marta monge design portfolio - april 2016
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PORTFOLIOcollecting highlights of my best projects so far
hello, my name is MARTA MONGE and this my
PROJECTS
DE SILVA GARAGE
BORDER CROSSINGS
layout and visuals for exhibiton proposal
ANALOG DESKTOPexploring more physical interactions with technology
an unusual view on the EU migration crisis
transitioning to a cashless economySMALL CHANGE
making in-shop purchases a digital experience
THREAD
product design
communication design
research and art direction
SMALLCHANGE
group project
CSM + VISA
2015
We were asked by VISA Europe to
explore the escalating di�usion of
contactless payment technologies
and propose new ways of embed-
ding them into objects that can be
more specific, communicative and
engaging than a card.
Contactless payments currently
have a 30 £ cap, limiting them to
small purchases usually made with
coins or notes. In transition towards
an increasingly cashless society,
we thought of a device capable of
sweeping up small change.
PRODUCT | concept, prototyping, cad modelling, UX/UI, video
can design
TRANSITION
towards a
support the
LESS society?
CASH-
Small Change is a device aiming at
facilitating the transition towards
fully cashless payments, while
keeping a reference to the very
human act of exchanging money.
The coin, iconic representation of
currency, is turned into a smart
device belonging to the internet of
things - keeping the tangibility of
cash that digital is still missing. The
product developed allows to visu-
alise the abstract nature of
modern money and puts, through
constant feedback, the user in
control of its budget.
The digital coin consists of an ink
screen to display the value, while
the tactile edges invite the user to
rotate the coin like a watch dial.
The device is connected to your
personal bank account and can be
used to transfer funds from / to
another coin.
(VIDEO)click on it to
open webpage
We focused on interactions
revolving around the smart coint
and its ability to work o� the wrist
and create more natural payment
methods. The scenarios picked all
share a certain discomfort in man-
aging cash - sharing a bill, giving
pocket money to your kid, deposit-
ing money on a piggy bank -.
A brief video shows how the coin
would make such transaction
e�ortless.
THREAD
group project
CSM + VISA
2015
We were asked by VISA Europe to
imagine the form and functionality
of contactless wearable devices
by 2020.
How can payment systems be
located on the body without
being wrist-based?
Can VISA create a device with its
technology in it, but a more
high-end appeal?
Thread is a fashion-oriented pay-
ment device which borrows the
language of fashion accessories,
and aims to enhance customer
loyalty, bridging the gap between
the online and in-store shopping
experiences.
PRODUCT | concept, prototyping, cad modelling, UX/UI, video
purchases be
can in store
a DIGITAL
experience,
and vice
versa?
Considering the growing role
played by social media in guiding
purchases, we looked at ways of
connecting digital “opinion leaders”
(fashion bloggers, trend spotters,
professionals or amateurs) to the
intuitive act of spotting an outfit
while rooming the streets.
Thread in fact connects the payment
device directly to a fashion-
oriented digital network.
Consumers wearing the brooch
and related app can detect each
other through their phone’s
camera, see each other’s purchases
and rate them. Many positive
ratings on a specific garment are
turned into advantages - such as
discounts, VIP tickets, private
views - issued by the brand itself
to the wearer.
We set ourself the brief of designing
for a specific brand and its target
user - developing the device as if
it had to be sold in their stores.
Given its more feminine feeling,
we focused on brooches, material
finishes such as copper and
marble. We embedded into the
device key technology require-
ments - biometric authentication,
connection to mobile-based app,
RFID chip - set by VISA, as much
as materials and shapes matching
the fashion partner’s brand image.
Inside the shop, the detacheable
part can be lifted over the payment
terminal to authorise the specific
purchase of fashion-related
products. A finger vein scanner in
fact ensures safe purchases
through a biometric authenti-
cation system.
Outside of the shop, the brooch
acts as identification sign,
making the wearer’s purchases
detectable by other device
owners.
FINGER VEINSCANNER
RFID TAG
LOW ENERGYBLUETOOTH
(VIDEO)click on it to
open webpage
A brief video gives an under-
standing of how the user interface
of the AR app would look like.
It renders a simple scenario when
a user’s attention is caught by
someone else’s look.
While checking the garment
brand, he’s spotted himself by
another user - action which
triggers a series of rewards.
GRAPHIC | layout, print, digital sketching, logo
group project
Yet|Matilde for Volkswagen
2013
The project is a proposal developed
in collaboration with Italian studio
Yet|Matilde for Volkswagen,
aimed at celebrating their head of
design Walter Maria de Silva's life
and practice on the occasion of his
retirement. The proposal was pre-
sented through a printed catalogue
- collecting all materials related to
his professional development and
ethos - and an app, showcasing an
exhibition proposal.
I was involved in the ideation of
the exhibition and developed
layout of the print and digitally
sketched visuals displayed on
the app.
DE SILVAGARAGE
turned into
can a LIFE be
CHAPTERS and
chapters turned
into SPACES ?
Research brought us to identify 7
main steps in the life of the
designer. We conveyed them in
the catalogue through di�erent
chapters and reproduced such
timeline in the exhibition, with a
modular structure made of 7 iden-
tical containers, playing with the
metaphor of a garage.
Each of them was conceived as a
light metal frame, with walls made
of white fabric panels - creating a
closed yet not oppressive space,
where all surfaces could be used
for projection.
A first introduction to the exhibi-
tion was given by an app, that
progressively explored all
sections, providing scenographic
representations together with few
more technical visuals.
THE ANALOGDESKTOP
We were asked to envision future
developments of the workplace,
by looking at current trends,
depicting scenarios populated by
personas, surrounded by a brand
new set of products or systems.
The outcome would be a day in the
life of a character that describes
her/his ordinary work day.
We looked at the most traditional
and less technologically advanced
of desk-based jobs.
The o�ce secretary.
work be like?
group project
Central Saint Martins (UK)
2014
RESEARCH | prototyping, cad modelling, UX / UI, video
What could the future of such o�ce
OBIQUITOUS
can
digitalisation
feel more
HUMAN ?
We observed the ubiquitous
digitalisation of tasks by looking
at o�ce desks all over the world.
Much less paper, way more flat
screens, but still the urge for some
leftovers from yesterday's analog
world. Post-its, paper notes, all
kinds of stationery. Small actions
that still happen to be more
meaningful than their digital
counterpart. We though of a basic
stationary kit that allows to
accomplish all basic o�ce work
tasks through a more physical and
rewarding experience, where
technology is not invisible but can
instead be seen, touched, adjusted.
BORDER
RESEARCH | ethnography, craft, art direction, print, video
CROSSINGS
graduation project
Central Saint Martins
2015
“Border Crossings” explores the
phenomenon of illegal migration,
focusing on Sub-Saharan and
Maghrebi migrants and the perilous
journeys they face, chasing the
elusive European dream. The project
twists the traditional vision of
clandestine immigration provided
by media, by creating a fictional,
even though realistic, development
of the current situation.
It exaggerates the public hysteria
and fear fuelling anti-immigration
feelings, portraying the migrant as
a threat lurking outside the gates
of Europe.
what does
when you are
an
travelling mean
ILLEGAL?
With the migrant’s point of view, I
tried to look at the journey to
Europe and the many ordeals that
the status of “clandestinity”
entails. The result is a series of
atypical travel tools, rendering the
ingenuity and craftiness of an
illegal traveller. Looking at the map
of the leading migrant routes,
every object belongs to a di�erent
border, being it a natural - the
Sahara desert, the Mediterranean
sea - or political - the frontier
between France and the UK - one.
Behind them there’s not a designer,
but an illegal migrant, determined
to complete his journey.
THE STOWAWAYLUGGAGE SET
i tem name
LADDER
LAUNDRY BAG
location of finding
"THE JUNGLE" CAMP,
CALAIS, FRANCE
mode of use
Used as luggage to transport per-
sonal items. The bag handles have
been modified to create a small
ladder, with the aim of facilitating
the climb on commercial vehicles
queuing at Calais Ferry Port to
cross the Channel and enter the
UK.
i tem name
FARADAY SHOULDER
STRAP BAG
location of finding
"THE JUNGLE" CAMP,
CALAIS, FRANCE
mode of use
Disguised as a shoulder strap bag
- it contains a collapsible mylar
structure. The material used for
thermal blankets - distributed by
ONGs to keep warm - is here
adopted by illegal stowaways to
hide from border control’s thermal
imaging cameras used to scan the
inside of trucks.
THE STOWAWAYLUGGAGE SET
i tem name
WOVEN NASSA
FLOAT
location of finding
LAMPEDUSA HARBOUR,
ITALY
mode of use
Traditional fishing net, can be
frequently found on old fishing
boats used as migrant vessels.
A clear plastic bag has been
inflated and insered inside,
turning it into a makeshift
floatation device - to be used in
case of lifevests shortage on
illegal vessels sailing from Libyan
coasts.
THE CLANDESTINELIFEVEST
i tem name
BAKSHEESH
ROLL UP BAG
location of finding
BUS STATION,
AGADEZ, NIGER
mode of use
Long rolled up bag used as make-
shift seat. It's filled with personal
items, to be o�ered as bribes
(”baksheesh in Persian) at every
checkpoint on the Sahara route, in
exchange for permission to
continue the journey to Libya,
where Europe-bound boats sail.
THE DESERTCROSSING BAG
(VIDEO)
(PRINT)
click on it to
open webpage
click on it to
open webpage
you can get in touch with me at
martamonge.org
07463541024