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  • 8/22/2019 Malifaux Ground 2013.pdf

    1/131 Copyright Wyrd Miniatures, LLC

    MALIFAUX

    Gaining Ground 2012to 2013Organized Play Tournament Guidelines

    Gaining GroundTe Gaining Ground ournament ormat is intended or Maliaux ournaments organized by Wyrd Henchmen

    at stores and conventions throughout the year. For events sponsored or organized directly by Wyrd Games,please reer to the Governors Decree ournament Guidelines document.

    Tournament OrganizerTe ournament Organizer, or O, is the sole authority at Maliaux tournaments. Os are expected to be airand equitable in their adjudication o debates and rules questions.

    Regardless o the outcome, a Os decision is nal. Players are encouraged to work out simple rules disputesamong themselves because the round clock does not stop while waiting or the O to answer questions.

    O Responsibility: It is the Os responsibility to ensure the events participants are aware o which tournamentoptions are in eect prior to the event start. Tis includes: proxy and pre-release miniatures use, paintingrequirements, Crew selection ormat, Strategy selection ormat, and any other alternative tournament ormatsthe O is using.

    Player ResponsibilityPlayers are responsible or providing: Crew models Rulebooks and ocial Wyrd printed Stat Cards Ocial Wyrd Fate Deck (no custom decks to be used) Measuring tape

    Counters/Markers/okens

    SportsmanshipMaliaux is designed to be un or all players. Players are expected to behave civilly and respectully at all times.When asked, players should provide the inormation and statistics or models as well as any additional publicinormation. Activations should be played in a timely manner, and players should allow opponents to cut theirDecks whenever shued.

    Warning SystemPlayers are given a single warning when the O judges their behavior toward other players or the O is

    considered unacceptable. I the behavior persists, and the O determines the player to be a disruption to thetournament, it is within the Os authority to disqualiy the player rom the tournament. Dont be that player.

    CheatingTere is zero tolerance or cheating (other than Cheating Fate, which is, o course, encouraged). I the Odetermines that a player is cheating, the player will be immediately disqualied rom the tournament.

    Proxy RulesIt is up to the individual O whether proxy models are allowed.

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    Pre-Release ModelsModels not yet available as a general release to the public. Models released early at GenCon or on Wyrds websiteduring GenCon are considered pre-release models.

    It is up to the individual O whether pre-release models are allowed.

    Conversion RulesConversions are an excellent way to show o your modeling skills. Original sculpts and conversions areallowed i the O deems them to be accurate representations o the models portrayed. I using a model thatwas converted with manuactured pieces, no more than 33% o the nished model may be built using othergame companies models, while the rest must be either wholly or a combination o original sculpt or Wyrd-manuactured pieces, as determined by the O.

    Te player should have a standard version o the model available in the event the O determines the conversiondoes not meet the above requirements.

    Stat CardsPlayers must physically possess the ocial up-to-date versions o stat cards or tournaments unless an ocial stat

    card is not yet available or that version, in which case a printed copy is permitted.

    Painting RulesIt is up to the individual O whether his or her event requires painted models.

    A ully-painted and based model does not show any visible bare metal or primer. Te paint job should look likethe painter made an eort to stay within the lines and enhance the appearance o the model with their painting.Bases should not be bare.

    Tournament Rules

    Remember, the Os goal is to ensure that all the players are having un. Te O should take all players intoconsideration when establishing the Rounds, ime Limit, Strategy Selection, and Crew Construction types orthe tournament.

    Number o RoundsTe number o rounds in a tournament depends on the number o players in attendance. Te O may choose toestablish the number o rounds based on time constraints or other reasons, but the suggested number o roundsare:

    4-15 Attendees: 3 Round ournament16-32 Attendees: 4 Round ournament33+ Attendees: 5 Round ournament

    Round Time LimitTe amount o time provided or each round is based on the Soulstone Size o the Encounter. Te round timebegins when all players are at their assigned tables. A 10-minute period occurs at the beginning o each round,during which players complete the Encounter Setup. Players may begin play i they complete set-up prior to theend o the 10 minutes. Te O will announce the end o the Encounter setup period and the start o the timingor the round.

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    Scraps

    20 29 Soulstones: 80 minute Rounds30 39 Soulstones: 95 minute Rounds40 55 Soulstones: 115 minute Rounds

    Brawls30 39 Soulstones: 110 minute Rounds40 54 Soulstones: 130 minute Rounds

    55 80 Soulstones: 155 minute Rounds

    Calling Time10 minutes beore the time limit the O calls Last urn to inorm players that they should complete the urnthey are on and not start another turn. At the end o the allotted time, the O calls Last Activation to inormplayers to nish the current model activation then and then resolve the urns Closing Phase beore the end othe Encounter. Aer this players count their Victory Points (VPs).

    Deployment TypeGaining Ground ournaments use only Standard Deployment or ournament games.

    Strategy SelectionTe O chooses the manner in which Strategies are selected or each round. Te O can either establish whichStrategies are used in each round, or allow the players to fip or their Strategies each round. Strategy method isannounced to players beore the tournament.

    Story Encounter Tournament

    Te ournament uses a series o unique Story Encounters rather than players generating their ownStrategies each round.

    Fixed Shared Strategy Tournament

    Each round, the O announces the Shared Gaining Ground Strategy to be used by the players. Te Oselects a dierent Gaining Ground Shared Strategy each round.

    Random Gaining Ground Encounter Tournament

    All players fip or their Strategies rom the Gaining Ground Encounter Chart on p.12. I both playersfip the same Strategy, they use the Shared version o that Strategy.

    Random Gaining Ground Shared Encounter Tournament

    One player per table fips or the Strategy rom the Gaining Ground Encounter Chart on p.12. Teplayers then use the Shared version o that Strategy.

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    Crew ConstructionTe O establishes the Crew Construction methods used or the tournament rom the ollowing options.

    Open Faction

    Each player selects the Faction he or she wishes to use at the beginning o each round beore pairingsare announced, and then ollows the normal hiring restrictions and time limit or each round.

    Single Faction

    At the start o the ournament, each player commits to a specic Faction (noted by the O), thenollows the normal hiring restrictions and time limit or each round.

    Fixed Crews (Open OR Single Faction)

    At the start o the ournament, each player commits to a number o pre-madeCrews (noted by the O) as established by the O. Each Crew must have a dierent leader. A Crewcannot be used a second time by a player until all selected pre-made Crews have been used at leastonce.

    Hiring Pool (Requires Single Faction)At the start o the ournament, each player commits to a specic Faction (noted by the O) andprovides a list o models that are worth double the Soulstone Size o the Encounter. For example,players would need to provide a 60 Soulstone Hiring Pool list or a ournament with 30 Soulstonerounds.

    Hiring Pool Guidelines:

    Leaders are not actored into the Hiring Pool Soulstones, but should be listed. A player pays a fat 2 Soulstones or the option to Maniest Avatars during the ournament. He or shedoes not need to indicate which Avatars are being included when listing the Hiring Pool. A Henchman that a player might hire as a Minion and not a Leader at some point during the

    ournament is included in the Hiring Pool. Out o Faction models may be included in a Hiring Pool i one or more special hiring rules wouldallow those models to be included in at least one Crew the player might build. Tese models do notcost an additional Soulstone when calculating the Hiring Pool total. However, hen generating a Crewlist or a ournament round apply any hiring discounts or increases as per the special rules or thosemodels being included in that Crew (e.g. Comes Cheap, Mercenary, or Dues Paid). A player does not need to include models in his or her Hiring Pool i the model does not costSoulstones (e.g. Summonable models) just as they would not need to include them in a standard Crewspoints.

    At the start o each Round, a player builds his or her Crew using only the models in his or her HiringPool. Any special hiring rules (such as Comes Cheap, Beastmaster, or Special Forces restrictions) areapplied to that specic list or the round, including any increases or discounts in Soulstone Costs orhiring the models into that Crew.

    Simple Hiring Pool Example:

    A player brings Resurrectionists to a 30 Soulstone ournament. His Soulstone Pool may looksomething like this: Leader slot: Hes chosen to bring Seamus, Nicodem, and Molly 2ss or the option to Maniest Avatars 12ss or three Rotten Belles

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    6ss or one Convict Gunslinger 10ss or one Rogue Necromancy 7ss or Mortimer 10ss or two Punk Zombies 4ss or one Crooligans

    More Complex Hiring Pool Example:

    A player brings Arcanists to a 25 Soulstone ournament. His 50 Soulstone Hiring Pool may look

    something like this: Leader slot: All Arcanist Masters and Kaeris 2ss or the option to Maniest Avatars 6ss or Johan 9ss or one Rail Golem 3ss or one Mobile oolkit 5ss or one Silurid (no additional ss cost to include in the Hiring Pool, can be used by Marcus) 8ss or Kaeris (he may include her in a Crew list as a Minion rather than a Leader) 6ss or Iggy (no additional ss cost to include in the Hiring Pool, can be used by Kaeris) 7ss or one Guardian (no additional ss cost to include in the Hiring Pool, can be used by Ramos)

    3ss or one Night error (no additional ss cost to include in the Hiring Pool, can be used by Marcus)

    Tere are several overcosts and undercosts represented here. For example, Johan costs 7ss in the Pool,but when hired by M&SU Members (Ramos, Mei Feng) he will cost 6ss, and when hired by Collettehis cost goes down to 5ss. Meanwhile the Silurid and Night error, which can only be taken withMarcus, remain cost neutral. Iggy and the Guardian also recieve a discount in the Pool (they are notMercenaries), but when hired in by a Ramos crew (must include Kaeris or Iggy) each o these modelscost an additional Soulstone to hire.

    Other

    A special Crew Construction ormat may be in place or a special ournament event or based on the

    Story Encounter provided. Tis is up to the O and should be advertised well in advance o the event.

    Hiring Crewso Hire Crews airly during competitive play, each player must pick their choice o Leader or that round andnote it in secret on their score sheet. Once this has been done, each player must reveal his or her choice to theother player at the same time. Only then will players continue to hire their Crew as per the rules, up to therequired Soulstone Size o the game.

    Scheme Usage

    Each round, the player has the option to use Schemes to help achieve victory. Each player can choose romGeneral Schemes, Faction Specic Schemes, and Master Specic Schemes as long as the choice is valid based onthe Strategy and the Crew being used. (Reer to p.100 o the Rules Manual or Scheme details)

    Schemes are considered unique, meaning that each player can select each Scheme only once during theournament. Tis requirement overrides any rule the Scheme includes about being selected more than once(such as Assassinate or Bodyguard). Players are responsible or accurately listing Schemes on their score sheets atthe end o each Encounter.

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    Terrain SetupTe errain or each round will be set up by the O in advanced and should not be moved by the players.

    Te recommended amount o terrain or each playing surace is 12-18 pieces, which may be o any size. Teminimum requirement or terrain is 8 pieces (i a O does not have access to the necessary amount o terrain).Each hal o the playing surace closest to each player should have at least 4 pieces completely within it. Teerrain should be placed airly by the O and not moved by the players beore game begins. I the players have aStrategy which requires terrain adjustment, the O must be present or the adjustment.

    Encounter Location Special Features

    Te O has the option to establish Special Events and Special errain or the tournament. Tese special rulesshould ollow the location special rules in the Maliaux rulebook, or be available in printed ormat rom the O.Special rules being used by the O should be announced to the players beore the tournament.

    Round Pairings and Scoring FormatRound Pairings

    First round pairings are random. Eort should be made to avoid pairing the same Factions against one another iable. Aer the rst round, the O pairs players based on their ournament Point (P) scores. Players will always

    play other players with similar P scores. Aer round one, and continuing or all rounds, players with higherPs should be paired o against one another, while players with lower Ps should be paired o against oneanother. In the event o multiple ties, pairings should attempt to be made between diering actions, then pairedby similar DIF scores and then VP scores.

    Tournament Points, Victory Points, Victory Point Diferential

    At the end o each Encounter, players count the VPs they earned that round. Te player that earned more VPsthan his or her opponent wins the Encounter, and the opponent loses the Encounter. When each player earns thesame VPs, the Encounter is a Draw. Te number o ournament Points a player receives depends on i he or sheWins, Draws, or Loses the Encounter.

    Victory Points [VP]Te amount o points each player earned. Te player with the most VP is the winner o the Encounter.I the VP are tied, the Encounter is a Draw. Example: Josh and Emma played an Encounter. Josh scored6 VP while Emma scored 4 VP.

    Victory Point Diferential [DIF]

    Note the dierence between the players VP at the end o the Encounter. Te player with the higher VPscore receives DIF equal to the positive amount o that dierence, while the player with the lower VPscore receives DIF equal to the negative amount o that dierence. Example: Using the example above,Josh receives +2 DIF, while Emma receives -2 DIF.

    Tournament Points [TP]

    A Win awards 3 P to the winner, a Draw awards 1 P to each player, and a Loss awards 0 P to thedeeated player. Example: Using the example above, Josh receives 3 P, while Emma receives 0 P.

    Combining the above statistics, at the end o round one:VP DIF P

    Josh 6 +2 3Emma 4 -2 0

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    Byes and Scoring ByesI there is an odd number o players in the ournament, and no ringers are available to ll in, the O willestablish Byes or the ournament. No player should receive more than one Bye round in an event. When aringer is available the player should compete against that stand-in opponent with the results o the Encounternever being worse than a tie or the player.

    First Round Bye

    Te last player to arrive at the tournament receives the Bye.Second Round and later Byes

    Each round, the player with the lowest total ournament Points (P), who has not yet received a Bye,receives the Bye. I the player with the lowest P total has already received a Bye, the player with thenext lowest P total receives the Bye. I that player has also already received a Bye, the next lowestreceives the Bye, and so on.

    When a player receives a Bye, the players score sheet or that round is empty except or the word BYE or VP.Te nal scores or players with a Bye are not calculated until the tournament ends.

    At the end o the ournament, ollow these steps or all players who received a Bye:

    1. Score each players VP, P, and DIF.2. Multiply each o those scores by the total number o rounds in the tournament.3. Divide each o those scores by the number o rounds that the player played (should be 1 less than the total

    number o rounds).4. Tis is the nal score or that player.

    Example:

    Here is how Joshs score sheet totals would look i he had received a Bye in a three round tournament.

    Josh VP DIF TPRound 1 BYE

    Round 2 6 +2 3Round 3 5 +3 3

    Joshs nal adjusted totals are:Josh VP DIF TPRound 1 BYERound 2 6 +2 3Round 3 5 +3 3Total 11*3/2=17 5*3/2=8 6*3/2=9

    Foreits and Conceded GamesI a player oreits or concedes an Encounter or any reason, the opposing player picks up a ull score o 3 P/+8DIF/8 VP or the round, with the oreiting player receiving 0 P/-8 DIF/0 VP or the round. A oreit shouldnot be questioned, as the player may have an emergency or a personal situation arise that he or she may not wantto discuss. However, Os should be careul with oreits as they can be abused by people trying to boost theirriends scores in a ournament.

    A player oreiting an Encounter must oreit the entire ournament, losing the opportunity to win any awardsor the ournament itsel, but still eligible or any side awards such as or a painting contest. I the oreit wasnot emergency related, that player may be excluded rom uture Ocial ournaments based on the Os ruling.Foreiting to boost another players score is considered cheating.

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    Determining a Winner

    TP/DIF/VPAt the end o the ournament, rank all players in descending order rom highest P to lowest P. Te winner othe tournament is:

    1. Te player with the highest P. In case o a tie2. DIF becomes the rst tie-breaker, meaning the player with the highest DIF wins. I this is also tied3. VP is the nal tie-breaker: the player with the higher VP wins the tie.

    Alternative Gaining Ground Organized Play FormatsDisparity FormatDisparity Format uses the players DIF scores to determine Byes, pairings, and winner.

    Byes

    As above, but use DIF scores instead o P scores.

    Pairings

    As above, but use DIF scores instead o P scores.

    Winner

    As above, but use DIF to determine winner, then VP in case o ties, then P in case o remaining ties.

    Victory FormatVictory Format uses the players VP scores to determine Byes, pairings, and winner.

    Byes

    As above, but use VP scores instead o P scores.

    PairingsAs above, but use VP scores instead o P scores.

    Winner

    As above, but use VP to determine winner, then P in case o ties, then DIF in case o remaining ties.

    Attrition FormatAttrition Format uses the standard scoring rules above or determining Byes, pairings, and winner.

    Round Sizes

    In each round o an Attrition Format event the number o Soulstones players use to hire their Crewsreduces. A typical reduction is 10 Soulstones per round (although larger Soulstone events may want toincrease this amount. It is up to the O how many Soulstones each round will be reduced.

    For example, a 35 Soulstone Attrition ournament would allow Crews o 35 Soulstones or round 1,Crews o 25 Soulstones or round 2, and Crews o 15 Soulstones or round 3.

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    Gaining Ground Format DetailsTe ollowing details should be made available to all players by the O when announcing the event.

    Sample Scorecard

    2012-2013 GAINING GROUND SCORING SHEET

    Round # 1 2 3

    Opponent Name (scoring example)

    Scheme 1

    Scheme 2Your VP / Opps VP 5/3 / /

    DIFF +2

    P (W=3, =1, L=0) 3

    Round P / DIFF / VP 5 / +2/ 3 / / / /

    otal P/DIFF/VP 5 / +2/ 3 / / / /

    OFFICIAL ORGANIZED PLAY MALIFAUX GAINING GROUND 2012 to 2013

    STRATEGIES

    Maliaux Gaining Ground Format Tournament

    Soulstone Size o Event: ________

    Crew Construction: Open Faction / Single Faction / Fixed Crews Open Faction / Fixed Crews Single Faction /Hiring Pool / Other __________________

    Tournament Format: Gaining Ground / Disparity / Victory / Attrition

    Proxy Rules: No proxies allowed / proxies allowed

    Pre-Release Models: No pre-release models allowed / pre-release models allowed

    Painting Requirement: Enorced / no painting requirement

    Number o Rounds: 3 / 4 / 5

    Strategy Selection: Story Encounter / Random Gaining Ground / Random Gaining Ground Shared

    Gaining Ground Strategy ChartRed/Black Joker Contain Power

    1-2 reasure Hunt (Gaining Ground variant)3-5 Land Grab6-8 Slaughter (Gaining Ground variant)9-11 Line in the Sand (Gaining Ground variant)

    12-13 Master o the Hill

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    Contain PowerWhat is the best way to prevent your rival rom becoming more powerul? Kill them.

    Victory

    I all o your opponents leaders are no longer in the game at the end o the Encounter, you score 2 VP.

    ORI all o your opponents leaders are no longer in the game at the end o the Encounter and were either killed orsacriced by your leaders, you score 4 VP.

    Shared Contain PowerBoth Masters have watched their opponent gain too much inuence and too strong a oothold in Maliaux. Its timeto settle this once and or all.

    VictoryA player scores 2 VP i all o his or her opponents leaders are no longer in the game at the end o the Encounter.Tat player scores +2 VP i his or her leaders killed or sacriced all o the opponents leaders.

    Treasure Hunt (Gaining Ground Variant)You have discovered the location o a valuable artiact and must take possession o it.

    Setup

    Place a 30mm reasure Counter in the center o the table.

    Special

    Beginning on urn 2, your non-insignicant models in base contact with the reasure Counter may perorm a

    (1) Interact Action to pick it up i it they are not engaged by an enemy model. A model carrying the Counter candrop or pass it to another model in base contact as a (1) Interact Action. Models controlled by your opponentcan take this Action once one o your models has picked up the Counter at least once during the Encounter.

    A model carrying the reasure Counter changing position on the table by an eect other than the WalkActionor leaving play drops the reasure Counter in base contact with itsel beore it changes position. While carryingthe Counter, a model reduces its Wkto 4, and cannot have its Wkincreased by any means. Spirits lose the abilityto move through other models and the ability to ignore terrain penalties while carrying the reasure Counter.Models lose Flight or Float while carrying the reasure Counter.

    Victory

    At the end o each urn aer the rst, i the reasure Counter is carried by one o your models and that model isnot engaged with an enemy model, you score 1 VP up to a maximum o4 VP.

    Shared Treasure Hunt (Gaining Ground Variant)Both you and your opponent have uncovered the location o an important Maliaux artiact, and must race to be thefrst to claim it.

    SetupPlace one 30mm reasure Counter in the center o the table aer Crews have deployed, but beore the Encounterbegins.

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    Special

    Beginning on urn 2, a non-Insignicant model in base contact with the reasure Counter may perorm a (2)Interact Action to pick up the reasure Counter i it is not engaged by an enemy model. A model carrying theCounter can drop or pass it to another model in base contact as a (1) Interact Action. A model carrying thereasure Counter changing position on the table by an eect other than the WalkAction or leaving play dropsthe reasure Counter in base contact with itsel beore changing position. While carrying the Counter, a modelreduces its Wkto 4 and cannot have its Wkincreased by any means. Spirits lose the ability to move throughother models and the ability to ignore terrain penalties while carrying the reasure Counter. Models lose Flight

    or Float while carrying the reasure Counter.

    Victory

    At the end o each urn aer the rst, i the reasure Counter is carried by a players model and that model is notengaged with an enemy model, that player scores 1 VP up to a maximum o4 VP.

    Land Grab

    ime to take some o theirs and make it yours!

    Setup

    Divide the table into equal quarters.

    Special

    Insignicant models do not count toward the Victory condition. You control a table quarter when the majority omodels completely within that quarter are yours.

    Victory

    At the end o each urn aer the rst, you score 1 VP i you control more table quarters than your opponent up

    to a maximum o4 VP.

    Shared Land GrabTis place isnt big enough or the both o us.

    Setup

    Divide the table into equal quarters.

    Special

    Insignicant models do not count toward the Victory condition. A player controls a table quarter when the

    majority o models completely within that quarter are theirs.

    Victory

    At the end o each urn aer the rst, a player scores 1 VP i he or she controls more table quarters than his orher opponent, up to a maximum o4 VP.

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    Beatdown (Gaining Ground Variant)Teyve gone too ar. ime to wipe them out.

    Victory

    At the end o each urn aer the rst, i your opponent has no models in the game, you score 1 VP. Otherwise iyour Crew killed or sacriced more enemy models than the enemy Crew killed or sacriced o yours, you score 1VP. You may score a maximum o4 VP or this Strategy.

    Shared Beatdown (Gaining Ground Variant)Only one o us walks away rom this...

    Victory

    At the end o each urn aer the rst, i a player has no models in the game, his or her opponent scores 1 VP.Otherwise the Crew that killed or sacriced the most enemy models scores 1 VP. A player may score up to amaximum o4 VP or this Strategy.

    A Line in the Sand (Gaining Ground Variant)Youre tired o your opponent invading your tur, so youre going to draw a line in the sand.. with dynamite

    SetupPlace ve 30mm Dynamite Markers along the centerline o the table at least 6 apart.

    Special

    Te Dynamite Markers begin the Encounter disarmed. Your models may perorm a (1) Interact Action whilein base contact with a disarmed Dynamite Marker to arm it i they are not engaged by an enemy model. Markwhich Dynamite Markers your Crew has armed. An enemy model may perorm a (1) Interact Action whilein base contact with an armed Dynamite Marker to disarm it. Insignicant models or models engaged with anenemy model cannot perorm the arm or disarm Interact Actions.

    Victory

    At the end o each urn aer the rst you score 1 VP i you have three or more Dynamite Markers armed, up toa maximum o4 VP.

    Shared A Line in the Sand (Gaining Ground Variant)Youre tired o your opponent invading your tur, so youre going to draw a line in the sand.. with dynamite

    Setup

    Place ve 30mm Dynamite Markers along the centerline o the table at least 6 apart.

    SpecialTe Dynamite Markers begin the Encounter disarmed. A model may perorm a (1) Interact Action while in basecontact with a disarmed Dynamite Marker to arm it i they are not engaged by an enemy model. Each playershould mark which Dynamite Markers his or her Crew has armed. A model may perorm a (1) Interact Actionwhile in base contact with a disarmed Dynamite Marker to disarm it. Insignicant models or models engagedwith an enemy model cannot perorm the arm or disarm Interact Actions.

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    Victory

    At the end o each urn aer the rst a player scores 1 VP i he or she has more Dynamite Markers armed by hisor her Crew than his or her opponent does, up to a maximum o4 VP.

    Master o the HillTe path to the top is always littered with the bodies o those we had to climb over.

    Setup

    Place a hill/pyramid/ziggurat/or other applicable terrain piece in the center o the table. Te top o the terrainpiece must have room or at least two 50mm bases to t while in base contact. Te terrain piece should not be setup in such a way that no model is prevented rom moving to its top. For example, a tall pillar o rock with a fatplateau only Flying models can reach should not be used as the hill in this Strategy.

    Victory

    At the end o each urn aer the rst, you score 1 VP i the number o your models with bases completely on theterrain piece is greater than the number o your opponents models with bases completely on the terrain piece,up to a maximum o4 VP. A model counts as two models or determining how many models are on the terrainpiece i it is alone at the top.

    Shared Master o the HillGetting pushed down just means theres someone above that you can grab ahold o and yank down yoursel.

    Setup

    Place a hill/pyramid/ziggurat/or other applicable terrain piece in the center o the table. Te top o the terrainpiece must have room or at least two 50mm bases to t while in base contact. Te terrain piece should not be setup in such a way that no model is prevented rom moving to its top. For example, a tall pillar o rock with a fatplateau only Flying models can reach should not be used as the hill in this Strategy.

    Victory

    At the end o each urn aer the rst, you score 1 VP i the number o your models with bases completely on theterrain piece is greater than the number o your opponents models with bases completely on the terrain piece,up to a maximum o4 VP. . A model counts as two models or determining how many models are on the terrainpiece i it is alone at the top.

    A note to TOs about the hill in this Strategy:

    Tis terrain piece should be some sort o sloping or stepped structure that rises up over the middle o the table. Te

    top o the hill should be Ht 3 to 5, but its diameter will depend on what is in your collections. As you will be settingup the terrain and the hill, you may need to relocate some terrain pieces that may interere with placement o the hill.Also, no model should be unable to move up the hill, as might happen when the hill is more o a cli side or column.Te hill should not be something only models with special movement types (Flight/Float or example) can access. I atypical model couldnt walk up it, then its not a hill or this Strategys purposes. Tis strategys typical hill will be Ht 4with no other terrain traits.

    I the TO does not have enough hills:I you do not have access to enough hills or this Strategy mark the centerpoint o the table with a 50mm Marker. TeCrew with the most models completely within 6 o the Marker scores the VP (the Marker replaces the hill).