar's past isshrouded in mystery,yet, if the rumourspertaining to him hold anytruth, he was once one ofthe great Númenóreankings who ruled theSouthlands prior to the daysof the Last Alliance.

F S D A W C M / W / FThe Knight of Umbar 5/- 4 8 1 1 6 3 / 14 / 2

The Betrayer and the Knight of Umbar can be included in a Nazgûl army.

Armoured horse ........................15 pointsFell Beast ..................................50 points

Armoured Fell Beast ....................70 pointsHorned Fell Beast........................75 points

Armoured horse ........................15 pointsFell Beast ..................................50 points

Armoured Fell Beast ....................70 pointsHorned Fell Beast........................75 points