louis hughes y1 gd engine_terminology college work

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Louis Hughes RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo Demo means Demonstration. It gives you a clear idea about the graphics, gameplay, story, skills, and a lot more. You might check out the Demo of a particular game that is liked by you or your friends, before buying it https://answers.yahoo.com/question/ index?qid=20090423022627AA9nGkS A demo is a trail like thing where it gives the customer a free try of a game before they buy it and it give the people who work on the game more ideas to add to the game. Beta Beta is usually a trial version of a game for a company. betas are usually experimental and often have problems w/ them https://uk.answers.yahoo.com/ question/index? qid=20081019143302AAIBseY They are like demos but it helps the makers of the game fix thing and what they can do to make the experience. Alpha A game's Alpha build usually complies with the following points: This is the first version the game so they https://www.youtube.com/watch? v=JsISJ6G7ze8 1

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Page 1: Louis hughes y1 gd engine_terminology college work

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition.

You must also, where possible, provide specific details of how researched definitions relate to your own production practice.

Name: Louis Hughes

RESEARCHED DEFINITION (provide short internet researched definition and URL link)

DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE?

IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game)

VIDEO GAMES / VIDEO GAME TESTING

Demo Demo means Demonstration. It gives you a clear idea about the graphics, gameplay, story, skills, and a lot more. You might check out the Demo of a particular game that is liked by you or your friends, before buying ithttps://answers.yahoo.com/question/index?qid=20090423022627AA9nGkS

A demo is a trail like thing where it gives the customer a free try of a game before they buy it and it give the people who work on the game more ideas to add to the game.

Beta Beta is usually a trial version of a game for a company. betas are usually experimental and often have problems w/ themhttps://uk.answers.yahoo.com/question/index?qid=20081019143302AAIBseY

They are like demos but it helps the makers of the game fix thing and what they can do to make the experience.

Alpha A game's Alpha build usually complies with the following points:The game is playable from start to finish. All the game's features are implemented to at least first pass quality. Some art may still be place holder.Crashing bugs may be present.

This is the first version the game so they can get feedback from customers.

https://www.youtube.com/watch?v=JsISJ6G7ze8

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

http://technicalgamedesign.blogspot.co.uk/2011/04/alpha.html

Pre-Alpha Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions.http://en.wikipedia.org/wiki/Software_release_life_cycle

This is important because it gives us a better idea of what to expect

https://www.youtube.com/watch?v=TTaIk7akOUw

Gold Goldmaster Games Consultancy understands the nuts and bolts of the games business: Production pipelines, technology delivery and optimisation, testing, training and deadlines.http://gmc-tec.co.uk/

Gold is where you test games and other thing before letting the public play.

https://www.youtube.com/watch?v=dzLG74ZWTTI

Debug In computers, debugging is the process of locating and fixing or bypassing bugs (errors) in computer program code or the engineering of a hardware device. http://searchsoftwarequality.techtarget.com/definition/debugging

Where the people who make it fix a bug or glitch that is in a game.

https://www.youtube.com/watch?v=TWX97yngxOA

Automation The use of computers to control a particular process in order to increase reliability and efficiency, often through the replacement of employees. For a manufacturer, this could entail using robotic assembly lines to manufacture a product. http://www.investorwords.com/6409/automation.html

It’s a machine that makes thing for you.

https://www.youtube.com/watch?v=JnsvaFQ3k20

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

White-Box Testing

Is software testing method in which the internal structure/design/implementation of the item being tested is known to the tester The tester chooses inputs to exercise paths through the code and determines the appropriate outputs. http://softwaretestingfundamentals.com/white-box-testing/

A testing method to test designs and many other thing this ban help because it will give me an idea what the game is goanna be like.

Bug Sometimes called a glitch, a bug is just something wrong with the program. https://answers.yahoo.com/question/index?qid=20080622111127AAsXob5

Where there is a problem with game and most the time it gets patched/fixed.

GAME ENGINES

Vertex Shader Is also GPU component and is also programmed using a specific assembly-like language, like pixel shaders, but are oriented to the scene geometry. http://stackoverflow.com/questions/832545/what-are-vertex-and-pixel-shaders

It can add effects to images and this can help to make games look better.

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

GAME ENGINES

Pixel Shader Pixel Shading is a method used for rendering advanced graphical features such as bump mapping and shadows.https://support.steampowered.com/kb_article.php?ref=4360-TPJL-2065

This make the game look 10 times more better like shadows and more detailed backgrounds

Post Processing Adds special effects like depth of field, motion blur, bloom after the frame is rendered; thus, post processing means after the frame is processed.http://www.gamespot.com/forums/pc-mac-discussion-1000004/what-does-quotpost-processingquot-do-27432407/

This makes an image look batter when it has been done to a picture this will help because it will make the game I make better.

Rendering An image that’s created or rendered with a computer. There are mostly 3D renderings. http://www.urbandictionary.com/define.php?term=rendering

This makes making images easier. https://www.youtube.com/watch?v=00gAbgBu8R4

Normal Map A 2D texture map is an image added to a 3D model that provides a higher level of detail, wrapping around whatever 3D art you have to apply or modify certain attributes like color, transparency, shininess, reflection, and higher detail. http://gamedevelopment.tutsplus.com/articles/gamedev-glossary-what-is-a-normal-map--gamedev-3893

An image of a map or object that has been drawn with a lot of detail to the image to make it look better.

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Entity Software technique using Composition rather than Inheritance to build high-performance code-architectures, using a structure similar to relational-databases and/or functional-programming. http://entity-systems.wikidot.com/

This helps you think of what you need to do for the game and getting it at good performance.

UV Map UV mapping controls the way the texture wraps onto the surface of the model. http://community.secondlife.com/t5/Mesh/What-does-UV-Mapping-do-exactly/td-p/1710229

The UV map gives us a better idea of what something is goanna look like therefore it will help with designing characters.

Procedural Texture

A computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. http://en.wikipedia.org/wiki/Procedural_texture

This can help build the maps of the game which makes the game background more applying to people.

Physics Involves the introduction of the laws of physics into a simulation or game engine, http://en.wikipedia.org/wiki/Game_physics

This makes the game seem more realistic.

https://www.youtube.com/watch?v=rpeANrZdSX8

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Collision To make the player actually hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: http://gamedev.stackexchange.com/questions/26501/how-does-a-collision-engine-work

This makes the game more realistic so you don’t end up walking few walls.

Lighting Lighting is one of the most important and influential elements in environments. It has the power to make or break the visuals, theme and atmosphere. http://www.moddb.com/tutorials/lighting-in-game-environments-the-hows-and-whys

AA – Anti-Aliasing

Anti-Aliasing is a method of fooling the eye that a jagged edge is really smooth. Anti-Aliasing is often referred in games and on graphics cards. http://www.pantherproducts.co.uk/index.php?pageid=antialiasing

It gives the image a better look and looks more smooth and called graphic cards.

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

LoD – Level of Detail

Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definition/11791/level-of-detail-lod

This can be used to landscape and this is good because it will give it better looking image that the game shows

Animation A simulation of movement created by displaying a series of pictures, or frames. http://www.webopedia.com/TERM/A/animation.html

https://www.youtube.com/watch?v=rfnceZO1seQ

Sprite Sprites are 2D bitmaps that are drawn directly to a render target without using the pipeline for transformations, lighting or effects. Sprites are commonly used to display information such as health bars. http://msdn.microsoft.com/en-gb/library/bb203919.aspx

These are mostly health and power bars which show the user how much health he or she has.

Scene A scene is a unit of drama. A sequel is what follows; an aftermath. Together, scene and sequel provide the building blocks of plot for short stories. http://en.wikipedia.org/wiki/Scene_(drama)

This will give the game more of an interesting feel to it if there is a story behind it.

https://www.youtube.com/watch?v=pXY1MzMM06c

Library An institution or foundation maintaining such a collection. http://www.thefreedictionary.com/library

It is a folder that keeps or the data in it this will help because it’s a way of storing information.

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

UI The user interface (UI) is everything designed into an information device with which a human being may interact. http://searchsoa.techtarget.com/definition/user-interface

This is where a human can interact with the game.

Frames A combination of the image to be displayed and the time the image is to be displayed. A sequence of frames makes an animation. http://www.cprogramming.com/tutorial/animation/frames_and_layers.html

Frames are used to make animations therefore I could make a storyboard to go with it.

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Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer GamesIG2 Task 1

Concept A clear, detailed description of the attributes and benefits of a new product that addresses the needs of the targeted customers. http://www.businessdictionary.com/definition/concept.html

This helps with getting a detailed view of what the game will look like.

Event A public assembly for the purpose of celebration, education, marketing or reunion. Events can be classified on the basis of their size, type and context. http://www.eventeducation.com/what-is-event.php

An event can be held to show of the game and get reviews on it.

Pathfinding The plotting, by a computer application, of the shortest route between two points. http://en.wikipedia.org/wiki/Pathfinding

This links in with the game because it shows the way to get from A-B.

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