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DESCRIPTIONmedia cultures newm1001 Tracey Meziane Benson
- 1. Media Cultures 1 Real Worlds of Animation Week 8 Tracey Meziane Benson
2. To explore animation in the context of 3 issues
- Realism effects in animation
- The distinctions that we make between fiction and non-fiction in screen media
- How we can tell stories through animation
- eg.Waltz With Bashir(2008)
3. Some animations to consider 4. Other examples:
- The Nightmare Before Christmas(Tim Burton,1993)
- Big Buck Bunny(Blender 2007)
- Howls Moving Castle(MiyazakiHayao, 2004)
- Final Fantasy: The Spirits Within (HironobuSakaguchi, 2001)
5. Cinematic Animation
- DRAWING & PAINTING IN 2 DIMENSIONS
- traditional cel animation frame by frame
- Drawing into the computer and animating via software programs
- SCULPTING IN 3 DIMENSIONS
- Stop-action: claymation, puppets, frame by frame
- Computer generated (CG) animation
- CG Figural Morphing
6. Digital Compositing
- Operates new process of super-imposition in editing film.This process is a layering of many digitalised images in the creation of a shot a sequence of images created through a single camera set-up.It involves matching a real cameras position with a virtual cameras viewing position to create a high level of realism.The aim is usually to create effects which cannot be noticed.
7. Bullet Time timeslice technique
- A combination of new and old media techniques: green screens, wireframe computer simulations, an arc of still cameras, motion cameras, compositing
- How do we understand animation as representation?
- What is the relationship between animation and the real world.
- Has this relationship changed with animations created via computer technologies?
- What happens to the story when animation and human acted cinema combine?
9. Can we understand animation as Puppetry?
- A definition of puppetry in the context of computers?
- if the signification of life can be created by people, then the site of that signification is to be considered a puppet.
- Tillis, Steve (1999). The Art of Puppetry in the Age of Media Production,The Drama Review , 43.3, 185.http://muse.jhu.edu/journals/the_drama_review/v043/43.3tillis.html
10. Realism : what does it mean in the context of animation?
- We can define here realism to mean the relationship between a representation of an object (through sound, image, movement) and how closely we think this representation evokes in us how the object exists for us in real life.
- Are line drawings, stop action any less realistic then for us than CGI animation such asFinal Fantasy, The Spirit Within ?
11. Have our ideas of realism changed with computer technologies?
- This is an open question still
- Perceptual Realism : where we pretend for a while that the filmmakers really know what dinosaurs look like because they are contextualised in what looks like a representation of real space:
- A perceptually realistic image is one which structurally corresponds to the viewers audiovisual experience of three-dimensional space
- Prince, Stephen (1996). True Lies: Perceptual Realism, Digital Images and Film Theory,Film Quarterly , 49:3, 32.
12. DV Realism - Manovich
- I do believe that new media re-configures a moving image in a number of very important ways the shift from montage to compositing; the slow historical transition from lens-based recording to 3-D image synthesis; the new identity of cinema as a hybrid of cinematography and animation.
- Lev Manovich, Reality Media, 2001
13. Virtual Puppets
- Stop Action
- Scanning from models in real life to produce moving CGIs Computer Generated Images:
- - the strings articulation variables
- - Kinematics creating and saving gestures
- - Motion capture
- CGvirtual actorsmeant to do the same theatrical, storytelling work as a human actor often used in crowd scenes and in special effects via compositing
- In the coming era of digitized representation the crucial questions have less to do with reality than with communication.
- Creed, Barbara (2000). The cyberstar: digital pleasures and the end of the Unconscious,Screen , 41, Spring 2000, 83.
15. BUT can animation also be REAL?
- The boundaries between fiction and
- Can we record real life via animation? Eg. William Kentridge, Ari Folman,Richard Linklater
- What will come(Kentridge)
- Waltz WithBashir(Folman)
- Waking Life(Linklater)
16. And William Kentridge
- stone age animation