marriage and children - fire emblem_ awakening wiki guide - ign
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Marriage and Children
There are 13 children in Fire Emblem Awakening, all of which can be unlocked as playable Characters via
marriage. The children can be acquired in Paralogues, or Side Missions, appearing after the corresponding
mother (or your main character, aka My Unit) gets married and you complete Chapter 13.
While characters of all sexes can be paired up, for two characters to get married in Fire Emblem's medieval
scenario, they must be of the opposite sex. Only certain mothers may have offspring (listed below). To make
a marriage happen, you must simply pair up characters on the battlefield repeatedly to improve their
relationship status. Once the relationship status reaches "S" rank, the characters will marry, if able.
Fire Emblem Awakening - 10 Tips for Surviving Fire Emblem
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Feature
After marriage, you can recruit your pair's children in Paralogues on the world map. If you don't marry off
your characters, many of Fire Emblem Awakening's Paralogues (Side Quests) will not be available
to play.
It should be noted that at any time two characters are married (reach the "S" rank) after chapter 13, their
corresponding child's Paralogue chapter will instantly appear on the world map. Therefore, with the exception
of Chrom, it is not necessary to reach an "S" rank with the potential parents before the completion of chapter
13.
Notes:
Both Chrom and the My Unit character have the ability to have two children, but a female My Unit can
have two children only if paired with Chrom.
All children are recruited at level 10
Children characters can reach "S" ranks as well (marry each other), but cannot have children, unless
married to My Unit
All children begin with "C" rank support to both parents and any siblings (if applicable)
Children's Classes, Stats and Skills
Children get their parents' last equipped skill (remember that you can rearrange skills using the "Equip Skills"
http://www.ign.com/wikis/fire-emblem-awakening/Chromhttp://www.ign.com/wikis/fire-emblem-awakening/Inigohttp://www.ign.com/wikis/fire-emblem-awakening/Chromhttp://www.ign.com/wikis/fire-emblem-awakening/Charactershttp://www.ign.com/wikis/fire-emblem-awakening/Inigohttp://www.ign.com/wikis/fire-emblem-awakening/My_Unithttp://www.ign.com/wikis/fire-emblem-awakening/Paralogueshttp://www.ign.com/wikis/fire-emblem-awakening/Chromhttp://www.ign.com/wikis/fire-emblem-awakening/Paralogues_(Side_Quests)http://www.ign.com/wikis/fire-emblem-awakening/Paralogueshttp://www.ign.com/wikis/fire-emblem-awakening/Walkthrough
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command, the lowest skill on the list is inherited) except for Chrom's children and Inigo - Chrom's daughters
get the "Aether " skill, and Chrom's sons get the "Rightful King" skill. Olivia's "Secret Dance" skill cannot be
passed to Inigo, as it is locked to the Dancer class. Make sure you carefully consider which skills you are
passing on. This allows for some creative customization by the player. For instance, if the mother can become
a Dark Flier, you should pass the Dark Flier's Lv15 skill "Galeforce" along. You could also potentially pass
"Astra" to a Taguel, both "Sol" and "Luna" to a Knight, or even "Lethality" to a Priest.
Skills are passed on to the child when the paralogue chapter is started , not when it appears on the map.Therefore, skill acquisition in the parents can continue after the "S" rank has been acheived as long as the
paralogue has not been completed.
If a daughter's father is a male main character, Gaius, or Donnel, the daughter can become a Pegasus Knight.
If the daughter's father is Vaike, the daughter can become a Mercenary. The Mercenary class is extremely
useful (because of the "Armsthrift" skill and "Sol" skill). Therefore, you should consider carefully about the
spouses of My Unit, Gregor, and Donnel.
Children's available Classes are classes which either their father or mother can become (except for male-only
or female-only classes. The male-only or female-only classes are changed to corresponding sex-only classes).Additionally, any child produced from your My Unit character will have the ability to change to any class
(excluding gender-specific classes).
Children's base stats and growth rates are the same as the mother, but they inherit the sum of both parents'
stat modifiers +1 (the green + numbers). Aesthetically, the children will always have the the hair color of the
father (except Morgan).
List of Children
The following graphic is an example of parental matching as to unlock all children available - these particular
pairings are not the only possibilities. See below for more info about each child.
[[File:|https://reader010.{domain}/reader010/html5/0602/5b128051d6e47/5b128055c3599.jpg%5D];
Original version of Parent Chart by SlashReturns [1]
Here are the 13 children you can recruit in Fire Emblem Awakening. They are based on a single parent,
usually the mother, as listed below.
Lucina
http://www.ign.com/wikis/fire-emblem-awakening/Lucinahttp://www.ign.com/wikis/fire-emblem-awakening/Aetherhttp://oyster.ignimgs.com/wordpress/www.ign.com/1048/2014/02/marriage-fea.jpg%5D]http://www.ign.com/wikis/fire-emblem-awakening/Pegasus_Knighthttp://www.ign.com/wikis/fire-emblem-awakening/Solhttp://www.ign.com/wikis/fire-emblem-awakening/Royal_Weaponhttp://www.ign.com/wikis/fire-emblem-awakening/Inigohttp://www.ign.com/wikis/fire-emblem-awakening/Classeshttp://www.gamefaqs.com/boards/643003-fire-emblem-awakening/65353284http://www.ign.com/wikis/fire-emblem-awakening/Gaiushttp://www.ign.com/wikis/fire-emblem-awakening/Secret_Dancehttp://www.ign.com/wikis/fire-emblem-awakening/Vaikehttp://www.ign.com/wikis/fire-emblem-awakening/Oliviahttp://www.ign.com/wikis/fire-emblem-awakening/Chromhttp://www.ign.com/wikis/fire-emblem-awakening/Mercenaryhttp://www.ign.com/wikis/fire-emblem-awakening/Donnel
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Parent: Chrom
Class: Lord
Recruited: Automatically after completion of Chapter 13
WARNING: Chrom gets married after you complete Chapter 11, so develop a relationship early!
Due to Lucina's join time, it is recommended that you get any skills you wish Lucina to have on her parents
through the additional SpotPass, DLC, or Reeking Box grinding. Having a character with both Aether andGaleforce at LV10 (Ripe for promotion!) this early in the game is insane.
Chrom's possible wives are: My Unit Female, Sully, Maribelle, Sumia, and Olivia.
If you chose female MyUnit, Lucina can do everything. No, seriously, everything. Also, Morgan
becomes much stronger thanks to Rightful King access.
If you chose Sully, Lucina cannot become a Pegasus Knight. Therefore, Galeforce cannot be acquired.
However, there are plenty of dodge skills and firepower-support skills.
If you chose Maribelle, abandon Falchion and become a magic attacker.
If you chose Sumia, Lucina can be passed down Galeforce or acquire it on her own. Due to having
access to Aether already, it is not really worth going after any additional attack skills, as this pairing
grants a high enough skill for Aether to trigger about 1/4th of the time.
If you chose Olivia (which is hard), Lucina can be devastating with multiple high-activation
chance attack skills, and Inigo gains access to Rightful King Royal Weapon, increasing the chances of
his easy-to-get Sol activating. To ensure that you get Chrom to marry Olivia, make sure that Chrom
never builds a support relationship with any of his other possible wives, even if it is just one heart, andthen make Olivia Dance for him a few times in her joining chapter. Alternatively, if all other potential
marriages are spoken for, Chrom will marry Olivia.
Morgan
http://www.ign.com/wikis/fire-emblem-awakening/Sullyhttp://www.ign.com/wikis/fire-emblem-awakening/Chromhttp://www.ign.com/wikis/fire-emblem-awakening/Oliviahttp://www.ign.com/wikis/fire-emblem-awakening/Chromhttp://www.ign.com/wikis/fire-emblem-awakening/Maribellehttp://www.ign.com/wikis/fire-emblem-awakening/My_Unit_Femalehttp://www.ign.com/wikis/fire-emblem-awakening/11_Mad_King_Gangrelhttp://www.ign.com/wikis/fire-emblem-awakening/Sumiahttp://www.ign.com/wikis/fire-emblem-awakening/Morganhttp://www.ign.com/wikis/fire-emblem-awakening/Morgan
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Parent: My Unit
Class: Varies
Recruited: Paralogue 12; talk to with My Unit or Chrom
Morgan's gender is opposite from MyUnit's. Actually, MyUnit can become all classes except for sex-
exclusive classes, Manakete, Taguel, Dancer, Villager, and Fighter. If MyUnit's partner can become such
classes (except for Dancer and Lord), Morgan can become them (for example, female Morgan between maleMyUnit and Nowi can become a Manakete). If the parent is Chrom, Olivia or Lucina, then Morgan will join
as a Tactician with the Veteran skill as well as his/her inheritance.
One very important note is that Morgan can be the child of any character in the game - this includes units with
an S relationship with MyUnit after Chapter 13 such as Anna, Basilio, Flavia, or even Walhart and Aversa
(both of whom pass on exclusive skills). More importantly, MyUnit can marry "children" units (in this
case, Morgan can be someone's grandchild).
These options mean that Morgan is potentially the strongest character in the game, if you pair up your
characters wisely.
Note: It is not possible to utilize other "My Unit" characters in marriage, either through StreetPass or through
your Avatar Logbook, to create an army of Morgans or other MyUnit children. All characters recruited
through StreetPass, SpotPass, or your Avatar Logbook cannot engage in support conversations.
Morgan is a great choice for Dread Fighter/Bride.
Lucina as the Mother allows Chrom to be Morgans grandfather and Morgan will have acess to Aether,
Galeforce, Ignis and really good stats. If the Avatar marries a child character Morgan will inherit growths of
not two but four characters.
A good plan is to pass down Galeforce from a female Avatar to male Morgan;
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Or Counter from a male Avatar to female Morgan.
Morgan's parents should be considered thoroughly. Great choices are:
Male Avatar and: Lucina, Cherche, Aversa, Flavia, Cordelia, Nowi, Olivia, Tiki, Anna, Nah
Female Avatar and: Chrom, Donnel, Walhart, Basilio, Owain, Inigo, Yarne, Gerome, Laurent
Owain
Parent: Lissa
Class: MyrmidonRecruited: Paralogue 5; talk to with Lissa or Chrom
While Lissa is a magic fighter/healer (unless you reclassed her to War Cleric, which will give Owain some
bonuses), Owain is Myrmidon. If his father is also a magic fighter, you should consider using a Second Seal
to change his class, although there is a DLC that will give him access to the Demon Fighter class, which uses
both Tomes and Swords; Lissa's high Magic makes him an ideal candidate.
Also, Lissa can become a Dark Flier. It is therefore possible for him to inherit Galeforce from Lissa, and an
offensive move from his father, such as Sol, Luna etc. It is unnessecary to pass down Astra as Owain can
easily obtain it on his own as a Swordmaster.
NOTE: If Owain talks to the Green-Unit NPC in the southern house in his joining chapter, he will gain his
own personal weapon, the Missiletainn. This is a very good sword for a character of his level, with a decent
attack power and an additional +1 to Skill, which is nice to have. This can help compensate for Lissa's lack
of physical abilities.
Kjelle
http://www.ign.com/wikis/fire-emblem-awakening/Lissahttp://www.ign.com/wikis/fire-emblem-awakening/Kjellehttp://www.ign.com/wikis/fire-emblem-awakening/Owain
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Parent: Sully
Class: Knight
Recruited: Paralogue 8; talk to with Sully or Chrom
Sully's available classes are Cavalier, Myrmidon, and Wyvern Rider.
Important thing: Sully is a candidate for Chrom's wife.
If you choose Frederick/Stahl as Kjelle's father, no more classes are available for her; you should avoid this
pair unless you are certain that the available builds are what you want to go with. On the contrary, if you
choose Donnel, there are 7 basic classes available, 6 of which are based on weapon attacks, which makes
her capable of various situations. However, Donnel is extremely attractive for most "mothers", so don't jump
in this pair without consideration.
Consider kellam as a father for kajelle. Sully and Kellam both give masiive defense bosts to their children
giving kejelle potentialy the highest defense in the game. Pass down Aegis to shave off magic damage, and
miricale from kellam, if you reclass him to preist. Let her claim renawal and luna on her own and she will be
an unbreakable wall capable of withstanding masive amounts of punishment.
Laurent
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Parent: Miriel
Class: Mage
Recruited: Paralogue 14; Miriel must visit nearby southwestern villiage
Miriel is a typical magic fighter (strong magic, weak defense). Her husband should enhance Laurent's magic,
or support his weakness. Pairing Miriel with Kellam gives Laurent a much higher defense, increasing his
general usefulness.
Pass down Lifetaker, Tomefaire etc.
Brady
http://www.ign.com/wikis/fire-emblem-awakening/Bradyhttp://www.ign.com/wikis/fire-emblem-awakening/Miriel
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Parent: Maribelle
Class: Priest
Recruited: Paralogue 7; talk to with Maribelle or Chrom
Brady can get useful skills such as Luna, Renewal, Aegis, and Life Absorb. However, since Maribelle is a
healer, his defense may be weak.
Also, Maribelle has extremely high Luck, which is helpful when you use Armsthrift and Miracle.
In addition, Maribelle has the possibility to pass down Galeforce.
Brady is a potential son of Chrom, but Rightful King is mostly wasted on him, compared to Chrom's other
potential children.
Yarne
Parent: Panne
Class: Taguel
Recruited: Paralogue 13; talk to with Panne or Chrom
http://www.ign.com/wikis/fire-emblem-awakening/Pannehttp://www.ign.com/wikis/fire-emblem-awakening/Maribellehttp://www.ign.com/wikis/fire-emblem-awakening/Yarne
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Although Taguels cannot be promoted using a Master Seal, there are some useful Second Seal classes that
can be utilized to help Yarne's initial skill set. For instance, a Taguel with both Lethality and Astra (from the
father) can be highly destructive. Alternatively, upon reaching the level cap of 30 for the Taguel race, it is
possible to use a Second Seal to reset Yarne to LV1 Taguel and keep his current stats, allowing for an infinite
loop until all of them are capped.
Severa
Parent: Cordelia
Class: Mercenary
Recruited: Paralogue 10; assist her in reaching the villager Holland
Since Cordelia can become a Pegasus Knight, Mercenary, and Dark Mage, Severa is one of the most useful
characters in the game (she can be passed the coveted Galeforce skill). However, Cordelia lacks in attack
skills, so you should choose someone who has such skills as her husband (a good example would be Lon'qu
for Astra or MyUnit for any ability you please). Using a Second Seal and then turning Cordelia into a Dark
Knight will allow Severa to get Slow Burn, and since most battles don't last more than 15 turns, it's useful.
Note: Be careful when you acquire her; on higher difficulties, it is easy for her to be terminated. Use strong
units to take out enemies and clear the path for her. Also, use Rescue when necessary.
Nah
http://www.ign.com/wikis/fire-emblem-awakening/Severahttp://www.ign.com/wikis/fire-emblem-awakening/Cordeliahttp://www.ign.com/wikis/fire-emblem-awakening/Nah
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Parent: NowiClass: Manakete
Recruited: Paralogue 16; talk to with Nowi or Chrom
Nah is a powerful and flexible character, just like her mother. Choose her father to specialize one side of her:
devastating firepower, or impregnable fortress. If her father is Donnel, and you pass down Aptitude, she
becomes nigh-unstoppable in any shape or form, due to insanely high growths. Although, a male MyUnit is
still the best option here. With MyUnit as her father she may reclass into almost any class. One of which
includes the Dark Flier class which gives Nah access to Galeforce.
At level 30, if a Second Seal is used, not only can she revert back to a level 1 Manakete, she can also switch
to a level 1 advanced class (e.g. - Assassin) that is available to her. The same is true for any Manakete or
Taguel class.
Cynthia
Parent: Sumia
http://www.ign.com/wikis/fire-emblem-awakening/Cynthiahttp://www.ign.com/wikis/fire-emblem-awakening/Nowihttp://www.ign.com/wikis/fire-emblem-awakening/Sumia
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Class: Pegasus Knight
Recruited: Paralogue 9; talk to with Sumia or Chrom
We must note that Sumia's candidate husbands are a few, but include Chrom. Other candidates are male
MyUnit, Frederick, Gaius, and Henry. There are slim choices, so choose her companion as soon as possible.
Cynthia is arguably one of the more powerful children, having access to Galeforce and Aether, just like
Lucina if you pair Sumia with Chrom.
If you choose Henry, pass down Venegeance or Lifetaker.
If you choose Gaius, pass down Lethality.
If you choose Frederick, pass down Luna.
Inigo
Parent: Olivia
Class: Mercenary
Recruited: Paralogue 6: talk to with Olivia or Chrom
Olivia is the Dancer , but Inigo cannot become a Dancer. However, his Mercenary class is extremely useful
for many purposes. Before you acquire him, you should have Olivia get Galeforce so she can pass it on to
him. Alternatively, have her pass down Astra (from the Swordmaster branch) or Luck+4 if you are too lazy
to reclass her. (Special Dance cannot be passed down)
His available classes are Mercenary, Myrmidon, and Fighter. Any father will be okay for him, except for
Gregor or Donnel (if you choose either of them, only a few extra classes are available).
Also: Olivia can marry Chrom. In this case, Lethality/Astra/Luna combined with the Rightful King skill make
http://www.ign.com/wikis/fire-emblem-awakening/Oliviahttp://www.ign.com/wikis/fire-emblem-awakening/Mercenaryhttp://www.ign.com/wikis/fire-emblem-awakening/Chromhttp://www.ign.com/wikis/fire-emblem-awakening/Dancerhttp://www.ign.com/wikis/fire-emblem-awakening/Inigohttp://www.ign.com/wikis/fire-emblem-awakening/Myrmidon
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Inigo devastating.
If Lon'qu is the father, pass down Astra or Lethality.
Be warned, Paralogue 6 is perhaps the most difficult child recruitment chapter. Bring plenty of armor-busters
and an Archer or two, and make sure to feed Inigo some kills for some sweet extra gear at the end.
Gerome
Parent: Cherche
Class: Wyvern Rider
Recruited: Paralogue 11; talk to with Cherche or Chrom
Cherche has high Strength, so enhance Gerome's Strength to inflict lethal damage to enemies. He also has
some of the highest growths in the game, and becomes insanely good if granted access to Aptitude through
Donnel.
Gerome benefits well from breaker skills, so pass down Bowbreaker if you choose Virion.
If you choose the Avatar, pass down Ignis.
Noire
http://www.ign.com/wikis/fire-emblem-awakening/Geromehttp://www.ign.com/wikis/fire-emblem-awakening/Cherchehttp://www.ign.com/wikis/fire-emblem-awakening/Noire
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Parent: Tharja
Class: Archer
Recruited: Paralogue 15; joins automatically on turn 2
Noire can learn various attack and defense skills on her own.
But remember: Tharja's Luck status is weak. Be careful for enemies' critical hits! You can counter this by
pairing her with Libra or Donnel.
If you choose Libra as the father, choose to pass either the Vengeance (from Tharja) or Renewal
(from Libra) skill to Noire, not both. Vengeance does more damage based on how much HP you've
lost, but Renewal will heal you each turn, making Vengeance less effective.
Next
Hubba Tester Previous
Team Attacks
What Links Here
Donnel | Marriage and Kids | Advanced Tips and Tricks | Galeforce | Team Attacks
http://www.ign.com/wikis/fire-emblem-awakening/Galeforcehttp://www.ign.com/wikis/fire-emblem-awakening/Team_Attackshttp://www.ign.com/wikis/fire-emblem-awakening/Hubba_Testerhttp://www.ign.com/wikis/fire-emblem-awakening/Donnelhttp://www.ign.com/wikis/fire-emblem-awakening/Team_Attackshttp://www.ign.com/wikis/fire-emblem-awakening/Marriage_and_Kidshttp://www.ign.com/wikis/fire-emblem-awakening/Advanced_Tips_and_Trickshttp://www.ign.com/wikis/fire-emblem-awakening/Tharja
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OpenReferences & Sources (2)
From Around The Web
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336 Comments
• •
SoopahFakerBros •
Who says Nintendo isn't hardcore? :P
• •
etertay •
People who have never tried to play zelda II
• •
The-Beninator •
I feel sad for those people. It's such an underrated game, and is really one of
the better Zelda titles.
• •
vaknir •
sorry but "one of the better Zelda titles"?
No, it's not a bad game, but it doesn't match up to any of the other
console titles.
• •
pavoid •
I misread and thought that your sentence ended with "console titties".
• •
The-Beninator •
I personally loved it. WW > MM > OoT > AoL > PH > The Rest > TP >
MC, but that's just my opinion.
Anonymous •
I'm surprised you rated OoT on third, I rated it on first, but that's just
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• •
my opinion. I'm also wondering how the hell did a Zelda argument
appear on Fire Emblem's thread?
• •
The-Beninator •
Someone said AoL was hardcore.
IDK, I feel OoT was pretty good, but really easy and VERY simple instory. MM had a much more complex story, and I loved practically
every minute of WW after reaching the Forest Haven.
• •
Guest •
America Online is hardcore
• •
Nax5 •
Your lack of "A Link To the Past" worries me.
• •
Aedopliclus •
I feel like I'm the only one that can't get into a Link To the Past. I can't
bring myself to finish it.
• •
The-Beninator •
I feel all the 2D games were pretty similar in how good they were,
except for the ones I listed. ALttP wasn't bad, but it felt average for a
Zelda game.
• •
blankslate99 •
My list is broken up into handheld, 2d console, and 3d console games
Handheld: Spirit Tracks>Link's Awakening>Minish Cap>Phantom
Hourglass>the Oracle games
2D console: a Link to the Past>The Legend of Zelda>Zelda 2
3D console: Twilight Princess=Windwaker>Skyward Sword>Ocarina
of Time>Majora's Mask
• •
eenaudx •
Phantom Hourglass>Spirit Tracks
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• •
well, Linebeck's awesome, but the Temple of the Ocean King killed it
for me
• •
rhcpshunsui •
Hourglass is a very cool name.
• •
Supermax64 •
Lolno
• •
The-Beninator •
Well, you are completely nuts :p
I found MC VERY boring. As for 2D console games, I put ALttP andTLoZ together, but I like AoL more because of it's challenge and
uniqueness in the series.
As for console games, how did you like TP so much? It had the worst
start I've ever seen in a game. I felt Superman 64 started out more
fun. At least I could laugh at it (yes, I own the game). TP just dragged
on. I got to the Water Dungeon before I just had to give up. Also, how
is MM your least favorite? It had such a great style of story telling, and
strong characters!
• •
blankslate99 •
I actually thought that the slow opening of TP had more of an impact
on the narrative because you actually knew what the characters were
like before things went to hell. That's one of the reasons why I don't
like OoT that much - it expected you to care about Saria and other
characters for absolutely no reason. As for MM, I really really like the
tone, characters, and sidequests...but the dungeon design wasamong the worst in a 3D Zelda game (the water temple definitely
comes to mind here). That and the 3-day mechanic of repeating steps
over and over again if you didn't accomplish what you wanted to in the
3 days. And as for Minish Cap, I thought the overworld was pretty
freaking boring, but there were some awesome dungeons and
bosses.
Oh, and I think A Link to the Past is just a tiny bit higher than the
original Legend of Zelda probably because it has a lot more direction
(this coming from a guy who spent months trying to beat the original
without a guide)
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• •
-
I never use a guide for anything, and I beat the original in a few weeks
:p
OoT was lacking in character development, but TP was just too slow.
I didn't mean slow as in cutscenes or plot. I mean the gameplay was
awful and uneventful. I got to the water temple and just gave up there.
• •
blankslate99 •
how'd you figure out the bush-burning? lol
Anyways, I don't really get what you mean but ok hahaha
• •
The-Beninator •
Pure luck. I have a lot of complaints with the first game, as fun as it
was.
I meant was that TP was just forcing you to do dull tasks. I was thrilled
when I got out of that village after an hour, but then I'm a wolf with the
sloppiest attacks, then I have to find a bunch of light balls, then I have
to do a really easy and dull dungeon, then more light balls, then
another easy dungeon, then more light balls, then a confusing
dungeon, then I quit. I've heard it gets way better after the Water
Temple, but so far I've only enjoyed myself in the cutscenes. The rest
of the game has been awful.
• •
devinci99 •
Though not exactly the same, but in OoT, on re-play through on 3DS, I
got to the water temple and never played it again.... I remember how
much I hated it when I played it before. I just couldn't go back. I gotta
force myself to, because the after that was really fun.
Is the water temple a common dungeon people seem to hate?
• •
The-Beninator •
In OoT it is heavily hated, but I actually found it to be my second
favorite dungeon in the game.
• •
devinci99 •
wish i had a friend near by who loves that dungeon, so I can pass my
3DS over and have that person complete it for me, then pass it back.
=(
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• •
Wisenhiemer •
OOT was one of Nintendo's early attempts at story driven gaming.
They made steady improvements. From a literary perspective, WW
was much improved over Mm and OoT and SS and TP were even
better, with Link having real personal and pathetic motivation.
• •
snesnostalgia •
I know this is two months late but spirit tracks was horrible and the
worst handheld Zelda. You have horrendous taste or you're a 2 year
old!!!
• •
Aedopliclus •
I can't believe you didn't like Majora's mask or Ocarina!! For mostpeople it's always a toss up between the two.
• •
Chief-Forerunner •
oh... you are one of those Majora's Mask people who think it is better
than OoT. It was delightfully dark, but cannot match the revolutionary
OoT, which started off the console Zelda's.
• •
The-Beninator •
OoT was revolutionairy, but Majora's Mask had a way more emotional
story and better designed areas (most of OoT's areas are kind of
simple and bland.)
I feel they are very close games, but I like MM just slightly better.
• •
Chief-Forerunner • 3 day cycle killed it for me big time. I can't stand those kind of things in
a game.
• •
The-Beninator •
I hated how that made me feel rushed in dungeons, but other than that
I was fine.
• •
Supermax64 •
Slow time, enjoy not ever being in a rush.
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• •
The-Beninator •
Even with slowed time I was still a bit rushed. Any time limit at all has
a psychological effect on me.
• •
theBangofett •
so you ve never played a Mario game?
• •
The-Beninator •
No, I have. Most of the older Mario games had straight paths, so I
didn't need to explore, knew where to go, and didn't feel rushed. The
best Mario games, IMO, were the ones with big open worlds and no
time limits. I've not really been a fan of any of the ones to have come
out after the first Galaxy.
• •
Supermax64 •
OoT was revolutionary, doesn't mean its successor can't be an
evolution over it in terms of story and gameplay.
• •
TorinLD •
Personally though, I didn't find MM evolved from OoT much in the
gameplay department. It had the masks, which were cool, but the
minor ones felt well..... very minor, and the transformation mask forms
didn't feel as polished to me as regular Link, and a lot (let's face it,
most) of the assets were re-used from OoT. I think MM is probably a
better experience, but I call OoT the better game because of how
innovative and revolutionary it was for the industry.
• •
Supermax64 •
Well the reason I love it personally is because of all the sidequests.
• •
theBangofett •
who cares if a game is revolutionary? if a games more fun than the
other what matters? being revolutionary or more fun?
• •
Aedopliclus • I loved twilight princess though! To each their own I suppose.
The-Beninator •
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• •
Jeeze, this goes far back! I've since finished TP, and, I couldn't
believe how much better it got. I started to have fun about halfway
through the Water Temple, and the rest of the game, minus the City in
the Sky, was amazing! It just had the worst beginning I've ever seen in
a video game.
• •
Aedopliclus •
Definitely one of the slowest and most tedious beginnings I've ever
played. It's quite a while before you're given an opportunity to just
explore and sight see. I love how Zelda games such as Majora's
Mask, A link between worlds, A link to the past, and even arguably
Ocarina pretty much just throw you into the action.
• •
GreyLightning • I just wish it had a proper sequel to it. Wind Waker in my mind just
didn't cut it. It seemed to me that when they turned Zelda into 3D it lost
its charm for me. The Game Boy, Game Boy Color and GBA sequels
were far superior in my mind because they stayed true to the original
format. Hell even the DS sequels tried to maintain that tradition better
than the Wii's did.
• •
The-Beninator •
I don't care if it's similar. I care if it's fun. Zelda is just a puzzle based
adventure, with good story telling in the 3D games. I guess that's why I
generally liked them more.
• •
Supermax64 •
Your list started well but lost any credibility when you listed PH as
anything else than the worst Zelda game ever.
• •
The-Beninator •
It's the game that got me into Zelda, and it's way better than TP and
MC with my bias aside.
• •
Supermax64 •
Let's just agree to disagree cause PH is the only Zelda I actually hate
(never tried Spirit Tracks cause it looks similar). At least it got you into
Zelda which is good news.
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Splatoon Beta
•
— I'm really feeling this!
Star Wars Dark Side Cave
•
— And award
for most random story of the day goes
to...This one.
Amiibo Tap: Nintendo’s Greatest Bits The
Legend of Zelda•
—
https://www.youtube.com/watch?...
Star Wars Captain Phasma
•
— I'll tell you one thing, it's refreshing
to see a woman cast for a bad ass role that
isn't 45 pounds soaking wet. I could actually
IGN WIKIS
• •
The-Beninator •
I can totally understand if the controls drove you nuts or the constant
replaying of that one dungeon bothered you (didn't effect me because I
didn't know what to expect), but other than that the game was pretty
good.
• •
Jose Rosenbluth •
Zelda 2 is in fact a game that can stand up to the other console titles.
It is superior content wise and in design to zelda 1. (but it is
underrated because people never make it past the second temple)
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