manual instruction

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Instruction Booklet

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Page 1: Manual Instruction

Instruction Booklet

Page 2: Manual Instruction

AIM OF THE GAME

To save the prince and win

SETUP

Shake your opponents hand

Take out board game from packaging

Separate gold cards from the card

deck

Choose your own unique avatar

Deal 7 cards each

4 players

Ages 6+

Page 3: Manual Instruction

HOW TO PLAY

Starts by dealing 7 cards

Checks the color on the card

The dice is rolled and the number

determines how many steps to take

Move the avatar according to the number

Every time a player lands on a coloured

tile he has to give a card

When a player lands on a spot with 3

colours and manages to complete the

task he can obtain a gold card

All spots must be completed except the

ones on the mountain which is optional

If a player has more than 10 cards he has

to discard the extra ones

Page 4: Manual Instruction

RULES

When a player could not complete a

task he has to skip a turn and draw a

card

If the player still couldn’t complete the

task he may jump onto the next tile

provided he can provide the colour

after 3 turns

When you can’t complete a mountain

challenge you must skip it

Landing on the draw 2 cards grants

you an extra turn in addition to

drawing 2 cards

Passing the finish line grants an

additional 5 cards

Page 5: Manual Instruction

TRADE ZONE

When 2 player enters a trade zone

players are required to trade with the

other player

This is done by drawing another person

hand with their cards faced down

The first player to collect 3gold cards and

reach the dragons den wins

If a player could not defeat the dragon as

there is not enough cards he has to

continue from the checkpoint tile

Page 6: Manual Instruction

WINNING THE GAME

The players win the game if they have

collect 3 gold cards and proceed to

the finish line