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CLO Virtual Fashion Inc. Marvelous Designer 2 & CLO 3D 2011 Manual Last Updated: 2011-02-24

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Page 1: Marvelous designer2 manual

CLO Virtual Fashion Inc.

Marvelous Designer 2

&

CLO 3D 2011

Manual

Last Updated: 2011-02-24

Page 2: Marvelous designer2 manual

Table of Contents Note: Marvelous Designer 2 has all the functions listed below except for [A] and * marked

functions. The mark [A] indicates the functions included in Animation Editor plug-in and the mark

“*” indicates the functions available only in CLO 3D 2011. CLO 3D 2011 has all the features.

Installation Guide ...................................................................................... 1

Installation ............................................................................................................................................................................. 1

Deactivate License ............................................................................................................................................................. 5

Set Language ....................................................................................................................................................................... 6

Environment ............................................................................................... 7

Window and Pane.............................................................................................................................................................. 7

Avatar Window ........................................................................................................................................................... 7

Pattern Window ......................................................................................................................................................... 8

Object Browser ........................................................................................................................................................... 8

Property Editor ........................................................................................................................................................ 10

Toolbar.................................................................................................................................................................................. 13

View Control ...................................................................................................................................................................... 16

File .............................................................................................................. 17

Format .................................................................................................................................................................................. 17

Open and Save Garment Files .................................................................................................................................. 19

Layer Garments ................................................................................................................................................................ 21

Open Avatar Files ............................................................................................................................................................ 22

Open and Save Pose Files ........................................................................................................................................... 23

Open and Save Motion Files[A] ................................................................................................................................. 25

Open and Save Animation Files[A] ........................................................................................................................... 26

Export Animation[A] ........................................................................................................................................................ 28

Import and Export OBJ ................................................................................................................................................ 30

Import COLLADA Files .................................................................................................................................................. 34

Import /Export DXF-AAMA Files* ............................................................................................................................ 35

Print* ..................................................................................................................................................................................... 37

Guide for DAZ Studio & Poser Users ............................................................ 38

Import COLLADA and OBJ from DAZ Studio .................................................................................................... 38

Import COLLADA and OBJ for Poser ..................................................................................................................... 42

Change Pose based on Vertex Morphing ........................................................................................................... 46

Change Pose based on Joint Transformation .................................................................................................... 49

Export Cloth as OBJ for DAZ Studio ...................................................................................................................... 54

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Export Cloth as OBJ for Poser ................................................................................................................................... 57

Garments ................................................................................................... 60

Drape .................................................................................................................................................................................... 60

Synchronize ............................................................................................................................................................... 60

Place Pattern with “Arrangement Sphere” .................................................................................................. 61

Place Patterns with “Arrangement Points”.................................................................................................. 62

Rearrange All Patterns ......................................................................................................................................... 70

Reset Arrangement ............................................................................................................................................... 71

Flip Patterns .............................................................................................................................................................. 72

Place Pattern as Flat/Curved ............................................................................................................................ 75

Simulation .................................................................................................................................................................. 76

Move Draped Garments ..................................................................................................................................... 77

Activate Patterns ..................................................................................................................................................... 78

Set Fabric Detail ..................................................................................................................................................... 79

Layer Garments ....................................................................................................................................................... 80

Set Fabric Thickness for Simulation .............................................................................................................. 82

Set Material Properties ................................................................................................................................................. 83

Set Textures ............................................................................................................................................................... 83

Set Colors and Transparency ............................................................................................................................ 87

Set Physical Properties ................................................................................................................................................. 89

Display .................................................................................................................................................................................. 90

Display and Hide Garments .............................................................................................................................. 90

Set Fabric Thickness for Rendering ............................................................................................................... 91

Display Garment Fit .............................................................................................................................................. 92

Display Contact Points......................................................................................................................................... 93

Display Seam Lines ............................................................................................................................................... 94

Avatar ......................................................................................................... 95

Sizing* (will be updated) ............................................................................................................................................. 95

Display .................................................................................................................................................................................. 95

Display and Hide .................................................................................................................................................... 95

Set Rendering Style ............................................................................................................................................... 96

Animation[A] .............................................................................................. 97

Record in Simulation Mode ....................................................................................................................................... 97

Play and Edit on Animation Mode ....................................................................................................................... 101

3D Environment ..................................................................................... 103

Set Lighting ...................................................................................................................................................................... 103

Render in 3D Stereo .................................................................................................................................................... 104

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Change Viewpoint ........................................................................................................................................................ 105

Pattern ..................................................................................................... 106

Design................................................................................................................................................................................. 106

Create Polygon, Rectangle and Circle Patterns ...................................................................................... 106

Create Internal Line, Polygons, Lines, Rectangles, Circles ................................................................. 108

Create Dart.............................................................................................................................................................. 110

Split Lines/Adding Points ................................................................................................................................. 111

Draw a 3-Point Curve ........................................................................................................................................ 112

Draw a Free Curve ............................................................................................................................................... 113

Edit Patterns ........................................................................................................................................................... 115

Copy and Pasting ................................................................................................................................................. 118

Make Fold Lines.................................................................................................................................................... 120

Insert Elastic ........................................................................................................................................................... 122

Place Print Texture ............................................................................................................................................... 124

Display ................................................................................................................................................................................ 126

Show and Activating Grid ................................................................................................................................ 126

Show Line Length ................................................................................................................................................ 128

Show Pattern Name ............................................................................................................................................ 129

Show Base Line ..................................................................................................................................................... 130

Show Mesh ............................................................................................................................................................. 131

Seams ....................................................................................................... 132

Sewing ................................................................................................................................................................................ 132

Editing Seams ................................................................................................................................................................. 134

Folding Seams ................................................................................................................................................................ 135

Displaying Seams .......................................................................................................................................................... 136

Window ................................................................................................... 137

Display “Avatar Window” Dimension ................................................................................................................... 137

Screen-capture “Avatar Window” ........................................................................................................................... 138

Changing the Background of the “Avatar Window” ........................................................................................................... 140

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Installation Guide

Installation

1. Please update your computer‟s graphic card before installing the software. For optimal

display and performance, the following specifications are recommended:

Recommended System Requirements:

OS: Microsoft Windows XP/Vista/7 32/64bit

CPU: Pentium i7 Series

GPU: Nvidia Geforce GTX 460(desktop), Nvidia Geforce 460M (laptop)

RAM: 4GB

Minimum System Requirements:

OS: Microsoft Windows XP/Vista/7 32/64bit

CPU: Pentium 4 3GHz

GPU: Nvidia Geforce 210(desktop),Nvidia Geforce310M(laptop)

RAM: 2GB

Links for Updating Graphic Card Driver:

[ NVIDIA Driver Download ]

[ ATI Driver Download ]

[ INTEL Driver Download ]

2. Run the installation file.

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3. The installation window will pop up as shown below. Click the 'Next' button to proceed.

4. Read through the License Agreement and click the „I Agree‟ button.

5. Choose an installation location.

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6. Choose a Start Menu Folder.

7. Wait while the program installs the files.

8. Once the installation is complete, click the „Finish‟ button to run CLO 3D & Marvelous

Designer.

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9. When the Login window appears, enter the id and password you used to register at

www.marvelousdesigner.com.

10. In the window that follows, you will be able to set your graphics options. For slower

operating systems, we recommend you turn off all of the options.

11. After setting graphic options, the program loads the initial avatar and clothes. If the

program crashes after loading the data, as it must be due to the graphic card driver

problem, you should update to the latest graphic card driver.

12. After loading, you need to get authenticated. Enter the same id and password as used when

you login www.MarvelousDesigner.com in License Activation Dialog. Once the authentication

completed, you may use the program even in offline. But you should be online whenever

you need to update your license, for example, after purchasing the Personal License or

Small Business License.

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Deactivate License In order to transfer the license onto the other PC or change the hardware configuration (CPU,

hard drive, network card, main board, etc), you should first deactivate the current license. It also

requires you to be online.

Note: The uninstaller does not deactivate your license automatically.

[Operation]

Deactivate License

Click “Setting>Deactivate License”.

Click “Yes”

Enter your ID and Password and click “Deactivate”.

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Set Language The default language is English. We support English, Korean and Arabic now.

[Operation]

Deactivate License

Click “Setting>Language” and select one you want to use.

Restart the software to apply the change.

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Environment

Window and Pane

Avatar Window You can dress avatar and record animation with the cloth.

Arrangement of Patterns Simulation Recording Animation

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Pattern Window You can draw patterns, set seams and set textures here.

Drawing Patterns Sewing Setting Textures

Object Browser

[Operation]

Scene

You can check the lists of patterns,

shapes, Seams and object in Pattern

and Avatar Window. When you select a

pattern in Pattern and Avatar Window,

it is showed up in the Object Browser.

Material

Change the material of cloth in Avatar

Window.

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Arrangement Point

Add and Edit the arrangement points.

Arrangement BV

(Bounding Volume)

Add and edit the arrangement

bounding volumes.

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Property Editor

Pattern Property

Basic Info

You can change the names of

patterns.

Shape

It shows entire length of a

shape.

Pattern

You can adjust the

particle(mesh) distance of

patterns.

Arrangement

After arranging patterns with

“Arrangement Point”, you can

ajdust the details.

Material

The colors of clothes can be set

here.

Physical Property

The physical property can be

set here. There are some preset

of fabric like “Denim”, “Silk”,

“Cotton” and “Wool”. You can

also set detailed property by

using the menu, “Detail”.

Etc

You can adjsut the shirink,

thickness and coordinate with

“layer”.

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Picked Line

This menu displays when you

only select a line of pattern. You

can see the length of the line

and insert elastic band.

Internal Shape Property

Basic Info

You can change the names of

internal polygons and lines.

Shape

This menu is to fold a pattern

by adjsuting angle of internal

shapes. You can make a iron

line and pleats with it.

Seam Property

Basic Info

You can change the names of

seams.

Seam Pair

You can aslo set the angle of

seams like the internal shapes.

Texture Property

Texture Transformation

After inserting textures, you can

edit them in this menu.

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Object Property

Basic Info

You can change the names of

objects in Avatar Window.

Material

The colors of objects can be

adjsuted in this menu.

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Toolbar

Pattern Design

Tools

Edit pattern (Z) To select and move patterns, lines, and points.

Create Polygon Pattern (A) To draw a polygon by plotting multiple points.

Create Rectangle Pattern (S) To draw a rectangle.

Create Circle Pattern To draw a circle.

Internal Polygon/Line (G) To draw internal shapes (polygons) and lines. This

tool is also used to indicate ironing lines or folding

lines within a pattern.

Create Internal Rectangle (F) To draw internal rectangles.

Create Internal Circle () To draw internal circles.

Create Dart (D) To draw darts (4 point darts) within a pattern.

Add Point/Split Line (X) To add points on a line or to split a line.

Change to 3-point Curve (C) To change a straight line into a 3-point curve.

Sewing Tools

Edit Seam (B) To select and modify sewing lines.

Segment Sewing (N) To sew seams by line segments.

Free Sewing (M) To sew seams by clicking on start points and end

points on corresponding patterns.

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Show Seam (Ctrl+B) To display/ hide seams.

Texture Design

Tools

Edit Texture (T) To select, move, rotate and scale textures.

Create Print Texture To insert a print texture onto a pattern.

Show Texture (Ctrl+T) To display/ hide textures.

Draping

Tools

Simulation (Spacebar) To start/ stop the draping simulation.

Synchronize (Ctrl+D) To synchronize the patterns, seams, and print

textures between the Avatar and Pattern Windows.

Show Cloth To display/ hide the garment.

Cloth Display Options

Click on the checkmark to activate/deactivate

garment display options.

Play Motion To play stop avatar‟s motion.

Show Avatar To display/ hide avatar.

Avatar Display Options

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Click the checkmark to activate/deactivate avatar

display options.

Show Arrangement Points To display Arrangement Points on the avatar.

Reset All Patterns To reset all patterns to their original placement

(along a single axis)

Rearrange All Patterns To rearrange all patterns to their last placement

before simulation.

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View Control You can control the view of the Avatar Window and the Pattern Window using your mouse.

[Operation]

Move

To Move: Scroll-click and drag.

Zoom In/Out

To Zoom: Scroll.

Rotate

To Rotate: Click and drag the right button.

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File

Format Note: Marked formats “*” are only available in CLO 3D and [A] are available in Animation Editor

plug-in.

Marvelous Designer & CLO 3D own formats

Cloth *.pac It is an abbreviation of “Pattern and Cloth”. It has the data

of cloth, pattern, seams and material.

Pose *.pos

It has a pose data of avatar. When you save clothes as

“*.pac” format this is automatically saved as “*.pos” file. You

can change the avatar‟s pose easily with this file. The pose

can be saved only when you open an avatar model with

joints as COLLADA format.

Motion[A] *.mtn

It is a motion data of avatar. The motion can be saved only

when you open an avatar model with the motion as

COLLADA format.

Animation[A] *.anm

It is a recorded file by simulating with motion(*.mtn) of

avatar. You need a cloth file(*.pac) to play this animation in

CLO 3D & Marvelous Designer or Marvelous Show Player.

Arrangement Point *.arr It is a red points around avatar to arrange patterns easily. It

can be created based on Arrangement Bounding Volumes.

Arrangement

Bounding Volume *.pan

It is a cylinder covering parts of avatar and the start and

end of it are connected with joint of avatar. Thus although

the avatar‟s pose is changed, you can use these

Arrangement BV by fitting the pose.

Physical Property *.psp It contains details about Physical Property of cloth.

Compatible Format

COLLADA *.dae

CLO 3D & Marvelous Designer currently supports COLLADA

format for loading avatars. COLLADA files can be exported

from 3DS Max, Maya, Poser and DAZ Studio. COLLADA

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format contains rigging, skinning, animation data as well as

geometries and materials. You should install the

OpenCOLLADA plug-in

(http://www.opencollada.org/download.html) for exporting

COLLADA in 3DS Max or Maya.

OBJ *.obj You can import OBJ formatted avatar models, but only

geometries and materials can be loaded.

DXF* *.dxf

DXF-AAMA is a standard format in pattern CAD industries.

CLO 3D is now compatible with YUKA, Gerber, Lectra,

StyleCAD, Optitex, PAD System, etc.

BVH[A] *.bvh It has skeleton hierarchy information and the motion data by

capturing actor‟s motion.

Animation Cache[A] *.mc

*.pc2

It has vertex animation data. After recording animation in

CLO 3D you can export the animation as point cache to 3DS

Max or Maya.

Texture Image

Format

You can set texture on cloth with standard image file formats

such as *.jpg, *.bmp, *.png, *psd and etc.

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Open and Save Garment Files To open and save garment files (*.pac).

Note: The avatar‟s pose file (*.pos) is saved with the garment file.

[Operation]

Open Garment

Click file>Open>Garment

Save Garment

Click file>Save As>Garment to save Garment for the first time or

under a different file name.

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Save Over

Click File>Save Over.

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Layer Garments To import and layer garment files

[Operation]

Layer Garment

In the main menu, click file> open> Layer Garment

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Open Avatar Files To load Avatars CLO 3D & Marvelous Designer currently supports COLLADA and OBJ formats for

loading avatars. Once you open an avatar, the previous avatar is replaced by the new avatar.

COLLADA files can be exported from 3DS Max, Maya, Poser and Daz Studio. COLLADA format

contains rigging, skinning, animation data as well as geometries and materials. You should install

the OpenCOLLADA plug-in (http://www.opencollada.org/download.html) for exporting COLLADA

in 3DS Max or Maya. You can also import OBJ formatted avatar models, but only geometries and

materials can be loaded.

[Operation]

Open Avatar

(COLLADA)

In the main menu click File> Open> Avatar

Open Avatar

(OBJ)

File>Import>OBJ

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Open and Save Pose Files To load avatar‟s pose files (*.pos)

Once loaded, the avatar‟s pose automatically changes to the new one. The simulation mode will

turn ON to drape the garment on the new pose of the avatar.

Note: You can save pose files only if the avatar model has joints.

[Operation]

Open Pose

In the main menu, click File > Open> Pose

Before and after loading a pose

Play/Stop Pose

Transition

Click (Play Motion) button.

Save Pose Click Files> Save> Pose.

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Open and Save Motion Files[A] To open and save avatar motion files.

The motion file can only be saved when you open an avatar model who‟s current motion is saved

as a COLLADA file.

[Operation]

Open Motion

In the main menu, click File> Open> Motion

Save Motion

In the main menu, click File> Save> Motion

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Open and Save Animation Files[A] All cloth animations and avatar motions can be recorded, saved, and loaded in this software. If

you are not familiar with the Animation features, please see the Animation section first.

* Before to load an animation file (*.anm), you have to load the cloth file (*.pac) and the avatar file used for

the animation recording. If the cloth file and the avatar file are not consistent with the animation file, the

animation will not be played properly.

[Operation]

Open

Click the button to switch to the Animation Mode.

Click “File> Open> Cloth” to load the cloth used when you recorded

the animation.

Click File>Open>Animation or the (Open) button to load an

animation. Then, the loaded animation will be displayed on

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“Animation Editor” pane.

Save

Click the (Save) button. Then, “Animation Save” dialog will pop up.

Here you can specify the region you want to save.

Entire Region Save whole cloth animation data.

Play Region only Save the cloth animation data within the Play

Region.

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Export Animation[A] The animation data can be exported into the other 3D tools such as 3ds Max, and Maya. There

you can render the animation with high-quality renderer and make realistic virtual fashion shows.

[Operation]

Export as OBJ

Sequence

Click “File> Export> OBJ Sequence” to export animation as a

sequence of OBJ files.

Set options to export in “Cloth Animation Exporter” dialog.

Scale Set the scale manually.

Welding Weld the edges connected by seams.

Save Select the region to save.

Export as Maya Cache

Click “File> Export> Maya Cache” to export animation as a Maya

Cache(.mc) file. And set options to export in “Cloth Animation

Exporter” dialog.

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Export as Point Cache 2

Click “File> Export> Point Cache 2” to export animation as a Point

Cache(.pc2) file. And set options to export in “Cloth Animation

Exporter” dialog.

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Import and Export OBJ To import OBJ files as an Environment or an Avatar.

Garments do not collide with Environmental objects, however the Avatar can collide with

Environmental objects. Avatar morphing is possible with OBJ importing if you save an MTL file

(containing the material information) with the same name as the OBJ file.

[Operation]

Import OBJ

In the main menu, Click File> Import> OBJ

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Scale Determines the scale of the object‟s size.

Note: The default units of CLO 3D & Marvelous Designer

are millimeters (mm).

Unit in File to Import: select a preset unit.

Auto Scale: automatically change the scale of OBJ

file.

Axis Conversion Swap Y and Z Axis: Swap the Y axis of OBJ file to

with Z axis.

Option Load as New Avatar: Loads the OBJ file as an Avatar.

Load as Static Object: Loads the OBJ file as an

Environmental object that does not collide with

garment

Load as Morph Target and Animate: Loads the OBJ

file as a Morph Target. With this option you can

change the pose or size of the current avatar into

that of the new avatar. With morphing, both avatars

will have the same mesh topology.

Morphing Frame Count: Indicates the number of

frames in the morphing animation. The smaller the

number, the faster the Avatar will morph.

Pose change

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Size change

Export OBJ

In the main menu, Click File> Export> OBJ

After naming the file, the following window will appear.

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Scale Determines the scale of the object‟s size.

Note: The default units of CLO 3D & Marvelous Designer are

millimeters (mm).

Object Welding: connects overlapping vertices on seam lines. If it is not

checked, Garment will be separated into individual pattern pieces.

Shape List: selects shapes to export.

Note: “Cloth_Shape” is the name of the garment object.

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Import COLLADA Files To load a COLLADA file within an environment model.

[Operation]

Import COLLADA

In the main menu, Click File> Import> COLLADA

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Import /Export DXF-AAMA Files* DXF-AAMA is the standard CAD format used in the fashion industry. CLO 3D is now compatible

with YUKA, Gerber, Lectra, StyleCAD, Optitex, PAD System, etc. As the DXF-AAMA format is

different for every system and the exporting options vary, you may fail to load some files in CLO

3D. If you run into this problem, please send the file to [email protected]. We will

try our best to resolve the issue in a timely manner. .

[Operation]

Import DXF

In the main menu, Click File> Import> DXF

In the following window, you can determine the scale of the pattern.

File Check the path of file or load DXF file.

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Scale Determines the scale of the DXF file‟s size.

Note: The default unit of CLO 3D is millimeters

(mm).

Option Swap outer line and sewing line: The export

options in most pattern CAD systems allow outer

lines and sewing lines to be swapped. Turn this

option on if the lines have been swapped during

the export process.

Minimum Distance Point: is distance between points. Because the

points in this distance are automatically deleted,

sometimes the line of pattern is distorted. In this

case, narrow this distance.

Curve Point: is the distance between “Free Curve

Points”.

Export DXF

In the main menu, Click File> Export> DXF

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Print* CLO 3D currently prints objects in the Pattern Window. The scale is determined by and limited to

the size of a single page. The printing of 1:1 scale patterns will be included in a future update.

[Operation]

Print

Right-click on the background of the Pattern Window to display the popup

menu. Click “Show All Patterns in Window”

Click File> Print Preview to preview the print area. Then click File> Print.

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Guide for DAZ Studio & Poser Users

Import COLLADA and OBJ from DAZ Studio You can import the avatar of DAZ Studio into CLO 3D & Marvelous Designer.

[Operation]

Import as COLLADA

Load an avatar at DAZ Studio.

Click “File> Export at DAZ Studio”.

And select “COLLADA.dae(*.dae)” in Save as type.

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Click “File> Open> Avatar” in CLO 3D & Marvelous Designer to open

the avatar.

Import as OBJ

Click “File> Export at DAZ Studio”.

And select “Wavefront Object (*.obj)” in Save as type.

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Enter “1000%” in the scale value in the OBJ Export Options, because

the default unit of Marvelous is millimeter while it is centimeter in Daz

Studio.

Click “File> Import> OBJ” in CLO 3D & Marvelous Designer to import

the avatar model.

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Then, click “OK” to import. (If you exported the avatar model form DAZ

Studio in “100%” scale, you have to change the scale value to “1000%”

in the Import OBJ Dialog.)

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Import COLLADA and OBJ for Poser You can import the avatar of DAZ Studio into CLO 3D & Marvelous Designer. Note that this

manual was written based on Poser 8

[Operation]

Import as COLLADA

Open an avatar at Poser.

Click “File> Export> COLLADA”.

And export the avatar as “100%”.

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Click “File> Open> Avatar” in CLO 3D & Marvelous Designer to open

the exported model.

Import as OBJ

Click “File> Export> Wavefront OBJ”.

Select single frame and whole objects of avatar in the option dialog.

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Set options as below and click “OK” to export.

Click “File> Import> OBJ” in CLO 3D & Marvelous Designer.

And enter “262128%” in the scale slot in the Import OBJ Dialog

because Poser‟s default unit is 8.6 feet and CLO 3D & Marvelous

Designer‟s is millimeter. In the case you changed the default unit in

Poser, you have to calculate it yourself.

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Change Pose based on Vertex Morphing There is a two way to change the pose of V4. The first is to morph the avatar into the target pose

by loading the target posed avatar model formatted in OBJ. As we take a vertex morphing

method, if there is a large gap between the initial and final poses, the avatar could be distorted

during morphing process as you can see in the middle images below. For those cases we

recommend you to create an intermediate pose model and use it as the target posed avatar first.

Then apply morphing process with the final posed avatar once again. If you feel like this task is

cumbersome, you can take the second way, “Changing Pose based on Joint Transformation” will

be described in the following section, which requires COLLADA formatted avatar models.

[Operation]

Export Avatar as OBJ

from DAZ Studio

There are two poses required; one is for draping clothes easily and

the another is for changing pose. Export two poses of avatar as the

OBJ file format from DAZ Studio.

Initial Pose Final Pose

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Morphing OBJ to

Change Pose

Click “File> Import> OBJ” to load the T-posed V4 in CLO 3D &

Marvelous Designer.

Check the “Load as New Avatar” in “Import OBJ” Dialog.

Then put clothes on the V4.

“File> Import> OBJ” to load another pose of V4.

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Check the “Load as Morph Target and Animate”. The “Morphing

Frame Count” denotes the number of frames of the morphing

animation from the current pose to the target pose. Set the count of

frame and click “OK”.

Then the pose is changed gradually as much as the count of frame.

After changing the pose, adjust the clothes with the “Q” key.

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Change Pose based on Joint Transformation You can easily change the pose with this way since Joint Transformation results in better

interpolation between two poses. In order to take this approach you need to prepare the avatar

models in COLLADA that has joint data.

Note: You also need the final posed avatar in OBJ. This is because there is a little difference

between the shapes of the original avatar in DAZ Studio and the avatar loaded as in COLLADA

format in CLO 3D & Marvelous Designer since DAZ Studio‟s COLLADA exporter does not fully fill

the joint and skinning weight information in the file. Thus the work flow after the Joint

Transformation is as follows.

Dressing the COLLAD formatted avatar Loading the OBJ formatted avatar Fitting the clothes to the OBJ

formatted avatar

[Operation]

1. Prepare the initial

and final posed avatar

as COLLADA

There are two poses required; one is for draping clothes easily and

another is for changing pose. Export the initial posed and final posed

avatars as COLLADA from other tools.

Initial Pose Final Pose

2. Prepare the final

pose as OBJ Export the final pose of the avatar as OBJ.

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3. Save Pose

Click “File> Open> Avatar” and open the final pose.

Click “File> Save> Pose” to save the pose as a .pos file.

4. Change Pose

Click “File> Open> Avatar” to load the initial posed avatar.

Put clothes on the avatar.

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Click “File> Open> pose” to load the .pos file you saved. Then the

avatar‟s pose will be changed gradually. It can take a while according

to the complexity of the clothes.

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5. Fit Clothes

Click “File> Import> OBJ”.

Then some parts of body and clothes would intersect each other.

Here you should pull out the cloth manually. For this, drag the cloth

while pressing down „Q‟ key (see “Moving Cloth” section).

Turning on “Avatar-Cloth Collision Detection (Vertex-Triangle)” can

make this task much easier though it can slow down the simulation a

little. You can check on this option in the Simulation Property which

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you can select in the background popup menu in Avatar Window.

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Export Cloth as OBJ for DAZ Studio

[Operation]

Export Cloth as OBJ

Make a cloth on the avatar.

Click “File> Export> OBJ” to export the cloth.

Check only on “Cloth_Shape” to export the cloth only. Check on

“Welding” to weld seams of cloth. Let the scale percentage be as

“100%”.

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Click “File> Import” in DAZ Studio to load the cloth.

And enter “10%” in the scale slot in OBJ Import Options Dialog.

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Note: To load texture images correctly, you should follow directions

below.

- Texture name and file path should be alphabets with no spacing.

- The cloth file name also should be alphabets with no spacing.

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Export Cloth as OBJ for Poser

[Operation]

Export Cloth as OBJ

Make a cloth on the avatar.

Click “File> Export> OBJ” to export the cloth.

Check only on “Cloth_Shape” to export the cloth only. Check on

“Welding” to weld seams of cloth. Let the scale percentage be as

“100%”.

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Click “File> Import> Wavefront OBJ” at Poser

First, import the object as “100%”.

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And then you should scale the object manually because Poser auto-

resize the object when importing it.

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Garments

Drape

Synchronize To synchronize the patterns, seams and print textures between the Avatar and Pattern windows.

When Synchronize is on, changes made in the Pattern Window are immediately reflected on the

garment placed or draped in the Avatar Window.

Note: Pattern pieces turn blue after they have been synchronized.

[Operation]

Synchronize

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Place Pattern with “Arrangement Sphere” You can move patterns in the Avatar Window with the Arrangement

Sphere. The Sphere is displayed when you select a pattern in the

Avatar Window or the Pattern Window.

[Operation]

Move Patterns

Drag on the arrows to move patterns along an axis . Use the colored arcs to

rotate along an axis. You can also move the patterns freely by dragging the yellow

box in any direction.

Y Axis The green arrow moves the pattern along the Y axis (up/down)

X Axis The red arrow moves the pattern along the X axis

(left/right).

Z Axis The blue arrow moves the pattern along the Z axis

(forward/back).

Rotating Patterns

Y Axis The green arc rotates the pattern along the Y axis.

X Axis The red arc rotates the pattern along the X axis.

Z Axis The blue arc rotates the pattern along the Z axis.

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Place Patterns with “Arrangement Points” You can easily arrange the patterns around the avatar with the Arrangement Points. The

Arrangement Points indicate key positions on the body, such as the bust, waist, sleeve, and wrist.

Select the pattern you would like to place, then click an Arrangement Point near the area you

would like it to drape on. The pattern will move and wrap itself around the area, referencing the

Arrangement Point as its midpoint position.

Arrangement Points are placed on the Arrangement Bounding Volumes (BVs) that enclose each

part of the avatar‟s body. The Arrangement Points and BVs can be edited in the Object Browser.

[Operation]

Show Arrangement

Points

Click in the Avatar Window toolbar or right click to show the

popup menu and select “Show Arrangement Points”.

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Arrange Patterns

After placing the pattern, you can edit the position under the

Arrangement tab in the Property Editor.

Arrangement Point Shows the Arrangement Point the pattern referenced

Shape Type Makes the pattern curved or flat.

Position X Adjusts the pattern‟s X position on the Arrangement BV.

Position Y Adjusts the pattern‟s Y position on the Arrangement BV.

Offset Adjusts the offset from the Arrangement BV. The

curvature will change accordingly .

Direction Adjusts the direction of the pattern on the

Arrangement BV.

Vertical Reverse Flips the pattern vertically. You can also do this with

the popup menu in Avatar Window.

Horizontal Reverse Flips the pattern horizontally. You can also do this with

the popup menu in Avatar Window.

Edit

Arrangement

Point

Add Click the “Arrangement Point” tab in the Object Browser. Then click

“add” to create a new Arrangement Point.

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A new Arrangement Point “Body” is created.

Click the newly created “Body” tab, and its properties will be displayed

in the Property Editor. Choose the Arrangement BV and adjust the

parameters to edit the position of the Arrangement Point.

Basic Info Name Name of the Arrangement Point

Arrangement BV Selects an arrangement board to place the

arrangement point on.

X Adjusts the horizontal position of the point

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Y Adjusts the vertical position of the point.

Offset Adjusts the offset of the point from the

Arrangement BV.

Delete

Click an Arrangement Point you would like to delete in the

Arrangement Point list, and click the “delete” button.

Open

Click “open” in the Arrangement Point tab.

And then open an “*.arr” file.

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Save

Click the “save” button in the Arrangement Point tab.

Edit

Arrangement

BV

Show

Click the triangle button next to the “Show Avatar” button in the

Avatar Window. Then click the “Show Arrangement Bounding Volume”

tab.

Add Click the “Arrangement BV” tab in the Object Browser. Then click “add”

to create a new Arrangement BV.

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A new Arrangement BV “Pan” is created.

Click “Pan”, and its properties will be displayed in the Property Editor.

Here you can set the position, height and radius of the BVs. Move and

rotate the BV using the Arrangement Sphere.

Basic Info Name Name of the Arrangement BV

Arrangement Joint Name 0 Sets the joint that connects to the

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bottom of the Arrangement BV.

Joint Name 1 Sets the joint that connects to the

top of Arrangement BV.

Height Adjusts the height of the

Arrangement BV.

Radius X

Adjusts the radius of the

X axis.

Radius Y

Adjusts the radius of the

Y axis.

Delete

Click the Arrangement BV you wish to delete from the Arrangement BV

list, then click the “delete” button.

Fitting

The “Fitting” option will generate Arrangement BV based on the

avatar‟s current pose. Click the “Fitting” button in the Arrangement BV

tab.

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Before and after BV fitting

Open

Click the “open” button in the Arrangement BV tab.

Open a “*.pan” file.

Save

Click the “save” button in the Arrangement BV tab.

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Rearrange All Patterns To return all patterns to the last arrangement before draping.

[Operation]

Rearrange All Patterns

Click the button in the Avatar Window.

Rearrange

Selected Patterns

Right-click on the pattern you would like to rearrange to activate the

popup menu and select “Rearrange Selected Patterns” tab.

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Reset Arrangement To reset the arrangement of all patterns

All patterns in Avatar Window will be arranged on a single axis as displayed in the Pattern

Window.

[Operation]

Reset Arrangement

Click the button in the Avatar Window.

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Flip Patterns To flip patterns horizontally and vertically

“Flip Horizontally” rotates the pattern 180° on Y-Axis, and “Flip Vertically” rotates the pattern 180°

on X-Axis. You can also flip the patterns while keeping their curvature with “Reverse-arrange

Horizontally” or “Reverse-arrange Vertically” in the right-click activated popup menu.

[Operation]

Flip Horizontally

Right-click on the pattern you want to flip, and select “Flip Horizontally”

in the popup menu.

Flip Vertically

Right-click on the pattern you want to flip, and click “Flip Vertically” in

the popup menu.

Reverse-arrange

Horizontally

Right-click on the pattern you want to flip, and click “Reverse-arrange

Horizontally” in the popup menu.

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Or select a pattern and check the “Horizontal Reverse” option in the

Arrangement tab of the Property Editor.

Reverse-arrange

Vertically

Right-click on the pattern you want to flip, and click “Reverse-arrange

Vertically” in the popup menu.

Or select a pattern and check the “Vertical Reverse” option in the

Arrangement tab of the Property Editor.

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Place Pattern as Flat/Curved To place patterns as curved or flat objects for better draping

After placing pattern on Avatar using Arrangement Points, select “Arrange as Flat” or “Arrange as

Curved” from right-click activated popup menu. .

[Operation]

Place as Flat/ Curved

Right-click on the pattern you want to change, and click “Arrange as

Flat” or “Arrange as Curved” in the popup menu.

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Simulation You can use the “Simulation” button to sew patterns into 3D garments and play/stop 3D

garment animations.

[Operation]

Simulation

Click the (Simulation) button to simulate.

Synchronized Design

Turn on both the (Simulation) and (Synchronize) buttons. Any

changes made on patterns in Pattern Window are immediately reflected

in the Avatar Window.

Show Frame Rate

You can display the simulation speed by selecting Window> Show

Frame Rate. Higher FPS (frames per second) indicates a faster

simulation speed.

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Move Draped Garments To pick up and move parts of the draped garment

It is also possible to pin the garment at a specific point in space.

[Operation]

Move Garment

Click and drag a part of the garment while holding down the key.

Pin Garment

Click a part of garment while holding down the key. A dark red

pin will appear on the garment. You can click and drag to move the

position of the pins.

Remove Pin

Click the pin again holding down the key.

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Activate Patterns To activate/deactivate patterns.

Deactivated patterns will not move or show changes during simulation.

[Operation]

Activate/Deactivate

Pattern

Right-click on a pattern you would like to activate/deactivate, and select

“Activate/Deactivate Pattern” in the popup menu.

Activate All Patterns

Right-click to activate the popup menu and select “Activate All Patterns”

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Set Fabric Detail

You can control the detail level of garment by adjusting the Particle Distance in the Property

Editor. The Particle Distance indicates the average number of intervals between vertices. Set the

value as 20.0~40.0mm for prototyping and 5.0~10.0mm for presentation models.

[Operation]

Set Fabric Detail

Select the pattern, then enter a value from 5.0 to 700.0 in the Particle

Distance tab of the Property Editor. This change will be reflected in the

Avatar Window when it is refreshed using the (Reset

Arrangement), (Rearrange All Patterns) or (Synchronize) tools.

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Layer Garments To coordinate and layer garments. .

[Operation]

Set Layer

Select a pattern, then enter a value in the Layer tab in the Property

Editor (under Physical Property> Fabric Property> Etc). The value “0”

indicates the layer closest to the body.

Coordinate

Open a garment.

Click File> Open> Layer Garment to add another garment layer.

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Select all the patterns of the newly imported garment in the Pattern

Window. Then enter “1” in the Layer tab.

Press the simulate button in the Avatar Window to see the changes.

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Set Fabric Thickness for Simulation

You can mimic volumetric fabrics that have quilting or padding

by increasing the thickness of the garment.

[Operation]

Set Fabric Thickness

for Simulation

Select the pattern, then enter a value in the “Thickness (Simulation)”

tab in the Property Editor (under Physical Property> Fabric Property>

Etc)

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Set Material Properties

Set Textures To import texture files

In addition to Global Map and Color options, CLO 3D & Marvelous Designer use standard images

files to render the texture of garments. These files can be anything from solid colors to specific

prints. You can adjust the placement, scale, and angle of the files after importing them. To import

files, simply drag and drop the file from a folder on your computer directly into the program.

Supported Format: *.jpg *.jpeg *.png *.bmp *.wbmp *.psd *.ico *.tga *.tif *.tiff *.gif *.mng *.jng

*.dds *.hdr *.koa *.lbm *.iff *.pbm *.pcd *.pcx *.pgm *.ppm *.ras *.cut *.xmb *.xpm *.sgi *.g3 *.exr

*j2k *.jp2 *.pfm *.pict

[Operation]

Insert Texture

Drag from Window Folder:

Open a folder containing texture images. Drag and drop an image form

the folder onto a pattern in the Avatar or 2D Pattern Window. .

Set Global Map at Property Editor:

The global map is an image file that is used to represent the texture of

the fabric. To specify the image path, click the button on the

Global Map tab.

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With 32bit images like PNG, TGA, TIFF and etc., you can render the

transparency /sheerness of fabrics such as lace.

Transform Texture

Gizmo

Drag on a pattern to translate its texture. To rotate or scale

the texture you can use gizmo.

Move Mouse-drag on a pattern to move the position of the

texture.

Scale Click on a pattern to display the Gizmo and drag the

diagonal points to scale the texture.

Scale Proportionally

Scale Horizontally

Scale Vertically

Rotate

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Reduction Expansion

If you want to scale vertically or horizontally, drag the points

being on end of each direction.

Scale Vertically Scale Horizontally

Or you can scale the texture size by entering a value in the

“Texture Transformation” of the Property Editor displayed

when you select a texture with the (Edit Texture) tool.

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Rotate

Mouse-drag along the yellow circle to rotate a texture. The

axis of rotation is the point you clicked on a pattern.

Or enter a value of angle in the “Texture Transtformation”.

Delete Texture

To delete the texture, right-click to activate the popup menu and select

“Delete Texture.”

Display Texture

Click the button to display or hide textures in Pattern Window.

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Set Colors and Transparency To set the material properties of the garment

Select the pattern you wish to assign material properties to. Then use the tabs in the Property

Editor to customize parameters.

[Operation]

Adjust Color

Click the button on the color option tabs (Ambient, Diffuse,

Specular, Emission) Then select the color of the garment in the

window that follows.

Ambient Color: The color of light reflected from the objects around.

Diffuse Color: the color of light diffused on the surface of the

garment.

Specular Color: the color of light reflected on the surface of the

garment. You can render a variety of shiny fabrics by adjusting the

values of this function. In addition, you can change the strength of

the shine by adjusting the values in the “Shininess” tab.

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Emission Color: the color of light reflecting by itself. You can make

details like retro reflective fabric.

Adjust Transparency

To adjust the transparency of the garment. The value “0” indicates a

completely transparent garment.

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Set Physical Properties You can set detailed physical properties of the rendered materials, such as stretch, shearing

strength, bending strength, internal damping, buckling point and density.

[Operation]

Set Physical Properties

Basic presets such as silk, wool, and cotton are provided. You can

customize the settings and save/load them. Additional settings will

be added through www.MarvelousDesigner.com

Stretch (Weft) Horizontal stretch of fabric

Stretch (Wrap) Vertical stretch of fabric

Shearing Strength Bias stretch of fabric

Bending Strength Bendability

Internal Damping Internal damping

Buckling Point Rate of buckling ranging from 0.0 to 1.0

Density Density

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Display

Display and Hide Garments

[Operation]

Display Garment

Click the (Show Cloth) button to display or hide garments.

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Set Fabric Thickness for Rendering

[Operation]

Display Thickness

Click the triangle button next to the “Show Garment” button. Then

select Rendering Style> Thick Textured Surface.

Adjust Thickness

Select the pattern to adjust. Then enter a value in the “Thickness

(Rendering)” tab in the Property Editor (under Physical Property> Fabric

Property> Etc)

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Display Garment Fit To see how well the garment fits, you can change the Rendering Style to “Pressure”. The blue

indicates areas that fit loosely; the red indicates areas that are tight.

[Operation]

Show Garment Fit

Click the triangle button of the (Show Cloth) button, and select

Rendering Style> Pressure.

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Display Contact Points This function will display points on the garment that are in contact with the Avatar‟s body.

[Operation]

Show Contact Point

Click the triangle button of the (Show Cloth) button. Click the

“Show Contact Point” on/off to display /hide the contact points.

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Display Seam Lines

[Operation]

Show Sewing Lines

Click the triangle button of the (Show Cloth) button Click the

“Show Sewing Lines” on/off to display/hide the sewing lines.

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Avatar

Sizing* (will be updated)

Display

Display and Hide

[Operation]

Display/Hide Avatar

Click the button to display or hide the avatar.

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Set Rendering Style The Avatar can be displayed in three different rendering styles: textured, surface, and mesh.

[Operation]

Set Rendering Style

Click the triangle button next to the “Show Avatar” button. Select the

style you want to display.

Textured Surface Surface Mesh

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Animation[A] You can record the movement of garment to the avatar’s motion and save and open it. As the

animation data can be exported into other 3D tools such as 3ds Max, and Maya, you can finally

produce realistic virtual fashion shows like shown in the picture below.

Record in Simulation Mode This software enables you to record all movements of cloth into 3D position data only by clicking

“Record” button. Of course, you can play and save the recorded animation data.

There are two modes in this software. One is a “Simulation Mode” to make a cloth and record an

animation. The other is an “Animation Mode” to play an animation recorded in simulation mode.

[Operation]

Recording Click “File>Open>Motion” to load a motion.

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Then, a pop-up dialog will ask if you want to create a transition

motion which smoothly transits from the avatar‟s current posture to

the first frame posture of the loaded motion. If you select “No”, the

avatar will jump to the first frame of motion at a time.

Click the (Record) button. Then the avatar and cloth will start to

move and the program will start to record their movements. Once the

avatar‟s motion is played to the end, the recording is stopped

automatically. In order to manually stop the recording, click the

(Record) button again.

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To check the recorded animation, “Animation Mode” must be

activated. Click the (Change to Animation Mode) button to switch

from “Simulation Mode” to “Animation Mode”.

Increase Animation

Quality

Sometimes you can have the problems such as very elastic cloth

movements, shapes stretched too much and intersections between

avatar and cloth. In order to alleviate those problems you need to

change the “simulation quality” as the following.

Click the roll down button next to the (Simulation) button.

Then select “Complete”. This will increase the simulation quality even

though the simulation will slow down.

Collision Handling for

Sharpe Objects

During the simulation, sharp parts like hands or feet can penetrate

the cloth. To remedy this, you may use the more accurate collision

option as the following.

Right-click on a background of Avatar Window and select the “Set

Simulation Property” on the popup menu. Then check the “Avatar-

Cloth Collision Detection (Vertex-Triangle)” of Property Editor.

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Play and Edit on Animation Mode Once the recording was completed, you can play the recorded animation in “Animation Mode”.

In most of the cases, you can see three animations in an Animation Editor Pane. The first blue bar,

the second blue bar and the red bar on the timeline indicate the avatar‟s motion, the transition

animation, the recorded cloth animation, respectively.

[Operation]

Play

After you load animation file (*.anm) or finish the recording on the

Simulation Mode, click the (Change to Animation Mode) button

to go to “Animation Mode”.

You can play the animation by using the animation tools.

(Go to Start) Go to the start point of the Play Region.

(Play) Play the animation

(Go to End) Go to the end point of the Play Region.

(Repeat) Repeat to play in the Play Region.

(Fame Stepping / Real Time)

Set the playing option – Frame stepping or

Real-time.

Adjust the play speed.

Please note that the animation will be playing only within the Play

Region.

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Set Play Region

The “Play Region” is displayed as the yellow bar on the top. Drag

either its start or its end to adjust the Play Region.

Open and Save

Before to load an animation file (*.anm), you have to open the cloth

file (*.pac) used for the animation recording. Refer to “File> Open and

Save Animation” section for details.

* If the cloth file is not consistent with the animation file, the animation will

not be played properly. Thus we recommend you to save the cloth

immediately after recording animation.

Export

The animation data can be exported into the other 3D tools such as

3ds Max, and Maya. There you can render the animation with high-

quality renderer and make realistic virtual fashion shows.

Refer to “File>Export Animation” section for details.

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3D Environment

Set Lighting To change the color of the lighting in Avatar Window

[Operation]

Load Preset Lights

Right-click in the Avatar Window to activate the popup window. Click

on “light preset”.

Select a preset number to change the lighting.

0 1 2 3

Move, Rotate, Change

Color

You can manually set the position and color of the lighting. Under

Environment > Light menu, click the “Show Light” tab. Each light

object is displayed in the Avatar Window and you can select, move

and rotate as you would for the pattern pieces. The color of the

lighting can be changed through the color tabs in the Property Editor.

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Render in 3D Stereo You can render the scene in Avatar Window as a 3D Stereoscopic.

[Operation]

Render in 3D Stereo

Right-click in the Avatar Window to activate the popup menu. Then

check the “Render in 3D Stereo” tab.

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Change Viewpoint To switch to preset views of the Avatar

[Operation]

Change Viewpoint

Right-click in the Avatar Window to activate the popup window,

then select the viewpoint.

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Pattern

Design

Create Polygon, Rectangle and Circle Patterns

[Operation]

Polygon Pattern

Select the Polygon Pattern tool. Click points in the Pattern Window to draw a

polygon. Complete the pattern by clicking on the starting point. To make a

curved segment within the polygon, hold down the CTRL key while clicking on

the point.

Rectangle Pattern

Select the Rectangle Pattern tool. Click and drag to draw a rectangle. Release the

mouse button to complete the pattern. To create a rectangle with specific width

and height values, click and release the left mouse button. Enter the values in the

window that follows.

Circle Pattern

Select the Circle Pattern tool. Click and drag to draw a circle. Release the mouse

button to complete the pattern. To create a circle with a specific radius and

position, click and release the left mouse button. Enter the values in the window

that follows.

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Create Internal Line, Polygons, Lines, Rectangles, Circles To create shapes within the pattern

The internal shapes are necessary for the placement of pockets, buttons, elastic bands and ironing

lines. The internal shapes are currently limited to the boundaries of the pattern and cannot cross

the outline of the pattern. This limitation will be removed in a future update.

[Operation]

Internal

Polygon/Line

Select the Internal Polygon/Line tool. Click points within a pattern to draw an

internal polygon. Complete the pattern by clicking on the starting point. To draw

internal line segments, double click the end point. To make a curved segment

within the polygon, hold down the CTRL key while clicking on the point.

Internal Rectangle

Select the Internal Rectangle tool. Click and drag within a pattern to draw an

internal rectangle. Release the mouse button to complete the pattern. To create

an internal rectangle with specific width and height values, click and release the

left mouse button. Enter the values in the window that follows.

Internal Circle

Select the Internal Circle tool. Click and drag within a pattern to draw an internal

circle. Release the mouse button to complete the pattern. Release the mouse

button to complete the creation. To create an internal circle with a specific radius

and position, click and release the left mouse button.

Enter the values in the window that follows.

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Create Dart To create darts within the pattern

[Operation]

Dart

Select the Dart tool. Click and drag within a pattern to draw a dart.

.

To create a dart with specific width and height values, click and release the left mouse

button. Enter the values in the window that follows. The values are measured from the

center of the dart.

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Split Lines/Adding Points To split lines by adding points on the line

[Operation]

Add Point

Select the Add Point tool. Click on a line to add a point

Right-click on the line to enter a specific length or ratio for the new point.

Delete Point

Select the Pattern Edit tool. Select a point and press the Delete or Backspace

key. You can also select the delete function through the right-click activated

popup menu.

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Draw a 3-Point Curve 3-Point Curves consist of two end points and a control point (red dot). You can adjust the

curvature by dragging the control point. Anchor points cannot be added onto 3-Point Curves.

[Operation]

Draw Curve

Select the Draw Curve tool. Click and drag the line you would like to

curve.

Edit Curve

Select the Pattern Edit tool. Click and drag the control point.

Delete Curve

Select the Pattern Edit tool. Click on the control point and press the

Delete or Backspace key. You can also select the delete function

through the right-click activated popup menu.

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Draw a Free Curve

[Operation]

Draw Free Curve

Use the Polygon Pattern tool to draw curves involving more than 3 points.

Hold down the CTRL key while clicking new points to draw curves.

Add Anchor Point

Select the Add Anchor Point tool. When you roll the cursor over the curve

segment, the points and segment lines of the pattern will appear. Click on the

line to add a new anchor point.

Edit Free Curve

Select the Pattern Edit tool. Click and drag the anchor point.

Delete Curve

Select the Pattern Edit tool. Click on the anchor point and press the

Delete or Backspace key. You can also select the delete function.

Through the right-click activated popup menu.

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Edit Patterns

[Operation]

Select and Move

Pattern

Select the Pattern Edit tool. Click and drag a pattern to move it within

the Pattern Window. To select multiple patterns, click on the patterns

while holding down the (Ctrl) or (Shift) keys.

You can select and edit individual points and lines on a pattern after

selecting the pattern with the Pattern Edit tool. Click and drag to

move. You can select multiple points and lines by holding down the

(Ctrl) or (Shift) keys.

Move Vertically,

Horizontally, Diagonally

Hold down the (Shift) key while dragging a point or a line. Axis-

aligned guide lines will appear and let you move them along the

guide.

Moving a point Moving a line

Move Along

Slope of Line

Hold down the (Ctrl) key while dragging a point. Guide lines will

appear along both lines connected to the point.

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Moving a point Moving a line

Move With

Specific Length

To move with a specific value, right-click while dragging a point or

line. Enter the value in the window that follows. This operation can be

used with the Ctrl or Shift key to move along axes or angles.

Move with Arrow Key

Use the arrow keys to move a point, a line or a pattern. The objects

will move at 100mm intervals by default.

Pressing the (Left Arrow) key. The unit distance is 100mm.

You can change the default unit distance in Pattern Editor Properties

listed in the Patterns menu. The Editor will appear in the Property

Editor Window.

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Copy and Pasting

[Operation]

To Copy/

Paste a Pattern

Select the patterns that you would like to copy, then press Ctrl+C to copy and

Ctrl+V to paste. You can also select the Copy and Paste tabs in right-click

activated popup menu. A ghost pattern will appear. Click to set the location. .

Flip Horizontal/

Vertical

Select one or more patterns and select the “Flip Horizontal” or “Flip Vertical”

tabs in the right-click activated popup menu.

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Mirrored Copy and

Paste

Select the patterns that you would like to copy, then press Ctrl+C to copy and

Ctrl+R to mirror-paste. You can also select the Copy and Mirror-Paste tabs in

the right-click activated popup menu. A ghost pattern will appear. Click to set

the location.

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Make Fold Lines Patterns can be folded using internal lines. With this feature, you can make creases for iron lines,

tucks, and pleats. It is also possible use it to fold along seams between patterns (see the section

on Seams).

[Operation]

Adjust Folding Angle

After selecting an internal line, adjust the “Folding Angle” listed under

the Shape tab in the Property Editor.

You can adjust the angle from 0° to 360°. The default value is 180°,

representing a flat surface. Increase the value to make the pattern fold

inwards. Decrease the value to make the pattern fold outwards.

0° 360°

Adjust Folding Strength

The higher the value, the stronger the crease.

Set Folding Sharpness Turn the “Render Folded” option on to make the fold line

sharp/smooth.

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Checked on (True) Checked off (False)

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Insert Elastic

[Operation]

Insert Elastic

Select a line and locate the Line tab in the Property Editor. Turn the

“Elastic” option on.

Elasticity Strength

The value of the “Elasticity Strength” reflects the tension of the elastic.

The higher the value, the higher the tension.

Elasticity Ratio The value indicates the ratio between the length of the rubber band

and its corresponding line.

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Place Print Texture

[Operation]

Place Print Texture

Click the button to open an image.

Click on a pattern you want to insert and then enter the size of print

texture.

Click the button to synchronize the print texture to the Avatar

Window.

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Edit Print Texture

The whole size of print texture can be scaled by using the tool.

Select and drag to move the position. And drag the points around

the print texture being displayed when you selected to scale whole

size.

Transform Inner

Texture

You can transform the inner pattern by using Gizmo being displayed

when you select the print texture with the (Edit Texture) tool.

Note: Refer to the section “Cloth>Setting Texture” for details.

Delete Print Texture

After selecting the print texture with the (Edit Pattern) tool, press

the “Delete” key on your keyboard.

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Display

Show and Activating Grid You can draw or edit pattern on grid. The default distance is 10mm but the displayed distance on

the background of Pattern Window is five times of the unit distance.

[Operation]

Show Grid

Right click on the background of Pattern Window to display the

popup menu and select “Show Grid”.

Activate Grid

Select the “Activate Grid” on the background popup menu.

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Set Unit Distance

Select the “Pattern Editor Property”. Then property of grid is displayed

in the Property Editor.

Enter a value in the “Unit Distance” of Grid.

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Show Line Length

[Operation]

Show Line Length

Right click on the background of Pattern Window to display the

popup menu and select “Show Line Length”.

Show Entire Length

Select a pattern or an internal shape with the (Edit Pattern) tool.

You can see the entire length at “Entire Length of Shape” in Property

Editor.

Show Selected Line

Length

Select a line. Then the length is displayed in the “Length of Picked

Line” of Property Editor.

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Show Pattern Name

[Operation]

Show Pattern Name

Right click on the background of Pattern Window to display the

popup menu and select “Show Pattern Name”.

Set Name

Select a pattern or an internal shape with the (Edit Pattern) tool.

Enter name in the “Name of Basic Info” of Property Editor.

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Show Base Line When you import DXF pattern exported from other Apparel Pattern Cad, there are base lines for

marking the margin, notch and etc. You can show and hide the base line of pattern.

[Operation]

Show Base Line

Right click on the background of Pattern Window to display the

popup menu and select “Show Base Line”.

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Show Mesh

[Operation]

Show Mesh

Right click on the background of Pattern Window to display the

popup menu and select “Show Mesh”.

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Seams

Sewing Segment Sewing: to sew between two line segments; defined by points.

Free Sewing: to sew freely along the lines of the pattern; defined by user selected start and end

points.

[Operation]

Segment Sewing

Click on the first line segment. As you move the cursor over the

second segment, dotted lines connecting the end points of each

segment, as well as directional notches, will appear. Move the cursor

over different parts of the second line segment to change the

direction of the notches and dotted lines. In general, dotted lines

should not be crossed and notches should be in the same relative

direction to ensure correct sewing. An exception is sewing pleats

(covered in Tutorial No. 3).

Note: The dot lines and notches indicate the sewing direction.

Free Sewing

Click on a point anywhere along a pattern line to begin sewing. The

line will be highlighted as you move the cursor. Click on a point along

the line to indicate an end point to the sewing segment.

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Repeat on the corresponding pattern line, checking the dotted lines

and notches.

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Editing Seams

[Operation]

Edit Seam

Click and drag the middle of a seam to move it along the line. You

can also extend or shorten segments by clicking and dragging the

end points

To change the sewing direction, select the “Reverse Seam” button in

the right-click activated popup menu.

Delete Seam

Click on a seam, then use the “Delete” or “Backspace” keys to delete.

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Folding Seams

[Operation]

Fold Seam

Select a seam and adjust “Folding Angle” value in the Seam Pair

Property.

You can adjust the angle from 0° to 360°. The default value is 180°

indicating a flat surface. Increasing and decreasing the value makes

the Garment folded up and down, respectively.

0° 360°

Folding Strength is the resistance stiffness to folding. A higher value

makes a stronger resistance.

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Displaying Seams

[Operation]

Show Seam

Click the button to display or hide seams.

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Window

Display “Avatar Window” Dimension

[Operation]

Show Avatar Window

Size

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Screen-capture “Avatar Window” To save the “Avatar Window” as a PNG image

[Operation]

Capture

“Avatar Window”

Select the Capture Avatar Window tab in the “Window“ drop down menu

Capture as

Transparent

Background

Right-click on the background of the Avatar Window activates the popup

menu. Turn the “Show Background Texture” option off to hide the

Background texture.

In the popup menu, select the Change Background Color tab. Enter 0 in the

Alpha Channel value in the window that follows.

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Then select the Capture Avatar Window tab in the “Window“ drop down

menu

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Changing the Background of the “Avatar Window”

[Operation]

Change Background

Texture

Right-click on the background of the Avatar Window to activate the popup

menu. Select the “Load Background Texture” tab.

Change Background

Color

Right-click on the background of the Avatar Window to activate the popup

menu. Select the “Change Background Color” tab.

Show Background

Texture

Right-click to activate popup menu. Turn the “Show Background Texture “tab

on/off display/hide the background texture.

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Background Texture On Background Texture Off