marvwiersch...ui/ux design ~ 3d modeling and animation ~ character design editing ~ motion graphics...

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As a Digital Artist, I strive to find that universal medium that visually reaches everybody on the same level yet at the same time giving way to new ground. ~PROFESSIONAL EXPERIENCE~ Education: The Art Institute of Phoenix: Graduated March 2003, Associate of Applied Science in Computer Animation, zArt, and Design. Upon graduation I received Best Portfolio in Animation, Art and Design Skills: UI/UX Design ~ 3D Modeling and Animation ~ Character Design Editing ~ Motion Graphics Concept Art ~ Logo Design & Recreation ~ Page Layout Branding ~ Flyers ~ T raditional Art (Freehand, Paint Brush, Marker Rendering) References available upon request. 1015 Dogwood Trl Cedar Park TX 78613 ( 650) 888 -7399 [email protected] h�p://marvriley.com R M arv Ril ey III: Artist April. 11-Present “UI Illustrator/Art Lead” Multimedia Games, Austin, TX ~Help to ensure develoment by following visual direction set by Art Directors. with focus on effciency, reusablility, effectiveness and development time. ~Participate in design/implementation discussions for new fecture ~Mentor artists in best practices/processes Graphic Designer: April. 10-March 11 “Digital Artist” Present Creativve LLC. San Francisco, CA ~Isometric asset design, Motion Graphics, 3D modeling and animation for Social Media gaming on the IOS platform and Facebook. ~Mafia Wars, Vampire Wars, Pogo Mini Backgrounds, Market St. Graphic Designer: Sept. 08-June 09 Gametech, Int’l. Reno, NV ~Designed high level of art and concepts in relation to logos, illustration, graphic UI layout/composition and 3D animation for Video slot and Keno machines ~Deep understanding of gaming fields, trends, jurisdictions and gaming UI Design. 3D Designer II: February 2004-September 2008 International Game T echnology, Reno, NV ~Designed high level of art and concepts in relation to logos, illustration, graphic UI layout/composition and 3D animation. ~Deep understanding of gaming fields, trends and gaming UI Design. International Game T echnology, Reno, NV 3D Designer Intern: January 1999-October 2000 ~3D design, 2D Sprite animation, Concept Art, Layout, UI Design. ~Custom embroidery and silk screen pa�ern/designs for a wide range of sport/casual wear using Mac based Adobe products. The Antigua Group, Inc, Peoria, AZ Graphic Designer: December 2003-February 2004 ~Develop game assets for mech and video slot machines using at range of vector art, 3D design and Motion Graphics. ~Provide input on artist performance and training needs. ~A�end all milestone and status review meetings within the team Software: 3D Studio Max 4.5 ~ 2013 Adobe Photoshop, Illustrator After Effects, Flash, Premier Z-Brush 4.5 ~ LightWave 3D Trapcode Suite ~ T raditional Rendering ~ Concept Art ~ Unity 3D ~ Microsoft: Excel, Power Point, Word, Outlook ~ PC/MAC OS

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Page 1: MarvWiersch...UI/UX Design ~ 3D Modeling and Animation ~ Character Design Editing ~ Motion Graphics Concept Art ~ Logo Design & Recreation ~ Page Layout Branding ~ Flyers ~ Traditional

As a Digital Artist, I strive to find that universal medium thatvisually reaches everybody on the same level yet at the sametime giving way to new ground.

~PROFESSIONAL EXPERIENCE~

Education:The Art Institute of Phoenix:Graduated March 2003, Associate of Applied Sciencein Computer Animation, zArt,and Design. Upon graduationI received Best Portfolio inAnimation, Art and Design

Skills: UI/UX Design ~ 3D Modelingand Animation ~ Character DesignEditing ~ Motion GraphicsConcept Art ~ Logo Design & Recreation ~ Page LayoutBranding ~ Flyers ~ Traditional Art (Freehand, Paint Brush, Marker Rendering)

References available upon request.

1015 Dogwood Trl Cedar Park TX 78613(650) 888-7399 [email protected] h�p://marvriley.com

RMarvRiley

III:Artist April. 11-Present “UI Illustrator/Art Lead”Multimedia Games, Austin, TX

~Help to ensure develoment by following visual direction set by ArtDirectors.

with focus on effciency, reusablility, effectiveness and development time. ~Participate in design/implementation discussions for new fecture

~Mentor artists in best practices/processes

Graphic Designer: April. 10-March 11 “Digital Artist”Present Creativve LLC. San Francisco, CA

~Isometric asset design, Motion Graphics, 3D modeling and animation for Social Media gaming on the IOS platform and Facebook. ~Mafia Wars, Vampire Wars, Pogo Mini Backgrounds, Market St.

Graphic Designer: Sept. 08-June 09 Gametech, Int’l. Reno, NV

~Designed high level of art and concepts in relation to logos, illustration, graphic UI layout/composition and 3D animation for Video slot and Keno machines~Deep understanding of gaming fields, trends, jurisdictions and gaming UI Design.

3D Designer II: February 2004-September 2008

International Game Technology, Reno, NV ~Designed high level of art and concepts in relation to logos, illustration, graphic UI layout/composition and 3D animation. ~Deep understanding of gaming fields, trends and gaming UIDesign.

International Game Technology, Reno, NV 3D Designer Intern: January 1999-October 2000

~3D design, 2D Sprite animation, Concept Art, Layout, UI Design.

~Custom embroidery and silk screen pa�ern/designs for a wide range of sport/casual wear using Mac based Adobe products.

The Antigua Group, Inc, Peoria, AZGraphic Designer: December 2003-February 2004

~Develop game assets for mech and video slot machines using atrange of vector art, 3D design and Motion Graphics.

~Provide input on artist performance and training needs.~A�end all milestone and status review meetings within the team

Software: 3D Studio Max 4.5 ~ 2013Adobe Photoshop, IllustratorAfter Effects, Flash, PremierZ-Brush 4.5 ~ LightWave 3DTrapcode Suite ~ Traditional Rendering ~ Concept Art ~ Unity 3D ~ Microsoft:Excel, Power Point, Word, Outlook ~ PC/MAC OS