mech intro2 14.0 l04 joints

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    Introduction to ANSYS

    Mechanical Part 2

    Lecture 4

    Joints, Springs and Beams

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    Chapter Overview

    In this chapter we introduce the use of joints, springs and beams in Mechanical:

    A. The Joint FeatureB. Joint Definitions

    C. Joint Coordinate Systems

    D. Joint Configuration

    E. Modifying Joint Coordinate Systems

    F. Joint Stops and Locks

    G. Springs and Beams

    H. Workshop 4, Using Joints

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    The joint feature in Mechanical can provide a fast and simple alternative to

    contact when simulating the interaction between bodies or constraints toground:

    While used extensively in rigid body analysis joints are not limited by body type

    and can be used in flexible and mixed rigid/flex models.

    Joints are defined in terms of their degrees of freedom with respect to a specific

    coordinate system (e.g. translation in the X direction or rotation about the Zaxis).

    Joints are attached to bodies by scoping to a specific region of the part, a surface

    for example, just like contact.

    Contact pairs are defined as contact and target while joints use the terms

    reference and mobile to describe each side of a joint (for body to ground

    joints the ground is assumed to be the reference).

    Note, because this material is meant to be an introduction to the joint

    feature, not all aspects of it will be covered in detail. Advanced courses innonlinear, dynamic and rigid body analysis are available.

    A. The Joint Feature

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    In the example shown here, a body to ground

    revolute joint is scoped to a cylinder: The legend shows the RZ or rotation about Z is free.

    Degrees of freedom shown in grey are constrained.

    The Reference Coordinate System listed in the

    details is shown at the origin of the joint. This is the

    joints line of action.

    . . . The Joint Feature

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    There are 9 joint types available in Mechanical which can be

    either body to body or body to ground.In the revolute joint example below notice the reference andmobile regions are color coded.

    The legend displays the joints behavior with respect to the

    reference coordinate system. Colored DOF are free, grey

    indicates a fixed DOF.

    B. Joint Definitions

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    All joints are defined in terms of 2 coordinate systems, the reference and

    mobile CS. The CS are associated with each part scoped to the joint. Its the

    relationship between the CS that controls the joints motions.

    By default the mobile coordinate system is assumed to be coincident with

    the reference and is not displayed.

    If the mobile coordinate system is set to Override it will be displayedboth graphically and in the tree.

    C. Joint Coordinate Systems

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    D. Joint Configuration

    Configuring a joint allows the initial relationship

    between the reference and mobile coordinatesystems to be changed:

    Begin by highlighting the joint to be configured in

    the tree.

    Now click the Configure icon in the context

    menu.

    When a joint is in configure mode its position can

    be changed by dragging the DOF handle shown

    below.

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    . . . Joint Configuration

    Joint configuration may be used to merely test the effect of the joints

    motion. Toggle off the configure tool and the joint will return to its originalconfiguration.

    A joint can be locked into a new position if desired:

    After setting a new configuration for the joint, choose Set from the context menu.

    The new configuration becomes the starting position when solved.

    The Revert icon can be used to cancel the operation.

    In addition to manually configuring a joint,

    a value can be entered into the field next to

    the configure icon.

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    . . . Joint Configuration

    Example:

    When configuring angular joints, holding the control key will cause the joint

    to move in increments set in WB > Tools > Options > Graphics interaction

    (e.g. 10 degrees).

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    E. Modifying Joint Coordinate Systems

    Recall that a joints motions are determined according the joints coordinate

    systems. In some instances it will be necessary to reorient these systems toobtain the correct joint behavior.

    Click in the Coordinate System field in the details to bring up the

    apply/cancel buttons and place the coordinate system in edit mode. Notice

    the CS graphically expands while editing.

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    . . . Modifying Joint Coordinate Systems

    While in edit mode click on the CS axis to be

    modified: With that axis active you can click on another

    axis, edge, face, etc. to establish a newdirection.

    Note the negative axes show as well while

    editing directions. Complete the change by pressing the Apply

    button in the joint details.

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    . . . Modifying Joint Coordinate Systems

    In the example below, the original orientation of the

    translational joints X axis is incorrect for the desired motion: With the CS in edit mode, the X axis is selected.

    The local negative Y axis is then selected as the new

    direction for the X axis.

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    . . . Modifying Joint Coordinate Systems

    In addition to manually reorienting a joint

    coordinate system the same transforms usedin creating and modifying local coordinate

    systems are available.

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    F. Joint Stops and Locks

    For the Revolute and Cylindrical joint types a

    torsional stiffness and/or damping can bedefined in the joints details.

    Most joints can also employ stops and/or

    locks to limit the range of joint motion (see

    table below).

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    G. Springs and Beams

    A longitudinal spring can be defined as another form

    of connection. Springs can be of the body to body orbody to ground type:

    Springs are assumed to be in their free state (unloaded)by default.

    A preload may be added using either a free length or

    load value.

    Damping may be added to the springs definition.

    For grounded springs it is often useful to create local

    coordinate systems to control the ground location.

    Note, for flexible bodies, a springs behavior is always

    tensile and compressive (both). Rigid body analysesallow a spring to be tensile, compressive or both.

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    . . . Springs and Beams

    As mentioned before a spring represents a

    remote boundary condition. Many of the samefeatures discussed earlier are available when

    defining springs:

    Springs are defined in terms of reference and

    mobile sides.

    The behavior can be rigid or deformable.

    A pinball region can be defined to limit the

    creation of constraint equations.

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    . . . Springs and Beams

    The Beam feature allows connections from body to body or body to ground.

    Although not limited to this purpose, beams are often useful in simulatingvarious fasteners (e.g. bolts).

    As with springs, beams share many of the same features as the other remote

    boundary conditions already discussed:

    Beams are defined in terms of reference and mobile sides.

    The behavior can be rigid or deformable.

    A pinball region can be defined to limit the creation of constraint equations.

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    . . . Springs and Beams

    In the beam details choose both a material and

    radius for the section (note current beams are onlydefined using a circular cross section).

    As with springs, beams share many of the same

    features as the other remote boundary conditions

    already discussed.

    Again for body to ground beams local coordinate

    systems allow the ground location to be specified.

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    Workshop 4

    Workshop 4, Using Joints