master’s programme game and media technology. 10/1/20152 general information: gaming and...
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Master’s programme
Game and Media Technology
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General Information:
Gaming and multimedia are booming industry
Increased use of gaming as educational tool
International English taught research master, unique in Europe
Leads to a Master of Science (MSc) degree
Full time, two years
About 40-50 students per year
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Game and Media Technology in Utrecht:
Four focus areas:- Interaction- Graphics and Modelling- Pattern recognition- Motion
Excellent teaching staff High-quality facilities like a motion capture lab and a game lab Cooperation with the Netherlands Organisation for Applied Scientific
Research (TNO), and with the Utrecht School of the Arts Our GMT department is a national and international focal point for
research in Game Technology
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Example research questions:
How to simulate the behavior of a crowd of virtual characters in realistic ways? How to control a game by just using your brain? How to reconstruct a 3D world from images? How to find a desired piece of music in a large database, based on melodic
features?
Admission requirements:
Applicants must hold one of the following:A BSc in Computer Science A BSc in MathematicsA BSc in Information Science
In addition:Students from 985 UniversityA good knowledge of English (IELTS min 6.5 or TOEFL min 93)
Admission: solid basic knowledge of computer science and logic the ability to analyze and model computer science problems the ability to communicate facts and findings verbally and in writing, also using information and communication technology and
audio-visual means the ability to make a computer program of reasonable complexity and size, in an object oriented programming language such as
Java or C++; knowledge of data structures, algorithms and related concepts of reasonable complexity, such as sorting algorithms, O(..)-notation,
balanced binary search trees, etc.; knowledge of basic computer-graphics techniques;
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Programme structure
First year: At least 6 dedicated courses Deficiency courses Selection of lectures Seminars
Second year: Small Project Thesis Project Seminars
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Courses
Current courses Computer Animation Motion and Manipulation Advanced Graphics Geometric Algorithms Game Physics Multimodal Interaction Multimedia Retrieval Computer Vision Path Planning Pattern Recognition Games and Agents Seminars (Colloquium)
Small Project
Individual project or in a small group 15 ECTS Different possibilities:
To pose and answer research questions in game or media technology by experimentation
To develop, together with art students, a game based on technological innovation
Master Thesis
Large, full-time, individual research project At the department or as an internship 42 ECTS (~ 7 months full-time) Closely supervised by one of our staff members Projects are linked to our research activities
Example Thesis Projects
Simulating and visualizing the behavior of crowds of pedestrians
Example Thesis Projects
Automatically computing animations of people falling, based on biomechanical models
Example Thesis Projects
3D building generation from height data and areal photographs
Internship at Vicrea, Amersfoort
Example Thesis Projects
Tracking and fitting 3D body models using multiple cameras
Extracurricular Activities
Many students are active outside their studies DGDARC (www.dgdarc.com) is our student game development club
Joint game projects Symposia, lectures, excursions
Dutch Game Garden (www.dutchgamegarden.nl) is an incubator for new game companies Meetings Game Jams Advise and support for new companies
After Your Graduation
Percentage of recent graduates having a job: 97% Average search time for first job: 2 months Job types
Developing new technologies in game companies Software development at innovative multi-media companies Academic research (PhD positions) Research in R&D departments of large companies (e.g. Philips) Creating a start-up company in game or media technology
More information
See website www.uu.nl/masters
Also for our other master’s programmes:-Artificial Intelligence-Business informatics-Computing science