master of animatin ”g - yamaha...
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APPLICATION DIAGRAMAPPLICATION DIAGRAM
Cutting-edge GDC with Sprite Architecture
APPLICATIONS
Fully-featured animations are possible for a simple system enabled by this GDC.Experience the cutting-edge "easiness yet quality" display technology
accomplished by the Yamaha’s proprietarysprite-based control mechanism and graphics data compression method.
Feel the new "norm" for yourself.
Features SummarySprite-based drawing architecture enables to implement GUIwith only several bytes of control data.341 Sprites per screen at maximum are displayed simultaneouslyAnimation of ARGB8888 at 60 fps is supported.Graphics data is compressed approximately to 1/3to reduce memory size drastically.Adobe® Flash® can be used for authoring graphic contents.Up to SVGA (800 x 600) panel is supported.
Washing MachinesMicrowavesRice CookersRefrigeratorsHealth-care and Medical EquipmentFA equipmentAutomotives
GRAPHICS ENGINE
VC1H
CPU
Flash ROM
DRGB 888DRGB 666
SQFP100 (YGV642-SZ)
・WVGA 800 x 480・WQVGA 480 x 272
8 24 or 18
4
Examples,
YGV642
3.3V DigitalCPU Interface 3.3V~5.0V
TimingController
Sprites DataFont Data
CRTController
VRAMLine Buffer
Sprite & FontData Decoder
MacroEngine
SpriteProcessor
V850M16CR8C, etc..
ClockROMRAM
20MHz64kB4kB
SPI Interface,QUAD / DUAL / SINGLEMax. 512Mbit
Compressed Data
LineProcessor
GeneralTable
ColorPalette
&Register
8bitParallel BusSerial Bus
6MHz~20MHz
“ ” Animating Animating Master ofMaster of
35%Lossless
Data
PBGV642A-001-10-e
Alpha-Blending Between LayersPixel-by-pixel blending controls
Clipping (Masking)Sprites, Texts, or Lines can be used as masks
AnimationMacro Commands allow complicatedanimations easily
Authoring SupportsData authored in Adobe Flash format can beconverted for use in Yamaha-supplied authoring tool.
Up to 1,864 fonts per screenUp to 64 fonts per scan line
Supports proportionalfont and kerning
1- to 16-dot width per line
32,768-color RGB Anti-aliasing
Support 4bit/pixel format
Up to 341 per frame8
8 512dot
512dot
8dot/Step
Supports 2-, 16-, 64-,256-color palette out of 24-bit RGBOr 16-, 18-, 24-bit RGB True color
1024 colors selectable from;
8bit (256 levels)
Flexible configuration
Font Size
Font Rendering
Anti-aliasing Font Data
Number of Sprite Size
Scaling Positioning
Alpha-blending Color Palettes
Colors
Anti-aliasing
Various features for rich expression
SPRITES TEXTS
LINES
GRAPHICS ENGINEGRAPHICS ENGINE Cutting-edge GDCwith Sprite Architecture
85
1
16bit
bit 8bitbit
5bit 5bit
8
Semiconductor Div. 203 Matsunoki-jima, Iwata, Shizuoka 438-0192 Japan
Customer ServiceHead Quarter TEL:+81-539-62-4918 FAX:+81-539-62-5054Tokyo Office TEL:+81-3-5488-5431 FAX:+81-3-5488-5088Osaka Office TEL:+81-6-6465-0325 FAX:+81-6-6465-0391
The content is subject to change without notice.Unauthorized use of this document is prohibited.These introductory informations cannot be used for designs.Check with us for technical ones.Brand and product names used are trademarks of their respective holders.
•••
•http://www.yamaha.co.jp/product/lsi/
Created in Nov. 2012 Document Code:PBGV642A-001-10-e
Each sprite is associated with a twelve-byte attribute data that defines its position, scaling, transparency, colors, and all the other features. A macro command execution engine is available to control these attribute data making it possible to animate them at 60 fps easily. The macro command engine is triggered by a host CPU as well as macro command stored in Flash ROM to further reduce a host MCU load.
512 sets of 2-color palette64 sets of 16-color palette16 sets of 64-color palette4 sets of 256-color palette
Up to 510 lines per screenDirect draw by specifying its start and end point coordinates
341ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDE WXYZABCDE WXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZ
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