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Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab http://vhil.stanford.edu

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Page 1: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Measuring and Transforming the Believability of Embodied Agents

Jeremy BailensonDepartment of Communication

Stanford University

Virtual Human Interaction Labhttp://vhil.stanford.edu

Page 2: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Overview

• Metrics of Copresence (Believability): Theories, terms, empirical examples

• Quick Revisit to the Uncanny Valley

• Strategic Transformations of Agents:– “Augmented Social Interaction”

Page 3: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Copresence

• What is it?– Is that virtual human perceived as if it were a physical

human?

• Is it measurable?

• Synonyms: Social Presence, Believability, Engagement, Rapport, Interactional Synchrony

Page 4: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Current Methodology:Questionnaires

• Questionnaires 95 percent of copresence research

• Problems with Questionnaires:

– Ambiguity:

"How much did it seem as if you and the other people both left the places where you were and went to a new place?“

- Demand Characteristics

- Implicit/subconscious

Page 5: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

How do you measure copresence?Questionnaires (95%) cheap and easy

Open ended interviews

Physiologically (brain activity, heart arousal, skin conductance)

Memory for objects in VR (compared to physical space)

Presence as absence (in VR does the physical world disappear)

Behavior (do in VR as people do in physical space: nonverbal behaviors, learning, physical reactions, etc.)

Today: Proxemic behavior, Eye Gaze, Disclosure, Turing Tests, Learning

Page 6: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Social Presence and Proxemics

Page 7: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Proxemics Background• Studied extensively in psychology and

anthropology since 1950’s

• Equilibrium Theory (Argyle & Dean, 1969)

– NVB’s trade off– Predictions in regards to proxemics

• Do proxemics patterns hold true with virtual people?

Page 8: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Sample Proxemics Task

Page 9: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Sample Data

Page 10: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

CONTROL CYLINDER

COND 1 EYES CLOSED

COND 2 EYES OPEN

COND 3 BLINKING

COND 4

BLINKSAnd

HEAD TURNS

COND 5

BLINKS,HEAD TURNS,

AndPUPIL

DILATION

Page 11: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Equilibrium: Personal Space and Gaze

Page 12: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction
Page 13: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

In the “Real World”: Second Life

Page 14: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Personal Disclosure (verbal and nonverbal)

Show movie

Page 15: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Eye Gaze as Copresence Proxy

Page 16: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Detection: Nonverbal Turing Test

Page 17: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Learning

Page 18: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Uncanny Valley Revisited

Static Low Medium high

Block N >20 N >20 N >20 N >20

Bear N >20 N >20 N >20 N >20

Human N >20 N >20 N >20 N >20

Head Movement RealismMeasures:

Subjective RatingsGaze/Head MovementsMemoryProxemics

Page 19: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Transforming Agents to be Effective

(Believable?)

Page 20: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Collaborative Virtual Environments

Page 21: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Transformed Social Interaction (TSI)

ActualBehavior

StrategicFilter

TransformedBehavior

Page 22: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

3 Dimensions of TSI

• Transforming Self Representation

• Transforming Social-Sensory Abilities

• Transforming Social Context

Page 23: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Augmented Gaze• Gaze is powerful:

– Learning (Sherwood, 1987)

– Persuasion (Morton, 1980)

– Physiological Arousal (Wellens, 1987)

– Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)

Page 24: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Augmented Gaze

Page 25: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Digital Chameleon

Page 26: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Digital Chameleon

• Persuasive passage read by Agent

• 60 subjects– Mimic (4s lag)– Recording of other

subject

Page 27: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Digital Chameleon

Page 28: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Facial Identity Capture

Page 29: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Identity Capture

• Similarity among people results in:

– Attraction (Shanteau & Nagy, 1979)

– More Persuasion (Chaiken, 1979)

– More purchases (Brock, 1965)

– More altruistic helping behavior (Dovidio, 1984)

– Trust (DeBruine, 2002)

Page 30: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Facial Identity Capture:High Info, Familiar Target

• National random sample (N = 200)

• 1 Week before presidential election

• Viewed candidate photos while evaluating Bush and Kerry

• 3 groups of subjects– No morph– Bush Self, Other Kerry– Kerry Self, Other Bush

Page 31: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Facial Identity Capture

Page 32: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

TSI: Facial Identity Capture

Page 33: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

The Virtual Mirror

Page 34: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

The Proteus Effect

Page 35: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Learning: Augmented Social Perception

T

Page 36: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Learning: Transformed Proximity

Page 37: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Learning: Virtual Knockout

Page 38: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Ethics

Page 39: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Collaborators

Megan MillerAndrew OrinNicole LundbladJulia HuClaire CarlsonAaron SullivanBoyko KakaradovHassan Adubu

Stanford Graduate Students/Post Docs

Nick YeeDan MergetManos PontikakisKayur PatelRobby RatanHunter Gehlbach

Stanford Faculty

Shanto IyengarCliff NassRoy Pea

Byron ReevesDan Schwartz

UCSB Faculty/Post Docs

Andy BeallJim BlascovichJack Loomis Matthew Turk

Rosanna Guadagno

Thank you!

Virtual Human Interaction Labhttp://vhil.stanford.edu

Josh AinslieAdrian De La MoraJon ShihJaireh TecarroSam WarburgKathryn RickertsenJerry Yu

Stanford Undergraduates

Berkeley Faculty

Ruzena BajcsyJaron Lanier

Page 40: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Applications

• Learning

• Communication Technology

• Advertising

• Politics

Page 41: Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction

Face to Face TSI?