mastering · 2019-12-14 · s1 graphic communication—orthographics, isometrics and inventor 2...
TRANSCRIPT
M a s t e r i n g
G r a p h i c s
Orthographics, Isometrics and Inventor
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Manual Graphics & Inventor Skills The purpose of this booklet is to improve your skills in both manual
graphics and Autodesk Inventor 2015 during your S1
Graphic Communication unit.
This booklet is split into 3
chapters;
1. Getting Started
2. Moving On
3. Mastering
The Graphic-o-Meter will
indicate the difficulty of the
tasks.
Your teacher will provide you with the orthographic and isometric
worksheets to complete your drawings on.
You can find video demonstrations of the various Inventor models on the
school server:
This PC> St Columba’s HS > Design and Technology > S1 > Graphics >
Videos > Autodesk Inventor 2015
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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How to use this booklet
Autodesk Inventor 2015 is a 3D modelling CAD (computer aided
design) software package. We can use it to create realistic 3D models
of objects and products. It can also be used to create orthographic
drawings of the models you create. It is the very same software that
product designers and engineers use in real life every day!
To open Autodesk Inventor 2015, search “inventor” on your taskbar
and select Autodesk Inventor
Professional 2015 from the results
list.
Note: don’t open Inventor View or
Fusion as these aren’t correct.
Orthographic and Isometric Drawings
Inventor Modelling
In each chapter various objects will be shown with the
appropriate dimensions added. Use these to create an
orthographic drawing, either manually or with 2D Design V2. An
arrow will indicate which face is the front of the object. After
completing the orthographics you can use
them alongside the pictures shown to
create your isometric
drawings.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Getting Started In this chapter we will focus on the basics of Autodesk Inventor. We will look at
opening the correct file type, starting 2D sketches and creating and extruding
shapes. Your teacher will work through the following example of Object 1 on the
board. Refer back to this example to help you complete Objects 2 to 4.
Opening a new Part file
Navigate to the New icon found in the Launch
panel in the top left corner of the screen.
Notice the Open icon also found in this panel.
Use this to find work you have saved
previously in future sessions.
In the New File dialogue box that opens,
select Metric from the Template folders
available on the left. Under the Part section
select Standard (mm).ipt and double click to
open it.
The Standard (mm) Part file uses the metric
system and therefore all dimensions will be
given in millimetres.
When the Standard (mm).ipt has been
opened you will be presented with a blank
screen.
Navigate to the Start 2D Sketch icon found in
the Sketch panel in the top left of your
screen. Click once.
Be careful when clicking on this icon. Clicking
on the graphic will open the work planes.
Clicking on the text will show all of the
available options. Be sure to select the 2D
sketch option. 3D sketches are much more
complex, we’ll come back to them in Higher
Graphic Communication!
Creating a 2D Sketch
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Getting Started Selecting a plane
Before we can start drawing on Inventor, we
must select a plane to work on. The planes
will change colour as you hover your cursor
over them.
Highlight the XY plane and click once on it to
begin the sketch.
Think of planes as sheets of paper. Inventor is
asking which sheet of paper do you want to
start drawing your object from. One which
would sit on the front (elevation), side (end
elevation) or top (plan) of your object? The XY
plane is the sheet of paper which would sit
on the front of the object.
After selecting the XY plane a sketching sheet
will have opened with X and Y axes.
Find the Rectangle tool in the Create panel
and click once on the text to see all of the
options.
Select the first option, Two Point Rectangle.
Your cursor will now be a dot, with X
and Y co-ordinates following it.
Move the cursor to the point where
the X and Y axes meet, known as the origin
point.
When your cursor gets close to the origin
point it will snap to it and turn green.
Notice that the co-ordinates are both 0mm.
Drawing a rectangle
Origin point
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Getting Started Drawing a rectangle
Click once on the origin point. Move your
cursor up and to the right to draw your
rectangle.
The shape will follow your cursor.
Click for a second time to complete your
shape. It can be any size you wish.
Press the Escape (Esc) key on your keyboard
to de-select the Rectangle tool.
We now want to change the size of our
rectangle. We know that the overall length of
Object 1 is 100mm and the overall height is
50mm.
Select the Dimension tool, found in the
Constrain panel at the top of the screen.
Alternatively, press D on the keyboard.
Click once on the top horizontal line of the
rectangle. Move your cursor up. The
dimension line will now follow your cursor.
Click for a second time to create the
dimension.
The Edit Dimension dialogue box will now be
open. Enter 100 in the box and press return
on the keyboard or click the green tick.
You do not need to add mm after the figure
you enter in the box. As this is a Standard
(mm).ipt file, Inventor will assume all
dimensions are being given in millimetres.
Dimensioning
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Getting Started Dimensioning
Your rectangle may seem to have
disappeared! It hasn’t, but it is now much
larger. Click once on the Front face of the
view cube in the top right corner of your
screen to zoom all and you will see your
shape.
Alternatively, double click on the scroll wheel
of your mouse.
Repeat the dimensioning process on the right
hand vertical line of the rectangle. Click once
on the line, move the cursor to the right to
see the dimension line, click for a second
time to create it. Enter 50 as the figure in the
dialogue box and press return.
Press Escape to deselect the Dimension tool.
To finish the sketch, click once on the green
tick labelled Finish Sketch in the top right
hand corner of your screen.
Alternatively, right click and select the Finish
Sketch option from the fly-out menu.
After finishing the sketch, you may need to
zoom all to see your rectangle.
Finishing the sketch
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Getting Started Extruding a sketch
Select Extrude from the Create panel in the
top left of your screen.
Alternatively, press E on the keyboard.
The Extrude dialogue box will appear, but it
will be minimised. Click on the tab with the
black arrow to maximise the dialogue box.
Enter 50 in the Extents value box and press
OK. Leave all of the other settings unchanged.
As there is only one profile that could be
possibly be selected, which is the rectangle
you have drawn, Inventor has selected it for
us automatically. In all future extrusions, we
will have to select the profile ourselves,
decide whether we are adding or subtracting
material and we may also need to set a
direction.
You will now have a rectangular prism. It is
100mm long, 50mm in height and 50mm in
width.
Your sketch on the XY plane gave the prism its
X value (length 100mm) and its Y value
(height 50mm). By extruding this rectangle
you gave it a Z value (width 50mm).
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Getting Started Removing material
Select Start 2D Sketch and click on the front
face of the prism as shown. The faces will
change colour as you move your cursor
across them.
Our rectangular prism represents the overall
dimensions of Object 1, but we can see that
we will need to remove a section to complete
the object.
Our sketching tools will now have appeared
again. Select the Two Point Rectangle tool
and move the cursor to the top right hand
corner of the rectangle.
Your cursor should snap to the corner
and change to green. Click once here to
begin the rectangle.
Draw a rectangle within the existing shape by
moving your cursor down and to the left. Use
the Dimension tool and set the length of the
rectangle to 50mm and the height to 25mm.
To finish the sketch, click once on the green
tick labelled Finish Sketch in the top right
hand corner of your screen.
Alternatively, right click and select the Finish
Sketch option from the fly-out menu.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Getting Started Removing material
Select Extrude from the Create panel in the
top left of your screen.
Alternatively, press E on the keyboard.
The Extrude dialogue box will appear, and the
rectangle you have just drawn will be
selected.
Notice that Inventor is trying add material
here. We instead want to remove material.
In the Extrude dialogue box we want to select
the Cut option, which is the middle icon of
the dialogue box.
The Extrude value should remain as 50mm.
Inventor remembers the last value you
entered.
Of the four possible direction options show
below the value box, we want to select the
second, which is Direction 2.
When you select Cut, Inventor should
automatically select Direction 2 for you.
If you have completed the dialogue box as
shown, then a transparent red shape should
be cutting through your original rectangle.
Click OK to confirm this cut.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Getting Started Saving you work
Object 1 is now complete! We must now save
it correctly.
Select the floppy disk icon at the very top of
your screen, near the left corner.
Alternatively, hold Ctrl and press S on the
keyboard. You can also find save in the main
menu, found be clicking on the orange letter I
in the top left corner.
The Save As dialogue box will appear. Use the
Save in drop down menu to navigate to your
own folder as follows:
This PC> Your Username > Design and
Technology > S1
Name your part “Object 1” and click Save.
Ensure the file type is “Autodesk Inventor
Parts (.ipt)”.
Using the skills you have just learned creating Object 1, turn the
page and complete Objects 2, 3 and 4.
The Graphic-o-Meter will indicate the difficulty of the tasks.
Remember, there are video demos at This PC >
St Columba’s HS > Design and Technology >
S1 > Graphics > Videos > Autodesk Inventor
2015
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Getting Started Object 1
Object 2
Front
Front
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Getting Started Object 3
Object 4
Front
Front
Note: the hole cuts through the entire object.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Moving On In this chapter we will focus on further basic tools of Autodesk Inventor. We will
look at using the Line tool in our sketches and applying fillets and chamfers to
objects. Your teacher will work through the following example of Object 5 on the
board. Refer back to this example to help you complete Objects 6 to 8.
Starting the object
Create a rectangular prism which is 100mm
long, 50mm tall and 50mm wide.
Start a new 2D sketch on the Front face of
this object, which should be 100mm by
50mm.
The correct face is shown highlighted in red.
Draw a two point rectangle, starting in the
top left hand corner. Draw this rectangle
within your shape and dimension it so that it
is 50mm long and 25mm tall.
Finish the sketch and extrude this new
rectangle as a cut for 50mm.
This will cut the rectangle out of the entire
object as shown.
Start another 2D sketch on the Front face of
the object again.
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Moving On Using the Line tool
Select the Line tool from the Create panel in
the top left of your screen.
Alternatively, press L on the keyboard.
Position your cursor in the top left corner of
the upper block on your object. It is the
tallest point in the centre of your object. The
cursor should snap to the corner and turn
green. Click once here to begin drawing your
line.
Provided you created your original sketch on
the XY plane and started sketching from the
origin point, your co-ordinates here should
read 50mm for both the X and Y value.
Move your cursor to the right hand edge of
your object. Your cursor should snap to it.
Move your cursor towards the centre of this
line. When your cursor finds the centre it
will turn green and snap to that point. Click
once here to complete your line.
Begin your second line on the point where
your first line finished. Draw a vertical line to
the top right corner of the object and click
once to complete it.
Begin your third and final line on this corner.
Draw a horizontal line across to the corner
where your first line began. Click once to
complete it.
You have now drawn a triangle.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Moving On Completing the object
You can now finish the sketch and select
Extrude.
Extrude the triangle as a cut for 50mm.
Remember to select the Cut option, which is
the second option in the centre of the
dialogue box.
The value should be 50mm.
The direction, which is the option below the
value box, should be Direction 2.
Do not click OK until your extrusion is
represented as the red triangle shown here.
We are now ready to use the Fillet tool. A
fillet is a rounded corner or a rounded edge
on an object. Select the Fillet tool from the
Modify panel at the top of the screen.
The Fillet dialogue box will open. You may
need to expand it by clicking on the black
arrowhead.
We want to set the radius of our fillets as
5mm. The Select mode option should be set
to Edge. No other changes need to be made
to this dialogue box.
Using the Fillet tool
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Moving On Using the Chamfer tool
For Objects 7 and 8, chamfers are applied to
some edges. A chamfer is an angled edge or
corner of an object. To apply this, select the
Chamfer tool by clicking the small arrow
below the Fillet tool and selecting the
Chamfer tool.
The Chamfer dialogue box will open. You may
need to expand it by clicking on the black
arrowhead.
We want to set the distance of our chamfers
as 5mm. No other changes need to be made
to this dialogue box.
Hover your cursor over an edge you wish to
apply the fillet/chamfer to. The edge will be
shown in red.
Click once and the edge will show a preview
of the fillet/chamfer in blue/green.
Select all of the required edges and click OK
when complete.
Save your objects using the method shown
on page 11.
Turn the page and create objects 5 to 8.
Remember, there are video demos at This
PC> St Columba’s HS > Design and
Technology > S1 > Graphics > Videos >
Autodesk Inventor 2015
Using the Fillet/Chamfer tool
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Moving On Object 5
Object 6
Front
Front
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Moving On Object 7
Object 8
Front
Front
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering In this chapter we will focus on the more advanced capabilities of Autodesk Inventor.
We will look at opening the correct type of Assembly file and how to assemble various
Part files together. Your teacher will work through the following example of Object 9
on the board. Refer back to this example to help you complete Objects 10 and 11. You
will need to create Blocks 1, 2 and 3 as shown on page xx before attempting this task.
Navigate to the New icon found in the Launch
panel in the top left corner of the screen.
In the New File dialogue box that opens,
select Metric from the Template folders
available on the left. Under the Assembly
section select Standard (mm).iam and double
click to open it.
The Standard (mm) Assembly file uses the
metric system and therefore all dimensions
will be given in millimetres.
When the Standard (mm).iam has been
opened you will be presented with a blank
screen.
Navigate to the Place icon found in the
Component panel in the top left of your
screen. Click once.
Be careful when clicking on this icon. Clicking
on the graphic will open a dialogue box to
navigate to your Part files Clicking on the text
will show all of the available options. Be sure
to select the singular Place option. All other
Place options, such as Place from Content
Centre, are not suitable.
Opening a new Assembly file
Placing component parts
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Placing component parts
The Place dialogue box will now be open.
Navigate to the folder in which you saved
Blocks 1, 2 and 3. It should be as follows:
This PC> Your Username > Design and
Technology > S1
Select Block 1 and press Open.
When you select a part, the box will show a
preview of the file.
A ghost preview of the object will appear on
the screen and will follow your cursor. Click
once to place this object into your file.
This object will now appear solid and another
ghost preview will follow your cursor.
Press Escape on the keyboard to cancel the
placement of a second Block 1.
Alternatively, right click and select OK from
the fly-out menu.
Repeat this process to place Block 2 and
Block 3. You should now have placed one
copy of each Block.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Using the Constrain tool
To assemble these blocks into a complete
object, we need to use the Constrain tool.
The Constrain tool is used to join and align
part files to each other. Select it from the
Relationships tab.
The Place Constraint dialogue box will now
open. This has many options, but there are
very few we need to change. The first step is
to Mate two faces together. Ensure the Mate
option is selected in the Solution section of
the dialogue box. It is the option on the left.
Mating one face to another means joining
them together.
We will first mate the top of Block 1 to the
bottom of Block 2. As you hover your cursor
over a face, it will be highlighted and outlined
in red. Click once when you have highlighted
the correct face as shown here.
Use the View Cube in the top right corner to
rotate your part files in order to see the
bottom of Block 2. Click once on the bottom
of Block 2 in the same way you clicked on
the top of Block 1.
Then click Apply on the Place Constraint
dialogue box.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Using the Constrain tool
Block 1 and Block 2 will now be joined
together, however Block 2 is not in the
correct location. We will need to use the
Flush option to align the blocks properly.
Flush is the option on the right of the solution
section. Click once to select it.
If the faces of two objects are flush, it means
that they are level with each other.
Ensuring you have the Flush option selected,
click once on the narrower side face of Block
2. Then click once on the longer, narrow face
of Block 1.
The two faces will now highlighted and both
will be flush with each other. Click Apply to
confirm this.
Notice the red arrows with a cross at their
base. They are both pointing in the same
direction.
We will now repeat this process to make the
wider face of Block 2 and the shorter, narrow
face of Block 1 flush with each other.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Using the Constrain tool
Finally, we need to constrain Block 3 to
complete the object. Select the Mate option
again and click once on the top of Block 1.
Then click once on the bottom of Block 3.
Click Apply to confirm this constraint.
You should use the View Cube to rotate your
parts as necessary in order to get the best
view of what you are doing.
Continue to use the Mate option and select
the back of Block 3 by clicking once as shown
here.
Then click on the wider face of Block 2, which
is indicated with an arrow here.
Click Apply to confirm this constraint.
To complete Object 9, we must flush the
faces of Blocks 2 and 3.
Select the Flush option.
Click once on the side of Block 2 and once on
the side of Block 3 as shown here.
Click OK to confirm this constraint and to
close the dialogue box.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Using the Constrain tool
Object 9 is now complete! We must now save
it correctly.
Select the floppy disk icon at the very top of
your screen, near the left corner.
Alternatively, hold Ctrl and press S on the
keyboard.
The Save As dialogue box will appear. Use the
Save in drop down menu to navigate to your
own folder as follows:
This PC> Your Username > Design and
Technology > S1
Name your part “Object 9” and click Save.
Ensure the file type is “Autodesk Inventor
Assemblies (.iam)”.
When creating and saving Assembly files, all
of the Part (.ipt) files and the final Assembly
(.iam) file must be saved in the same folder. If
not, the file will not save properly.
Using the skills you have just learned creating Object 9, turn the
page and complete Objects 10 and 11, the cross and the boat.
The Graphic-o-Meter will indicate the difficulty of the tasks.
Remember, there are video demos at This PC >
St Columba’s HS > Design and Technology >
S1 > Graphics > Videos > Autodesk Inventor
2015
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Blocks 1, 2 and 3
Object 9
Front
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Object 10
Front
Object 11
Front
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Cross Base
Cross Vertical
Front
Front
Note: the hole in the centre is 10mm deep
Note: the cross halving joint is 6mm deep.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Cross Horizontal
Assembled
Front
Front
Note: the cross halving joint is 6mm deep.
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Boat Hull
Front
Note: 10mm chamfers
S1 Graphic Communication—Orthographics, Isometrics and Inventor
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Mastering Boat Bridge and Boat Funnel
Assembled Boat
Front
Front
Note: These are 2 separate parts which should be
created and saved individually.
Note: Bridge overhangs by 5mm
on each side of the hull.