low poly modeling-maya
DESCRIPTION
Low Poly Game style Modeling based on MayaTRANSCRIPT
By Niranjan Kumar ARENA Academics Head Office 200309
APTECH LIMITED
Education Support Services
Academics Arena Animation –Head Office Mumbai
Article Code : AR/61
Topic : low poly modeling
Purpose : To understand Low poly modeling
Learning’s : use of low poly modeling
Scope/Outcomes : Can able to Model human head with use of Low Poly Modeling
This tutorial will show you how to make low poly head in Maya with box primitives.
Step1:- For starting face modeling choose polygon box
So to get started, create poly cube and set divisions to 2, 3, and 2.
Something like given figure.
Now keep it translate X, Y, Z (0, 0, and 0) that mean origin. Go front view select one side of face
and delete it and select rest box in object mode
By Niranjan Kumar ARENA Academics Head Office 200309
And go in duplicate special option box and set in dialog box,Like picture given blow. Geometry
type- instant, X scale -1 and Press duplicate special
Tweak the vertices to get basic head shape. Like below figure
Then select the bottom face. This will be the neck. Extrude it. When manipulator appears
change its mode by pressing that blue button. This will change mode to world space rotation.
Move the face down and delete the interior face. You can delete bottom face also
Then add some more polygons by using split polygon tool.
By Niranjan Kumar ARENA Academics Head Office 200309
Then with split polygon tool add triangle where the mouth will be. Delete that triangle face.
Split more to create area for the nose and the eyes.
Split where eyes will be. Delete two triangle faces.
By Niranjan Kumar ARENA Academics Head Office 200309
Split the mouth like this.
Now first split from mouth to the left, and then split to create four triangles.
Then just delete edges to get quads (quad - four sided face). Continue splitting on the left side.
Split next some edges and drag and arrange vertexes like figure
By Niranjan Kumar ARENA Academics Head Office 200309
Extrude the nose, and move the upper edge down.
And arrange like basic nose shape.
Create another split. You are creating edge loops around the mouth.
Now the eye area.
Split next edges like below figure
By Niranjan Kumar ARENA Academics Head Office 200309
With split and delete edges modify vertexes.
It’s all about splitting, creating triangles, and getting rid of them.And arrange upper eye socket
like figure
Delete two edges
Again split eye bottom edge area
Split next
By Niranjan Kumar ARENA Academics Head Office 200309
Delete marked edges
Merge two vertexes
Now arrange vertexes it should look like basic shape of eyes area with imaging