marioai level generation track. competition goals create an automatic level generator for infinite...
TRANSCRIPT
![Page 1: MarioAI Level Generation Track. COMPETITION GOALS Create an automatic level generator for Infinite Mario Bros. Levels should be randomly generated](https://reader035.vdocument.in/reader035/viewer/2022062519/5697bfd41a28abf838cacc54/html5/thumbnails/1.jpg)
MarioAI
Level Generation Track
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COMPETITION GOALS
Create an automatic level generator for Infinite Mario Bros.
Levels should be randomly generated based on certain
input values• Terrain type• Difficulty
Replayed levels should be regenerated, never the same as
before.
The winner will be decided through live play tests.
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PROGRAM REQUIREMENTS
Must run on an Intel computer.
OS choices• Mac OSX - The preferred OS.• Ubuntu• Windows XP - Available via Windows 7
compatibility mode.
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LANGUAGE REQUIREMENTS
Any language is accepted.
Java is the preferred language.
For other languages :• They must be well commented.• Must interface to an unmodified version of the basic
game package.
Must be runnable from an applet.
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GETTING STARTED
Basic packages are available and can be run
without difficulty.
Source code from previous entrants is available.
Tutorials on running the agent are available from
the website.
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HOW IT WORKS
Two main objects:• Test levels.• Customized levels.
Program uses test level to gather user data.
It then creates a customized level based on this
data.
2012 Competition has ended.
Entries have opened again.
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FUTURE PROGRAM USE
Testing Learning Algorithms• Player’s playing style must be learned to generate a
fun level for them.
Proceduralized Terrain Generation• Every time a level is loaded it must be randomly
created.
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LINKS
Youtube example –• http://www.youtube.com/watch?v=lowW0HyZhTg
Mario Ai • http://www.marioai.org/LevelGeneration