magias summon

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MAGIAS CONHECIDAS TRUQUES 1º CIRCULO 2º CIRCULO 3 1 Detect Magic Endure Elements Barkskin (+5 CA) Arm. Nat. Dim 2 Guidance Enlarge Person Bull's Strength Di 3 Light Feather Fall Haste Rejuvenate 4 Message Rejuvenate Eidolon, Lesser (1d10+5) Phantom Steed Stoneskin 5 Open/Close Shield See Invisibility Invisi 6 Read Magic Identify Invisibility Wa 4º CIRCULO 5º CIRCULO 6º CIRCULO 1 Overland Flight (voo Prolongado) Dispel Magic, Greater Dimensional Lock 2 rified Calling (Full Restore eidolo ejuvenate Eidolon, Greater (5d10+20 Discern Location 3 Stoneskin, Communal Teleport, Greater Maze 4 Teleport Heroism, Greater Protection from Spell 5 Transmogrify Spell Tuning Incendiary Cloud 6 Dismissal MAGIAS COMPLEMENTARES 3º CIRCULO 5º CIRCULO Fly Ethereal Jaunt Heroism Plane Shift Dimension Anchor True Seeing Displacement Planar Adaptation

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MagiasMAGIAS CONHECIDASTRUQUES1 CIRCULO2 CIRCULO3 CIRCULO1Detect MagicEndure ElementsBarkskin (+5 CA) Arm. Nat.Dimension Door2GuidanceEnlarge PersonBull's StrengthDispel Magic3LightFeather FallHasteRejuvenate Eidolon (3d10+10)4MessageRejuvenate Eidolon, Lesser (1d10+5)Phantom SteedStoneskin (RD 10/adamante)5Open/CloseShieldSee InvisibilityInvisibility, Greater6Read MagicIdentifyInvisibilityWall of Fire

4 CIRCULO5 CIRCULO6 CIRCULO1Overland Flight (voo Prolongado)Dispel Magic, GreaterDimensional Lock2Purified Calling (Full Restore eidolon)Rejuvenate Eidolon, Greater (5d10+20)Discern Location3Stoneskin, CommunalTeleport, GreaterMaze4TeleportHeroism, GreaterProtection from Spell5TransmogrifySpell TuningIncendiary Cloud6Dismissal

MAGIAS COMPLEMENTARES3 CIRCULO5 CIRCULOFlyEthereal JauntHeroismPlane ShiftDimension AnchorTrue SeeingDisplacementPlanar Adaptation

SummonsSUMMON MONSTER I

MONSTERABILITESSPECIAL ATTACKSDIRE RATAC 14; HP 7; ATQ: +3 (1d4+2)FebreDOGAC 13; HP 8; ATQ: +4 (1d4+3)DOLPHIN (Aqutico)AC 13; HP 11; ATQ: +5 (1d4+3)EAGLEAC 14; HP 7; ATQ: +3 (1d4+2)FIRE BEETLEAC 12; HP 6; ATQ: +3 (1d4+2)POISONOUS FROGAC 13; HP 6; ATQ: +3 (1)VenenoPONY (HORSE)AC 11; HP 17; ATQ: -1 (1d3+2)VIPER (SNACK)AC 16; HP 5; ATQ: +5 (1d2)VenenoSKELETON HUMANAC 16; HP 6; ATQ: +2 (1d4+2)

SUMMON MONSTER II (Uma criatura LVL II ou 1d3 Criaturas do mesmo tipo da lista de 1 Nivel)

MONSTERABILITESSPECIAL ATTACKSAnt, Giant (Worker)AC 15; HP 22; ATQ: +5 (1d6+4)Elemental (Small)Giant CentipedeAC 14; HP 7; ATQ: +4 (1d6+1)VenenoGiant FrogCA 12; HP 19; ATQ: +5 (1d6+4)Tongue (Lngua) Usada pra AgarrarGiant SpiderCA 14; HP 22; ATQ: +4 (1d6+2)Veneno; Web (Teia)Goblin DogAC 13; HP 11; ATQ: +4 (1d6+5)Allergic ReactionHorseAC 11; HP 19; ATQ: 0 (1d4+2)HyenaAC 17; HP 17; ATQ: +5 (1d6+5)Lemure (Devil)AC 14; HP 17; ATQ: +4 (1d4+2)Octopus (Aqutico)AC 15; HP 13; ATQ: +5 (1d3+3)Veneno Squid (Aqutico)AC 13; HP 19; ATQ: +6 (1d3+4)WolfAC 14; HP 17; ATQ: +4 (1d6+3)

SUMMON MONSTER III (Uma criatura LVL III ou 1d3 Criaturas do mesmo tipo da lista de 2 Nivel ou 1d4+1 Criaturas da lista 1 nivel)

MONSTERABILITESSPECIAL ATTACKSAnt, Giant (Soldier)AC 15; HP 22; ATQ: +5 (1d6+4)PoisonApe (Gorilla)AC 14; HP 25; ATQ: +5 (1d6+4)Aurochs (Herd Animal)AC 13; HP 28; ATQ: +9 (1d8+11)BoarAC 14; HP 22; ATQ: +4 (1d8+7)CheetahAC 15; HP 25; ATQ: +7 (1d6+5)Constrictor SnakeAC 15; HP 25; ATQ: +7 (1d4+7)CrocodileAC 14; HP 28; ATQ: +7 (1d8+6)Dire BatAC 14; HP 30; ATQ: +7 (1d8+7)Dretch (Demon)AC 14; HP 22; ATQ: +6 (1d4+3)Habilidades similares a magia Eletric eelAC 15; HP 21; ATQ: +5 (1d6+3)Eletricidade Lantern ArchonAC 15; HP 17; ATQ: +3 (1d6)Habilidades Similares a Magia (Aid. Continual Flame. Detect evil, Greater teleport Leopard (cat)AC 15; HP 25; ATQ: +8 (1d6 +5)Pounce, Rasgar +8, 1d3+3Monitor LizardAC 15; HP 28; ATQ: +7 (1d8+6)VenenoSharkAC 14; HP 30; ATQ: +7 (1d8+7)Wolverine AC 14; HP 29; ATQ: +6 (1d8+4)Furia

SUMMON MONSTER IV (Uma criatura LVL IV ou 1d3 Criaturas do mesmo tipo da lista de 3 Nivel ou 1d4+1 Criaturas da lista de qualquer nivel inferior)MONSTERABILITESSPECIAL ATTACKSAnt, Giant (Drone)AC 19; HP 26; ATQ: +7 (1d6+6)VenenoBison (herd Animal)AC 17; HP 52; ATQ: 12 (2d6+15)PisotearDeinonychus (dinosaur)AC 15; HP 42; ATQ: +7 (1d8+4)PounceDire ApeAC 15; HP 38; ATQ: +8 (1d6+6)RasgarDire BoarAC 15; HP 52; ATQ: +10 (2d6+14)FerocityDire WolfAC 14; HP 47; ATQ: +9 (1d8+9)Elemental (Medium)Giant ScorpionAC 16; HP 47; ATQ: +8 (1d6+8)VenenoGiant WaspAC 14; HP 42; ATQ: +8 (1d8+9)VenenoGrizzly BearAC 16; HP 52; ATQ: +9 (1d6+7)Hell Hound AC 16; HP 30; ATQ: +5 (1d8+1+1d6)Hound ArchonAC 19; HP 51; ATQ: +11/+6 (2d6+6)Detect Evil, Magic Circke Against evil, Aid, Continual Flame, Greater teleport, messageLionAC 15; HP 42; ATQ: +9 (1d8+7)Pounce, Rasgar +9, 1d4+7Mephit (Amy - Elem.)Pteranodon (Dinosaur)AC 16; HP 42; ATQ: +7 (2d6+7)RhinocerosAC 16; HP 52; ATQ: +10 (2d6+12)Powerful Charge (Gore, 4d6+12)

SUMMON MONSTER V (Uma criatura LVL V ou 1d3 Criaturas do mesmo tipo da lista de 4 Nivel ou 1d4+1 Criaturas da lista de qualquer nivel inferior)MONSTERABILITESSPECIAL ATTACKSAnkylosaurus (dinosaur)AC 22; HP 95; ATQ: +16 (3d6+15)Stun (CD 25 Fortitude) Babau (Demon)AC 19; HP 87; ATQ: +14/+9 (1d8+9)Sneal Attack, See invisibility, Darkness, Dispel Magic, Greater TeleportBearded DevilAC 19; HP 69; ATQ: +13/+8 (1d10+9)Greater Teleport, barba (CD 19), sangramentoBralani AzataAC 20; HP 80; ATQ: +15+10 (1d6+11)Whirlwind Blast (CD 19), Magias, Lightning bolt, Cure serious woundsCloakerAC 19; HP 63; ATQ: +10 (1d6+7)Engulf, MoanDire LionAC 15; HP 76; ATQ: +14 (1d8+9)Pounce, Rasgar +15, 1d6+9Emperor CobraAC 18; HP 63; ATQ: +12 (2d6+12)VenenoElemental (Large)Giant Moray eelAC 19; HP 66; ATQ: +13 (2d6+12)Gnaw (+13, 1d6+3)KytonAC 21: HP 76; ATQ: +13 (2d4+4)Dancing Chains, Unnerving GazeOrcaAC 16; HP 85; ATQ: +15 (2d6+15)SalamanderAC 18; HP 92; ATQ: +13/+8 (1d8+7+1d6)ConstrictWoolly rhinocerosAC 19; HP 92; ATQ: +16 (2d8+16)Powerful Charge (4d8+18), Trample (2d6+13, DC 25)Xill AC 21; HP 85; ATQ: +15/+15/+10 (1d6+5)Implant, Paralysis

ElementalELEMENTAL, AIRABILITESSPECIAL ATTACKSSMALLAC 17; HP 17; ATQ +6 (1d4+3)Air masteryMEDIUMAC 19; HP 38; ATQ + 11 (1d6+6)Air masteryLARGEAC 21; HP 84; ATQ +16/+16 (1d8+6)Air masteryHUGEAC 22; HP 115; ATQ +19/+19 (2d6+8)Air masteryGREATERAC 25, HP 149; ATQ +23/+23 (2d8+9)Air masteryELDERAC 28; HP 184; ATQ +27/+27 (2d8+11)Air mastery

COLD IRON ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 17; HP 17; ATQ +8 (1d6+7)Cold Iron Natural WeaponsMEDIUMAC 18; HP 42; ATQ +11 (1d8+10)Cold Iron Natural WeaponsLARGEAC 18; HP 84; ATQ +16/+16 (2d6+9)Cold Iron Natural WeaponsHUGEAC 19; HP 115; ATQ +19/+19 (2d8+11)Cold Iron Natural WeaponsGREATERAC 21; HP 162; ATQ +23/+23 (2d10+12)Cold Iron Natural WeaponsELDERAC 23; HP 186; ATQ +28/+28 (2d10+14)Cold Iron Natural Weapons

EARTH ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 17; HP 17; ATQ +8 (1d6+7)Earth MasteryMEDIUMAC 18; HP 42; ATQ +11 (1d8+10)Earth MasteryLARGEAC 18; HP 84; ATQ +16/+16 (2d6+9)Earth MasteryHUGEAC 19; HP 115; ATQ +19/+19 (2d8+11)Earth MasteryGREATERAC 21; HP 162; ATQ +23/+23 (2d10+12)Earth MasteryELDERAC 23; HP 200; ATQ +28/+28 (2d10+14)Earth Mastery

FIRE ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 16; HP 15; ATQ +6 (1d4+3 + Burn)BURN (1d4, DC 11)MEDIUMAC 17; HP 38; ATQ +9 (1d6+4 + Burn)BURN (1d6, DC 14)LARGEAC 19; HP 76; ATQ +14/+14 (1d8+4 + Burn)BURN (1d8, DC 16)HUGEAC 21; HP 105; ATQ +17/+17 (2d6+6 + Burn)BURN (2d6, DC 18)GREATERAC 23; HP 149; ATQ +21/+21 (2d8+9 + Burn)BURN (2d8, DC 20)ELDERAC 26; HP 184; ATQ +25/+25 (2d8+10 + Burn)BURN (2d10, DC 22)

GRAVITY ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 15; HP 17; ATQ +7 (1d3+4)Distortion, Engulf, Gravity Field, Immunity to missile Weapons, Immunity to Spell, Perfect FlierMEDIUMAC 16; HP 40; ATQ +10/+10 (1d4+4)Distortion, Engulf, Gravity Field, Immunity to missile Weapons, Immunity to Spell, Perfect FlierLARGEAC 18; HP 88; ATQ +15/+15 (1d6+5)Distortion, Engulf, Gravity Field, Immunity to missile Weapons, Immunity to Spell, Perfect FlierHUGEAC 19; HP 125; ATQ +18/+18 (1d8+7)Distortion, Engulf, Gravity Field, Immunity to missile Weapons, Immunity to Spell, Perfect FlierGREATERAC 20; HP 162; ATQ +22/+22 (1d8+8)Distortion, Engulf, Gravity Field, Immunity to missile Weapons, Immunity to Spell, Perfect FlierELDERAC 21; HP 200; ATQ +27/+27 (1d8+9)Distortion, Engulf, Gravity Field, Immunity to missile Weapons, Immunity to Spell, Perfect Flier

ICE ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 16; HP 17; ATQ +6 (1d4+4 +1d3 Cold)Ice Glide, Icewalking, Numbing Cold (DC 14), Snow VisionMEDIUMAC 16; HP 38; ATQ +9 (1d6+7 +1d4 Cold)Ice Glide, Icewalking, Numbing Cold (DC 16), Snow VisionLARGEAC 17; HP 84; ATQ +14/+14 (1d8+7 +1d6 Cold)Ice Glide, Icewalking, Numbing Cold (DC 19), Snow VisionHUGEAC 20; HP 115; ATQ +17/+17 (2d6+9 +1d8 Cold)Ice Glide, Icewalking, Numbing Cold (DC 21), Snow VisionGREATERAC 23; HP 149; ATQ +22/+22 (2d8+11 +2d6 Cold)Ice Glide, Icewalking, Numbing Cold (DC 22), Snow VisionELDERAC 24; HP 184; ATQ +26/+26 (2d10+12 +2d8 Cold)Ice Glide, Icewalking, Numbing Cold (DC 24), Snow Vision

MAGMA ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 15; HP 15; ATQ +5 (1d3+3 +Burn)Burn(1d4, DC 9), Earth Glide, Lava PuddleMEDIUMAC 16; HP 38; ATQ +8 (1d6+6 +Burn)Burn(1d4, DC 12), Earth Glide, Lava PuddleLARGEAC 16; HP 76; ATQ +13/+13 (1d8+6 +Burn)Burn(1d6, DC 14), Earth Glide, Lava PuddleHUGEAC 17; HP 105; ATQ +16/+16 (2d6+8 +Burn)Burn(1d8, DC 16), Earth Glide, Lava PuddleGREATERAC 19; HP 149; ATQ +20/+20 (2d8+9 +Burn)Burn(2d6, DC 18), Earth Glide, Lava PuddleELDERAC 25; HP 184; ATQ +24/+24 (3d6+10 +Burn)Burn(3d6, DC 20), Earth Glide, Lava Puddle

NEGATIVE ENERGY ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 18; HP 17; ATQ +8 (1d4+3 +1d4 Negative Energy)Death Throes (10 ft. Radius, DC 14, 1d8 Negative Energy), Negative Energy, Negative Energy Aura, Negative Energy ChannelingMEDIUMAC 19; HP 38; ATQ +11 (1d6+4 +1d6 Negative Energy +Energy Drain (1 Level, DC 16)Death Throes (20 ft. Radius, DC 16, 2d8 Negative Energy), Negative Energy, Negative Energy Aura, Negative Energy ChannelingLARGEAC 21; HP 84; ATQ +17/+17 (1d8+4 +1d8 Negative Energy +Energy Drain (1 Level, DC 19)Death Throes (30 ft. Radius, DC 19, 4d8 Negative Energy), Negative Energy, Negative Energy Aura, Negative Energy ChannelingHUGEAC 21; HP 115; ATQ +19/+19 (2d6+6 +2d6 Negative Energy +Energy Drain (2 Level, DC 21)Death Throes (30 ft. Radius, DC 21, 5d8 Negative Energy), Negative Energy, Negative Energy Aura, Negative Energy ChannelingGREATERAC 26; HP 149; ATQ +23/+23 (2d8+7 +2d8 Negative Energy +Energy Drain (2 Level, DC 22)Death Throes (40 ft. Radius, DC 22, 6d8 Negative Energy), Negative Energy, Negative Energy Aura, Negative Energy ChannelingELDERAC 27; HP 184; ATQ +27/+27 (2d8+8 +2d8 Negative Energy + Energy Drain (3 Level, DC 24)Death Throes (50 ft. Radius, DC 24, 8d8 Negative Energy), Negative Energy, Negative Energy Aura, Negative Energy Channeling

NEGATIVE ENERGY ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 18; HP 17; ATQ +8 (1d4+3 +1d4 Positive Energy)Blinding Flash, Death Throes (10 ft. Radius, DC 14, 1d8 Positive Energy), Positive Energy, Positive Energy Aura, Positive Energy ChannelingMEDIUMAC 19; HP 38; ATQ +11 (1d6+4 +1d6 Positive EnergyBlinding Flash (DC 16), Death Throes (20 ft. Radius, DC 16, 2d8 Positive Energy), Positive Energy, Positive Energy Aura, Positive Energy ChannelingLARGEAC 21; HP 84; ATQ +17/+17 (1d8+4 +1d8 Positive Energy)Blinding Flash (DC 19), Death Throes (30 ft. Radius, DC 19, 4d8 Positive Energy), Positive Energy, Positive Energy Aura, Positive Energy ChannelingHUGEAC 21; Hp 115; ATQ +19/+19 (2d6+6 +2d6 Positive Energy)Blinding Flash (DC 21), Death Throes (30 ft. Radius, DC 21, 5d8 Positive Energy), Positive Energy, Positive Energy Aura, Positive Energy ChannelingGREATERAC 26; HP 149; ATQ +23/+23 (2d8+7 +2d8 Positive Energy)Blinding Flash (DC 22), Death Throes (40 ft. Radius, DC 22, 6d8 Positive Energy), Positive Energy, Positive Energy Aura, Positive Energy ChannelingELDERAC 27; HP 184; ATQ +27/+27 (2d8+8 +2d8 Positive Energy)Blinding Flash (DC 24), Death Throes (50 ft. Radius, DC 22, 8d8 Positive Energy), Positive Energy, Positive Energy Aura, Positive Energy Channeling

WATER ELEMENTALABILITESSPECIAL ATTACKSSMALLAC 17; HP 17; ATQ +7 (1d6+6)Drench, Vortex (DC 13, 10-20 Ft.), Water MasteryMEDIUMAC 17; HP 38; ATQ +9 (1d8+7)Drench, Vortex (DC 15, 10-30 Ft.), Water MasteryLARGEAC 18; HP 84; ATQ +14/+14 (1d8+7)Drench, Vortex (DC 19, 10-40 Ft.), Water MasteryHUGEAC 21; HP 115; ATQ +17/+17 (2d6+9)Drench, Vortex (DC 22, 10-60 Ft.), Water MasteryGREATERAC 23; HP 149; ATQ +22/+22 (2d8+11)Drench, Vortex (DC 25, 10-60 Ft.), Water MasteryELDERAC 24; HP 184; ATQ +26/+26 (2d10+12)Drench, Vortex (DC 28, 10-60 Ft.), Water Mastery