matt lathrop resume v26mattl.info/resume/matthew_lathrop_resume.pdf · published in td&t 2016...

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Published in TD&T 2016 Summer issue. Presented at the International Lighting Symposium in Hong Kong, the Stanford Center for Image Systems Engineering, and the 2016 USITT Conference & Stage Expo. Recipient of award from Managing Director of Garage Technology Ventures and the Herbert D. Greggs Award from USITT. Full Text: www.mattl.info/publications/ inexpensive arduino-based led video wall publications & awards Paper published in TD&T 2015 Winter issue involving the live control of moving lights as follow spots. Full Text: www.mattl.info/publications/ wysiwyg live fixture control Presented talk on how Parallel Reality can be used to help people thrive in difficult environments at SIGGRAPH 2019. adaptive environments with parallel reality Topics Studied: Abstractions, Methodology, Memory, Concurrency, Networking, Assembly, Rendering, Shading (GLSL), Texturing, Vectors, Quaternions, Linear Algebra, Raytracing, Unity Game Engine, Computational Imaging, Imaging Systems, Computer Vision, Digital Photography, Color Spaces, Lightfields Major Projects: Capstone Project - Inexpensive LED Video Wall Computational Imaging Final Project - Lightfield Video Technology Unity Video Game - CHNOS Color Correct and Map Inexpensive LEDs for Theatre September 2012 - June 2016 B.S. Computer Science stanford university education Major Projects: Integrated Theatrical System Control Project - Researching ways to integrate discrete theatrical systems such as automation and lighting. WYSIWYG Live Fixture Control (Les Misérables) - Lead researcher exploring the live control of moving lights as follow spots. September 2012 - June 2016 Minor Lighting Design Responsible for teaching a section of CS classes, met with students one-on-one, and graded assignments. This role allowed me to hone my mentoring and teaching skills. January 2014 - March 2014 Section Leader stanford university Worked in the Technology Innovation Group within the Studio. Researched light field video technologies and presented recommendations to executives and business leaders Created a new componentized web-based user interface for and deployed components of a distributed REST based video processing system. Researched new encoding software and algorithms to automate Blu-ray mastering. June 2015 - August 2015 Software Engineering & Research Intern the walt disney studios Worked on Parallel Reality Technology. This technology allows thousands of people to each see something unique when viewing the same display. I lead the company’s software development including our API, UI, calibration procedure, and product demonstrations. Major Projects I led: Built a GUI application with 2D and 3D interfaces for designing Parallel Reality experiences based on user studies. These interfaces do everything from rendering content to showing issues in setups with complex geometric volumes. Developed a computer vision based calibration procedure and user-friendly GUI. Created a full suite of creative demonstrations that utilize tracking technologies, web apps, and complex generated content for investors, clients, and media. June 2019 - October 2019 Lead Software Engineer & Media Designer misapplied sciences July 2016 - December 2018 Member of Technical Staff December 2018 - June 2019 Senior Member of Technical Staff relevant experience Founded business to produce and edit videos and to do photography. This was the beginning of my passion for combining technology with art and storytelling. 2006 - Current Founder matt’s multimedia I am one of three people working on the Mbox Media Server software. The software allows live playback of video while adding effects, transitions, and visual corrections in real-time. Built a new warping and keystone visualizer interface to improve user experience. Implemented a plan for a new network communication protocol to improve maintainability of the project while simultaneously enabling greater user control. October 2019 - Present Software Engineer production resource group (prg) Python Programming Objective-C MacOS Programming OpenGL, GLSL, Metal Programming Computer Vision & OpenCV C++ Programming Project Management C Programming Unity Programming skills Cross-Functional Communication www.mattl.info (713) 499-0426 [email protected] contact Minor: Theatre | Lighting Design Major: Computer Science | Graphics Stanford University | 2016 about me It is my passion to introduce technological innovations to people that help them thrive. My knowledge of computer science, technology, and various art forms enables me to bridge the gap between technology, business and design to bring solutions to problems that others may have thought were impossible. matt lathrop Creative Computer Scientist Image From a Graphics Project

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Page 1: Matt Lathrop Resume v26mattl.info/resume/Matthew_Lathrop_Resume.pdf · Published in TD&T 2016 Summer issue. Presented at the International Lighting Symposium in Hong Kong, the Stanford

Published in TD&T 2016 Summer issue. Presented at the International Lighting Symposium in Hong Kong, the Stanford Center for Image Systems Engineering, and the 2016 USITT Conference & Stage Expo. Recipient of award from Managing Director of Garage Technology Ventures and the Herbert D. Greggs Award from USITT. Full Text: www.mattl.info/publications/

inexpensive arduino-based led video wall

publications & awards

Paper published in TD&T 2015 Winter issue involving the live control of moving lights as follow spots. Full Text: www.mattl.info/publications/

wysiwyg live fixture control

Presented talk on how Parallel Reality can be used to help people thrive in difficult environments at SIGGRAPH 2019.

adaptive environments with parallel reality

Topics Studied:Abstractions, Methodology, Memory, Concurrency, Networking, Assembly, Rendering, Shading (GLSL), Texturing, Vectors, Quaternions, Linear Algebra, Raytracing, Unity Game Engine, Computational Imaging, Imaging Systems, Computer Vision, Digital Photography, Color Spaces, Lightfields

Major Projects: • Capstone Project - Inexpensive LED Video Wall• Computational Imaging Final Project - Lightfield Video Technology• Unity Video Game - CHNOS• Color Correct and Map Inexpensive LEDs for Theatre

September 2012 - June 2016B.S. Computer Sciencestanford universityeducation

Major Projects:• Integrated Theatrical System Control Project - Researching ways to integrate

discrete theatrical systems such as automation and lighting.• WYSIWYG Live Fixture Control (Les Misérables) - Lead researcher exploring the live

control of moving lights as follow spots.

September 2012 - June 2016Minor Lighting Design

Responsible for teaching a section of CS classes, met with students one-on-one, and graded assignments. This role allowed me to hone my mentoring and teaching skills.

January 2014 - March 2014Section Leaderstanford university

Worked in the Technology Innovation Group within the Studio.• Researched light field video technologies and presented recommendations to

executives and business leaders• Created a new componentized web-based user interface for and deployed

components of a distributed REST based video processing system.• Researched new encoding software and algorithms to automate Blu-ray mastering.

June 2015 - August 2015Software Engineering & Research Internthe walt disney studios

Worked on Parallel Reality Technology. This technology allows thousands of people to each see something unique when viewing the same display. I lead the company’s software development including our API, UI, calibration procedure, and product demonstrations.Major Projects I led:

• Built a GUI application with 2D and 3D interfaces for designing Parallel Reality experiences based on user studies. These interfaces do everything from rendering content to showing issues in setups with complex geometric volumes.

• Developed a computer vision based calibration procedure and user-friendly GUI.• Created a full suite of creative demonstrations that utilize tracking technologies, web

apps, and complex generated content for investors, clients, and media.

June 2019 - October 2019Lead Software Engineer & Media Designermisapplied sciences

July 2016 - December 2018Member of Technical StaffDecember 2018 - June 2019Senior Member of Technical Staff

relevant experience

Founded business to produce and edit videos and to do photography. This was the beginning of my passion for combining technology with art and storytelling.

2006 - CurrentFoundermatt’s multimedia

I am one of three people working on the Mbox Media Server software. The software allows live playback of video while adding effects, transitions, and visual corrections in real-time.

• Built a new warping and keystone visualizer interface to improve user experience.• Implemented a plan for a new network communication protocol to improve maintainability of the project while simultaneously enabling greater user control.

October 2019 - PresentSoftware Engineerproduction resource group (prg)

Python Programming

Objective-C MacOS Programming

OpenGL, GLSL, Metal Programming

Computer Vision & OpenCV

C++ Programming

Project Management

C Programming

Unity Programming

skills

Cross-Functional Communication

www.mattl.info

(713) 499-0426

[email protected]

contact

Minor: Theatre | Lighting Design

Major: Computer Science | Graphics

Stanford University | 2016

about me

It is my passion to introduce technological innovations to people that help them thrive. My knowledge of computer science, technology, and various art forms enables me to bridge the gap between technology, business and design to bring solutions to problems that others may have thought were impossible.

matt lathropCreative Computer Scientist

Image From a Graphics Project