maroons

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    Maroons were runaway slaves in the

    West Indies, Central America, South

    America, and North America, who

    formed independent settlements

    together. Maroon is a corruption of

    the Spanish word "cimarrona" which

    loosely translates to "deserter" or

    runaway.

    In the New World, as early as 1512,

    black slaves had escaped from Spanish

    and Portuguese owners and either

    joined indigenous peoples or eked out

    a living on their own. Sir Francis

    Drake enlisted several 'cimaroons'

    during his raids on the Spanish. As

    early as 1655, runaway slaves had

    formed their own communities. On

    the Caribbean islands, runaway slaves

    formed bands and in some cases

    formed armed camps.

    No one knows how many maroon

    communities there actually were in

    the New World; some bands were

    small and lasted only a few months,

    while others survived for generations.

    By the seventeenth century maroons

    had become a significant force in the

    New World, forming alliances with

    Indians and pirates, playing one

    colonial power against another, and in

    some cases actually controlling the

    flow of goods through strategic areas.

    Some maroon communities grew large

    enough to defeat European armies

    and take over islands like Jamaica and

    Haiti.

    Runaway African slaves becoming part

    of a pirate crew were considered as

    daring seamen with nothing to lose.

    Jamaican Maroon

    One can easily understand the

    attraction that the pirate world could

    exert to black sailors, with its promise

    of freedom, equality, fraternity such

    as no nation state would then

    consider. The most known maroon

    pirate was Black Caesar (died 1718).

    Black Caesar raided shipping from

    the Florida Keys for more than a

    decade and later served as one of

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    Captain Blackbeard's chief lieutenants

    aboard the Queen Anne's Revenge. He

    was one of the surviving members of

    Blackbeard's crew following his death

    at the hands of Lieutenant Robert

    Maynard in 1718.

    The relationship between pirates and

    Africans did not stop with acceptance

    of the latter on pirate ships.

    Cosmopolitan pirate crews would

    often come in contact with maroon

    communities, where sailors would find

    food and rest in the palenques. Pirates

    also relied on maroons to obtain

    information on the transportation of

    precious metals, a task the maroons

    had performed as slaves.

    Pacification with the Maroons

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    HHeerrooeess

    1 Chief(30 doubloons to recruit)

    S F St D A W C Fa Ft

    4+ 3 4 4 1 2 4 1 1

    Special Rules:

    Leader, Archetype

    Starting Experience:The Maroon Chief starts with 8 experience points.

    0-2 Hunter (17 doubloons to recruit)

    S F St D A W C Fa Ft

    4+ 3 3 3 1 1 3 1 0

    Special Rules:

    Scout

    0-1 Houngan (21 doubloons to recruit)

    S F St D A W C Fa Ft

    5+ 2 3 3 1 1 3 1 1

    Special Rules:

    Voodoo Priest: A warband containing a Houngan, may reroll d3

    dice results throughout the game on behalf of any member of the

    Maroon warband. Even a random dice, like initiative may be

    rerolled, however the second throw of the dice always stands,

    regardless of the remaining rerolls.

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    HHeenncchhmmeenn

    0-5Warriors (12 doubloons to recruit)

    S F St D A W C

    5+ 4 3 3 1 1 3

    .

    Renegade (8 doubloons to recruit)

    S F St D A W C

    5+ 4 3 3 1 1 2

    Maroon Equipment Lists

    The following lists may be used by Maroon warbands to choose their starting equipment.

    Heroes Equipment

    Knife or Dagger 1 doubloon

    Hand Weapon 2 doubloons

    Sword 3 doubloons

    Bow 4 doubloons

    Pistol* 8 doubloons

    Flintlock Musket 14 doubloons

    * Maximum of two pistols for Heroes

    Henchmen Equipment

    Knife or Dagger 1 doubloon

    Hand Weapon 2 doubloons

    Two-handed Weapon 3 doubloons

    Spear 3 doubloons

    Sword 3 doubloons

    Bow 4 doubloons

    Musket (Warriors only) 14 doubloons