medabots

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Medabots: Metabee: FAQ/Walkthrough by Yami Shuryou Version Final, Last Updated 2005-08-16 View/Download Original File Hosted by GameFAQs Return to Medabots: Metabee (GBA) FAQs & Guides Liked this FAQ? Click here to recommend this item to other users. This FAQ is written for Medabots: Metabee Version, but can be applied to most points in Medabots: Rokusho Version. _.'._ _.' '._ _.' '._ _.' /'._ _.'\ / '._ . . ; \ _._ / ; |\ /| | \ _.' '._ / | | ', ,' |______ __|_ \ ; ___;____ _,.,_ _____ _._ | ', ,' | ____|| _ \ |/\ | ___ ", .' _ '. |_ _|,' ', | '.' | | ___ | | \ \ / \ | .' ," ; .' ," ", '. | | | ,''./ | | || || | \ \ / /\ \ | "'' ,' | | | | | | . | | |\ /| | ||___|| | \ \ / /__\ \ | |\ ; | | | | | | ", ', | | \./ | | | | | / / / ______ \| | \ `, | | | | | | /',', " | | | | |____ | |_/ / / / | \ \ |__\ ;", ",_," ," | | ", " , \ | | /_______||____/ \/ | \/________" "._ _." |_| '-;-' \.| |./ | ;_ _; "." | /'._ _.' | ;_ / ' \ _; '._ / \ _.' '._/ /\ /\ \ _.' '._/ \/ \ _.' '._ | _.' ,' '.' _,'.' ________;__.'____________________ _________________________________ |\ /|__ ____ ___ __ __ | \/ | _||_ _|/\| "' _|| _| ||\/|||_ || //\\ ,'||_ ||_ || |||_ ||/ __ \ \||_ ||_ \| |/__| ||\/ \/__;|__||__| -- ASCII by LivingNightMare185

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Page 1: Medabots

Medabots: Metabee: FAQ/Walkthrough by Yami ShuryouVersion Final, Last Updated 2005-08-16 View/Download Original File

Hosted by GameFAQsReturn to Medabots: Metabee (GBA) FAQs & Guides

Liked this FAQ? Click here to recommend this item to other users. This FAQ is written for Medabots: Metabee Version, but can be applied to most points in Medabots: Rokusho Version.

_.'._ _.' '._ _.' '._ _.' /'._ _.'\ / '._. . ; \ _._ / ;|\ /| | \ _.' '._ / || ', ,' |______ __|_ \ ; ___;____ _,.,_ _____ _._| ', ,' | ____|| _ \ |/\ | ___ ", .' _ '. |_ _|,' ',| '.' | | ___ | | \ \ / \ | .' ," ; .' ," ", '. | | | ,''./| | || || | \ \ / /\ \ | "'' ,' | | | | | | . || |\ /| | ||___|| | \ \ / /__\ \ | |\ ; | | | | | | ", ',| | \./ | | | | | / / / ______ \| | \ `, | | | | | | /',', "| | | | |____ | |_/ / / / | \ \ |__\ ;", ",_," ," | | ", " , \ | | /_______||____/ \/ | \/________" "._ _." |_| '-;-' \.| |./ | ;_ _; "." | /'._ _.' | ;_ / ' \ _; '._ / \ _.' '._/ /\ /\ \ _.' '._/ \/ \ _.' '._ | _.' ,' '.' _,'.' ________;__.'____________________ _________________________________ |\ /|__ ____ ___ __ __ | \/ | _||_ _|/\| "' _|| _| ||\/|||_ || //\\ ,'||_ ||_ || |||_ ||/ __ \ \||_ ||_ \| |/__| ||\/ \/__;|__||__|

-- ASCII by LivingNightMare185

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ T A B L E O F C O N T E N T S~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introduction INTR 1. Walkthrough WLKT

Page 2: Medabots

1a. Foxuno FXNO 1b. Dashbutton DSBT 1c. Gentleheart GNTH

1d. Stonemirror STMR 1e. Utopian UTPN

1f. Robo-Emperor RBEM 1g. Babbyblu BBBU

2. Parts/Tinpet Locations/Medals PTLM~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++ An Introduction INTR +++++++++++++++

Forgive my excess use of the term "Holy Medaroli!" Now that I'm back into thegame, it's become second nature once more to me <_<.

Anyways, where do I start? Back in the days of yore (aka when the only oilaround to fuel the FAQing machine I am was regular), I created an FAQ for thisgame in summer of 2003. Bluntly put, it sucked, only went past the firstchapter, and was a blemish on my profile.

2 years later, after doing countless other stuff, I finally came back to thisFAQ, the last of my incomplete and unedited pre-premium days. I startedreworking what I had after refamilizaring myself, and then finally built on itup to this final build.

Now, just note; this FAQ is NOT, I repeat, NOT dealing with much technicalstuff. I deal mainly with walkthrough and equipment data. If you want thattechnical stuff, then I suggest that you would be better off using Autocon'sFAQs for this game as a supplement (they're pretty good), here;

http://db.gamefaqs.com/portable/gbadvance/file/medabots_e.txthttp://db.gamefaqs.com/portable/gbadvance/file/medabots_sidequest.txt

_______________________________________________________________________ / \ / \ / \ / \ | | Foxuno | | | | FXNO | | \ / \ / \_____/___________________________________________________________\_____/

After your conversation with the secretary, go up the top room to the right. Inthis next room, head left and go through the doorway here and into Dr. Aki'slaboratory. In here, go and talk to Dr. Aki, and you'll name yourself. Defaultname is Ikki, and I'll be referring to him as such for the rest of the game.Afterwards, Dr. Aki recommends Ikki goes to meet his granddaughter Nae. Headoutside Dr. Aki's room now.

Back out here, go up to the top door, and the scientist will knock you away.However, Nae comes out and invites you in. After, head up through the door. In

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here, go up to Nae and she'll show you the Elemental Series Medabots. Go examinethem if you want, then head into the room to your right to look at the medalshere, then head out to the lobby of the building and outside.

Outside the lab, run straight downwards until you see a blue and brown buildingwith a red roof to your right. Enter this place, which is Ikki's house. Inside,head up the stairs after talking to your mom, and upstairs, examine the TV towatch a helpful episode of Medabots Weekly. Afterwards, your mom comes up andorders you to head down to the Hopmart and pick up some Spice-A-Roni, cash inhand. After, head downstairs and go outside.

Out here in town again, head up and to the right and enter the store with 24-Hour on it's front. In here, after overhearing the conversation, talk to the manthe boss was yelling at. His name is Henry, he's somebody most anime fans willknow who he is, and he'll push a Medabot on Ikki for $49.80. Before we know it,we have our very own Medabot, but no Spice-A-Roni. Head home now from here, andyour mother will send you upstairs.

Up here, Ikki will decide to open his Medabot box. He constructs his Medabot,only to realize he's missing a medal. Outside, Ikki's father will meet up withthe Phantom Renegade (The Phantom Who?), whom will give Ikki's dad a medal forIkki and his new Medabot. Upstairs, Ikki's dad will come in and insert the Medalinto the Medabot, and Ikki gets his required Medawatch. Default name is"Metabee". Save now on the menu if you wish, then head downstairs and gooutside.

Outside here, Ikki will meet up with reporter-wannabe friend Erika, who noticeshe has a Medabot now.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Brass (Variable Hair, Pateri Vulcan, Short Shot, Flaregather)Erika

This is your first fight here, so take the time to get used to the controls.Toggle to Medaparts, and use the Missile twice to disable Brass' arms. Fromthere, you can either choose to use your Missile once more, or you can take thetime to use the two weapons equipped on your arms to destroy Brass' head; onceyou defeat the head of the Medabot, that Medabot is out for the rest of theRobattle.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Erika reveals a Robattle is occuring at the school, and runs off.Head up and left to the big building in the center of the town, and enter this

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building, which is the school. In here, the tournament is over, and Samantha ofthe Screws is the winner. Go up to the pedestal in front of Erika and talk tothe person there, whom is Samantha, and after a conversation, Ikki will face offagainst Sloan of the Screws.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Totalizer (Tyranolaser, Megalaser, Gigalaser, Rollertank)Sloan

As your second Medabot fight, Totalizer may look a bit tough at first, and withgood reason; your first shots will usually hit his Legs, which have a whopping120 HP. However, take into consideration the fact that you can move twice asfast as Totalizer and thus get four turns before he can even attack once, andyou can cause him a major amount of damage before he gets the chance. If worsecomes to worse, use your Missile attack to deal with him as it'll cause a chainreaction, possibly taking out several parts in one attack.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After winning against Sloan, your next opponent will be Spyke.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Cyandog (Linear Cannon, Snipe Rifle, Assault, Gunner)Spyke

Cyandog will make your third opponent in this game. However, he's really on themeh side of things. While it may seem he boasts a pretty strong attack, hisentire body falls easily to your Submachinegun, so continuously use yourSubmachinegun until either Cyandog is destroyed or your Submachinegun isdestroyed. In the case of the loss of your Submachinegun, use your Missileattack. Nevertheless, the Submachinegun should prove to take out Cyandog easily,especially if you're lucky and your first attack is at Cyandog's head.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Samantha then decides to take on you herself, disgusted at how her fellow Screwslost.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Peppercat (Light Circuit, Light Jump, Light Blow, Quick Alert)Samantha

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Rounding off the Screws is the slightly stronger Peppercat. She can be a realpain if you let her be with her legs, so don't use the Submachinegun - she'lljust stop your attacks. Instead, use the Rifle which is still strong, or, if itdoesn't work well enough, switch to Missiles as your last resort to take herparts out quickly enough, and she'll fall soon.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, the Screws will gang up 3 on 1 on Metabee, but Metabee will deflectthem with a mysterious technique, and the Screws will disperse. Erika will thenrun off as well.

NOTE 1¯¯¯¯¯¯From now on, walking around, you will fight random battles against bothMedafighters and stray Medabots. The normal rules apply; winner takes aMedapart. Save often, lest you lose a part you like.

NOTE 2¯¯¯¯¯¯In a later chapter, you will need the following three parts. If you gainpossession of them, DO NOT LOSE THEM! They are;

BATTLE RIFLE (LEFT ARM)PSYCHO MISSILE (HEAD)HEAVYWEIGHTER (RIGHT ARM)

Psycho Missile can be found at the Hop-A-Mart, and all three parts can be foundwithout having to fight before you need it. Nevertheless, keep your eye out forthem and don't sell them if you get them.

It is recommended that you level up your Kabuto Medal to about Level 10 rightnow. Afterwards, head on behind the pedestal and go into the actual school.Inside here, explore around if you want, then head upstairs to the second floorof the school. Up here, take the door to your bottom right, and inside here, goand talk to Erika. She'll reveal that there is a Medabot around tickling girls.She then cons Ikki into finding the Medabot's operator's hideout. Afterwards,head downstairs and exit the school.

Out here, Ikki's dog Salty will run up, along with a girl who introduces herselfas Karin. She'll ask around for a boy named Koji, and then leaves. Now, from theschool, walk west, and head up to a ditry grey and blue building. Ikki will noteit as suspicious, when Erika comes in and says a boy from Rosewood Private

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School is picking fights at the school. However, before you go off to theschool, head back to the Medabots Laboratory and go find Miss Nae again. Onceyou find her and talk to her, she'll offer you a free medal for finally gettinga Medabot. Head on into the room to your right. At this point in time, I highlyrecommend the Kappa Medal, merely because of the fact that the next chapter willsee you pitted against Sea-Type Medabots.

Afterwards, head off to the school. In here, we'll see the student from RosewoodPrivate School as he demolishes the Screws Medabots, and accuses them of doingsomething. The Screws then run off deeper into the school, and the Rosewoodstudent and Erika follow. Head to the second floor of the school, and you'llconfront the mysterious student - and you learn his name is Koji.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Sumilidon (Cat Medal, Hunter, Flexsorsword, Straw Hammer, Sharpedge)Koji

At this point in time, you'll probably still be relying on long-range parts, andthus, Sumilidon's Shot Trap will hurt. The effects of this Trap means that ifyou fire any long-range attack at Sumilidon, you will first take damage.However, there is one window of opportunity available if you've leveled up yourMedal to at least Level 10; the Medaforce. Wait first until Sumilidon lays theShot Trap first to start charging; you might be able to take a part or two outfirst. Charging up the Medaforce with your legs, once the bar at the bottom hits80, use the Aim Shot against Sumilidon, which should take him out.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After some mutual respect is paid, Karin shows up and we learn she got tickledby the tickling Medabot. Afterwards, Koji says he'll investigate more when helearns the culprit isn't a student, and he and Karin leave. After, Erika tellsIkki to come to her house. Right now, a note is that you should try to fight therandom Krosserdog battles outside the school in the school park, as Krosserdogwill randomly give you the Battle Rifle that you will need for later on. Headoutside the school now. Outside, head down and right and go into the pink housewith a blue roof; Erika's house. In here, go and talk to Erika, and she'll conyou into making you wear...a skirt?! OK...Head outside now, and Erika will getcaught by a tickling Medabot, and runs after it. After the scene, head up to thedirty warehouse. Investigate the door, and then head inside.

In here, save, then walk forward, and Ikki will eavesdrop on a Rubberobo. Karinwill then walk in, note Ikki and his skirt, and Ikki will realize that it's the

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Rubberobo gang involved. The Rubberobo will then send his Medabot after Ikki,believing he's a 'cute' girl, but we'll end up fighting instead.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Foxuno (Cat Medal, Foxarmor, Fencing, Rapier, Hakama)Rubberobo

Foxuno isn't pretty strong at all. Get two arms that have pretty strong armor,as that's where he'll be aiming the most. With this in hand, start firing at himwith your arms, and repeat this until one of two things happens; either Foxuno'shead is destroyed, or both of your arm parts are destroyed. In the case of thelatter, you should at this point in time have charged the Medaforce up enough touse it against Foxuno. If in the (unlikely) case you haven't, go and fire atFoxuno with your head part instead.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Ikki runs away as the Select Corps. come in. The Select Corps.commander will reveal himself to be corrupt, as he takes Ikki's credit fordefeating the Rubberobos and leaves. After the next officer comes in, Ikkidecides to go return Erika's skirt. Now head up to the northern-most left box inthe center here, and you'll obtain the Tortoise Medal. Afterwards, exit theWarehouse, and head to Erika's house; you won't be able to go into any otherbuildings. Inside, Ikki will change, but Erika forces him to keep the skirt.Erika then mentions that the Selects Corp. SUPPOSEDLY beat the Rubberobo gangand arrested them, then heads off to the school.

_______________________________________________________________________ / \ / \ / \ / \ | | Dashbutton | | | | DSBT | | \ / \ / \_____/___________________________________________________________\_____/

In the schoolyard, head into the actual school building and then go upstairs tothe top floor. Now go down and into the first door to the right, which is whereErika was earlier. Talk to her, and she'll mention that a ghost is appearning atMountain Odoro, which is north of the town. Afterwards, head downstairs, andleave the building and back into the schoolyard. Out here, Spyke and the Screwswill try to rouse the students to get their stolen stuff from the ghost at Mt.Odoro, but they refuse to, as it's a _ghost_. Afterwards, the Screws leave,claiming they'll get all the Medaparts back and take them all for themselves.After, Erika comes around and forces Ikki into going to Mt. Odoro, and she'llgive you the Town 1 Map. Afterwards, exit the building, and then go home.

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Here, Ikki will cover up for his trip and ask for a picnic lunch, and his motherwill take it that he's dating Erika. Upstairs, examine the chest beside Ikki'sbed for a Penlight, then head back downstairs. Your dad will bring you up yourLunchbox, and then he will give you a Male Tinpet. If you equip this Medabotwith a Head Medapart and Medal, you can now use two Medabots in battle! Be sureto equip it up fully, then head outside, and go to the northern exit of town.The lady that was here beforehand guarding the exit is gone, so go through andout of town now.

Out here, we'll meet up with Erika. Before we can move on, though, she'llchallenge us to a little 'warm-up'.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Brass LEADER (? Medal,Variable Hair, Pateri Vulcan, Short Shot, Flaregather)Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield, Temple Master)Erika

You'll finally have your first two on two Medabot battle here, supposing youremember to equip your new Medabot tinpet. However, this battle will be tougherthan you might expect it to be depending on how easy you've made it foryourself; in other words, have you started levelling up your second Medal? Ifyou haven't, then you have a possiblity of being crushed here. If you did, thenthings should progress much smoother.

Otherwise, your objectives are still the same; destroy the enemy's HeadMedapart. In this case, you have to destroy Brass' Head Part, since she is theleader of Erika's Medabots team. Because you now have two Medabots instead ofone, and the enemy has two Medabots instead of one, it makes more tactical sensenow to focus on one enemy first. However, this has some repercussions because ifboth of your Medaparts target the exact same Medapart, and the first attackdestroys said Part, the second attack won't work. So you'll have to devise newstrategies wisely.

Anyways, focus on Pretty Prime first, so that you can garner as much experienceas you can instead of taking out Brass quickly and gaining very littleexperience. Once Pretty Prime's life is ended, start on Brass, and if you bythis time have a Medaforce ready, use it against her to end the match.Otherwise, take her out by the normal means of attacking with your regularMedaparts.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Koji and Karin will show up, and reveal that they are out for astroll, with the former guarding the latter. Erika reveals her objective asdefeating the ghost and capturing it's identity on film, and after a bit of abrief war of words, Koji storms off, having challenged Ikki to find and defeat

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the ghost first. Karin will then leave with him, and Erika tells Ikki that theghost is rumored to show up at Odoro Pond. Afterwards, head up to the top of thepath, and then start going right. On your way, you'll be challenged by a boy.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Toybox (Bear Medal, Toymander, Blast Rod, Yo-Yo, Kendama)Boy

I highly doubt the validity of this fight as an actual boss fight. Nevertheless,it's pre-scripted and not random, so for all sakes, I'm counting this as a bossfight.

Anyways, Toybox isn't a very fast Medabot. You should have a good chance oftaking him out with ease. Start off by sneaking in some quick attacks, then fallback with the more heavy-duty Medaparts, until he eventually falls. In the off-chance that your Medabots are somehow sluggish enough to move after Toybox,ignore your quick attacks and go straight to the high-power stuff, and focus ondifferent Medaparts when attacking Toybox by having one Medabot use an arm andthe other use either his head or the other arm. Sooner or later, Toybox shouldfall without a problem.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now, before you continue on your way just head, consider talking to that otherboy that's around. He'll mention something about something being in a tree. Goto the left side and at the river, go up, and examine the green tree next to theriver and above the rocks, from the bottom-left side. Choose to kick it, and aRubberobo will come out to duel you in a mini-boss fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Magdosnake (Snake Medal, Cobrara, Changer, Snakebite, Slither)Rubberobo

This is a pretty easy fight. Most of the Medaparts that Magdosnake use, whilesee an advantage on the type of field you'll be fighting on, are overall weakand will be destroyed quickly. Start off as strong as you can, however;Magdosnake is strill pretty darn strong even in a two on one battle, and he'sfast as well. Don't let him take a quick advantage, and use high-accuracyattacks to quickly disable his legs or one of his other parts. Once he's down afew parts, you should be able to follow up from there, and take him out for onceand for all.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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After, head past the boy you fought earlier, and Ikki will automatically examinethe sign. A water-taxi Medabot will pop up, and reveal that the Rubberobos arehere. Ikki will then get his ride paid for by Erika, and you'll be popped overto a small island with four chests. The left most box is empty, while the chestto your bottom-right contains 1.00$. The middle chest will contain a PsychoMissile Head Part, and the upper-right chest...well, a ninja will pop out of thechest. After he vanishes, examine the chest again to obtain a Jellyfish Medal.

Afterwards, head back to the mainland, and Erika will be disappointed at thelack of clues. After the Medabot leaves, continue your way on right. DO NOT TALKTO KOJI AND KARIN WHEN YOU ENCOUNTER THEM! With that out of the way, go down thebridge, past the two boys, talking to them if you want, and you'll run into Kojiand Karin. DO NOT TALK TO THEM!

____ ___ _______ __ _____ _ _ ____ ____ _ __ __ _____/ ___| / \ \ / / ____| \ \ / / _ \| | | | _ \ / ___| / \ | \/ | ____|\___ \ / _ \ \ / /| _| \ V / | | | | | | |_) | | | _ / _ \ | |\/| | _| ___) / ___ \ V / | |___ | || |_| | |_| | _ < | |_| |/ ___ \| | | | |___|____/_/ \_\_/ |_____| |_| \___/ \___/|_| \_\ \____/_/ \_\_| |_|_____|

Depending on who you talk to here, in what order, and how often, you'll set offa sidequest later on in the game, where you can either get a Cat Medal, a ?Medal, or nothing at all. Since you obviously don't want the latter choice tohappen, saving your game would be a wise choice in the case that you screw upmajorly and have to reset your game, and you wouldn't want to have to go backany farther than you have to.

If you want the CAT Medal.....Talk to Koji, but NEVAR talk to Karin! (yes,deliberate spelling error) If you talk to Karin, you get NOTHING in the end.

If you want the ? Medal.....Talk to Karin TWICE, then talk to Koji ONCE. If youdo not do it in that order and that amount of times, you get NOTHING in the end.

Afterwards, leave the premises of this small area (you need to talk to Kojifirst though), and Erika suggests heading off to Odoro Marsh. Head back into thecentral part of this area, and go down the bridge south of where the Rubberobowas hiding out in the tree. Go left, and down, and over the second lower-mostbridge and into the Odoro Marsh.

In this area, you'll see a bunch of old men training. If you don't, then you

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took the wrong bridge, so exit and go down and left. Walk past the first twohermits, and go try to walk past the third hermit, and he'll stop you tochallenge you to a Robattle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Dragonfly LEADER (Bear Medal, Hardweighter, Heavyweighter, Veryweighter, Flyfly)Noctobat (Bat Medal, Psycho Missile, Electomissile, Sonic Missile, Grave)Hermit

Before I say anything else, note the parts of the Dragonfly. Yep, that's right;the Heavyweighter is something you'll need for later on, as well as the PsychoMissile, combined with Krosserdog's Battle Rifle from the school parkgrounds.Anyways, Noctobat and Dragonfly both have Air-type Medaparts, so if you have anyof Noctobat's parts on you at the moment from random battles or the store, nowis the time to equip it. With this in mind, charge up the Kabuto Medal'sMedaforce so that you can avoid the pain of your enemies dodging attacks, andhave your other Medabot attack with sure-fire or otherwise high-accuracyattacks. When Kabuto Medabot charges up it's Medaforce, let loose, and thenstart battling regularly if you still haven't won your battle. Continue on untilyou win. This shouldn't be too hard, as you'll also have to fight these twoMedabots in random battles.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Repeat this strategy twice more as you fight two more Hermits with the exactsame Medabots. Once you pass the final dude, go down into the small gathering ofrocks, and the Ninja that you encountered earlier will appear once more. When herealizes that he's been caught, he'll give you the Bear Medal and leave. Now,head back into the central area of Mt. Odoro, and this time, take the upper-leftarea into a Select Corps. camping area. Here, talk to the Girl to have a mini-boss fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Churlybear LEADER (Bear Medal, Spreader, Smasher, Splasher, Anti-Grav)Oceana (Mermaid Medal, All Repair, Cure Hand, Repair Arm, Purple Fins)Girl

Ugh. Now this is one of the more annoying battles of what you've faced so far,and it'll also appear as a random battle throughout the Odoro area. What makesit frustrating is that Churlybear has high defenses, and Oceana's Medaparts caninstantly completely heal one of Churlybear's Medaparts at random. It's not somuch difficult, however, than it is really annoying. That, and you can't use the

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Oceana's Medaparts until you get a female Tinpet, though that's coming up prettysoon.

What you want to do is start out by having the Kabuto Medal charge up, and yourother Medabot using 100% accuracy attacks against Oceana, if it's possible.Since she can't heal herself, and the attack hits her every time, she'll prettysoon lose her Medaparts. With the Ultimate Shot Medapart ready, it can take outat least two Medaparts from either enemy Medabot. If it takes care ofChurlybear, then Churlybear is either down or close to being down, and if ittakes out Oceana, then that's all good and very well. If it hits Oceana butdoesn't take her out, start charging up the Kabuto Medal again, and don't fireuntil you're 100% sure it will hit the Churlybear (or alternatively, destroyOceana in the meantime so Churlybear is the only remaining target).++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, head left and go down the bridge, and then go into the buildinghere. MAKE SURE THAT YOU HAVE THE Psycho Missle, Battle Rifle, AND HeavyweighterBEFORE YOU PROGRESS! In here, SAVE, then talk to the non-custom Select Corps.sprite. He'll challenge you to a Robattle, which you need to fight to progress.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Attack-Tyrano LEADER (Cat Medal, Breathfire, Crab-Hit, Strike-Hit, Attach Leg)Air-Ptera (Cat Medal, Hidden Brake, Pocket Sword, Microsword, Skyleg)Landbrachio (Bat Medal, Anti-Skyer, Rave-Luster, Ray-Masher, Land-Leg)Select Corps

Now you do see why you should have wanted to save beforehand? Not only are allthree of these Medabots well-powered, with the latter Medabot being compatiblewith the Bat Medal, but it's also a 2 on 3 fight. On the other hand, they're abit shoddy at defense, and if you can get a lucky hit in, you can take them outvery fast.

Start off by charging the Kabuto Medal to use the Medaforce, and the otherMedabot should start taking on Landbrachio, and it should also have superiorspeed. While your support Medabot works on disabling Landbrachio, the KabutoMedal bearer should use the Ultimate Shot against either Air-Ptera or Attack-Tyrano. If you have luck enough, the Ultimate Shot will take out Attack-Tyrano'shead right away, ending the match relatively bloodlessly. Failing that, you'llhave at least destroyed a few Medaparts permanently, making your life a biteasier. Repeat the use of the Ultimate Shot, while your Support Medabot makeslife difficult for Landbrachio, and then moves on to Air-Ptera once the formerhas been taken out of the running for once and for all. This is a difficultfight, but with luck and some good Medaparts, you can still dodge most of theenemy attacks and get a few lucky Ultimate Shots in at vital Medaparts.

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Outside once again, head past the lone Select Corps. member that's guarding theway through the path. Ikki will accidentally break one of his contact lenses asthe guard drops another one, but he still cannot pass. Afterwards, head back upto the bridge, and we'll encounter a Rubberobo who will fight Ikki.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Magdosnake LEADER (Snake Medal, Cobrara, Changer, Snakebite, Slither)Gorem (Ghost Medal, Head Shutter, Hand Shutter, Arm Shutter, Blow Up)Rubberobo

You're in a lot of hot water here. Although you've faced the Magdosnake beforeand you should have a bit of an easier time now that you've got some strongerparts and your Medals have leveled up, the Rubberobo now has a Gorem. With theGhost Medal in it, the Gorem has a +10 status boost on all it's Medaparts.Certainly something to pause and hesitate about, to say the least....

Or so they say. Gorem will usually start off by powering up his Medaforce, whichat this point in time won't work for him. You can take the golden opportunity tocharge up the Medaforce for the Kabuto medal, and all the time beat the livingcrap out of Magdosnake with your second Medabot. Once the Medaforce is chargedup, you can disable either Magdosnake or Gorem, and if you don't getMagdosnake's head, then charge things up again. Repeat this pattern untilMagdosnake finally falls, and don't bother to concentrate your fire on Goremunless you can't attack Magdosnake in any particular turn with your secondMedabot.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, the Rubberobo will dart off, leaving Ikki to accidentally fall downinto the stream, and to wash out to sea.....Oh come now, they wouldn't single-handedly kill the main character this far into the game! Or WOULD THEY?Actually, no, they wouldn't.

Ikki will then wake up in a kimono in an old lady's house, who explains he fellfrom the waterfall. She introduces herself as Kannie, and the Medabot that savedIkki will say something weird. Ikki then runs outside, thinking that old lady isthe rumored old witch to live around Mountain Odoro. After, walk back inside andtalk to Kannie, and she'll ask you to drive off the wild Medabots that mighthave a base around here.

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Now, this area is mainly Sea fields. What do you think you should equip forlegs? That's right. Once you are outside again, go down and talk to both of theMedabots that are around here. Afterwards, head north through the small pathbetween at the end into the next area. In here, talk to all the Medabots if youwish to do so, but when you see the first Medabot hiding behind a small cliff,move left and go down the path of trees. Talk to the Medabot at the end andoffer to have lunch with it. It'll reveal afterwards that the Rubberobos arearound, and then will give you the HEAVYWEIGHTER part you'll need for later.

After that, head up and talk to the lone Medabot that's in between the tree andthe cliff. It'll challenge you to a fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Flatstick (Snake Medal, Slipper, Accident, Troubler, Speartail)Sea Medabot

This is a reasonably easy fight here. Although the enemy Medabot has someMedapart advantages thanks to compatability with it's Snake Medal, your Medabotsshould have Legs that work best on Seashores, which is the better advantagehere. Let's not forget also the fact that it's a 2 on 1 fight, which makes iteven better. Nevertheless, let's not forget that the Flatstick can be fast whenit wants to and can dodge attacks, so instead of trying to squander youradvantage and firing off low-accuracy hits and end up getting demolished, usehigher-accuracy attacks to take out Flatstick over a short period of time. Thatway, Flatstick doesn't have a chance of eliminating one of your Medabots whileyou're still trying to throw high-attack but low-accuracy attacks at him.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After you win the battle, head down and go right and across the bridge. Talk tothe taxi Medabot here and you'll learn that although you cannot get a ride, theRubberobos are around (as if you didn't already know). Now, head down from here,talk to the lone Medabot who reveals that he lost a letter of Kannie's, thencontinue on your way down. If you take the left side, you'll see the Rubberobos.If you take the right side, you'll both see the Rubberobos and run into them,who are trying to force a Medabot into working for them. After Ikki spots them,they'll prepare to fight him.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Flatstick LEADER (Snake Medal, Slipper, Accident, Troubler, Speartail)Haniwa (Ghost Medal, Clay Flash, Hand Flash, Arm Flash, Teacup)

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Rubberobo

Things are pretty much the same as your earlier fight with a Flatstick. Althoughthe presence of the Haniwa evens the odds out and makes things a bit harder,your target should still be the Flatstick. Have one Medabot equipped with theKabuto Medal charge up it's Medaforce, and the other should start using Aim Shotattacks against either of the enemy Medabots. With some luck, you should takeout a few parts, making your life easier. When Kabuto gets it's Medaforcecharged up, let loose as soon as possible to take out one of the Medabots. Ifit's the Haniwa you took out, don't bother charging up your Medaforce again, andinstead start concentrating your high-accuracy attacks on Flatstick untilFlatstick falls in turn with Haniwa. Of course, if your Medaforce doesn'tdestroy EITHER of the enemy Medabots, start charging the Medaforce again andfire off another Ultimate Shot to destroy one of the Medabots for good.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, the Rubberobos will distract Ikki long enough for two moreRubberobos to come in and surround Ikki. However, the Phantom Renegade will thencome in with his dramatic introduction, and he scares off the Rubberobos withhis finesse. Ikki says he's OK and the Phantom Renegade tells Ikki that evilcannot always be seen or felt. He then flys off with a Medabot. Afterwards, goand examine the letter to your right and Ikki will realize that it's a letterfrom Kannie. Now go and talk to the Medabot that the Rubberobos tried to'convert', and it'll offer you a ride over to Kannie's house. Accept it's offer.

Back at the ranch, talk to the Medabot and Ikki will give it the letter fromKannie so that it can leave. Now head back inside. In here, talk to Kanniewho'll explain that Natsuko is her daughter and Yanagi is her ghost Medabot andthat they both left elsewhere. Things will begin to click into place for Ikki.She then offers the use of her Medabot for Ikki to leave. Kannie's Medabot willthen lay out two boxes for Ikki; a small one and a large one. If you choose thesmall box, you'll get a male tinpet. If you choose the large box, you'll get afemale tinpet, the BRASS Medaparts, and $1.00. Don't forget to equip your newtinpet to use in battle later on. Afterwards, head outside, and talk to theMedabot in front of the house to head back to the main part of Mt. Odoro. Ikkiwill decide to find Erika.

Back here, head straight up from where you are until you spot Karin. Karindoesn't know where either Erika or Koji is, and explains that she has a lack ofsense of direction, and thus gets lost all the time even with an escort. Shethen challenges Ikki. You don't have to accept, but here's a boss strategy justbecause.

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Neutranurse LEADER (Mermaid Medal, Holy Helm, Donor, Translate, Petticoat)Sailormate (? Medal, Fight Oneshot, Machinegun, Magnum, Mini-Scout)Karin

This is easily a fight that's nigh upon impossible to lose unless you try toactually lose. For one, you now have three Medabots vs. Karin's two, which makesthe odds vastly in your favor. Secondly, Neutranurse doesn't so much attack asshe will constantly try to heal Sailormate.

Because Neutranurse is much like Oceana in that she completely heals one ofSailormate's Medaparts, you'll need to use attacks that will destroy a Medapartin one hit. This should not be too hard, however; many of the Medaparts you'vepicked up so far are strong enough to take out any of Sailormate's weakdefenses, and a carefully placed Ultimate Shot can take out Sailormate for good.Once Sailormate is down for the running, and all fire is concentrated onNeutranurse, she will be unable to heal herself, and her attacking capabilitiesare very weak. Use this to wipe her out as soon as possible. Her dodging ratesare poor also, so you don't have to refrain from using low-accuracy attacks thathave a high power rate.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, if you won, Karin will give you the Medapart Right Armor, and Ikkiwill thank her for it. IF YOU WANT THE CAT MEDAL, DO NOT TALK TO HER AGAIN! Withthat done, go left from here and head up to the sign. Examine it, and the watertaxi Medabot will pop up and offer a 1$ ride to Odoro Marsh. Take it to head offto the marshlands. IF YOU DO NOT HAVE EITHER THE HEAVYWEIGHTER OR PSYCHOMISSILE, DO NOT LEAVE THE PREMISES.

Once you've been deposited in the Marshes, Ikki realizes he needs to find Erikaand needs to locate Yanagi before Koji does. Once that's done, head up. Once yougo through the small hole in the wall, continue up and go around the water toopen a chest for a Battle Rifle, which you'll be needing pretty soon. Head backdown, and then go right and talk to Sloan, who's guarding the path. In hisegomaniac mode, he'll stop you from passing, and force you into a Robattle inorder to pass.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser, Rollertank)Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)

Page 17: Medabots

Sloan

Sloan is back in action with a second Medabot to back him up. However, you havenot just one, but TWO more Medabots to help your own team out, so the odds arenow against Sloan. On the other hand, Fireflash is another one of those annoyingdodge-everything Medabots, so in this battle, it'll be useful to have both theKabuto and Bear Medal. Whereas the Kabuto Medal should be charged up to use it'sUltimate Shot, the Bear Medal should be used to use it's Shot, where yoursuccess rate at hitting the enemy is doubled. With this, Fireflash will bevastly easier to hit, and should fall soon enough under attack after attack orKabuto's Ultimate Shot.

Should the Ultimate Shot instead hit Totalizer, Totalizer will lose either hislegs or some of his other Medaparts, and if you're lucky enough, his head. Ifthe Ultimate Shot destroys Totalizer's legs, then start concentrating your fireon Totalizer so that both his arms are destroyed. The choice of whether you wishto finish this match up quickly, or take out Firefly first and then finish offTotalizer for more experience, is entirely up to you.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Sloan will run off, so chase him, and you'll hear a rock fallingdown. Continue on until you see a gray rock. In order to pass, you must equipone of your Medabots with the Battle Rifle that you picked up earlier, so dothat, and then you can destroy the rock. Continue down on and repeat thedestroying of rocks in the same fashion using your Psycho Missile, and then yourHeavyweighter. Once you hit the end of the rocks, continue down and left, thengo up and right down the staircase. On the bottom floor, walk up through themaze until you hit Sloan; you'll have to battle him again, so use the samestrategy as you did with the earlier fight with Sloan's Totalizer and Firefly.

After you win, head into the small room to the right of where Sloan was standingto find some broken Medaparts. Examine the greenish-yellow Medapart and Ikkiwill pick up Broken Parts to fix later. Now head left and go down the new path,making sure to pick up the treasure chest in a crevasse to your right whilegoing down for 10.00$. Head left once you hit the bottom to run into Spyke.Spyke will laugh at Ikki for wearing a kimono, comments on how Erika will beinterested in this type of news, and then gets us into another Robattle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)Spyke

As if things weren't progressing smoothly enough. Cyandog will prove to be just

Page 18: Medabots

as big a joke as ever, and if you still have something like your Submachinegunaround, the mutt itself will fall quickly. Mantaprey is what makes me ventureoff to say that this is one of the, if not the single most easiest scriptedbattle in the game. Because you see, Mantaprey not only has very weak armor onhis Medaparts, but he also has a terrible evasion rating. Combine the two, andyou can take him out in only a few turns, leaving Cyandog to tame and bring toheel.

With Mantaprey out of the way, Cyandog will be easy meat, so I recommenddefeating Mantaprey and then Cyandog to garner as much experience as you canbefore finishing the battle off.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Spyke will run away, and Ikki realizes that Samantha must be up ahead.Once you get onto the rocks in the pool, go right and then up, and then headleft and up back onto dry land again. Talk to Samantha, and she'll say thatshe's tired of hanging around this place, and leaves the premises without evenbothering to fight. Well, that was rather easy....Continue on up the stairs. Onthe second floor, examine the parts that is blocking your way to get anotherBroken Part, and SAVE YOUR GAME! Now head up, left, down and left along the pathuntil you're in front of a cave, and Yanagi the ghost Medabot will appear. Ikkirealizes that it's out of shape as Yanagi reveals he needs 100 Medaparts forNatsuko to come back. Koji then comes onto the scene and tries to fight Yanagi,but Ikki stops him. After Koji briefly laughs at Ikki in his kimono, we willonce again have to Robattle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Sumilidon LEADER (Cat Medal, Hunter, Flexsorsword, Straw Hammer, Sharpedge)Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)Koji

Remember in the days of yore, when your newfound Metabee constantly gotdestroyed by the Shot Traps that Sumilidon would lay, in our ol' public school?Yeah, Sumilidon still uses it. In other words, equip close-combat Medaparts,dummy. In the case of your female tinpet, you should get some healing Medapartsonto her instead so that you don't lose any Medaparts in this battle. While yourKabuto Medabot should be charging up the Medaforce for use of the Ultimate Shot,your second male Medabot should be harassing Koji's Medabots with a constantbarrage of close-range attacks and should have something equipped for legs thatmoves fast on Rocky fields.

When Kabuto Medabot finally charges up the Medaforce, let loose. If you haveDamage Ball by now, meaning you've gotten to Level 30, don't use it, as it's not

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as useful at this point as the Ultimate Shot is. If the first Ultimate Shotdoesn't take care of Koji, start charging up again, and continue your tactics ofguerilla warfare: close-combat with one, healing with another, Ultimate Shotwith the last. Eventually, Sumilidon should finally fall to you, giving you thewin in this battle.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Koji and Ikki will pay each other some mutual respect of words, when a leadingRubberobo comes in with some of his subordinates. The leading Rubberobo willmake fun of Yanagi, and as Koji takes on the subordinates, Ikki takes on theleader.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Dashbutton LEADER (Knight Medal, Switching, Right-Ing, Leftup, Burly)Giggy Jelly (Jellyfish Medal, Missile Base, Intermissile, Guidemissile, Limptank)Squidguts

Time to send the Rubberobos packing away for good in the Mountain Odoro. This isit. Unfortunately for you, both Dashbutton and Giggy Jelly have a Medalcompatibility advantage with their Medaparts, and Dashbutton much moredangerously so than Giggy Jelly. They both also have some very strong Medaparts,particularly Dashbutton and Giggy Jelly's Legs, respectively 140 and 120 HPeach. Seeing as Dashbutton's arms are also 100 HP each, you're going to have toslug your way through this to win.

However, Dashbutton has a very big sacrifice to make for his Full Blocktechnique, and that is the vast slowing down that he must go through once heuses it. To take advantage of this, I suggest you immediately focus all yourfire on Giggy Jelly until he is more or less either partially or completelydisabled and out of the fight, with at least one Medaforce used on him. WithGiggy Jelly out of your way and your female Medabot taking care of any wounds,you can then start focusing open fire on Dashbutton. Use Ultimate Shot nonstop,and use your second Medabot to continue with the close-range combat attacks, anduse his Head Medapart if it's a shooting Medapart. Sooner or later, althoughDashbutton will hit hard, he will fall to the steady barrage of close-shotattacks, Ultimate Shots, and the fact that he cannot deal permanent damage toyou.

Or, you could just equip Gorem parts on.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, you'll get the Head and Leg Parts of Dashbutton - Switching andBurly, respectively. You'll also receive a Spider Medal. The Rubberobos will

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retreat just as the Phantom Renegade appears, and tells Ikki that he'll takeYanagi to one who knows the most about Medabots. After the Phantom Renegade runsoff with Yanagi, Koji will follow. Once all that melodrama is done, enter thecave that Squidguts came out of earlier.

Ikki will use his Penlight to light up the cave, so grab the two Broken Parts inhere, then exit the cave. Ikki will run and hide as the Select Corps. (The sametwo people as when you fought Foxuno) come in, and the commander will decide toonce more take the credit for catching the Rubberobos and getting all the stolenMedaparts back. Tokkuri, his assistant, doesn't quite like that, but goes alongwith the plan. Afterwards, exit the cavern, then go left, and Ikki will changeback into his normal clothes.

Outside of the cavern, go and talk to Erika, who's fretted her head over Ikki.She also believes the Select Corps. solved this mystery too and found the ghost.If only she knew <_<. Afterwards, head to the center of Mt. Odoro, and try toleave back to town, to find yourself blocked by Koji and Karin. Talk to Koji,and after he makes a joke about Ikki in his kimono, is frustrated that Squidgutsand Phantom Renegade got away. Karin will leave with him after wishing for areunion again. After ducking Erika's question about Koji's joke, Erika remindshim it's Medabots Weekly day, and the new Medawatch goes on sale...he alreadyhas one of those new Medawatches!?

Anyways, head back into town, then hang a right and go into the Medabotslaboratory. Go and see Dr. Akki, and he'll reveal that Ikki's Medawatch is ableto use the Medaforce - and with the new Medawatches, so will everyone else! Ohnoes~! After explaining it's functions, Ikki suspects something of Akki, thengives him the broken parts. However, it'll take a while to fix it, so go andvisit Nae now.

Talking to Nae, it appears that she knows of some of the deeds that Ikki hasperformed, and offers him another Medal. After you get whichever Medal youchoose (Bat might be useful for the next chapter, seeing as it's for Anti-AirBots), exit the laboratory, and Erika will come up and talk to Ikki. Seems shegot the new Medawatch, but she's astonished Ikki has his already, and Ikki willwonder why he has a new Medawatch. In a scene at Rubberobo HeadQuarters, Seaslugwill be ticked off that Squidguts lost to a kid and lost some of his favoriteparts. Shrimplip then comes in and suggests that they recruit children to theRubberobo Gang by using the Medabots Island amusement park. Hmmm......At thesame time, another Rubberobo comes in and gives Seaslug the new Medawatch, butdoes not know of any of it's new features.

Head home now to start the next chapter.

Page 21: Medabots

_______________________________________________________________________ / \ / \ / \ / \ | | Gentleheart | | | | GNTH | | \ / \ / \_____/___________________________________________________________\_____/

Just as Ikki reaches the front door of his house, a Medabot will come in andgive him a free ticket for a free pass to Medabot Island in celebration of it'ssixth anniversary. Once inside, talk to your Mom and Dad (no need to talk toSalty the dog). Seems they're too busy to take Ikki, so head out, and Ikki willwonder if Erika is going. Outside, head up and left and go into Erika's house.In here, it seems Erika and both her parents are going to Medabot Island, soleave their house, and Ikki decides to consult his parents once more.

Going back into your own house, talk to your two parents, and once again Ikkiwill find out his parents cannot take him. Head outside, and Ikki will decide togo to the dock where the ship leaves to Medabot Island. Head straight left fromwhere you are to go into a now unguarded exit and into a dock. Try to move ontothe boat, and Erika and her mother will come in. Erika reveals that they'reshort one person and up one ticket since her dad couldn't come, and in exchangefor being a bodyguard, Ikki can come along with them. Cool beans.

Once on the ship, talk to the two people around you, and then try to leave thedeck. Erika will come on deck, and Ikki reveals that he is a bit depressed abouthow his parents could not be able to take him. Erika cheers him up by sayingthat his parents were probably just too busy, not that they don't love him.Afterwards, they'll reach Medabot Island and everyone on board will get off.

On the Island, we'll see a cameo from Dr. Meta-Evil, and afterwards, continueup. An attendant tells us that a tournament is going on, and anyone who wants toregister needs to go to the left. There'll also be a parade after. After, headinside. Here, Erika asks Ikki to come with her to the parade. You cannot refuse,so say 'Yes' to advance the plot. Afterwards, she'll leave. I would recommendequipping your Medabots with Air-Attribute Legs, so long as you decide to runaway from all Select Corps. battles (one of their Medabots is Anti-Air).

Before we head off to the tournament, hang a right from the sign. You should seea building with a spinning 24 Hours sign next to it. This indicates that it is ashop, so head in and purchase whatever you wish (not that there's really muchthere that's worth it, if anything at all). You can also talk to the uppercashier to change your Medal names for a fee. After, exit the store. Now go upabove the sign, but ignore the first fork in the path going left. Instead,continue on up until you see a second path headed left, and go past the SelectCorps. Headquarters and into the next area.

Page 22: Medabots

In here, go up straight into the building. Head up to the front counter and talkto the attendant to register for B Block, then go left and through the exit (notthe red door). Inside, save and talk to Erika to learn that she's your firstopponent, and then go up and right into the battling arena.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Brass LEADER (? Medal,Variable Hair, Pateri Vulcan, Short Shot, Flaregather)Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield, Temple Master)Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield, Temple Master)Erika

If you've got a good memory, you'll remember my last strategy for an Erika fightwas long, but that was merely because of explanations for two on two fights.This time around, there's no such complications, so I can get straight to thefight.

Anyways, ignore Brass at first, as her firepower won't make much of a differenceto the fight. Instead, get your trusty Kabuto Medabot to start charging up,while your other two Medabots start focusing on one Pretty Prime. When theMedaforce is charged up, don't unleash the Ultra Shot just yet - rather, makesure the first Pretty Prime you focused on is down for the count first, then letyour fire go. If it hits the second Pretty Prime, then all is well anyways,since you should still have all three of your Medabots. From here, just focusyour fire on Brass, and she should fall soon as well.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once you win and are deposited back into the locker room, you'll notice Karin.She's your next opponent. Get one of your Medabots decked out in the PsychoMissile/Sonic Missile/Electro Missile equipment, but instead of finishing withGrave, put on a Leg Medapart that adapts to Room, and put the Bat Medal on himfor extra cause, and trade one of the arms for an Aim Shot or Rifle part. Save,then head back into the battle arena to take on Karin this time.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Neutranurse LEADER (Mermaid Medal, Holy Helm, Donor, Translate, Petticoat)Sailormate (? Medal, Fight Oneshot, Machinegun, Magnum, Mini-Scout)Draken (Unicorn Medal, Appealsound, Sidemuffler, Silencer, Singer)Karin

Karin's new Medabot is highly compatible with it's Unicorn Medal. However, it's

Page 23: Medabots

an Air-Type Medabot, and guess what your Psycho-Missile Medabot is? Start off bythrowing whatever Anti-Air attacks you can at Draken while the Kabuto Medabotcharges up the Medaforce, and your third Medabot can take care of eitherSailormate or Neutranurse for the time being.

Of course, Neutranurse can use Defend to guard other Medabots, and if you didn'thave something for the Psycho Missile Medabot to adapt to Room easily,Neutranurse can get her shield up before you fire at Draken. So make sure youhave an adaptable Leg Medapart to get the upper edge on Draken.

By the end of the first turn, Draken should be permanently out, due to hisextremely weak Medaparts (I'm talking in the 10s and 20s here), and eitherNeutranurse or Sailormate should be somewhat damaged. Start the second turn byhaving Kabuto again charge up the Medaforce, the Psycho Missile bot using hisnon Anti-Air arm to fight, and your third Medabot once again fighting withwhatever.

The third turn should see the use of the Medaforce, with the two supportMedabots once again mopping up Karin's bots. If this does not defeat her, sheshould only have one Medabot left anyways, so it won't take long before shefinally bows to your superior might.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Back outside, we'll see our next opponent, Sloan. Save again, enter once more.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser, Rollertank)Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)Sloan

Sloan is once again back in action and ready to fight you. Once again, hisMedabots are also incredibly slow, with the radiation on one of Fireflash'sattacks enough to allow you to attack several times before it gets it's ownattack in. Take advantage of this and make sure you have Room-adaptable LegMedaparts on, and some more powerful attack parts. If you have any 100% accurateMedaparts, such as Missile, make sure to equip them; Fireflash is still asevasive as ever.

Start off by charging up Medaforce for Kabuto, and start inflicting pain onTotalizer with your other two Medabots. The Kabuto bearer should use theMedaforce twice in this battle (unless Totalizer is hit by the first Medaforce),the first to hit a Fireflash and knock it out permanently, and the second to hiteither the other Fireflash or take out Totalizer. If the second Ultra Shot hitsthe second Fireflash, then at this point in time, there isn't really much room

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left for Totalizer; you can just take all three of your Medabots and harass himwith attacks until his eventual downfall.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Another win, another opponent. This time it's Spyke, but remember, he's a loteasier. Save, and then head in.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)Spyke

While Cyandog actually has some pretty decent parts along with his semi-twinKrosserdog, somehow he's always a joke when you actually have to face him. Onceagain, he's subpar, and when you put him face to face with one of your maleMedabots fully equipped with good parts, that alone could take him out, thoughwith a bit of tension. However, take the fact that his two accomplices are onceagain jokes (seriously, there's not a single part on the Mantaprey over 20 HP)and have poor evasion factor, and your other two Medabots are also fully deckedin battle equipment, and Cyandog will find the fight going against him with a 1vs 3 disadvantage.

In other words, start off by assigning one Medabot to each of the otherMedabots. The Mantaprey will fall quickly enough, so when one of them falls,take their assailant and assign him/her to help your first Medabot with takingout Cyandog. The second Mantaprey will fall in a similar fashion, so Cyandogwill be partially disabled, with no support units. With that in hand, finish himoff for once and for all.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

There's one more battle, and this time, it's Samantha. Save, and enter thebattle arena one more time.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Peppercat LEADER (Queen Medal, Light Circuit, Light Jump, Light Blow, Quick Alert)Redlace (Spider Medal, Hat Trick, Globe Trick, Bangle Trick, Floater)Redlace (Spider Medal, Hat Trick, Globe Trick, Bangle Trick, Floater)Samantha

It's been a while since you fought Samantha - your last battle with her was inthe school yard. Anyways. It is imperative that you do not equip any Shooting

Page 25: Medabots

Medaparts, as the Redlace will set Anti-Shooting Traps. That means that you willhave to stick to Grappling and Striking Medaparts, whereas your female Medabot,if she does not have any of those Medaparts, should take the Kabuto Medal. Thisway, she can charge up the Medaforce while your two male Medabots take theopportunity to constantly batter Samantha's Medabots.

While it may look like it, no, the Redlace don't have Air Medaparts at all.Instead, stick solely to males attacking and the female using Ultra Shot, andtry to take out the Redlace before they get the opportunity to use their specialMedaforce technique; Anti-Attack Trap, which lays a trap for any attack. If youget this, it'll hurt, so try not to let them get the chance. Instead, use yourMedaparts with the least radiation to get in as many attacks as possible, andsooner or later, the Redlace and/or Peppercat will fall to a constant barrage ofattacks, arsenal of traps or no.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Defeating Samantha gives you the B Block championship. After you step out intothe locker room, go down and exit to your right into the main area, then go upthrough one of the red doors into the spectator area. Erika will call you over,and we'll see that small old man from earlier, whose name is Dr. Armond. Armondgives a scientific speech about Medabots, and after, Erika leaves to the ArcadeBuilding. Exit the building.

Outside, we'll oversee a Rubberobo stealing a little girl's Medal. Talk to thegirl afterwards. Ikki decides that he needs to catch up with the Rubberobo andstop him, so head right. In the main area, a weird dude with red hair will comeand challenge Ikki to a Robattle. When Ikki refuses, he'll try to harm Ikki withhis Medabot until Ikki relents to having a Robattle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Sabotina LEADER (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)Tequonic

Yes, this dude has only one type of Medabot. No, they aren't psycho super-powerful Medabots that can take you out in one hit.

The easiest way to put an end to Tequonic's trio of Sabotinas is if you have anyMedapart that can lay down a Shot Trap, seeing as all three Sabotinas can onlyshoot but not strike or grapple. Nevertheless, if you don't have a Shot Trap

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Medapart, there's not really too much to regret, because all of Sabotina's partsare very weak. Heck, you could probably destroy any one of them in a singleshot, and if you have one of the many high-armored legs that you've no doubtbeen collecting as of late, they won't be able to harm you quickly enough.

As such, you don't really need to bother using the Medaforce at all in thisbattle. Just make sure you have Medaparts that are compatible with the currentenvironment, and attack, attack, and attack without letting up. Sooner or later,the pressure of all your warring should make the three Sabotinas cave in andfall.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, some Select Corps. will come and arrest Tequonic, who tells Ikkihe'll see him later at the tournament. Since the parade is about to start, headdown to your left to the left of the eatery, and Ikki will run into theRubberobo. Despite his promise to Erika, follow. At the bottom, head left.

In here, go talk to the Rubberobo, who's trying to steal another little girl'sMedal. Ikki will interrupt his crime, and we'll be thrust into another Robattle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Magiclown LEADER (Jellyfish Medal, Finale, Carnival, Festival, Balance-Ball)Gorem (Ghost Medal, Head Shutter, Hand Shutter, Arm Shutter, Blow Up)Rubberobo

Hurrah for a two-Medabot opponent. It only makes an already easy match easier.

Start off by having whomever bears your Kabuto medal charge up the Medaforce,while the other two Medabots take their turns at taking chunks of HP off ofGorem's Medaparts. When Kabuto-Bot finishes charging up, let loose the UltraShot. If it hits Magiclown, it'll destroy at least two of Magiclown's Medapartsif not altogether, and if it hits Gorem, it should take out at least one.

Should it hit Gorem, ignore using the Medaforce and batter down whatever is leftof Gorem. If it hits Magiclown, ignore Gorem and finish off the match quickly.If the former happens, once Gorem is down for the count, take on Magiclown.Magiclown is in itself a pretty easy opponent, all of his Medaparts easilydestroyable in just one hit, so the fight should not be very much of a problemto you if you've got good Medaparts.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, the Rubberobo will run off to the left and up. Follow at him, andKoji will enter, unsurprised that Ikki is around. Koji reveals a Rubberobo madeoff with a girl's Medal, and the two realize it's the same person they're

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chasing that's just ahead. Continuing up, the Rubberobos will come out andsurround Koji, but then Phantom Renegade will come in and scare the Rubberobos.They'll drop the Medal and then run away. Ikki asks the Phantom Renegade who heis, but the Phantom Renegade says Ikki doesn't need to know it before runningoff again. Koji then realizes Ikki is in trouble now that the parade is over andhe didn't see it with Erika. Koji reveals Karin is at the First Aid Station,then leaves.

Now, head back up to the girl the Rubberobo stole the Medal from, and give itback to her. Erika will then come in, miscomprehend the situation thinking thatIkki broke their supposed date for a girl, and storms out. The little girl willthank Ikki now that she realizes what sacrifice he made, and gives him a DonorMedapart.

Now, remember the Cat Medal and ? Medal Quest I was talking about earlier whenyou talked to Koji and Karin in Odoro Mountain? Depending on whether you try togo and make up with Erika (Cat Medal) or find Karin and go through a HauntedHouse (? Medal) determines if you'll get a Medal at all, so make sure itcomplements what you said earlier in Mt. Odoro.

-CAT MEDAL QUEST-

Head right from the center, and go to the lower-right corner of this screen andenter the Arcade. Inside, go up and find Erika, and talk to her. She'll beticked since you made her lose her game, and won't listen to you. However, shewill listen if you can beat the "Defend the Select Corps.!" game that's around.Talk to the boy in the lower left set of game machines, and he'll leave. Examinethe machine that he was playing to activate the mini-game "Defend the SelectCorps.!"

How to play it? A Rubberobo has 50 bombs, and you are a Select Corps. member.The Rubberobo will try to bomb the Select Corps. building, and you are the onlything that can stop him. The Rubberobo will throw bombs to the left, right, orcenter. If he throws a bomb to the left, you must press L to move left and blockit. If he throws a bomb to the right, you must press R to move right and blockthat. If he throws a bomb down the center, all that you need to do is standright there to block it. After 50 bombs and a gradual speeding of the pace,you'll win.

After the game, go and talk to Erika. It seems she knew about what you didbeforehand, but just wanted to see Ikki's reaction. After, the two will make up.

-END CAT MEDAL QUEST-

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-? MEDAL QUEST-Head right one screen from the center of Medabot Island, and go up to theHaunted House. Talk to Karin who's nearby, and she'll reveal that she ran awaysince her dad's coming. She then asks Ikki to take her through the HauntedHouse. Comply with her to go through the Haunted House, and head through theleft red door. Inside, continue on through the wooden door into a small maze.

In here, you need to find the Medabots that are hiding. From the entrance, go upone step, right two steps, then go down one step. Face the shrub to your rightand examine it, and a Medabot will pop out for you to fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Specter LEADER (Monkey Medal, White Cap, White Long Arm, White Whale, White Belt)Floro (Unicorn Medal, Sun-Beam, Go-Up, Rise-Up, Stem-Up)Gloomeg (Unicorn Medal, Tank Missile, Homing, Grenade, Block Tank)Ghost Medabot

Thanks to the vast upgrades Specter's Medaparts receives from his Monkey Medal,it makes him the most dangerous Medabot there is. However, at the same time, thelack of strong armor on his Medaparts (with exception of his legs) also makeshim the most susceptible to taking a quick and early permanent loss. Sinceyou're at this point in the game, gaining as much experience as you can frompre-scripted fights should not matter too much; you can gain loads of experiencemuch more easily from random battles.

As such, you don't really need to bother defeating all the support Medabots inbattle if you can take the Leader out fast. To this end, charge up your KabutoMedal Medabot once to unleash the Medaforce, and have your other two guys stormSpecter's defenses without mercy. Seeing as your Ultra Shot Medaforce should beable to take out at least one of the Medabots, or their bottom three Medaparts,you can then divert your Kabuto Medabot to assailing Specter until it finallyfalls.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the battle, walk up one space, move left five times, then go up one moretime. Face left, and press A. You'll face another Specter/Floro/Gloomeg triobattle, so use the same strategy as above to defeat them. Once you win, head uptwo spaces, go right four, go down one, go right two, then face down and examinethe bush here. After you win the third battle, head up through the door. In this

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small room, go left and up to see a mirror. A Medabot will appear in the mirrorand reflect Ikki, but Ikki figures out it's not a reflection at all. A GhostMedabot will come out of the picture and get into a corner, so go right and downand then left to fight a fourth Specter/Floro/Gloomeg battle.

After, Karin comments it was scary (to her, am I right?!). Move right intoanother room. In here, it's pitch black, so Ikki gets Karin to stick close tohim. Anyways, move right until you hit a block, then go down until you hit ablock. Move right again until you hit a block, then go up to paces. Continueright to find a door. Ikki will get knocked from behind by Karin, butafterwards, continue on right....only to find that there's another Karinoutside! Turns out the Karin that ran into you is the Ghost Medabot, so fightthe Specter/Floro/Gloomeg trio one more time.

Once that's done, head to your right and down through another wooden door intoanother dark room. Fortunantely, you run to the end of each path, instead ofhaving to stop midway, so go down, left, up, left, down, and left one last time.Outside, Karin will be confronted by another Ghost Medabot, and Ikki...well,just go and talk to Karin and see. Karin will run away, and Ikki tries tofollow, but his costume will come off, and he'll fall down through the floor. Goand confront the Ghost Medabot for one last battle.

After, head up the ladder, then go back the ladder to go into a waiting room.Head outside now to meet up with Karin. Karin will say that it was fun, but herfather will come in, jump to conclusions over Ikki, and take her away. After,head to the arcade that's right below the haunted house, and go up and talk toErika. She'll explain that she heard what happened from Koji, accept apologies,then tells him that the tournament starts soon.

-END ? MEDAL QUEST-

Now, go back to the Surprise Site, which is the place you fought your Block BTournament. You'll be facing off against a Southern Island Prince named PrinceKir, it seems. Head through and into the battle arena to face off against him.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Redmatador LEADER (Knight Medal, Body Attack, Saber, Mant Shield, Dash Attack)Redmatador (Knight Medal, Body Attack, Saber, Mant Shield, Dash Attack)Redmatador (Knight Medal, Body Attack, Saber, Mant Shield, Dash Attack)Prince Kir

Grapple Trap = Instant Win/10. Failing your lack of weapons such as aCheapertrap, however, you should stick to Aim Shot and Rifle Medaparts as well,because all three Redmatadors know the technique Defend.

As such, if you do have a Cheapertrap or something similar, it's very easy towin. Just have one Medabot charge up the Kabuto Medal, the second Medabot

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constantly lay Grapple Traps until the Redmatadors are no longer capable ofdefending, and the third do nothing but attack with long-range shooting. Two orthree Medaforces should be enough for the Kabuto Medabot to perform to eliminateone or two of the Redmatadors. Eventually, because they won't be able to attackafter a certain amount of time, the Redmatadors will stick to defending. This isthe perfect time to shoot them as much as possible with all three Medabots, andeventually, the leader Redmatador will fall or time will run out in your favor.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, exit, and you'll find out you're facing some Italian girl. Save again,then enter the battle arena to fight yet another fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Kingpharoah LEADER (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit Down)Kingpharoah (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit Down)Kingpharoah (Bear Medal, Grand Bomb, Black Hall, Dark Hall, Sit Down)Shandy

If you have any parts capable of laying down a Shot Trap, now is the time to useit. If not, oh well.

The Kingpharoahs are pretty slow Medabots if you're going by Legs, and theirradiation speed isn't too much better. However, they're an all-Shooting group,so gather your army of Grappling Medaparts and equip them. Make sure you bringsomething like a Heavyweighter though while you're at it; the Kingpharoahs arestill pretty fast.

Start off by doing the regular routine of charging up your Medaforce on theKabuto Medal. Your other Medabots should use whatever success-upping Medapartsthey have, then get around to throwing strikes or grapples at the Kingpharoahs,damaging their Medaparts one by one. Once Kabuto's first Medaforce is thrown,charge up a second one and get that thrown too. Once you've gone through twoUltra Shots and a steady supply of attacking, survey your damage, and figure outwhether you want another Ultra Shot or if you should switch your Kabuto Medabotto fighting close-combat. After a while, the Kingpharoah trio should be down forthe count.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Your next opponent seems to be a Siberian Medafighter. Save, and enter thebattling arena once again.

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Auroraqueen LEADER (Queen Medal, Blizzard, Ice, Freeze, Sled)Auroraqueen (Queen Medal, Blizzard, Ice, Freeze, Sled)Auroraqueen (Queen Medal, Blizzard, Ice, Freeze, Sled)Spumani

Item 1: Cheapertrap, or any other Medapart you have capable of laying a Grapple Trap (1-3 of these).

Item 2: Two ready-for-battle Victory Heads.

Item 3: Three to four highly accurate Shooting Medaparts.

Item 4: Zero to two Medaparts capable of increasing your accuracy rates.

The only thing that Spumani's trio of Auroraqueens have going for them is theirhigh evasive factor. Their Freeze attack will be negated by your Victory Headson the male Medabots' heads, and any close-combat attacking they plan on doingwill go awry as they fall into the Grapple Traps that you lay for their demise.

However, they still have a high factor of evading attacks, so I highly recommendbringing along at least one Medapart that will increase your chances of landingan attack if you don't have Arm Medaparts with what you feel is a good enoughRate of Success. Since the Auroraqueens don't have any very strong Medaparts,you can easily destroy one of their Medaparts in one shot, and with that inhand, they'll fall sooner or later.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Your next opponent is a person anime watchers should recognize; the American-born Joe Swihan. Save once more, enter the battle arena once more.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Wigwamo LEADER (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain, Repeatastep)Wigwamo (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain, Repeatastep)Wigwamo (Phoenix Medal, Acid Con, Acid Bomb, Acid Rain, Repeatastep)Joe Swihon

Keep one of your Victory Heads on from the last match, and replace the other onewith Missile. You'll be appreciating the 100% accuracy and chain reaction damagehere.

The Wigwamo have some status-effect attacks, and they'll use them often.However, that isn't as bad as the fact that they have high evasion factors,

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making the choice between status negation or 100% accuracy a difficult one. Tobalance this, equip yourself with the Grapple Trap(s) again, and ShootingMedaparts.

Laying down the Grapple Traps will prove to be worth your while, though, as theWigwamo, while strong on Offense, have weak armor with only a slight exceptionof their legs. This'll prove to be the downfall of them after a while, so keepup a steady barrage of high-accuracy attacks to that they can't get the upperhand on you. Sooner or later, the leader Wigwamo will fall, effectively winningyou the Robattle.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Outside, you'll see Tequonic again. For an optional fight, save, then talk tohim to fight him inside the locker room. The strategy is the same as before, butsince you have walls of text to slug through to find it, for your convenience,I've copied and pasted it down here.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Sabotina LEADER (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)Sabotina (? Medal, Sombrero, Spiky Gun, Needle Gun, Right-A-Way)Tequonic

Yes, this dude has only one type of Medabot. No, they aren't psycho super-powerful Medabots that can take you out in one hit.

The easiest way to put an end to Tequonic's trio of Sabotinas is if you have anyMedapart that can lay down a Shot Trap, seeing as all three Sabotinas can onlyshoot but not strike or grapple. Nevertheless, if you don't have a Shot TrapMedapart, there's not really too much to regret, because all of Sabotina's partsare very weak. Heck, you could probably destroy any one of them in a singleshot, and if you have one of the many high-armored legs that you've no doubtbeen collecting as of late, they won't be able to harm you quickly enough.

As such, you don't really need to bother using the Medaforce at all in thisbattle. Just make sure you have Medaparts that are compatible with the currentenvironment, and attack, attack, and attack without letting up. Sooner or later,the pressure of all your warring should make the three Sabotinas cave in andfall.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After your optional fight, save once more, and enter the battling arena to fightTequonic one last time. Once you're done, exit. Hmmm....your opponent's not

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around this time. Save your game, and enter. You'll be facing off against a lateKoji.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Sumilidon LEADER (Cat Medal, Hunter, Flexsorsword, Straw Hammer, Sharpedge)Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)Rockflower (Rabbit Medal, Blank Look, Leaves, Stem, Fiyun Ball)Koji

Koji's team of today is exactly the same as Koji's team of yesterday except thathe now has two Rockflowers instead of one. Make sure that you have the GrappleTrap on, and then change all the rest of your Arm Medaparts to eitherGrapple/Strike/Healing Medaparts. Once that's done, you're set for battle.

In actual battle, the Medabots don't really prove to be too powerful, andSumilidon is somewhat of a pushover. However, due to the Rockflower's extremelack of attacking, which also makes the fight a lot easier, your Medabots forthe most part will attack Sumilidon. Coupled with Grapple Traps, all the damagebeing focused on him will see him being destroyed rather quickly, without asingle point of damage being dealt out to the Rockflowers. And that's all thereis to it.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Ikki will be crowned as the dark horse of the Medabots tournament. You'llthen receive the Medaparts Sombrero, Spiky Gun, Needle Gun, Right-A-Way, and aMermaid Medal. After exiting into the locker room, exit the locker room backinto the main area.

Here, talk to Dr. Armond, and after a bit of chit-chat and congratulations,he'll challenge you to a Robattle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Bayonet LEADER (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)Dr. Armond

Realize that Dr. Armond's Medabots are upgrades of Metabee's and Rokusho'sMedaparts. Realize at the same time that they're still not all that powerful asthey look sophisicated, and that they can still be defeated with ease if youpossess the right strategies.

For one, remember that you (should) have the Leg advantage; the Ochitsukan andTatakawa are not adaptable to Room fields. With a Grapple Trap and Shot Trapequipped, your two Male Medabots should be able to secure the speed advantage

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and lay traps to deal initial damage to a Zorin and the Bayonet. While you're atit, highly-armored legs that are the custom for Room-adaptable Leg Medapartsshould be able to defend them long enough to hurt Armond's Medabots. At the sametime, your female Medabot should be alternating between healing and firing atthe enemies.

After a few Traps and shoot-outs later, your Kabuto Medabot should startcharging up, while your other Medabot should continue laying his traps, and thefemale Medabot should go into a full-healing stance. Two turns later, use theMedaforce to either utterly destroy one of Armond's Medabots or otherwise nearlyfinish it off. Do the necessary mop-up work from there, then concentrate onlaying whatever traps you feel are required at that point in time. Once theremaining foes are weakened, take a stance of attacking endlessly until theBayonet's Head Medapart is finally destroyed to defeat Armond.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Armond will be impressed, and asks Ikki to be his assistant. Whatever answer youchoose does not matter. Afterwards, leave the Surprise Site. Outside, Erikacongratulates Ikki, then reminds him that he promised to make up for missing theparade. Oh, darn. Anyways, start by heading right onto the central screen. Here,go down, and take the lower-left screen into the rollercoaster area. Go insideand ride it, then exit the building once you're done.

Outside here, Ikki will act all depressed, and Erika will mistake it for himbeing scared by the coaster. Erika then reveals that there was a camera flashwhile they were on the coaster, but Ikki never remembers seeing it. After, goleft, and talk to the boy hiding in the bushes. He reveals he bought a pictureof a cute girl with a circle around her, which turns out to be Karin! Thepicture was bought by a Rubberobo member, hiding over there in the bushes.

Now, head up and examine the bushes. A Rubberobo member comes out, explains thatthey're selling photos of cute girls from the coaster, and it turns out Erikadoesn't have a circle around her own :D. The Rubberobo will run off, leavingErika rather indignant. After her rant, go back into the central area. In here,head north and go through the exit in the center of the top. In here, Erika willnote that it's a Witch Castle tour, and Karin's right in front of us in linetoo! However, we won't get in the same tour as Karin, so Erika offers to buysome drinks.

However, her idea of buying drinks is giving Ikki the money to buy it. Leave theWitch's Castle and in the central area, go right. Talk to the woman under thecabana and order an Orange Juice, and Ikki will automatically get 2 of them.Head back now and give an Orange Juice to Erika, and she'll mention that ifsomebody becomes the Hero and defeats the villain, they get a stuffed Rappy.

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That's right, she wants one.

Inside, we'll meet with our tour guide, Milky, who explains things somewhat andtakes us to the third floor. Once you get to the top, go and talk to Erika, andshe'll run off and disappear! Uh-oh. Right now, head to the left and take theleft star panel here. From your destination, move up, left, and down into thelower star tile. Between the next two panels, go up to get out of the maze. Nowhead up and go through the door. If you screw up, just experiment until you getout - where the tiles take you is static, so it shouldn't take too long tofigure out what tiles you need to step on.

In here, we'll meet up with Erika again, who promises not to run off again. Now,talk to anyone in here if you want, then head up and right. Talk to the Rappyhere, and it'll challenge you to a Metaroad Race. Mini-game time.

Basically, what you do here is that you have to get all three of your Medabotsover the racing line before you opponent does. In this case, your opponent isErika with her Brass and Pretty Primes, and three Rappys. You also have aspecific field to race on, so picking the right field is essential. As such, Irecommend you pick a Seashore or Water field; neither Brass, Pretty Prime, orRappy perform well on Seashores or Water, but you should have the rightMedaparts to adapt to the Seashore or Water. As for actually racing, you need topress the A button as fast as you can to cheer your Medabots on across the line.For those emulating this game, I recommend you put your autofire for the Abutton on.

After you win, you'll be taken to the exit of this room, so head on into thenext room. In here, try to continue on, and the Rappy will force you intoanother Metaroad Race. It's the same thing as before. At the end, talk toeveryone if you wish. If you say no to the girl, she'll battle you, but it'sreasonably easy; it's just a toothpick formation that's a leftover from OdoroMountain, so there's no need to form a strategy so long as you have some goodbrute force. After, head outside. Out here, go through the small maze, then talkto Milky, and she'll take you on to the second floor. On the way down, the DarkMaster hijacks the elevator, and we'll have to fight the Rubberobo army soon.

Outside, Erika volunteers Ikki to be the Hero, and Milky casts a spell to giveIkki a...dress?! Realizing her error, Milky recasts her spell to give him goldenarmor. Afterwards, go and confront the first Rubberobo. For the first litltebit, things should be easy to fight. Once I feel that the Rubberobos haveMedabots strong enough, I'll deal out fleshed-out strategies for you to use.

Anyways...

Rubberobo 1: Noctobat (LEADER) and HaniwaRubberobo 2: Noctobat (LEADER), Haniwa, and GoremRubberobo 3: Noctobat (LEADER), Haniwa, and Gorem

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The first three are easily combated by bringing in your own Noctobat withValley-adaptable parts to get a jump on the Rubberobo's Noctobat, and use aPsycho Missile to destroy the Noctobat in one hit, thus ending the battle asquickly as it started.

Rubberobo 4: Foxuno (LEADER) and HaniwaRubberobo 5: Foxuno (LEADER), Haniwa, and Gorem

Four and five (or rather, four and four reloaded) don't have a very strongleader. By focusing all your attacks on Foxuno, you can destroy each of hisMedaparts within one hit. By using field advantage, you can get the jump onFoxuno with three hits, and, if you're lucky enough, his Head Medapart will beone of them.

Rubberobo 6: Metaroad Race between Ikki, Erika, and a Rubberobo with Foxuno, Haniwa, and Gorem

Rubberobo 7 is one of the Rappy in disguise. He has a Foxuno (LEADER), Haniwa,and Gorem.

Rubberobo 8: Magiclown (LEADER) and GoremRubberobo 9: Magiclown (LEADER), Gorem, and Haniwa

Eight and nine both use Magiclown as their leader, whom is a relatively weakMedabot. Power up Medaforce with the Kabuto Medabot while the other two hitMagiclown, then unleash the Medaforce on Magiclown.

After you defeat Rubberobo #9, go into the elevator, and you'll be taken down tothe 1st floor. Down below, go take the left path. The Pappy doll at theuppermost part of the path is really a Rubberobo in disguise, so watch out. Hehas Magiclown (LEADER), Gorem, and a Haniwa, but the fight is optional.Afterwards, save, then head through the door.

In here, we'll confront the Dark Master, who's abducted the children. However,Milky will push forth the Hero (Ikki), and the Dark Master will fight withoutreluctancy.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Fligflag LEADER (Chameleon Medal, Pop-N-Eye, Amphibi-Hand, Amphibi-Arm, Amphibi-Leg)Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch, Wanafly)Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch, Wanafly)Dark Master

Where to start....

First off, you're going to have to sort your two male Medabots between three keytypes of parts; Anti-Air, Anti-Sea, and 100% Accuracy Attacks. I recommend youget a Bat Medal with Electro and Sonic Missile, and throw on something like aTank Missile or Mis-Sile for the head. The other Medabot should use Kabuto forthe Medal, and something that's compatible like Mis-Sile or Missile for the

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Head. If you have a Scope Hand or any other Anti-Sea Medapart, now's the perfecttime to equip it onto your Kabuto Medabot, with either an Anti-Air Arm oranother Anti-Sea Arm. The female Medabot should mainly be used for blindattacking unless you somehow have Anti-Sea/Anti-Air/100% Hit Arms/Head for heralready, as healing won't do you much good in this battle.

The Crimson Kings themselves are pretty tough. They use an attack called Destroythat will destroy at least two of your Medaparts, with no harm to themselves.However, there is a notable sacrifice to this technique; they can only use it onMedabots that are facing backwards (Ala going back to start on another attack),so if they get the speed advantage in the first hit, their attack will beuseless. This is the perfect opportunity to gang-rape them with your Anti-AirArms. That's right - they're Air Medabots, so if both of your Male Medabots haveAnti-Air, you can hurt them pretty quickly.

The Fligflag is a lot more difficult, however. He has an ability called Concealwhich increases his evasion rate. While he's weak to Anti-Sea weapons, theymight not be accurate enough to be able to hit him - thus, the need for at leasttwo weapons that are 100% accurate (and if they cause chain damage, that's anadded bonus).

I would recommend you start off with Anti-Air attacks against the Crimson Kings- they're going to beat you no matter what to the first punch, so their firstattacks will be rendered useless. After that, their second attack should also berendered useless; if you're using something like the Electro Missile/SonicMissile parts, then not only will their first Medapart be destroyed, but a chainreaction will follow, causing more damage. In this way, two Anti-Air attacksapiece would be able to destroy them before they get their second attack in ordestroy them right after their second attack has been rendered ineffective.

Once they're both down for the count, then you can turn your attention to theFligflag. Try an Anti-Sea attack, but if it doesn't hit, then go straight to thePlan B of using 100% Accurate attacks to take him out. Although it's a bitslower, at least you know those attacks will hit him.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After you win, head over into the next room. Go up and talk to Milky, andeveryone will congratulate you. After, head down through the red door, and inthe next room, exit straight out by going straight down. Outside, Erika willwant to go on the Witch's Castle again, but she says Ikki doesn't have to come.Exit this area.

In the central area, a lady will come up to Ikki and asks if he's seen a girl

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about his age - apparently, she disappeared in the Witch's Castle! Hmm...Karinwas around earlier too....Suspicious....Head back up, and talk to the manstanding beside the door in a brown suit. He'll deny that any such thinghappened, saying it's impossible to get lost in the castle. Go and talk toErika, and Ikki decides to get in line for the next tour.

Inside the castle, everyone else will go on the elevator, but Ikki will hangbehind. Go through the maze to your left and go up the door at the top. In theroom where you originally fought the Dark Master, head right, and here, go upthe path where the Pappy doll was originally blocking it. Ikki will find astaircase; however, before he can explore it, Milky will come in and Robattlehim.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Sunwitch LEADER (Rabbit Medal, Majoram, Two Cotton, Boomerang, Clean Box)Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)Milky

Although the Wolfeel fall rather easily to the power of Anti-Sea Medaparts, I'drather not use them, seeing as how you're probably limited at this time to veryfew or no Anti-Sea Medaparts.

Instead, take note of the fact that the Wolfeels are grapplers. That meansCheaptraps or Cheapertraps. Just one will be fine, however, so equip that ontoyour non-Kabuto male Medabot. At the same time, make sure you have as manyMedaparts as you can that have 100% accuracy rate, then make sure that you'vegot some strong-armored Legs where possible.

The Wolfeels have a Thunder Attack that cause Paralysis. If you have your femaleMedabot as the third recipient, they'll more than likely attack her first, somake sure that you have something strong to keep her from getting knocked out.In the same first turn, have the Kabuto Medabot charge up the Medaforce, whileyour other Medabot lays Grapple Traps. In the second turn, continue charging andlaying Grapple Traps while letting your female Medabot do whatever, then in thethird turn, switch to the offense, with your Ultra Shot and a 100% accuracyattack from your other male Medabot.

From here, throw out as many of the 100% accuracy shots as you can, until all ofMilky's Medabots eventually fall, or otherwise time runs out and you're in therunning.

One note: If Milky uses the annoying Pushover, which makes your Medabot forgetit's current move, it will NOT take ammo off of your head if you're using yourhead attack.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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After, Milky will be ticked off, and pushes Ikki down the stairs...which turnsout to be a prison of small children. Talk to them to learn that Milky iscollaborating with the Rubberobos to kidnap and recruit small children to theircause. Talk to the girl in the upper-left corner, and after a small talk, you'llfight the guards. It's not too much; you've fought a Churlybear before, and thenew Jorat Medabot isn't very tough at all. You can make do with the Medapartsfrom your last battle.

After, save, then take a look at the next boss strategy to see what Medapartsyou'll want equipped first, then try to head up the stairs. The boy that Karinwas with earlier comes down and denies knowing who Karin is, and then unveilshis disguise. He's really Shrimplips of the Rubberobo! However, before youbattle him, you'll have to fight an accomplice who is using a Magdosnake(LEADER), Haniwa, and Gorem.

After, the Rubberobo henchmen will flee, and Shrimplips reveals they're tryingto brainwash young children so they can grow up to be great Rubberobos. Now wefight the mastermind of this entire ordeal.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Gentleheart LEADER (Spider Medal, Shotclear, Grade Hammer, Gold Hammer, Big Boots)Gentleheart (Spider Medal, Shotclear, Grade Hammer, Gold Hammer, Big Boots)Gentleheart (Spider Medal, Shotclear, Grade Hammer, Gold Hammer, Big Boots)Shrimplips

Actually, the same Medabots that you used for Milky can also work here, so keepthem on.

Start by charging up the Kabuto Medabot's Medaforce, while the other maleMedabot lays Grapple traps to stop the Gentlehearts. Your third Medabot shouldjust fire away without a care in the world. After two turns of this, fire offthe Medaforce, while still laying Grapple Traps. Once it's clear theGentlehearts aren't biting any more with grappling, change your second Medabotinto firing away without a care in the world.

Actually, this whole battle could be described as a loop after the first fewturns. Because the Gentlehearts lay Erase Traps, which makes the Medabot'sattack cancel out when the trap is activated, you won't get to do much hitting.On the other hand, the Ultra Shot doesn't count as an attack in this definition.Therefore, the whole thing is a loop of charge up Medaforce-attackandsetoffEraseTraps-Medaforce-attackandsetoffErasetrapsagain-charge upMedaforce. The Gentlehearts will either continue laying their Erase Traps, orthey'll attack and set off the Grapple Traps - and then you can just relay yourGrapple Traps until the leading Gentleheart finally falls in battle.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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Afterwards, you'll get the Medaparts Shotclear and Big Boots. Shrimplips thenruns off, and the children are free, and Ikki decides to find Karin. Exit out upthe staircase, and outside, head left into the room you originally fought theDark Master in. Talk to Karin here, and she'll talk about her wandering off andgetting lost again. She'll offer you a male Tinpet she found - take it. Nowshe'll follow you, so go and exit the castle.

Outside, Karin's father will come and scold her for leaving the First AidStation, and then take her away. After, Erika comes in and gets angry at him forgetting lost, and reveals she brought the Selects Corps. to find him. At thesame time, the Select Corps. arrests the Rubberobos still in the building. Erikathen reminds Ikki that the ferry is leaving right away. After, head down to thedocks, and leave back to town.

On the ship's deck, try to go off the deck, and you'll get a conversation withone of three people. If you were trying to get the Cat Medal, Erika will come.If you were trying to get the ? Medal, Karin will come. If you screwed up oneither quests, Koji will come. Once you dock back home, Erika's mom tells youshe told your parents where you were. Now, head on home.

Here, Ikki will tell his parents about what happened, until he finally blacksout :D.

_______________________________________________________________________ / \ / \ / \ / \ | | StoneMirror | | | | STMR | | \ / \ / \_____/___________________________________________________________\_____/

Ikki will wake up commenting how he passed out from overtalking, then wonders ifDr. Aki ever finished fixing his parts. Head downstairs and leave the house.Outside, head up to the laboratory and go in. Once there, go to Dr. Aki's lab,and head off to talk to him. He'll give you the fixed Medaparts; Invisi Body,Invisi Hand, Invisi Arm, and Twirl. After, he mentions trouble that's supposedlygoing on in the Medaropolis, with Medabots being used for evil intentions. Akiasks Ikki to go and take a look, knowing that Ikki is capable of finding asolution to the problem. He'll also let something slip loose, but we've no ideawhat it means at this point in time.

After that, head out, and go up to Nae's lab. She's running a test Robattle withthe Elemental Series Medabots, and gives Ikki permission to take a closer look.Afterwards, Nae asks Ikki for a test battle. Accept it to fight her.

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Aquacrown LEADER (Alien Medal, Sacrifice Head, Sacrifice Hand, Sacrifice Arm, Sacrifice Fin)Saldron (Alien Medal, Sala-Head, Sala-Hand, Sala-Arm, Sala-Tail)Earthkrono (Alien Medal, Spare Head, Spare Hand, Spare Arm, Spare Tank)Nae

Seeing as the Elemental Series Medabots more likely than not vastly outclassyou, you'll want to end this battle as soon as possible. In other words, you'llwant to take out Aquacrown A-SAP.

Start off by making sure that all your Medabots have Anti-Sea Medaparts, asAquacrown is a Sea Medabot. Your secondary objective is to keep a hold of someBomb parts that have 100% accuracy, just in case your Anti-Sea attacks areincapable of actually hitting Aquacrown.

Make sure that you charge up Kabuto Medabot's Medaforce, while you're at it, andleave the other two to harassing the Aquacrown. Once Kabuto is done, he can firethe Medaforce, and it'll cause major damage wherever it goes. If it does not hitAquacrown, then leave one of the Medabots to continue raining fire on the now-damaged foe, while the other two pepper away more damage at Aquacrown, until shefinally falls.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Nae will offer you a free Elemental Series Medabot. Go to the backand examine the three Medabots (one of them isn't completed yet) and pick oneafter poring over the details Nae gives you. A note is that these Medaparts areFemale Medaparts, so you can't equip them on your Male Tinpets. Afterwards, exitthe laboratory to outside.

Out here, head to the exit to the right of the 24-Hours shop that was previouslyguarded, and Erika will stop you just as you try to leave. Erika will mentionthat there's a rumor about a "clever Rubberobo" in the Medaropolis, and thenshe'll head out to the Medaropolis. Ikki will decide to investigate as well;however, since both Koji and Karin live in Medaropolis, he decides to go visittheir places first. Now, head right into the next area. In the area after this,there's nothing really important to worry about; just walk all the way rightpast the train tracks.

In this area, go right a bit, until you see Erika just up ahead. Go and talk toher, and she'll reveal that her so-called big incident involves the school she'sexamining. After your talk is done, head down from the schoolyard near the end

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of the area until you see a pink house on your right. Go right, and examine thebuzzer on the front gates to the house. Push the intercom, and Karin's dad willsend Koji flying out of his house, and demands he stays away from Karin. He thenincludes Ikki in his warning. After, Koji offers to tell Ikki what's going on,and invites him to his house.

From here, head left one house. Press the intercom on this house's gate, andyou'll be invited inside. Go inside, and Koji will entice you to come upstairs.Head along the hallway and go up the staircase. Up in Koji's room, talk to Koji,and he'll explain a bit of Karin's background and why her father tries to shyothers away from her. He also asks Ikki to get Erika away from Rosewood Private.After, head downstairs, and try to leave; Koji's mother will ask Ikki a favor.Cue some embarrassing moments before Ikki heads outside. Once outside, headright and up into Rosewood Private School again to try and find Erika.

In here, a little kid will run into Ikki and knock him over. After some insultsto Ikki's choice of clothing, he'll run off again. Now head left and go up. Ifyou are on the ? Medal Quest, enter the room to your right, and talk to theupper-right boy that is in this room. He'll offer to sell a photo of Karin for10$. Say no, and he'll slash it down to 1$. If you are on the Cat Medal Quest,then do not go and buy it at all. Anyhow, after that, continue on your way, andyou'll see the little kid again near the staircase. Talk to him, and he'llrobattle Ikki in his stuck-up-ness.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Stingaray LEADER (Tortoise Medal, Plasma Laser, Track Laser, Chase Laser, Shadow)Armorparadeen (Knight Medal, Clear Armor, Right Armor, Left Armor, Rocking Horse)Armorparadeen (Knight Medal, Clear Armor, Right Armor, Left Armor, Rocking Horse)Hachiro

Get a Clay Flash off a Haniwa in Mountain Odoro. kthxbye Hachiro. Why,precisely? This is because all the Armorparadeen do is defend, defend, and moredefend. They never actually attack you once. That, and Stingaray's only attackis a laser-beam attack, which is nullified by Clay Flash's ability to negateLaser attacks. Just be warned, however; Stingaray can still attack the Medabotswithout a Clay Flash equipped, so MAKE SURE that your leader Medabot has theClay Flash on.

However, this brings into fact an issue; time limits. If you only equip oneMedabot with the Clay Flash, if time runs out and your side has taken moredamage, you still lose. So this brings into play two options; you can either

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choose to get three Clay Flashes and not receive any damage at all, allowing youto slowly whittle away at the Stingaray and Armorparadeens' HP, or you can justtry to launch attack after attack at Hachiro's Medabots if you lack three ClayFlashes.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, although still snotty, Hachiro will reveal that Erika was thrownout. Follow her suit and leave the building. Outside, we'll meet with Erika,who, after getting over her rant over the people of Rosewood Private School,reveals her belief that the culprit in her wacky mystery case must be involvedat Medabots Corporation. After she leaves, head down one screen. In this place,go down to the bottom-right part of the screen, and enter the building there. Ithink you'll recognize it on sight; it's got a Medal for it's logo.

Once inside, go up and take the right room. In the next area, go up through thedoor and go talk to the customized blond-haired woman sprite. Ikki willintroduce himself to the lady, and after a small talk over Medabots, she'll givehim the Nametag to use in this area. How rude, not giving her name. But anyways,head back into the central area, and this time head left.

In this room, go through the door. It's authorized personnel only, but Ikki'snametag covers it all. Head up through the second door, and talk to thescientist in the center. Ikki introduces himself and reveals that he was allowedin by Kirara. The scientist then asks Ikki to become a Monitor, and gives him aset of Medaparts along with the Mini S. Wheel - if you equip the Medaparts ontothe Medabot Tinpet, and then use the Mini S. Wheel, you can get your own vehicleto ride on. Also, talk to the lady in the upper left corner....ohhhhh,conspiracy.

Anywho, try to exit, and Erika will show up, ticked off that Ikki could get inand she couldn't (Well....there's nobody guarding the door....). She revealsthat she knows what the 'clever' Rubberobo uses for Medabots, and although she'sunwilling to divulge that secret, she does say she's headed for the Medashop.Leave the building.

Outside, take one of your Male Medabots, and equip him with the Medaparts yourecently acquired (Bodshot, Anti-Missile, Long Cannon, Plasma Dash, a Medal isrequired), and then head into the Vehicle option. Use the Mini S. Wheel, andyou'll create the Landmotor. With the Landmotor, you can move around outsideareas, and no random encounters will occur while riding it.

Now, try to head out to the pathway going left from the center. We'll overhearshouts of a food thief, and then a man in brown suit will run past you,seemingly an off-duty member of the Selects Corp. After that incident has

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passed, head right, and look for a building with a knife and fork on the top ofit's roof. You should see a Rubberobo to the right of the building. Save, andthen go and talk to him. The punk will refuse to apologize for causing trouble,forcing us to Robattle him.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Turnmonkey LEADER (Monkey Medal, Downstream, Countfall, Timefall, Pita Pita)Volume10 (Jellyfish Medal, Larynx, Sound Copy, Return Sound, Pipe Organ)Rubberobo Kid

It's a boss battle, but it's three against two. kthxbye. But in all honesty,although the fight is pretty easy, I have to make a couple of recommendations ofMedaparts and why you should use them.

1) Shot Traps. Although the Turnmonkey does not have any Medaparts that can shoot long-range attacks at you (see #2 for Turnmonkey), the Volume10's entire arsenal consists completely of Shot attacks. By laying Shot Traps, you can hamper Volume10's rampage so that he'll damage himself while leaving you free to focus on Turnmonkey with your other two attacks.

2) Head Medaparts that have 0 Uses. In other words, they can be anything you want, SO LONG AS THEY DO NOT HAVE USES. This means stuff like Clay Flash, Headshutter, etcetera. Most preferably is a Head that has a high amount of defense. Why? Turnmonkey's Interrupt-oriented parts are able to steal Head Uses from Medabots, so that's why you don't want to use them.

3) An Anti-Air part for later.

This battle is DESIGNED to be EASY. Volume10 will just end up DefendingTurnmonkey after a while, and if your arsenal is relatively powerful, you canjust wipe them out one after the other before Turnmonkey gets the chance to usehis Medaforce, which is the only thing that can possibly hamper your fight -it's ability to cause Chaos will cause your friends to turn on each other for aturn or two. So just watch out for that, and you should be good.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Ikki finds out that the Rubberobo is a kid. As the kid runs away, heleaves behind his Rubberobo Suit. Ikki decides to don it for a second, but inthe space of that second, the corrupt Select Corps. captain and his comradeTokkuri (y'know...the good guy?) come in. The captain tries to arrest Ikki.Robattle time.

This battle is the same as all the Select Corps. encounter, and you also foughtthis battle way back in Odoro Mountain against the Select Corps. for training.So long as you equipped an Anti-Air Missile from earlier, you should be able totake out Air-Ptera easily, and the other two should follow suit.

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After, the captain will be angry, and more Select Corps. will come in. However,the Phantom Lady, the mirror to the Phantom Renegade, arrives on the scene andstops the Select Corps., sending them packing. After, she warns Ikki not to wearthe Rubberobo Suit around. Hmmm....seems she knows just who Ikkiis...conspiracy. Once Ikki finishes his crossdressing, he decides to go findErika at the Medashop. However, first off, go into the gray building at theupper-left corner of this screen. It's got a polished plate with the labelEstate Risotto on it. If you go inside, you'll hear a conversation between Henryand Kirara. Hmmmm....interesting....

From your current area, head left one screen. On the next screen, go into thelower left corner, and enter the building through one of the two doors here.This is the Medashop.

The Medashop is a special place. Why? It's the start of another adventure inyour subsequent fun with the Cat Medal and ? Medal Quest!

-CAT MEDAL QUEST-

Head up the stairs, and go around the room to the other side. Examine the middlerack on the wall-touching side, and Ikki will find a telephoton lens. Fork upthe 20$ for it, and the gift counter attendant will mail it to Erika. And that'spretty much all there is to it for this part of the Cat Medal Quest.

-END CAT MEDAL QUEST-

-? MEDAL QUEST-

Head up the stairs, and go around the room to the other side. Examine thebottom-most rack on the wall-touching side, and Ikki will find a hamster. Forkup the 10$ for it, and the gift counter attendant will mail it to Karin. Andthat's pretty much all there is to it for this part of the ? Medal Quest.

-END ? MEDAL QUEST-

Afterwards, exit the mall. From where you are, go up one screen into theupper-left part of Medaropolis, and head into the large blue-and-purplebuilding to your left from the entrance. In here, talk to the vender if youwish to buy anything (the Missile Medaparts can actually prove to be prettyuseful as they're 100% and very likely you haven't picked up many 100%chain reaction arms). The second vender can change your Medal names, which ispretty useless.

Once you're done your nerve-wracking experience, head upstairs. Talk to the toplady, and she'll explain how the Medalink works. Afterwards, SAVE GAME, then godown to the last available terminal. Right now, you'll battle a bunch of peopleyou already know. Since most of these battles are repeats of earlier battles, I

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will for your convenience copy and paste the battle strategies.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Aquacrown LEADER (Alien Medal, Sacrifice Head, Sacrifice Hand, Sacrifice Arm, Sacrifice Fin)Saldron (Alien Medal, Sala-Head, Sala-Hand, Sala-Arm, Sala-Tail)Earthkrono (Alien Medal, Spare Head, Spare Hand, Spare Arm, Spare Tank)Nae

Seeing as the Elemental Series Medabots more likely than not vastly outclassyou, you'll want to end this battle as soon as possible. In other words, you'llwant to take out Aquacrown A-SAP.

Start off by making sure that all your Medabots have Anti-Sea Medaparts, asAquacrown is a Sea Medabot. Your secondary objective is to keep a hold of someBomb parts that have 100% accuracy, just in case your Anti-Sea attacks areincapable of actually hitting Aquacrown.

Make sure that you charge up Kabuto Medabot's Medaforce, while you're at it, andleave the other two to harassing the Aquacrown. Once Kabuto is done, he can firethe Medaforce, and it'll cause major damage wherever it goes. If it does not hitAquacrown, then leave one of the Medabots to continue raining fire on the now-damaged foe, while the other two pepper away more damage at Aquacrown, until shefinally falls.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When you whoop Nae once more, she'll invite you back to her lab for a prize ofsorts. Once you get back there, she'll offer you to take another of her Medals.At this point in time, if you haven't yet gotten it, take the Kappa Medal.You'll likely be wanting it, seeing as you're headed to an ocean area very soonin the future. Anyways, head back to the Medalink station once you're done. Takea note of just who is in the terminal next to where Ikki was battling onlyminutes earlier. Yep, it's Dr. Armond. After some general chitchat, Ikki willchallenge the good doctor to a battle. Go and get seated for another battle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Bayonet LEADER (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)Dr. Armond

Realize that Dr. Armond's Medabots are upgrades of Metabee's and Rokusho's

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Medaparts. Realize at the same time that they're still not all that powerful asthey look sophisicated, and that they can still be defeated with ease if youpossess the right strategies.

For one, remember that you (should) have the Leg advantage; the Ochitsukan andTatakawa are not adaptable to Room fields. With a Grapple Trap and Shot Trapequipped, your two Male Medabots should be able to secure the speed advantageand lay traps to deal initial damage to a Zorin and the Bayonet. While you're atit, highly-armored legs that are the custom for Room-adaptable Leg Medapartsshould be able to defend them long enough to hurt Armond's Medabots. At the sametime, your female Medabot should be alternating between healing and firing atthe enemies.

After a few Traps and shoot-outs later, your Kabuto Medabot should startcharging up, while your other Medabot should continue laying his traps, and thefemale Medabot should go into a full-healing stance. Two turns later, use theMedaforce to either utterly destroy one of Armond's Medabots or otherwise nearlyfinish it off. Do the necessary mop-up work from there, then concentrate onlaying whatever traps you feel are required at that point in time. Once theremaining foes are weakened, take a stance of attacking endlessly until theBayonet's Head Medapart is finally destroyed to defeat Armond.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, cries of Rubberobos comes from downstairs, and Dr. Armond and Erikawill run off. Head off downstairs. Down below, talk to Dr. Armond. Ikkivolunteers to fight, and shakes aside the doctor's belief that he's a lapdog ofAkki, and Armond gives him the Knight Medal. Talk to the man by the display caseand the two kids in the aisle, and then exit the building. Ikki will decide thathe should go to Rosewood Private and wait for things there.

Outside, head right, ignoring the mysterious man, and walk up. Ikki willencounter the Screws once more. Long story short, they decide that they want theglory of stopping the Rubberobos, and Ikki is just one do-gooder obstacle intheir way. Samantha then sics Sloan and Spyke on Ikki. Strategies below.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Totalizer LEADER (Tortoise Medal, Tyranolaser, Megalaser, Gigalaser, Rollertank)Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)Fireflash (Kappa Medal, Watergun, Shower, Klench, Luminous)Sloan

Sloan is once again back in action and ready to fight you. Once again, his

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Medabots are also incredibly slow, with the radiation on one of Fireflash'sattacks enough to allow you to attack several times before it gets it's ownattack in. Take advantage of this and make sure you have Room-adaptable LegMedaparts on, and some more powerful attack parts. If you have any 100% accurateMedaparts, such as Missile, make sure to equip them; Fireflash is still asevasive as ever.

Start off by charging up Medaforce for Kabuto, and start inflicting pain onTotalizer with your other two Medabots. The Kabuto bearer should use theMedaforce twice in this battle (unless Totalizer is hit by the first Medaforce),the first to hit a Fireflash and knock it out permanently, and the second to hiteither the other Fireflash or take out Totalizer. If the second Ultra Shot hitsthe second Fireflash, then at this point in time, there isn't really much roomleft for Totalizer; you can just take all three of your Medabots and harass himwith attacks until his eventual downfall.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Cyandog LEADER (? Medal, Linear Cannon, Snipe Rifle, Assault, Gunner)Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)Spyke

While Cyandog actually has some pretty decent parts along with his semi-twinKrosserdog, somehow he's always a joke when you actually have to face him. Onceagain, he's subpar, and when you put him face to face with one of your maleMedabots fully equipped with good parts, that alone could take him out, thoughwith a bit of tension. However, take the fact that his two accomplices are onceagain jokes (seriously, there's not a single part on the Mantaprey over 20 HP)and have poor evasion factor, and your other two Medabots are also fully deckedin battle equipment, and Cyandog will find the fight going against him with a 1vs 3 disadvantage.

In other words, start off by assigning one Medabot to each of the otherMedabots. The Mantaprey will fall quickly enough, so when one of them falls,take their assailant and assign him/her to help your first Medabot with takingout Cyandog. The second Mantaprey will fall in a similar fashion, so Cyandogwill be partially disabled, with no support units. With that in hand, finish himoff for once and for all.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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After, Samantha refuses to battle, and instead calls up that mysterious guy fromdown below, the Baron. Apparently he's some clown from Riverview Public that youdon't know about. We battle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Banisher LEADER (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak, Klip Klop)Banisher (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak, Klip Klop)Banisher (Ninja Medal, Sweat Mantle, Sweat Cape, Sweat Cloak, Klip Klop)Baron

I wish I could I wish I could I wish I could call this a challenge.Unfortunately for those who wanted one, it's not. Baron's three Banishers have acollective total of one attack; CounterAttack. That's it. That's a goddamn joke,that's pathetic.

Because the Banishers only know CounterAttack, you can win by using attacks thatCounterAttack doesn't work against; in other words, Medaforces. So just takeinto battle Medals that cause damage, and after a while, you'll either finishoff the leading Banisher, or time will run out, obviously in your favor. Awinner will be you!++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Baron gets sick and leaves, with the Screws ridiculing Ikki for"bullying" Baron. Anyways, head from here to Rosewood Private School now. At theentrance here, we'll meet up with Erika, who's witnessed a Rubberobo enteringthe school. The Rubberobo then suddenly runs out of the school. Erika ordersIkki after him as she enters the school. From here, leave the school grounds andgo right to a golden house, and press the intercom.

A butler comes out. Seems a Rosewood Private School student lives here, and hemistakes Ikki for said student's friend. Enter anyways. Inside, head through twodoorframes until you're right next to the butler, and he'll start crying overhow his charge has made a friend. Anti-social, anyone? He then goes to get the"young Master".

Now, first and foremost, go left and examine the middle Medabot out of the threepods. Ikki will immediately recognize it as Eggy, the Medabot stolen from theMedashop, but is flabbergasted (lol flabbergasted) as to why it's here. Beforewe do any investigation, head right and go up through another doorway andexamine the photo that is on the table. Ikki will realize it's a picture ofHachiro, the annoying kid from school, and is determined not to stick around andtry to act like a friend.

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On his way out, Ikki is saved as Hachiro is accordingly sick. He questions thebutler to the Medabot, but the butler knows nothing (the butler did it! thebutler did it! maybe...). Since our only lead has gone bye-bye, leave the house,and head off to Rosewood Private School to look for more clues thereabouts.

At Snob High, Erika warns Ikki about a "scary teacher", and gets angry at Ikkiwhen she learns of his failure to apprehend the Rubberobo. After, she'll headoff to the left. Unfortunately, there's no real information of worth on thefirst floor, so unless you like talking to NPCs (in which case, go ahead),continue up the right hallway until you get intercepted by a teacher. He'll tryto stop you from continuing on ahead, but Erika will scream from the other side,causing the teacher to run off and giving you free access to the second floor.

From here, go and take the second room on the top from the left staircase.Inside, go and talk to Karin, and Ikki will ask her about Hachiro Awano. Karinexpresses her belief that he's acting the way he is deliberately, and it addsanother puzzle piece of suspense to the mystery. If you talk to the other kid,you'll also learn that Hachiro is in the classroom to the left, so go oneclassroom left. However, a little girl will be blocking the doorway, and you'lllearn the Principal took her Medawatch, and her teacher, Professor Siraf, wentto retrieve it. Hmmm....

Backtrack to the left staircase, and this time start heading downwards. At theend, go through the two doors and into the teacher's lounge. In here, talk tothe teachers and you'll learn of the principal's dictatorial reign, offorbidding Medawatches in school and snatching any that were around, and of notbelieving in Medabots in education. Once you've talked to all four of them, headoutside, and you'll see a teacher next to the Principal's office. It's ProfessorSiraf, and Ikki tells him about the girl. Siraf goes off to be the messenger ofbad news. Head back to Siraf's classroom, SAVE, then head inside.

Before you get the chance to do anything, you'll be confronted by a generic boywho battles you with the generic team of three Toyboxes. Take care of him so heisn't a problem any more. By this time, you should've come up with a team todeal with the random Robattles around here. Afterwards, Ikki will interrogatehim for information on Hachiro, and the whole classroom will pitch in with somereally useful information. The clincher is when a girl says she called him afreak earlier when he was dressed in weird clothes. If you go back inafterwards, you can get some more useful information.

However, seeing as there's nothing more that you can do around the school, leavethe place. Exiting, you'll run into Erika, who reveals that there's aMedafighter that uses the same Medabots as said clever Rubberobo. She originally

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intends to hand this mysterious Medafighter to the Select Corps., then tellsIkki that she needs him to get Koji too, as he has this "Hero of Justice" auraaround him :D. After she heads into the building, board your Vehicle, and goleft one screen. Continue onwards until you run into two Select Corps., andenter the left door of the building they're guarding.

Inside here, talk to the man at the counter, and he'll reference you to theSelect Corps. near the entrance, guarding the meeting. Talk to that SelectCorps. member, and he'll mistake your intentions and battle you for training.It's the classic Attack-Tyrano-Air-Ptera-Landbrachio battle, however, so don'tsweat worries. After the battle, however, a code red occurs, and all the SelectCorps. leave. The man of honor, Tokkuri, explains to Ikki - the Rubberobo Ganghas held up Rosewood Private School, and have taken hostages! Damnit! Gooutside, get onto your vehicle, and head to Rosewood Private School. Go aroundthe Select Corps., and try to head up to the entrance.

You'll be stopped by Koji himself. He knows Karin's in there, and Ikki onlyconfirms it with Erika also being in there. At least Koji is mutual on thefeeling that the Select Corps. are useless. Koji then suggests a trick, and asksthe Rubberobo at the door to get his homework for him. The Rubberobo, lackingmemory skills, tells Koji to get it himself and stands aside -_-. Follow Kojiinside. Once inside, head right and go up. The fat captain that always takescredit for our deeds appears and orders the Select 3 to stop Koji. Koji goes onahead, leaving Ikki to take care of these clowns. Once again, it's the Attack-Tyrano-Air-Ptera-Landbrachio trio, so if you have the same team from earlier,then you shouldn't have a problem.

After, the Select 3 seem to take their loss as a key to let Ikki pass. Head uponto the upper level, and go down to the teacher's lounge. Ikki will run intoTokkuri and the Captain again. The Captain decides to wait for the Rubberobos tocome out, claiming they can't stay there forever, and when Tokkuri objects,saying that they still have the children hostage, the Captain doesn't budge.After they leave, head into the Teacher's Lounge.

In here, talk to Koji, and he'll explain that he has keys for two of the 2ndfloor's classrooms. The RIGHT KEY has the key for Karin's classroom, and theLEFT KEY (say no the first time you're prompted) is for Erika's classroom. Thenext bit ahead IS a Medal quest, so choose the Medal quest you're on.

-CAT MEDAL QUEST-

You'll receive the Left Key, and Koji will offer to go ahead and clear up theenemies. Leave the teacher's lounge, and go right and up. Head to the room whereHachiro's classmates were earlier, and unlock the door with the Left Key. Inhere, go to the upper-right corner, and confront the right Rubberobo. You'llfight a Magiclown-Gorem-Haniwa trio.

After, Erika will get a bit ticked off at Ikki rescuing her, but there's no timefor that! Squidguts comes in to battle Ikki. He'll stop momentarily as he begins

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to recognize Ikki as the girl from Odoro Marsh, but Ikki will force the battleon his own.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Dashbutton LEADER (Knight Medal, Switching, Right-Ing, Leftup, Burly)Giggy Jelly (Jellyfish Medal, Missile Base, Intermissile, Guidemissile, Limptank)Giggy Jelly (Jellyfish Medal, Missile Base, Intermissile, Guidemissile, Limptank)Squidguts

This time around, you have to face an extra Giggy Jelly, but it's much easier.Why? You should have plenty of the Gorem family Medaparts (Head Shutter, HandShutter, Arm Shutter). By taking in three Male Medabots and equipping each ofthem with one of these parts, the Giggly Jellys' attacks are rendered useless,making Dashbutton the only one capable of attacking - except that he onlyDefends. He still has an immense amount of HP, though.

However, Dashbutton has a very big sacrifice to make for his Full Blocktechnique, and that is the vast slowing down that he must go through once heuses it. To take advantage of this, I suggest you immediately focus all yourfire on Giggy Jelly until he is more or less either partially or completelydisabled and out of the fight, with at least one Medaforce used on him. Withthe Giggly Jellys out of the way, you will be able to gain more experience, andyou can then start focusing open fire on Dashbutton. Use Ultimate Shot nonstop,and use your second Medabot to continue with the close-range combat attacks, anduse his Head Medapart if it's a shooting Medapart. Sooner or later, althoughDashbutton will hit hard, he will fall to the steady barrage of close-shotattacks, Ultimate Shots, and the fact that he cannot deal permanent damage toyou.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, you'll obtain Dashbutton's arms, Right-Ing and LeftUp, along with aBig Key. Squidguts will run, with Erika impressed. She'll then leave to find thereal culprit behind this entire mess. Follow her lead.

-END CAT MEDAL QUEST-

-? MEDAL QUEST-

You'll receive the Right Key, and Koji will offer to go ahead and clear up theenemies. Leave the teacher's lounge, and go right and up. Head to the room whereKarin was earlier, and unlock the door with the Right Key. Once you're inside,go down to the lower-right corner, and face the left Rubberobo to battle a

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Magiclown-Gorem-Haniwa trio. It's fairly easy....but...after the two Rubberoboswill flee, Ikki will make sure of Karin's safety. Only this time around,Gillgirl of the Rubberobos shows up, and since she's somebody you haven't foughtbefore, it's a whole new battle.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Stonemirror LEADER (Devil Medal, Death Grin, Death Beckon, Death Curl, Tail End)Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)Gillgirl

First and foremost; make sure all your male Medabots have at least one of theGorem family Medaparts (Head Shutter, Hand Shutter, Arm Shutter). This willrender the Gloomeg attacks useless, so ignore your female Medabot(s) and bringin three Males.

Now, here's the other thing you probably won't understand; equip Leg Medapartsthat either work okay on all fields or work best on a different type of terrainother than here. This is because of Stonemirror's Death Grin attack, Destroy. Ithas Chain Reaction, and it hurts. Since Stonemirror is slow, if you try to gofaster than him, he'll attack you while you're in the only position where you'revulnerable to Destroy - facing away and moving back to your starting position.Therefore, lessen your speed so that he runs out of uses right away.

Once the initial drama with Destroy is over, if you have the Gorem parts on, youcan create total pwnage. Although Stonemirror can still attack, the mostdangerous of Stonemirror is over, and you shouldn't have any problems at alltaking care of Gillgirl's trio of Medabots.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, you'll receive Stonemirror's arms, Death Beckon and Death Curl, and theBig Key. Ikki explains to Karin why he's here, and she looks like she's about toconfess something, and then leaves. Follow her lead.

-END ? MEDAL QUEST-

Afterwards, exit your respective classroom, and head right and go down all theway to the teacher's lounge. Instead of going in there, go into the Principal'sOffice - Ikki's newfound Big Key will unlock the door. Inside, head up, and Ikkiwill square off with Hachiro, who will Robattle him out of nowhere. It's thesame fight as before, so Haniwa parts = kthxbye. Afterwards, Hachiro startscrying, and mentions something about how the principal said he would get lots of

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friends before running out. The mystery becomes even more and more perplexing.

After, Ikki will hear a bit of moaning and groaning. Go and investigate bychecking the left side of the left bookcase in this room. Ikki will uncover thePrincipal Hanamura - the REAL Principal Hanamura. Turns out a fake has beendoing all the bad stuff that's going on. Ikki sums things up, and Hanamurareveals to Ikki a secret path to the Principal's secret store of Medals.Afterwards, go over to the right wall, and examine the part between the twoflower beds to go inside.

Inside, Ikki will meet up with the fake, who reveals himself as Seaslug, leaderof the Rubberobo Gang. Ikki starts insulting him, and Seaslug reveals that theRubberobos are about to procure Eggy. Ikki is about to duel Seaslug, when Erikacalls from outside, with two Rubberobos holding her hostage. Seaslug will ofcourse take advantage, and we fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Shamen LEADER (Monkey Medal, Misstep, Slipstart, Slipend, Slipped)Krosserdog (? Medal, Head Cannon, Aim Rifle, Battle Rifle, Howzer)Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)Seaslug

The only thing that will be even slightly challenging in this battle is Shamen'sImpulse attack, which renders one of your Medaparts unusable. This can easily beremedied by something like a Victory Armor, or better yet, you could just bringin all parts entirely attack-oriented; at this point in time, a single uselessMedapart shouldn't be too hard to deal with when you have two others to dealwith.

As for what to do, start attacking Mantaprey first. Since his Medaparts areweakly armored, he should be taken out of the running really quickly. Afterthat, it's fair game from then on, but if you've gotten this far without aproblem, then your team should easily be able to take on the remaining duo ofKrosserdog and Shamen, seeing as they're both relatively easy to take out.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, you'll receive Shamen's Right Arm, Misstep. Seaslug will be aghastat his defeat and runs away, with his two followers just behind him. Erika alsofollows, intent on beating them all up. Once that's done, go and examine theleft bookshelf again. Turns out the Principal got caught and was stowed away asecond time. In gratitude, he'll give you the Head Medapart Appealsound. Onceyou're done here, leave the school.

Outside, we'll meet up with Koji and Karin, and get a status report on Erika.Unfortunately, Karin's not doing so well, and her father comes to the school and

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takes her home. Koji runs off, intent on punishing the person behind this mess,and Ikki decides to head off to Hachiro's. He'll be intercepted by Koji, whogets his suspicions of Hachiro confirmed, and barges into Hachiro's house.Follow him inside. Inside, Koji will be held off by the butler, and Ikkiconvinces Koji to leave and let him handle things.

Once that drama is done, head upstairs. Save, and go around the hallway andconfront Hachiro. Hachiro will start blubbering, and will suddenly RobattleIkki. It's the same team as before of a Stingaray and two Armorparadeens, somake sure you have Haniwa family parts equipped. Afterwards, the destruction ofhis Medaparts causes Hachiro to fall through a hole in the floor. Ikki goes torescue him, despite Hachiro's large amount of weight. After, Hachiro apologizesfor what he's done, and Ikki tells him to go and talk to his butler outside.

Now, head downstairs. Two bumbling Rubberobos who apparently have a case of"roof-on-headitis" run outside. Follow them outside, and we'll encounter aconversation between Hachiro and his Butler. After, Hachiro will make up withKoji and Ikki. Erika then shows up long enough to make a scowl, and then runsoff. From here, go left. You'll see the Rubberobos captured by the two SelectCorps. They're still hurt from before, but the Captain ignores that and warnsIkki. However, two Medabots come up to heal the Rubberobos, shoving theCaptain's pride aside. After they leave, Koji asks Ikki to come to Karin'shouse, saying her father wants to speak to him. Drive over to the pink house,and go inside.

In here, talk to Koji, who references you to Karin's dad, saying he's got thingscovered. Go down and talk to Karin's dad, and he'll apologize for his outburstearlier and thank Ikki for being a friend to Karin. After, leave the house. Ikkiwill decide to go and see Erika first before heading off home. In her house backat Riverview, Ikki reveals what he's been up to, and Erika gets REALLY tickedoff, as she finally figures out that Ikki's the one who's been defeating theRubberobos, not the Select Corps., and if she had hung around with Ikki, shewould've been able to get a scoop. Robattle time.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Brass LEADER (? Medal,Variable Hair, Pateri Vulcan, Short Shot, Flaregather)Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield, Temple Master)Pretty Prime (Ninja Medal, Reflect Mirror, Don't Move, Shine Shield, Temple Master)Erika

You've fought this battle numerous times before, so this shouldn't be too muchof a problem. Nevertheless, make sure that you have legs equipped that adapt toForest terrain, as this time Brass and Pretty Prime are in their home field.

Anyways, ignore Brass at first, as her firepower won't make much of a difference

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to the fight. Instead, get your trusty Kabuto Medabot to start charging up,while your other two Medabots start focusing on one Pretty Prime. When theMedaforce is charged up, don't unleash the Ultra Shot just yet - rather, makesure the first Pretty Prime you focused on is down for the count first, then letyour fire go. If it hits the second Pretty Prime, then all is well anyways,since you should still have all three of your Medabots. From here, just focusyour fire on Brass, and she should fall soon as well.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Erika will run off, ticked off. Talk to her mother, and you'll learn thatshe's probably in Medaropolis. However, before we go there, head off to Dr.Aki's office. We'll see a chance meeting between the doctor and the PhantomRenegade. When they see that Ikki's around, the Phantom Renegade will run off,and Dr. Aki will try to sidetrack the conversation, telling Ikki that he has todo things elsewhere; in other words, Medaropolis.

However, there's another thing you can do. Go and talk to Nae, and she'll askyou to another Medabots battle against the Elemental Series. Accept it. It's thesame battle as before, so it shouldn't be too difficult now that you've got theexperience of incidents in Medaropolis under your belt. After you win, you'll beable to take another one of the Elemental Series Medabots, so take one of thetwo that you haven't yet gotten. After, leave the building, and head off toMedaropolis.

Once you enter Medaropolis, head straight off to Koji's house. Go through thenormal routine of buzzing the intercom, and once inside, go to Koji's room viathe staircase (Pssst....yes, that is Hachiro there on the couch). Upstairs, talkto Koji, and he'll reveal that there's a lot of people going missing, and refersIkki to the Select Corps. HQ, and Koji will take care of Hachiro. The SelectCorps. may be useless, but it's our only lead, so head to their Headquarters.

At Select Corps. HQ, talk to the person guarding the meeting room, and he'llleave to go on patrol. Talk to the three people inside, and they'll reveal thatthe kids are going missing in front of the train station, the Rubberobos areinvolved, and that a young girl came by to ask the same information. The trainstation is one screen south of the Selects Corp. building. Talk to the ladysitting on the bench, and she'll reveal that Erika was just here. Talk to Dr.Armond, and you'll learn that he's here to meet his girlfriend -_-.

But wait! Examine the statue in front of Dr. Armond from behind. It's a littleout of place, and Ikki is about to examine it, when a Rubberobo kid comes up andknocks Ikki over. Ikki, furious will Robattle the Rubberobo Kid. It's the samefight as your first battle against the Rubberobo Kid; a Turnmonkey and Volume10.Use the same strategy as before to take him out. After, the Rubberobo Kid dons

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his regular clothes, and the Select Corps. come up and reveals he's one of themissing kids, and takes him away to HeadQuarters. A part of the mystery justclicked into place....head back to Select Corps Headquarters.

Back here, we'll see the boy being picked up by his mother. As they leave, theboy reveals to Ikki that if he investigates the statue at the train station, heshould be able to find something. Seeing as Erika is nowhere to be found, wehave no other choice. Head back to the train station. Talk to the man standingbeside the conversation, and his girlfriend will come and pick him up. Oncethat's done, talk to Dr. Armond. He'll finally realize his date isn't coming,and decides to Robattle Ikki.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Zorin LEADER (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)Bayonet (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)Bayonet (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)Dr. Armond

Dr. Armond's Medabots lineup differs the slightest bit this time around; insteadof having a Leader Bayonet with two backup Zorins, he has a Leader Zorin withtwo backup Bayonets. The only thing that you should really change in yourstrategy this time around is to give more emphasis to your Shot Traps than yourGrapple Traps.

For one, remember that you (should) have the Leg advantage; the Ochitsukan andTatakawa are not adaptable to City fields. With a Grapple Trap and Shot Trapequipped, your two Male Medabots should be able to secure the speed advantageand lay traps to deal initial damage to the Zorin and a Bayonet. While you're atit, highly-armored legs that are the custom for Room-adaptable Leg Medapartsshould be able to defend them long enough to hurt Armond's Medabots. At the sametime, your female Medabot should be alternating between healing and firing atthe enemies.

After a few Traps and shoot-outs later, your Kabuto Medabot should startcharging up, while your other Medabot should continue laying his traps, and thefemale Medabot should start wrecking chaos by using some of your new ElementalSeries Medaparts while having at least one healing part on-hand. Two turnslater, use the Medaforce to either utterly destroy one of Armond's Medabots orotherwise nearly finish it off. Do the necessary mop-up work from there, thenconcentrate on laying whatever traps you feel are required at that point intime. Once the remaining foes are weakened, take a stance of attacking endlesslyuntil the Zorin's Head Medapart is finally destroyed to defeat Armond.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, the doctor says something very suspicious...or at least, suspicious if

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you haven't watched the show, in which case you would know exactly what the hellis going on. He'll then move aside the statue and disappear into the sewers. Youobviously are going to have to follow him, so go straight ahead after himinside. Inside, Ikki comments on the Rubberobo's similarity to cockroaches, and(wisely) decides to change into his Rubberobo suit. Since the sewers qualifiesas an outside area, you CAN use the Landmotor.

Anyways, head straight down from where you start at, and at the end of the path,go right across the bridge. You should see three manholes. The left and middlemanholes open up to reveal Rubberobo kids who'll battle you with a Turnmonkeyand Volume10, but you don't get anything besides the customary Medapart and rawexperience. After you're done having fun here, continue right and up, and goacross the bridge. Head down, ignoring the Rubberobo standing on guard here, andcontinue right.

In this room, try to get the Rubberobo guard, and he'll stop you, asking for apassword. Since Ikki doesn't know the password, he can't get past the guard.Head back one screen, and talk to the Rubberobo here that's standing on guard,and he'll fight you with a Flatstick-Haniwa-Gorem trio. After, the Rubberobowill leave, giving Ikki the job of guarding and the password. Take the passwordand head into the Rubberobo hideout one room over. First off, head into the leftsection and examine the right-most bottom bookcase. The Phantom Renegade willcome out, and runs off to elsewhere instead of dispatching the Rubberobos.

With that scene out of the way, head to the top of the room, and exit throughthe northern door. You'll be asked for another password. Ikki doesn't know itoffhand, but there's hardly any effor required for him to guess it. Once you getin, talk to the upper-right Rubberobo, and he'll show Ikki an experiment withcarbon-dioxide bubbles - but he'll get caught in his own experiment, withpainful results. After, talk to the upper-left Rubberobo, and similar resultswill occur. Although you can get money from the room to the left, you'll lose itonce you exit, so leave that for later and go back down one room.

Back in here, go right through the entrance that was previously guarded. Inhere, we'll witness Squidguts who gives the Rubberobo Kids their mission; go upto the city and cause chaos. Once Ikki is done talking, follow the Rubberobos upthe ladder. Up in the city, Squidguts sends the kids off on their merry way, andcomments on how he doesn't care what happens to them so long as chaos is served.Ikki decides to go find the Rubberobo kids, and chances out of his Rubberobosuit.

Your first step should be to get onto the center of the road, and head down and

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left. You should be able to see the Rubberobo Kid and the Select Corps.member....in the middle of a staring contest....talk to the kid and you'll facehim in a Turnmonkey-Volume10 battle on the streets. Afterwards, the RubberoboKid will run away, with the Select Corps. member running after him. From here,head off to the train station, where we'll meet Erika. Talk to her, and she'llbe investigating the location of the Rubberobo HQ Entrance. Erika then learnshow behind she is as the Rubberobos, Select Corps., and Phantom Renegade showup. After Erika leaves, head left and up, and you'll see a Rubberobo Kid beingtalked to by her mother and father. Battle the Rubberobo Kid, who is also usingTurnmonkey and Volume10.

After, in defeat, the Rubberobo Kid will run off, and her parents will run afterher. From here, head up north one screen to the Select Corps. HQ. Talk to theguard who has apprehended the Rubberobo Kid, and his captive will run off onhim, leaving him to follow. After, more Select Corps. will pour out of thebuilding, headed to the park to blockade the Rubberobo hideout. From where youare now, go one screen south and head to the Medamall in the southwest corner.We'll overhear a conversation where Squidguts reveals that he's been againstusing kids from the start, he called the Select Corps. on the kids asses, andthey're going to be caught while he escapes without a problem.

After, the kids will complain, as the Captain of the Select Corps announcestheir blockade around the Medamall. However, the Phantom Renegade pops up ontothe scene, and tells them to make it to Rosewood Private School; if they can getthere, things will be fine. After, head right and go up and talk to the Captain.He'll be convinced that Ikki is the one who stirs up trouble, and orders hisarrest before he leaves. Tokkuri doesn't believe in this order and leaves aswell, but a Select Corps. member will Robattle Ikki anyways with an Attack-Tyrano-Air-Ptera-Landbrachio trio.

Once you've taken care of that guy, the Rubberobo Kids will run off ahead. Go upone screen, and take care of the Select Corps. guarding the exit to the east ofthe Rubberobo Kids. Repeat the process on the next screen with the Select Corps.who caught the Rubberobo Kid, and they'll all be safe in Rosewood Private.After, the Select Corps. decides to go get reinforcements, but Hachiro shows upand sidetracks 'em. Ikki thanks Hachiro, and Hachiro gives him a Ghost Medal,which is pretty helpful. After, Ikki wonders where the hell the Phantom Renegadewent off to.

Go up and try to enter Rosewood Private, and the Phantom Renegade will finallyshow up, and reveals his intent to trick the Select Corps. He changes the signto the school, and when the Select Corps. show up, they decide they have thewrong place (Woodrose Academy, anyone?). Oh my god. Idiots. Head into the schoolnow, and one of the Rubberobo Kids will come up to you in her regular clothes.She'll introduce herself as Kahlua and gives Ikki the Manhole Key, whichsupposedly opens up a manhole to a secret meeting place. She also mentions a

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story going around about a hero beating up the Rubberobo Gang, which she thinksis Ikki. It's true! Anyways, remember those three manholes in the sewer fromearlier? Go there now. You should be able to move the statue now by examining itfrom the front.

Examine the top-right manhole, and Ikki will open it using the Manhole Key, andgoes down a long ladder. In here, go past the guard with your password ready(Ikki knows it), and talk to the left two Rubberobos for some information onwhat the hell's going on. Hmmm....after, save, then talk to the right Rubberobo.He'll challenge you to a Robattle which you must partake in, but don't worry;it's a Noctobat-Haniwa-Gorem battle, so you should be able to win.

After, the Rubberobo will order you to go and call the leaders. Go and try toleave the cave, and when you get past the guard, Seaslug will come down with theother three (Squidguts, Shrimplips, Gillgirl) and knock Ikki over in his attemptto get through. Go and sit in the empty chair now, and Seaslug will starttalking about an outside interference other than the Select Corps. (That's you).A Rubberobo will then come up to Ikki and accuse him of stealing his passwordidea. Seaslug orders him and Ikki to Robattle, so go up on the stage to fight aFoxuno-Haniwa-Gorem trio.

After you win, go back down and talk to Seaslug. He'll be pleased enough withyour performance to declare you a sub-leader candidate. The other candidate willstep forward, and go up onto the stage. Follow him to fight a Flatstick-Haniwa-Gorem battle. After, go and talk to Seaslug again. The four main leaders willdecide to call Ikki "Medal Leader" -_- and tell him that he needs to changeuniforms. Unfortunately, they recognize him when he changes into his regularclothes, but Seaslug offers him the sub-leader position if Ikki can defeatSeaslug still, knowing how fundamental Ikki could be to the Rubberobos. It's thesame battle as in the school, so no sweats. After, you'll receive Shamen's LeftArm Medapart, Slipend.

After, Seaslug realizes that Ikki will never join the Rubberobos, and orders hisarrest; except the Select Corps. have discovered the Rubberobo hideout. TheRubberobos will all run away, leaving Ikki behind to decide and wait for theSelect Corps. to come down. Once you gain free control of Ikki, examine thefront of the statue. Ikki will observe it looks like an ant, an the statue fallsaway! At the same time, the Select Corps. decide that Ikki's a leader of theRubberobos, and start coming down, leaving Ikki no choice but to go through thenew secret path.

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Once Ikki's done realizing there's no turning back, go right and up, and you'llfight an Antacker guard (although technically he's half Antacker/half Antldier).Seeing as it's only a lone guard you have to fight, I don't believe you'llreally need a strategy, so go ahead and take care of him. From here, head left,up, right, up, and left into a room with children. Talk to the children if youwant for information, but MAKE SURE TO TALK TO THE LADY GUARDING THE CHESTS!She's a convenience store person. Buy a Scorpion Dog Head Medapart from her ifyou haven't already gotten one; you'll require it for later.

Once you're done here, go down and talk to the Ant Medabot guards. They callIkki "strong food", and you'll be tossed into a Robattle with an Antacker andAntldier. After you win, they'll retreat, so follow them by heading left and up.Up here, their Captain, a Rollerman, will join in another battle against you.Once you defeat them, they'll retreat into the Queen's chambers. Head on inside,and they'll receive orders to tie Ikki up from their queen....a queen who goes"Roborobo"....Anyways, wipe 'em out for the last time.

After, the Ant Guards will be rendered useless, their supply of Medaparts gone.Now open the four chests for a Female Tinpet, 50$, 5$, and 5$. Now, go andexamine the statue in here. You'll then need to equip your Scorpion Dog HeadMedapart (If you don't have one, you can buy it from the lady guarding thechests one room back) and melt the rock. The queen will be revealed as aRubberobo, and the ants will decide to become good. They offer to take Ikki backto the aboveground, but Ikki has to stop the Rubberobos first. Examine the doorthat was hidden by the statue, then examine it a second time to go through thedoor.

In here, go through the central door, and inside, examine the medal shape in themiddle. Dr. Armond will then come in and explain a bunch of things. The first isthat he sponsored the Rubberobos by building this underground base, and secondlyhe tried to help Ikki out so that Ikki could locate a mysterious object in theAncient Ruins - the Fiyun Stone. Armond then asks Ikki to find the AncientRuins, as Ikki DOES owe Armond. Gillgirl and some of her henchmen then come in,and say they'll play a game of tag - Ikki tries to run to the center of thisarea while Gillgirl and her men try to catch up with him.

First off, head outside, then go through the room to the right. In here,continue right a small bit to open a chest up for a Blasto Head Medapart, thencontinue on down. From here, progress right until you encounter a stone. Equipthe Blasto Medapart that you just obtained to destroy the stone. Once it's done,Ikki realizes that the area might cave in at the slightest disruption, andGillgirl begins to put the pressure on him. Now, go right and up from here, andin the northeast corner, head left until you hit a chest. Open it up for an

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Arma-Head, then go down and destroy a rock that requires you to equip the Arma-Head. Now head down, SAVE, then go right. Gillgirl will arrive, and she'll sendone of her henchmen at Ikki.

This one is a Magdosnake-Gorem-Haniwa battle. It's a battle you've fought a longtime ago, so this shouldn't present a problem to you at all. After, the ceilingbegins to weaken, and Gillgirl's henchman begins to warn her, but she refuses tolisten. Now it's time to fight the real deal.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Stonemirror LEADER (Devil Medal, Death Grin, Death Beckon, Death Curl, Tail End)Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)Gillgirl

If you fought Gillgirl in Rosewood Private School, then you should have a goodidea of what to expect; lots of pain.

First and foremost; make sure all your male Medabots have at least one of theGorem family Medaparts (Head Shutter, Hand Shutter, Arm Shutter). This willrender the Gloomeg attacks useless, so ignore your female Medabot(s) and bringin three Males.

Now, here's the other thing you probably won't understand; equip Leg Medapartsthat either work okay on all fields or work best on a different type of terrainother than here. This is because of Stonemirror's Death Grin attack, Destroy. Ithas Chain Reaction, and it hurts. Since Stonemirror is slow, if you try to gofaster than him, he'll attack you while you're in the only position where you'revulnerable to Destroy - facing away and moving back to your starting position.Therefore, lessen your speed so that he runs out of uses right away.

Once the initial drama with Destroy is over, if you have the Gorem parts on, youcan create total pwnage. Although Stonemirror can still attack, the mostdangerous of Stonemirror is over, and you shouldn't have any problems at alltaking care of Gillgirl's trio of Medabots.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, you'll receive StoneMirror's Legs, Tail End. However, Ikki will fall downa hole.

Down below, Ikki will realize this is a room in the ocean. Get off the stage andgo examine the Medabot at the top, and Ikki will decide not to touch it. Now go

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and examine the doorway at the bottom, and Ikki will be transformed into hisGreat Hero costume. Now go back onto the podium, and Ikki will run away as theRubberobos fall down. Gillgirl, being the unwise lady she is, will go and touchthe Medabot, and takes Ikki with it. Meanwhile, we'll see Dr. Armond talkingabout the Medabot, and discussing things about the room and the Fiyun room.Hmmm....and thus ends the Medaropolis Arc.

_______________________________________________________________________ / \ / \ / \ / \ | | Utopian | | | | UTPN | | \ / \ / \_____/___________________________________________________________\_____/

Ikki will be teleported into the past, to an area that borders the ocean calledthe Kodine Kingdom. He's been summoned by a Prophet of sorts to help the peopleout. In this era, he is known as the Great Hero. The Queen of the Kodine Kingdomrequests of Ikki to defeat a monster known as Blue Hawaii. After, the Prophetwill ask you to follow him. Go left and up and head through the door in thenorthwest corner (or, you could collect info on what the heck's going on aroundhere). In the next room, go into the living quarters to your right, and talk tothe Prophet. Go and eat your food once the Prophet leaves, and Ikki willspeculate on how Kodine Kingdom seems nice.

At the same time, we'll see the Rubberobos and Gillgirl caught up in the oceancurrents, as they try to endure this new hardship :D. After, you'll be givencontrol of Ikki to look around the palace. Go wherever you want, but first andforemost check the room north of Ikki's. The Sacred Stone...hmmm.....afteryou're done (sorry, can't go through the top rooms until later), exit outside ofthe palace.

Out here, we'll meet up with the Prophet again, who'll introduce Ikki to anaudience of Kodine Kingdom citizens. They'll mention something about BlueHawaii's 'black-and-white' servants...hmmmm....once they leave, the Prophettells Ikki that he's the only one who can leave Blue Hawaii, and then himselfleaves. Left behind, Ikki begins to draw comparisons between the black-and-whitecreatures and the Rubberobos.

Anywho, the lower-right house has a boy who'll ask you to battle him. You canbattle him only once, and he has a Sharkhan, Kuraba, and Moai. You shouldespecially try to get a Moai Medapart, since they're the last of theCancelAttack Medaparts you can get in this game. The upper-right house is aMedashop - you'll likely want to get some Kappalord Medaparts here, seeing ashow you're likely lacking in Anti-Sea Medaparts. One last note is that a lady inthe top-left house notes a prophecy of the kingdom sinking into the sea. It

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shouldn't be hard to understand whether that came true or not.

Once you are done your exploration, try to head out the path to the left. You'llbe stopped by the guard; apparently, even the Great Hero requires the Queen'spermission. Just then, a Rubberobo will come around and enter the house rightnext to Ikki. Enter the house, and we'll see the Rubberobo demanding candy. Ikkiwill confront him, and the Rubberobo apparently seems to know who Ikki is and issurprised he's here. We then Robattle, but no worries; the Rubberobo possessesonly a single Flatstick, so you shouldn't have any problems at all withdefeating him. After, Ikki learns the Rubberobo's leader is in the ocean, whereBlue Hawaii is. It all links together here and now.

Ikki learns he needs to have the Princess/Queen's permission to go west, but fornow, he's captured the Rubberobo. Now, go outside, and the Rubberobo will followyou. Take him to the prison, which is located under the stairs north of theMedashop. Down in the dungeon, go and examine the door and the Rubberobo willhead into the prison. Now, head up the stairs and back outside. Our path isclear; we need to head west, but first we need the Queen's permission. Fromhere, take the path that goes out east. In the next area, there'll be a guard,but he'll be asleep.

Now, go into the flower field, but don't talk to the Princess just yet. NOW gotalk to the Princess, and she'll ask you to play a game with her (AKA Robattle).

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Utopian LEADER (Monkey Medal, Phanta, Obstruct, Disruptor, Dreamer)Utopian (Monkey Medal, Phanta, Obstruct, Disruptor, Dreamer)Utopian (Monkey Medal, Phanta, Obstruct, Disruptor, Dreamer)Margarita

There are two difficulty ratings to this match; the first one is REALLY REALLYREALLY REALLY DIFFICULT!!!! The second one is Pathetically Easy.

The three Utopians can only cause confusion/Chaos to your Medabots, and the samegoes for their Monkey Medals. Because of this, by putting on, oh say, Finale orVictory Armor for the heads of your Medabots (Male only), you have effectivelydamned the Utopians by making it so you will never turn on your allies.

The second part to Pathetically Easy are some Anti-Air parts. The Utopians useMedaparts that are Air-oriented; therefore, an Anti-Air Medapart can take themout quickly, and end the battle with ease.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Afterwards, Margarita will give you a necklace of flowers with a Medal in the

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middle of it. The Medal is the Unicorn Medal. Next, Ikki will tell Margaritawhat he thinks; that the servants of the Blue Hawaii are the Rubberobo Gang, butMargarita doesn't think so. Ikki gets suspicious of her, but he doesn't havetime enough to confirm them as a Rubberobo comes onto the scene to pick theflowers. Once diologue is done, go over and confront the Rubberobo to duel aFlatstick and Haniwa.

After, Margarita denies the Rubberobo as being a servant of Blue Hawaii, andmentions somebody named Cafe Ole. Her guard then wakes up and comes to grabMargarita for her studies, and thanks Ikki for protecting her. After the twoleave, head back to the prison with your second Rubberobo and lock him away. AsIkki does that, he'll realize he forgot to ask permission to head to the westfrom Margarita. Exit the prison, and head into the palace now.

In here, head to the room north of where Ikki ate his dinner, the place with theSacred Stone. Margarita will explain that she escaped from her studies becausethe Chamberlain was asleep, and shows Ikki the sacred stone - it turns out thesacred stone is really the Fiyun Stone! Margarita then goes on to say that thepeople who came from the skies with Medabots used this stone, and that it's thebiggest and most powerful of it's kind. Hmmm...the Chamberlain then comes in andretrieves Margarita back. As they leave, Ikki realizes he once again forgot toget permission.

Now, head into the back room. The Chamberlain will come out and ask you to comein. Head in after him, and sit on the seat opposite from him in his room. He'llthen reveal that Blue Hawaii is really Cafe Ole, Margarita's former Medabot gonerenegade. The Chamberlain then asks Ikki to defeat Blue Hawaii, making hismission official. Now, exit his room, and go up to Margarita's room. She's gone!Ikki decides to go and inform the Chamberlain, so you should do just that. TheChamberlain will run off in a panic. Now, try to go and exit the palace now.

However, Ikki hears somebody snoozing, and decides to take a look around. Go tothe top of the screen and examine the Medabot that is on the wall. Margaritawill come out and promises to be a good girl from then on if Ikki promises tocare about her. However, she then runs off to go to the ocean, saying she'll bea good girl "starting tomorrow" :P. The Chamberlain then rushes off asking ifIkki's found her; Ikki will tell them to just relax and he'll go bring her back.With that out of the way, head down and exit the palace.

Outside, the Oracle comes up and bluntly tells Ikki that if he doesn't find thePrincess and defeat Blue Hawaii, he cannot return to his own time. Now, take thewestern passage, and this time, you'll have the Queen's permission to go off to

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the ocean. Out here, go and talk to Margarita. She'll comment on the oceanbreeze, and Ikki will comment on his own land. Margarita will then realize thatIkki will have to leave soon, and she gets furious over this, thinking he'llforget about her. Follow her up to where she goes, and Ikki responds that he'sheaded to fight a real monster. Margarita says Cafe Ole is no monster, and runsaway.

Now, head left across the bridge. A Rubberobo will pop out of the box and fightyou with a Flatstick-Haniwa-Gorem trio. After, the Rubberobo tells Ikki that theRubberobos put the boxes out so they can hide in them, or else they'd be eatenby a monster (ala Blue Hawaii). Ikki then convinces the Rubberobo to go and waitin the prison XD. Anyways, take the left path, going up where you need to. Onyour way, you'll fight two more Rubberobos, whom also use Flatstick-Haniwa-Goremteams. At the end, you'll confront two Rubberobos who've taken Margaritahostage. Apparently, they need to sacrifice her to the monster to save their ownhides. Ikki won't listen to them and fights them right away. It's the same team,just for reference.

After, the Rubberobo will go off to prison. Talk to the second one and battle asecond time. Once you defeat him, he'll explain more in detail; Blue Hawaii willeat Gillgirl, who's also around, if Margarita isn't sacrificed to him. Ikkipromises to save both Gillgirl and Cafe Ole, and Margarita goes back to thepalace while the Rubberobo goes to the prison.

Now, head back to the crossroad where you fought the first Rubberobo, then headnorth onto the island. Here, take the northeastern path going up, and head in ageneral path of up and left. On the way there, you'll face off against threemore Rubberobos. Guess what team they're using? After, enter on the end. We'llsee a big monster, and when one of the Rubberobos gets sucked in, Ikki realizesthe monster is an illusion. Dive in now. On an island, Ikki will realize thatCafe Ole was creating the illusion.

Now, create the team that you used to fight Margarita earlier. After, Cafe Olesays he just wanted to see Margarita, and Ikki will offer him the chance to seeher again. Cafe Ole takes Ikki back to the mainland, while his sidekicks keepthe Rubberobos imprisoned. After, Cafe Ole will head off to the flower field.Now, head back into the kingdom and then go into the palace. From here, head offto Margarita's room. In here, Ikki tells her he has a treat for her in theflower field, and while Margarita has an idea of what it is, he'll refuse to sayanything. Now, go off to the flower field.

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Here, we'll see the Chamberlain is around, and Cafe Ole is off to the side,hiding. Go and talk to Cafe Ole, and Ikki will convince him to go and talk toMargarita. The two will make up, and Margarita promises to ward off theChamberlain. Head off to the palace once they too are done in the Flower garden.Back at the palace, it turns out there are really three Cafe Ole Medabots, andMargarita decides to loan Ikki a set of Utopian Medaparts.

THIS IS YOUR LAST CHANCE TO GET KODINE KINGDOM MEDAPARTS!

Now that that's out of the way, if you want to head back now, go and talk to theOracle. He'll talk about the kingdom's destiny, when the Rubberobos come in. TheCafe Oles will beat them up, and they'll get sent back to the present. TheOracle then will send Ikki off, after Ikki is done his promise to Margarita toreturn someday. She'll also give you mementos of her - the Silver Locket and theCafe Ole's Medaparts. Unfortunately, it seems Doctor Armond has gained the FiyunStone...

Ikki will be returned to the present. The Select Corps. are still around, butwhen they catch Gillgirl and her cohorts, they'll be satisfied with theircapture and leave Ikki alone. Thus ends the Kodine Kingdom arc.

_______________________________________________________________________ / \ / \ / \ / \ | | Robo-Emperor | | | | RBEM | | \ / \ / \_____/___________________________________________________________\_____/

From the Rubberobo hideout, leave into the sewer, and then try to head left andup to the ladder going outside. Koji will come in to confront Ikki, saying hefound out about the Rubberobos secret HQ. Ikki will explain what happened tohim, but Koji doesn't believe him. After, Koji will tell Ikki that Erika'sticked off at Ikki and he should talk to her. Now, head up to the ladder whereIkki will then change his clothes, and go outside.

Up here, talk to Erika, and she'll be really ticked off at how Ikki got into thesecret hideout and she was blocked off by the Select Corps. She then tells Ikkihe smells before she leaves, and Ikki decides to head home and change hisclothes. From here, head off to your house in Riverview. Back at home, talk toyour mom, and she'll order you to change clothes as she mentions somethingabout....a date?!

Anyways, head upstairs. Although the clothes are in a green box above your bed,if you check the green box while ON your bed, you'll see a cute little cutsceneof Ikki jumping on his bed. After, change clothes by examining said green box,

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and Ikki will decide to ask his mom what she meant by his date. Go downstairsand your mother will tell you that you need to go in front of the BonaparteStatue. It's still blockaded, so Ikki decides to check Erika's house for Erika.Zoom over there.

It seems that Ikki "supposedly" asked Erika out on a date by letter, so Ikkiruns out and decides to check up on Karin. Head over to her residence inMedaropolis, and push the intercom. A shadowy figure comes out and says thatIkki invited Karin to in front of the Bonaparte Statue. Ikki decides to headover to the train station, so follow his diologue. At the fountain, talk to theman in the brown suit and he'll mention something about a girl walking off withan old man. Ikki concludes she might have been kidnapped.

Now, talk to Koji. He apparently got tossed out of the hideout, and when Ikkiasks him about Erika and Karin, he correctly takes it to mean that Karin'spossibly in danger. Just at that moment, the ground rumbles as something orbitsin the sky. It's the Flying Fortress Fiyun, powered by the Fiyun Stone, underthe control of Dr. Armond, who has kidnapped both Erika and Karin! And the onlyway he can get them back is to face off against Armond himself. After, Ikkiconvinces Koji to let him handle the job of saving Karin, since he was the onewho caused this whole mess anyways. Once Koji leaves, Ikki ponders over what todo next.

Anyways, see the Medabot that moves in down from the top of the screen? Go up toit, and you'll end up facing a Phoenix and Paradriver. Take care of it with your3 to 2 Medabot advantage. After this, head up one screen, and continue throughthe double blockade of Select Corps., who have switched out their classic Select3 lineup for a Phoenix and Paradriver, also adding a Dragonfly.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Phoenix LEADER (Phoenix Medal, Blastgun, Fire Gun, Flame Gun, Red Tail)Paradriver (Angel Medal, Eagle Belt, Hawk Hand, Swan Arm, Turkey Leg)Dragonfly (Bear Medal, Hardweighter, Heavyweighter, Veryweighter, Flyfly)Select Corps.

There are only two notable parts to this battle that you need to keep an eye outfor.

The first is Paradriver, who's attack steals Medaforce from your Medaforce Bars.Because of this, the chances of you pulling off a Medaforce while the Paradriveris still around are slim to none, so if you have to use one, you'll have to waituntil the Paradriver is eliminated first.

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The second is that all three of these Medabots use Air-Medaparts. Because ofthis, coming into battle with two Male Medabots outfitted with Anti-AirMedaparts and the Male Medabot that you use for your Landmotor will help you winthe match very quickly. Without Anti-Air Medaparts, the Robattle is somewhatmoderately easy, but once you equip Anti-Air Medaparts, they're all a joke, theend.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once you make it past the two Medabots, go into Riverview.

Here, go to the Medabots Lab, and then head into Dr. Aki's office. Talk to Dr.Aki and he'll explain that he and Dr. Armond were friends in college. However,they had a fierce rivalry, which explains Armond's motives. He then goes on toexplain that by using the Wings of the Wind, which he gave to Nae earlier, youcan use to fly to the Fiyun Fortress. I think you have an idea of where we wantto go next from here.

In Nae's office, go and talk to her. Nae already has the Wings of the Windready, explaining off her preparation due to Aki thinking highly of Ikki andhaving "another pair of eyes watching over you", "someone who you know verywell". However, now's not the time to inquire further. Nae will then give you,along with the Wings of the Wind, a female Tinpet, and the Medaparts required touse the Wings of the Wind. For reference, they are Cockpit, Stabilizer, Wing,and Jet Engine, all female Medaparts. Nae will also give you a new Medal. Atthis point in time, I don't have any recommendation.

Anywho, outfit your female Tinpet, then head out the door. Ikki will chase theFiyun Fortress going up. At the top, Ikki resolves to find out the link betweenthe Fiyun Stone and the Kodine Kingdom. Anywho, first off, head straight downfrom where you've landed and go through the door. In the next room, head downand confront the first Medabot. You'll fight another Phoenix-Paradriver-Dragonfly trio Robattle, so take them out, and the Medabot after that as well.Once that's done, head down and right, and fight your way through down into thesmall room, which is a small greenhouse.

In here, talk to the left-most Medabot, and he'll give you a Lemon, which you'llneed for later. From here, head down into the room. Ikki will comment on how theroom looks like a factory. Go down the stairs, and talk to all the Medabots tolearn about how they need oil. More importantly though, go up to the middleMedabot. See the two oil cans above him? Examine the left oil can for a MaleTinpet. After, go up the stairs, and head to the left side of the room to gothrough a doorway into another room.

Coming in, two Medabots will commence going nuts over how a human has come in. A

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third Medabot stops them and introduces himself as Harvey, and lets Ikki have alook around. The top Medabot that just went bonkers over you will challenge youto a Robattle with the standard cast. Once you're done in this area, head rightinto the next, into what seems to be a sort of living quarters for the Medabots.Talk to everyone if you want, but especiall talk to the Medabot sitting at thebottom-right-most table, and you'll learn a girl was around. After, talk to theMedabot near the oil cans, and he tells Ikki that he should go ask Harvey foroil if he wants any. Ikki's at a loss for clues right now, so he decides to dojust that. Head one room back.

Back in here, talk to Harvey. Suddenly, the siren will go off, and Harvey tellsIkki that he needs to go. He also warns Ikki not to talk to any other Medabotson Fiyun, for his own sake. Afterwards, talk to the three Medabots in here.Instead of offering their hostility, they'll attack you instead with the regularlineup. Dispatch all three of them, and then head into the next room. In here,eliminate everyone EXCEPT for the Medabot guarding the door and the Medabot inthe office.

Once done that, talk to the office-faring Medabot and he'll still be sane,explaining that he didn't get lunch. Ikki figures out that it must've beensomething in the oil that changed everyone's personality. Now, head up to theguard, and he'll wake up. Ticked off at being woke up, he'll fight you. Takecare of him as well. When you win, Ikki is more and more resolute on that Dr.Armond must've put something in the oil. Now, head into the next room.

For this room, walk through the line of vision of the four Medabots in the fourgardens, and defeat them all. Once you are done the butchery, head up the stairsthat are located to the left of the upper-left garden. Upstairs, Ikki resolvesto find Erika and Karin, and stop Dr. Armond. We'll then cut to a scene betweenDr. Armond and Erika and Karin. Dr. Armond reveals that the Fiyun Stone ispowering the Fiyun Fortress, among other things. Apparently he kidnapped the twogirls so that Ikki would come and try to rescue him, and he wanted Ikki to comebecause Ikki's thwarted his plans, and is acting as Dr. Aki's puppets. He alsoreveals his intent to create a giant Medabot that is unstoppable, all to outfameDr. Aki. He also mentions a Limiter, which supposedly suppresses a Medabot'sreal power.

Back to Ikki, stop the Soniktank and Megaphant that block your way on the secondfloor. They're leftovers from the ant's lair in Medaropolis, so they should notpose a problem to you. Afterwards, head down and take on the duo once more.Continue until you hit a guard trio of three more Medabots, and take them allout. This time they'll have a Digmole to assist them though, so watch out.

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Afterwards, Ikki realizes he must be getting close to Dr. Armond. From here,head down to fight a Soniktank and Megaphant minus a Digmole, then go left andup to open a chest for a Hat Trick.

Head back down the corridor, then head left and up. Obviously, you'll want tosave your game before heading into the next room. You'll also want to outfitthree Medabots other than your main three with Anti-Air Medaparts and a coupleof White Cap Medaparts. In here, go up and confront Armond. Ikki tells him he'ssupposed to know the difference between right and wrong, and Armond tells Ikkihe's supposed to be seen and not heard. After that classic exchange of lines, wefight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Robo-Emperor LEADER (Bear Medal, Deathlast, Deathbomb, Deathbeam, Spaghetti)Bayonet (? Medal, Reaction Bomb, Revolven, Sumachingun, Ochitsukan)Zorin (Cat Medal, Broad Antenna, Shin-Sword, Bee-Bee Hammer, Tatakawa)Dr. Armond

Coming in, this'll be a really difficult match, for one good reason; Robo-Emperor's ability to use Press, Beam, and Napalm.

However, if you have all the right things to go by, he's an absolute joke. Themost important thing is to have a couple of Gorem/Haniwa/Maoi parts equipped.What I recommend that you definitely have equipped on all three is Gorem, so youcan deflect Bayonet's Reaction Bomb attack as well as Robo-Emperor's Deathbombattack.

Secondly, remember the terrain? Desert? Guess how poorly these guys perform onit :D, Robo-Emperor in particular with his sad sad radiation. Do yourself afavor and give yourself the speed advantage, and the match will automatically beridiculously more easy.

Anyways, make sure that you have at least one Grapple Trap and one Shot Trapequipped, and everything else either CancelAttack or Attacking Medaparts. TheMedabot without any Traps should have a Ghost Medal equipped. Focus your effortson Bayonet and Zorin first by releasing the traps, then get your Ghost Medaforcestarted up. After the intial scrimmage with Bayonet and Zorin (Robo-Emperor morelikely than not has not yet attacked), your Ghost Medal should be ready to useFull Body RAD. This means that all three of your opponents will be put down intoRAD phrase automatically, and they have to march all the way back and forth toland a hit on you again.

Repeat your use of Full Body RAD, and this will ensure that Robo-Emperor willnever land a hit. At the same time, once the Shot and Grapple Traps have beenlaid, start focusing your efforts on raping Zorin and Bayonet, and once they'redone, take down Robo-Emperor with everything you've got (but make sure not to

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give him a single attack by constantly Full Body RADing), and the match will bein your hands soon enough.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Dr. Armond will summon Harvey, who apparently doesn't know Ikki anymore,to fight Ikki.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Propolis LEADER (Snake Medal, Hexadon, Mistouch, Stinger, Insecto-Wings)Crimson King (Devil Medal, Peck Strike, Dondon Punch, Doda Punch, Wanafly)Crimson King (Devil Medal, Peck Strike, Dondon Punch, Doda Punch, Wanafly)Harvey

This match is just like the Dark Master, right down to two of the Medabots beingthe same. Bring the three Medabots I told you earlier to outfit with Anti-AirMedaparts and White Cap Medaparts, because while the Crimson Kings are stillweak to Anti-Air Medaparts, Propolis is annoying just like Flig Flag with hisevasion rate, and you'll want a White Cap Medapart to stick him with No Evasionstatus.

Anyways, this battle isn't really that hard of a match. Pound the two CrimsonKings with Anti-Air Medaparts, sic No Evasion effect on Propolis, and eventuallyyou'll win.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Harvey will begin to recognize Ikki. Armond mentions the Limiter again,then says Ikki won't be able to stop all his flying Medabots before running off.Now, go and talk to both Erika and Karin and Ikki will individually ask both ofthem to stay behind while he go confronts Dr. Armond, and they'll concede. Now,go and talk to Harvey, and he'll offer to unlock the door to the Engine Room,where Dr. Armond is headed. He says that Armond is heading down a misguidedpath, and Ikki's the only one to stop him.

Anyways, head left, and you'll be thrust into a small maze, this time thankfullywithout any renegade Medabots. On your way, make sure that you open the chest tograb a Spydertrap Medapart, which is a Shot Trap. Once you get to the chest,continue up and right then go down the stairs. On the ground floor, head intothe garden and enter the door to the bottom-left. From the factory, take theeastern route into the larger garden. In here, take the door into the lower-leftcorner to get to where you want to go.

In here, Ikki will recognize the area as the ant's lair from earlier, and

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realizes that it's also part of the Fiyun Fortress. Head down and right and tryto go into the Engine Room, and Koji will suddenly come and stop you, saying healso got the Wings of the Wind, and followed Ikki's lead by talking to Harvey.He'll then head into the Engine Room, so follow him.

Inside, go and talk to Koji, and Ikki will recognize the Fiyun Stone, and wonderwhat it's doing here. We'll suddenly hear Dr. Armond, and Koji will go check itout. Save, and follow after him and we'll see Dr. Armond. Talk to him and aftera cliche line of his travel between the bridge and engine room, he confesses hisstealing of the Fiyun Stone from the Kodine Kingdom. Ikki decides that he has tofight Dr. Armond no matter what. It's the same battle as before, so thereshouldn't be too much of a problem.

After, the Fiyun Fortress begins to shake, and Dr. Armond reveals that fightingin the engine room unstabilizes the Fiyun Stone, and runs off. Harvey then comesin and says the Fortress is starting it's crash into the ground. Koji then comesup with a good idea; one of them can go chase Dr. Armond, whereas the other cantry and stabilize the Fiyun Fortress. Once you've made up your mind again, gotalk to Koji and tell him which path you want to take.

--------------------------------IF YOU ARE CHASING THE DOCTOR--------------------------------Koji will leave, and Harvey says Dr. Armond has probably run off to the LandingZone, where there's an Escape Pod. He then goes to see who has regained theirsanity from the oil.

Now, leave the room, and head back up into the garden. Go around the factoryinto the mini-garden, and backtrack your way to where you started into the FiyunFortress. In this first room, examine the hangar in the middle of the room. Ikkiwill hear the noise of the escape pod just before the hangar opens and Dr.Armond comes out. Ikki chases after the Escape Pod and we battle Dr. Armond athird time with his Robo-Emperor-Bayonet-Zorin cast.

Afterwards, Dr. Armond is ticked off that his Escape Pod was broken and runs offto the edge. Flying Medabots suddenly come in, and Ikki maneuevers the sanity-recovered Medabots into holding Dr. Armond captive. After, Armond will drop aPenguin Medal for us. Now, go to the control room, and talk to Koji. He'll tellyou that the fortress is still unstable, so go over to the empty dashboard andpress A.--------------------

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-END DOCTOR'S QUEST---------------------

--------------------------------------IF YOU ARE STABILIZING THE FORTRESS--------------------------------------After you tell Koji that you want to stabilize the fortress, he'll head off tochase the doctor and Harvey will go to see who has regained their sanity fromthe oil. Now, head off to the bridge/control room where you fought Dr. Armondand his Robo-Emperor trio for the first time.

In here, talk to the top Medabot, and he says at their rate, they'll crash intothe fortress. He then says they'll need more help, and after Ikki volunteers tofind it, he'll give Ikki the Alien Medal. Now go and confront the girls who arestill where they were earlier and Ikki will convince them to help out. Ikki thenwonders whether Koji caught Dr. Armond yet, and decides to go and see. Head tothe Landing Pad, which is the room where you first started in when you came intothe Fiyun Fortress.

Here, talk to Koji. Ikki asks for his help, but Koji's all tied up with Armond.Thankfully, another sane Medabot comes up from the ground, and goes to theControl Room when Ikki orders him. Now, get back to the control room on thedouble, and take your spot. Press A at the empty dashboard.--------------------------END STABILIZATION QUEST--------------------------

Although the Fiyun Fortress has been stabilized, we're still losing altitude anda crash is undoubtable. Ikki comes up with the insane idea of using the flyingMedabots to keep the Fiyun Fortress afloat, and learns that the Medabots heneeds are gathered in the Square (the larger garden area). From here, head offto there.

In here, talk to Harvey, and he'll decide they need to try before giving up, andall the Medabots will head off to their respective positions. Ikki decides to goand observe them. However, trying to head back will result in Ikki hearingsomebody....somebody familiar....head to the right of the small garden in themiddle of the area, and we'll suddenly see the Select 3 appear! After theircomical appearance, the Captain of the Select Corps. comes onto the scene tofight Ikki, with photographer ready to capture this battle.

After you win, the Captain is ticked off that he got the wrong stuff on photo.Ikki tells him that Fiyun Fortress is about to crash, but the Captain doesn'tbelieve him until a shockwave hits. The Captain then runs away, and hisphotographer goes after him, dropping his film. Ikki will automatically pick upthe Polaroid, and we'll get another cutscene as Ikki's plan works. Koji comes in

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and reveals they landed safely south of Riverview. Now, head out to the LandingPad and go outside.

Out here, the flying Medabots and Harvey will come up to Ikki and thank him forconvincing to do what they did, which helped save their home. After you're done,go over and you'll see the Captain "capture" Dr. Armond as he takes credit forIkki's doing again. Tokkuri begins to think that Ikki's doing everything thatthe Captain's been taking credit for, but the Captain ignores him and leaves.Dr. Armond gets in one last line to Ikki before he leaves - it ain't over yet.Go up, and the girls and Koji will come and talk, and all will say they're goingto go home and have a sleep. As they leave, Ikki will then be confronted by thePhantom Renegade, who's late for everything. Nevertheless, he'll warn Ikki thatthe real enemy has yet to be defeated.

Afterwards, head on home. At home, Ikki's mom knows nothing of what went on, andtells him to go study. Upstairs, however, go to sleep instead, effectivelyending the Fiyun Fortress Arc.

_______________________________________________________________________ / \ / \ / \ / \ | | Babbyblu | | | | BBBU | | \ / \ / \_____/___________________________________________________________\_____/

Once you wake up, go ahead and check the TV. Medabots Island is closed, itseems, but more importantly - Dr. Armond and the Rubberobo Gang has escaped fromjail! Head downstairs, and Ikki will get a letter from his mom. It's aninvitation to Medabot Island from Shrimplips. Ikki then runs off outside;despite that this is most likely a trap, we still need to stop the RubberoboGang. Outside, Erika's mom confirms she got the same invitation, and said sheran off because she thought Ikki was captured. Ikki decides that he needs to getgoing, as it seems Armond is finally getting his revenge against everyone whohas messed up his plans.

Head left towards the docks. You'll be stopped by a scientist from the MedabotsResearch Laboratory, who asks you to go see Dr. Aki. Comply with him and headinto the lab, and go to Dr. Aki's room. Ikki will stay outside Aki's room as heeavesdrops on a conversation between Aki and the Phantom Reneagade. They talkabout Armond and the Rubberobo Gang escaping, how this must be related toMedabots Island closing, and then they talk about a past incident which we don't

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have enough information to know what they're talking about. After the PhantomRenegade leaves, Dr. Aki asks the Phantom Lady who's also around an unsaid task,and she accepts. Once she leaves, enter.

In here, talk to Dr. Aki, and he'll tell you Armond is determined to win,several children are missing, and that the last ferry is missing. He thendirects you to the Medabots Corporation in Medaropolis. First, though, head overto Nae and talk to her. Recognizing the direness of the situation, she'll offerher last working Elemental Series Medabot to Ikki, so take it. She'll also letyou have another Medal. Next, head to the lower right area of Medaropolis, andhead into the Medabots Corporation.

Now go and talk to the same researcher who gave you the Landmotor parts and theMini S. Wheel before. He'll have heard from Dr. Aki ahead of time, and he willgive you the Periscope along with the Scope Head, Scope Hand, Scope Arm, andScope Leg. Now, head off to the Riverview docks, and make sure you have yourstuff equipped. Save, and try to leave. However, Captain Awamori of the SelectCorps. comes in, recognizing why Ikki is around. He then sends his Select Corps.underling after you. It's a regular Select 3 trio, so take care of it.

After, however, Awamori will run off into the sea with his own Medabot to takehim to Medabot Island, and three more Select Corps. will come in. After youdispatch the first two, Lieutenant Tokkuri finally shows up on the scene andshows off his honesty and badassness for what it's worth, and forces the SelectCorps. to stop attacking Ikki. In thanks, Ikki will give him the Polaroid ofAwamori's earlier loss against him. Once Tokkuri leaves, head off to the MedabotIsland. Use your Periscope, and head left one screen to Medabot Island.

Once you get off at Medabots Island, you'll immediately be attacked by twoSelect Corps. However, Phantom Renegade will cackle from afar, and the idiotSelect Corps. will turn around and start looking for Phantom Renegade. Head outinto the amusement park, and from here, head off straight to the Witch's Castle.Awamori will be guarding the castle, and he won't be surprised Ikki is around,as he came to the same conclusions as to the castle being suspicious. He thenbecomes so underhanded and dirty that he thinks about stealing Ikki's Medawatch,and orders his Select 3 to steal it. Destroy them for the last time.

After, the Select 3 will be destroyed, and in his loss, Awamori orders hisunderlings to get Ikki. However, the Phantom Renegade comes out and goes throughhis opening prose again, and shames the Captain. He'll give us enough time toget through the Select Corps., however, so Ikki will automatically enter thecastle. Inside, remember where Milky trapped the children earlier the last timewe were here? Head right and up into that room. In here, you can do one of twothings; you can either take on the Pappy Doll in another Medarace, or sail over

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the water with your Periscope. Your choice.

Once you make it over, enter the staircase. Downstairs, talk to Hachiro, who atleast gets points for following movies. However, Milky will appear and explainshe worked with the Rubberobo Gang so she could kidnap sweet children. When Ikkigets mad, she gets mad in return, and we Robattle. Revised strategy.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Sunwitch LEADER (Rabbit Medal, Majoram, Two Cotton, Boomerang, Clean Box)Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)Wolfeel (Ninja Medal, Concealing, Konpinch, Konplier, Duck Under)Milky

I earlier recommended laying Grapple Traps for the Wolfeels. While this stillworks, the Wolfeel are also very weak to Anti-Sea Medaparts; and now that you'vegot an abundance of Anti-Sea Medaparts and a Medabot who's entire being isdedicated to Anti-Sea (Your Periscope Medabot), they can easily be eliminated inat most two fell sweeps, leaving only the Sunwitch left at the start of yourthird round of attacks.

From there, it's just a matter of pummeling the Sunwitch with whatever you have.See, the Wolfeels won't have the TIME to use their Thunder attacks, and withoutthe Wolfeels as back-up support, the Sunwitch is helpless as far as functioningon her own goes. So then, keep your barrage of attacks, and she'll fall quicklyand mercilessly.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Ikki will convince Milky to change her ways, and she'll teleport away,leaving the children to exit at their own will. Also, Hachiro makes a commentabout how it seems Milky kidnapped him for his beauty instead of his money *cuelaugh track*. After you exit outside, talk to the Pappy Doll, and it'll runaway, taking care of the Select Corps. for you as well. Head to the left now,and take the upper passage. Out here, talk to the Dark Master who's stillaround, and continue pressing at him until he gets angry at you for interruptinghis sleep. He'll then Robattle you. Time for another C + P Robattle strategy.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Fligflag LEADER (Chameleon Medal, Pop-N-Eye, Amphibi-Hand, Amphibi-Arm, Amphibi-Leg)Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch, Wanafly)Crimson King (Devil Medal, Peck Strike, Dondon Punch, Dopa Punch, Wanafly)

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Dark Master

Where to start....

First off, you're going to have to sort your two male Medabots between three keytypes of parts; Anti-Air, Anti-Sea, and 100% Accuracy Attacks. I recommend youget a Bat Medal with Electro and Sonic Missile, and throw on something like aTank Missile or Mis-Sile for the head. The other Medabot should use Kabuto forthe Medal, and something that's compatible like Mis-Sile or Missile for theHead. If you have a Scope Hand or any other Anti-Sea Medapart, now's the perfecttime to equip it onto your Kabuto Medabot, with either an Anti-Air Arm oranother Anti-Sea Arm. The female Medabot should mainly be used for blindattacking unless you somehow have Anti-Sea/Anti-Air/100% Hit Arms/Head for heralready, as healing won't do you much good in this battle.

The Crimson Kings themselves are pretty tough. They use an attack called Destroythat will destroy at least two of your Medaparts, with no harm to themselves.However, there is a notable sacrifice to this technique; they can only use it onMedabots that are facing backwards (Ala going back to start on another attack),so if they get the speed advantage in the first hit, their attack will beuseless. This is the perfect opportunity to gang-rape them with your Anti-AirArms. That's right - they're Air Medabots, so if both of your Male Medabots haveAnti-Air, you can hurt them pretty quickly.

The Fligflag is a lot more difficult, however. He has an ability called Concealwhich increases his evasion rate. While he's weak to Anti-Sea weapons, theymight not be accurate enough to be able to hit him - thus, the need for at leasttwo weapons that are 100% accurate (and if they cause chain damage, that's anadded bonus).

I would recommend you start off with Anti-Air attacks against the Crimson Kings- they're going to beat you no matter what to the first punch, so their firstattacks will be rendered useless. After that, their second attack should also berendered useless; if you're using something like the Electro Missile/SonicMissile parts, then not only will their first Medapart be destroyed, but a chainreaction will follow, causing more damage. In this way, two Anti-Air attacksapiece would be able to destroy them before they get their second attack in ordestroy them right after their second attack has been rendered ineffective.

Once they're both down for the count, then you can turn your attention to theFligflag. Try an Anti-Sea attack, but if it doesn't hit, then go straight to thePlan B of using 100% Accurate attacks to take him out. Although it's a bitslower, at least you know those attacks will hit him.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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After, the Dark Master will run off, revealing hidden stairs. One of the SelectCorps. will run off to report the newly visible stairs to Awamori...like he'sgoing to be able to make his report. Anyways, head down the stairs.

Downstairs, Ikki will wisely put his Rubberobo suit on. You cannot use theLandmotor in here now. Anyhow, make sure you go through the right doorway at theentrance to open a chest for a Slipper Medapart, then head left and up. Beforeentering the meeting room, equip Gorem Medaparts onto three of your Medabots.Once inside, you'll see that the head at this meeting is Gillgirl. Take theempty seat at the top, and Gillgirl will discuss their ways to defeat Ikki, alayou. She then calls on Ikki to use him as an example of how to Robattle.

Of course, she's using her classic Stonemirror-Gloomeg-Gloomeg lineup, which iswhy you should have Gorem Medaparts on. Once you defeat her, you'll getStonemirror's Head Medapart, Death Grin. Gillgirl will ask Ikki to show his faceso she knows the face of the Rubberobo who beat her, but once she recognizeshim, she runs away, with her underlings following. OK....With them out of theway, head left and go down past the bookcases. This is the cafeteria, and noneof the Rubberobos will bother to fight you, since they're on lunch break. Youcan talk to them in other words, so do so if you wish. Also, look at the vendingmachine - all they get to eat is Spice-A-Roni :D.

Head right into the kitchen, however, and they'll all run off with burningmouths looking for water. Talk to the cook. Turns out it's the Phantom Lady, whosabotaged the food by making it all "Mouth in Hell" Spice-A-Roni. With theRubberobos gone, she goes into Plan B, and leaves. Well, continue on yourjourney going right, then go up into the north-east corner of the room and headdownstairs.

Down here, head down and we'll meet up with the Screws! Apparently, they got toMedabot Island by stowing away on the ship. Samantha asks Ikki to get rid of theMedabot that's in their way, and then they'll discuss terms on THE PLAN. Wecan't advance without eliminating the Medabot anyways, so go and eliminate it.No worries, it's a single Gentleheart. You should be able to beat it easily.After, the Screws will go on ahead. Follow them and talk to Samantha. Spykeneeds the keywords to hack into the computer system, but he doesn't have them.Samantha 'persuades' Ikki to go and find them, and Spyke gives Ikki a Walkie-Talkie to relay the keywords when he finds them.

Anywho, head up, go into the room to the left, and head down into a room with anumber of quiz machines. You have to examine them in a specific order. The firstset of machines will ask you a question and then give you the answer, whereasthe latter machines will ask you a question that YOU will have to answer. Here's

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an ASCII of the area, with numbers representing the order of the machines youneed to go examine. Ignore the machines that are labelled X.

#7 - 2) 16#8 - 3) Medals#9 - Answer No once ___ ___ | | |3 4 6 1| _________|3 4 6 1|| 8 8 7 2 5 || 8 X 8 X 7 2 5 || X X | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After, Ikki gets the password 2468, and relays it to Spyke, who answersaffirmative. After, head back to the Screws. Samantha orders Spyke to staybehind and keep things checked up. After Samantha and Sloan leave, head off tofollow them. Before you enter the room they're in, if you haven't got them stillon, equip some Gorem parts. In here, we'll meet up with Squidguts, who'll refuseto divert the location of all the missing children. Take him out, as he stillhas his Dashbutton/Giggy Jelly/Giggy Jelly lineup.

Afterwards, you'll get Dashbutton's Leg Medapart, Burly. The Rubberobos retreat,locking the door behind it. Examine the door, and Spyke says it's a real lock,and not an electronic one. He then says we should look for a ventilation shaft.Examine the left part of the left bookcase above you, and Samantha orders Sloanto go into the shaft here, except he's too fat to do it. Ikki will then climbup, with Samantha following him. Up in the shaft, go around, and head down intothe shaft at the lower-left.

In this here infirmary room, carve your way through to the exit by battling theRubberobos in the way (You'll have to battle all three of them). After, examinethe door, and head through to meet up with Squidguts again. Samantha will takeon his two underlings, while you're left to defeat Squidguts again. Take himout, and he'll retreat again, leaving behind a Keyword 2. Samantha tells Ikkinot to chase him, as they need to get to the root of this evil here. After sheleaves, examine the letter on the table for the Keyword 1, then continue on up.

Now head up and examine the door beside Samantha. Ikki will input the twokeywords, but Spyke delivers the news that you need four keywords. Ikki tellsSamantha to stay behind, so go and examine the door to your right. Spyke will beable to open this one up, and adds some extra information; this is Gillgirl'sterritory, so make sure you have Gorem parts still equipped. Head through thesecond doorway and go upstairs. Down here, we'll see a waiter, who'll changedisguises to reveal herself as Gillgirl. Apparently, she doesn't make enoughmoney as a Rubberobo :D.

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Stonemirror LEADER (Devil Medal, Death Grin, Death Beckon, Death Curl, Tail End)Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)Gloomeg (Jellyfish Medal, Tank Missile, Homing, Grenade, Block Tank)Gillgirl

As always, make sure that you use three Male Medabots.

First and foremost; make sure all your male Medabots have at least one of theGorem family Medaparts (Head Shutter, Hand Shutter, Arm Shutter). This willrender the Gloomeg attacks useless, so ignore your female Medabot(s) and bringin three Males.

Now, here's the other thing you probably won't understand; equip Leg Medapartsthat either work okay on all fields or work best on a different type of terrainother than here. This is because of Stonemirror's Death Grin attack, Destroy. Ithas Chain Reaction, and it hurts. Since Stonemirror is slow, if you try to gofaster than him, he'll attack you while you're in the only position where you'revulnerable to Destroy - facing away and moving back to your starting position.Therefore, lessen your speed so that he runs out of uses right away.

Once the initial drama with Destroy is over, if you have the Gorem parts on, youcan create total pwnage. Although Stonemirror can still attack, the mostdangerous of Stonemirror is over, and you shouldn't have any problems at alltaking care of Gillgirl's trio of Medabots.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, Gillgirl will run away. Examine the letter she leaves behind on the tableto get the Keyword 3, then head back downstairs. Head to Samantha, and we'll seea Rubberobo running away from her. Go and check the door now to input Keyword 3,and then you'll be attacked by a Medabot, resulting in a battle with aGentleheart and a Dashbutton. Take care of them. Afterwards, you'll receiveKeyword 4, so go and input the last keyword into the door. You'll be attacked byanother Gentleheart/Dashbutton duo. Take care of this group.

Afterwards, Spyke calls in and states that they've been cornered by theRubberobos. Samantha goes to help them repel the fiends, and tells Ikki that heneeds to press on. Go through the now-open door, and head downstairs. This nextarea is pretty complicated to explain, so I'll just give you the buttons to pushand when. From the start, press Left, Left, Up, Right, Down, Left, Left, A.

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We'll meet up with Koji and Karin, who explain most of the invited people werekidnapped, and don't have their Medawatches. Also, Seaslug has possession ofErika. Equip a Medabot with the Head Medapart Slipper to break down the door,then press Left and Right to go through the door.

Go down and examine the next door, and equip a Plate Beam Head Medapart to breakthis one down. Ikki tells Karin and Koji to stay behind as they don't have theirMedabots. Now go onto the first tile. Press Left, Up, Right, and then Up, andtalk to Seaslug. He'll run away, forcing you into battle with another Rubberobowho uses the Noctobat-Gorem-Haniwa trio. After you win, from where you end offat, press Up, Up, Up, Left, Left, Down, and A to open a chest for $59.60. Nowpress Down, Up, Left, Up, Left, Left, and A to talk to Seaslug again. He'll runaway and leave you with another Noctobat-Haniwa-Gorem trio, so take care of thisclown as well.

When you're finished here, press Left, Down, Down, Right, Down, Down, Up, Down,Right, and talk to Seaslug again. Predictably, he'll run off again, but thistime your enemy has a Foxuno in place of his Noctobat. Once he's finished, pressLeft, Up, Left, Right, Up, Down, Right, Up, Right, Up, and then walk left to goand confront Seaslug. Ikki will distract Seaslug as Koji knocks Seaslug away.Koji will then destroy the door that's blocking your way. After, press Right,Up, and Down and then go through the doorway.

In here, we'll meet up with Shrimplips, and he'll send Rubberobos at us. Ourfirst battle is a combination of Gentleheart, Dashbutton, and Shamen. Repeatonce, and then Koji will come in and stop the flow of Shamen Medabots, so yournext battle will only be against a Dashbutton and Gentleheart. Koji then stopsthe Dashbuttons, so this next battle will be just a Gentleheart. After, Kojiwill take care of the last Rubberobo, so Shrimplips will battle you this time.You should have lots of practice now with eliminating Gentlehearts, so take careof them.

Once you win, you'll receive Gentleheart's Left Arm and Right Arm, Gold Hammerand Grade Hammer. Afterwards, Shrimplips will run away, and Koji will run afterhim. Now go and open the six chests, which are a Left Armor, 30$, 30$, a MaleTinpet, 30$, and 30$. Now, prepare for a Seaslug battle, then head down. We'llsee Seaslug steal Erika's Medal, so go and confront him. He'll threaten to throwErika's Medal into a pool of acid, but before Ikki can do anything, the PhantomRenegade comes in and intervenes by knocking Seaslug into the pool. Oh noes.Except, it's carbonic acid. Soda water. -_- Anywho, Seaslug doesn't like Ikki'scriticization, and Robattles us.

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Shamen LEADER (Monkey Medal, Misstep, Slipstart, Slipend, Slipped)Krosserdog (? Medal, Head Cannon, Aim Rifle, Battle Rifle, Howzer)Mantaprey (Cat Medal, Kataki, Kamakubi, Kubikiri, Kamaki)Seaslug

The only thing that will be even slightly challenging in this battle is Shamen'sImpulse attack, which renders one of your Medaparts unusable. This can easily beremedied by something like a Victory Armor, or better yet, you could just bringin all parts entirely attack-oriented; at this point in time, a single uselessMedapart shouldn't be too hard to deal with when you have two others to dealwith.

As for what to do, start attacking Mantaprey first. Since his Medaparts areweakly armored, he should be taken out of the running really quickly. Afterthat, it's fair game from then on, but if you've gotten this far without aproblem, then your team should easily be able to take on the remaining duo ofKrosserdog and Shamen, seeing as they're both relatively easy to take out.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, you'll get Shamen's Head and Leg Medaparts, Misstep and Slipped, and oneSwitch. Seaslug will run away, and the Phantom Renegade will pursue him, leavingErika's Medal in the lake. Ikki offers to go get it. To get in, use thePeriscope vehicle (If you by chance lost any one of the parts, the four lockersin this room contain the four parts to the Periscope). Examine the bottom-rightcorner to obtain a Dragon Medal, then go down the center column to get Erika'sMedal. Head out of the water, and give the Medal to Erika.

Now, head back up, and you should see a conveyor belt to the far right. Examinethe wall below it to activate the switch, using the Switch you got from Seaslug.Head into the next room. Here, talk to the scientist in the middle of the room.It turns out he's the researcher from the Medabots Corporation who gave Ikki theLandmotor and Periscope. He works for both sides and is interested in seeing thefinal battle between Ikki and Armond. Phantom Lady comes in and calls him atraitor, but he worms his way out of it and gives her the key to the next door.

With that done, SAVE! Go down and talk to Phantom Lady next. Whole buncha storyinfo/10. Then probably the toughest fight in the game so far.

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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Mega-Emperor LEADER (Kuwagata Medal, Deathbreak, Deathmissile, Deathlaser, Deathcrawler)Mega-Emperor (Kabuto Medal, Deathbreak, Deathmissile, Deathlaser, Deathcrawler)Mega-Emperor (Bear Medal, Deathbreak, Deathmissile, Deathlaser, Deathcrawler)Mega-Emperor

Whoo! To say that this is going to be a tough battle is understating it. Butthat's only if you choose to not take the easiest path out.

Notice what the attacks of the three Mega-Emperors are? That's right; Break,Missile, and Laser, all which have a CancelAttack part. Equip your LeaderMedabot and one of your partners with a Moai, Gorem, and Haniwa part, and bringin a third female Medabot whom has Appealsound equipped. You'll need to use itright away, but since Appealsound is faster than Deathbreak, Deathmissle, andDeathlaser, so long as the Mega-Emperors don't use their Medaforces that arefilled up off the bat, they will be unable to use Medaforces at all throughoutthe battle. Next up, your Partner Medabot needs to sub out one of hisCancelAttack Medaparts (preferably the Moai part), so that you can actuallycause damage.

Once that's done, you've effectively won, so just attack until you either defeatthe Leader Medabot or win by default after time runs out (unless you couldn'tdeal as much damage to them as they deal to your female Medabot).++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After you win, you'll have to fight them again. Once you defeat them, Armondwill go hysterical and run off. Go up and talk to Phantom Lady, and she tellsIkki to run away, believing the place is about to self-destruct. Head back intothe room with the researchers, and talk to the central scientist again. Now,SAVE SAVE SAVE SAVE SAVE! Now go up and examine the tank. We'll accidentallyunleash the REAL final boss of this game.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Babbyblu LEADER (Unicorn Medal, Fracture, Past Touch, Past Feel, Umbilical)Mega-Emperor (! Medal, Deathbreak, Deathmissile, Deathlaser, Deathcrawler)Armorparadeen (Ninja Medal, Clear Armor, Right Armor, Left Armor, Rocking Horse)Babbyblu

There are three Medaparts you need equipped; one is a Shot Trap Medapart,another is a No Defense Medapart to nullifie Armorparadeen completely, and thethird is a Head Medapart for each of your three Male Medabots that offersstability (Finale, Victory Armor).

Once that's done, note this; the only person who actually does ANY attacking isMega-Emperor. Babbyblu will try to use Force Bind to seal Medaforces and

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Confusion to confuse your Medabots, and Armorparadeen will try to Defend hispartners, but that's all. Thus, if you focus your fire on Mega-Emperor from theget-go, and eliminate him, then the battle is pretty much at that point in timeover. When he's done for, then you can take out Babbyblu and win the match.++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After, you win Fracture, Past Touch, Past Feel, and Umbilical, the complete setof Babbyblu. The scientist will blubber and ignore Ikki's warnings of the self-destruct switch. Head left onto the conveyor belt, and in the next room, we'llmeet up with Seaslug. After he leaves, go down to the tiles, and head along thetop wall so that you don't actually touch the tiles. In the smaller room oftiles, from the first tile, press Up, Down, Up, Up, Down, Right, and Down andthen go up the staircase.

Up here, go to the Screws, and Ikki warns them about the impending explosion.Once they leave, follow suit upstairs, and walk on the path outside theunderground lair until you run into the Captain of the Select Corps. After abit, you'll be thrust upstairs, and the Dark Master will sit over the stairs,blocking everyone inside. Head outside, and we'll meet up with Erika and Karin.

After a long conversation, head down to the docks. Here, the Captain willfinally get his just desserts from Tokkuri. After, just scroll through the textuntil you get to the ending. Wait for the credits to roll, and you will be ableto partake in the Partsun Rally! However, I'm not writing up for this, as I'mleaving it to you to do this quest. So this walkthrough is officially over. _______________________________________________________________________ / \ / \ / \ / \ | | 2. Parts/Tinpet Locations/Medals | | | | PLTM | | \ / \ / \_____/___________________________________________________________\_____/

Due to the size of some things *cough*Medaparts*cough* I have decided to put theTinpet Locations first in this section, then the Medal Locations, and finallythe Medaparts.

----------------Tinpet Locations----------------NOTE: You can only carry 9 of these 10 Tinpets.

Tinpet 1 - MaleThis Tinpet is forced upon you to advance in the story. Shortly after you start

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the game, when you head to the 24-Hour Hop-Mart to buy Spice-A-Roni, Henry willforce this Tinpet on you along with Metabee Medaparts for $49.50.

Tinpet 2 - MaleThis is another story-forced Medabot Tinpet. Once you defeat Foxuno in the firstchapter and go home with plans to head up to Odoro Marsh, your dad will give youthis Tinpet as a present after Ikki tells his mom to prepare him a lunch.

Tinpet 3 - MaleTinpet 4 - Female

Once you fall down the waterfall in Odoro Marsh and chase away the Rubberobosdown below, take the letter back to Kannie. She'll offer you one of two gifts asa present. Open the large box for the Female Tinpet and you'll also get BrassMedaparts and some money. Open the small box for the Male Tinpet.

Later on, you can get the other Medabot by talking to the Medabot in Odoro Marshthat cabs you around, and going down to Kannie's again.

Tinpet 5 - MaleAfter you defeat Shrimplips in the cellars of the Witch's Castle, emerge fromthe underground lair and head to where the Dark Master was originally standing.You'll find Karin here. Talk to her and accept her present of a Male Tinpet thatshe does not want.

Tinpet 6 - FemaleWhile going through the Rubberobo hideout underneath the Bonaparte Statue inMedaropolis, open a chest to obtain this Tinpet.

Tinpet 7 - FemaleThe first time you get into the flower field in Kodine Kingdom, instead oftalking to Margarita, instead take a path on the bottom of the screen that leadsright to a chest. Inside this chest is the Tinpet.

Tinpet 8 - FemaleOnce the Fiyun Fortress crisis emerges, you'll be forced over to Nae's toprogress in the story. Along with the Wings of the Wind Medaparts and SpecialItem that she gives you, you'll also obtain this Medabot.

Tinpet 9 - MaleWhile you're in the Fiyun Fortress (you can visit it after you crash as well),head into the factory room that's just before the garden where you first meetHarvey. In the center of the room, examine the oil cans to get this Tinpet.

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Tinpet 10 - MaleIn the Rubberobo hideout underneath the Witch's Castle, once you defeatShrimplips, examine the room that he was guarding to find six chests. One of thechests should have the last Tinpet.

---------------Medal Locations---------------

Medal - KabutoYou will obtain this Medal at the beginning shortly after arriving home withyour new Medabot Tinpet. Your dad will get a Medal from the Phantom Renegade,and in turn gives it to Ikki.

Medal - TortoiseAfter you defeat Foxuno and the Rubberobos in the warehouse in Riverview and theSelect Corps. take them away, search the boxes to the left of where they werestanding. One of them should have the Tortoise Medal inside.

Medal - JellyfishIn Odoro Pond, once you get taxied to the small island, check the chest thatSasuke the Ninja jumps out of again. You'll find the Jellyfish Medal inside.

Medal - BearAfter you free Sasuke from his chest, go the left side of the main part of OdoroMarsh, and take the lower-left bridge. In here, go through the numerous hermitsuntil you get to a clearing of rocks. Here, Sasuke will appear again, and givesIkki the Bear Medal.

Medal - SpiderWhen fighting Squidguts of the Rubberobos at the climax of the Odoro Marshchapter, you'll receive the Spider Medal as an award for defeating him.

Medal - MermaidAfter you win the Medabots Tournament at Medabots Island, Dr. Armond willautomatically give you this Medal for an award.

Medal - KnightIn the Medaropolis arc, once Eggy the Medabot prototype is stolen from theMedashop by the Rubberobos, talk to Dr. Armond. He'll give you this medal in hisstead.

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Medal - GhostOnce Squidguts betrays the Rubberobo kids in Medaropolis and leaves them to theSelect Corps, take the Rubberobo kids to Rosewood Private Academy. Once they getthere, Hachiro will confront and deal with a Select Corps. looking to intervene,and gives Ikki the Ghost Medal.

Medal - UnicornDefeating Margarita for the first time in the Kodine Kingdom in the flowerfield, she'll give you a necklace of flowers afterward. Contained within is theUnicorn Medal.

Medal - Penguin/AlienThese two Medals are special, as you can get one of them, but not the other. Inthe Fiyun Fortress, when you defeat Armond in the Engine Room, the fortress willdestabilize. If you chase after Armond and capture him, you'll win the PenguinMedal in the process. If you choose to stabilize the Fortress, you'll gain theAlien Medal in the process.

Medal - DevilThis is the Medal that you get awarded for taking back the Fiyun Stone to theKodine Kingdom.

Medal - DragonWade around in Seaslug's soda pool in the Rubberobo hideout under Witch'sCastle, and you'll find it in the southwest corner.

Medal - Cat, ?You can only get one of these two Medals per playthrough. This is achieved bydoing Erika's or Karin's quest, which are outlined throughout the walkthrough.Completing Erika's quest results in gaining the Cat Medal, whereas doing Karin'squest nets you the ? Medal.

Medal - !Obtained along with your other awards for completing the Partsun Rally.

Medal - Monkey, Rabbit, Chameleon, Mouse, Bat, KappaThese Medals are the six Medals that Nae has in her lab. You can get 5 of themthroughout the storyline. If there's a sixth way to get the last Medal, I amunaware of it, so please contact me.

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------------------Medaparts Database------------------

Holy Medaroli! Charts! WARNING to those who have largechartsphobia; large chartsahead.

Anywho...

The Medabot Types are split up into two; the first is the primary attribute ofthe Medapart, and the second is the second attribute. If either of these matchup with the specialty of the equipped Medal, the Medaparts get bonuses. Forexample, a Scope Head equipped with a Kappa Medal would be more efficient andpowerful than usual.

Some stats that are shared between Medaparts...

Name - The name of the Medapart.Power - How powerful the Medaparts' attack is.Armor - This is basically the HP of the Medapart, and is how much damage you can take before that Medapart is destroyed.Type - The type of the Medapart (obviously).Rate of Success - The likelihood of the Medaparts' attack to succeed. The higher, the more likely.

NOTE: Rate of Success is not out of 100. NOTE: 100% attacks are not represented in their RoS, so look

closely at Medapart descriptions.

-----Types-----These intials are used to designate the attributes shown in each Medapart box.

AA = Anti-AirANS = Anti-SeaAS = Aim ShotB = BeserkBI = BindBO = BombC = CancelCA = CounterattackCO = ConcealD = DestroyDS = DefenseDD = DefendF = FlowFloat = FLFO = FormationG = GravityGR = GrappleH = Heal

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I = InterruptM = MovementO = OpticR = ReleaseRE = RegenerateRV = ReviveS = ShootSC = ScoutSO = StopST = StrikeSU = SupportT = TimeTE = TeamworkTR = Transform

--------------Head Medaparts--------------

# of Uses - Because the Heads have a lot of other stuff to do, the amount of ammo that they can use is limited unlike the Arms. When you run out of uses, you can no longer use that weapon.

+------------------------------------------------------------------------------+| Male Heads ||-----------------+---------+-----------------+--------------+---------+-------|| Name | Armor | Rate of Success | Power |# of Uses| Type ||-----------------+---------+-----------------+--------------+---------+-------|| Acid Con | 35 | 15 | 24 | 6 | ST/F ||------------------------------------------------------------------------------|| Air Bag | 50 | 20 | 0 | 3 | DD/DS ||------------------------------------------------------------------------------|| Aircon | 50 | 32 | 0 | 8 | I/TR ||------------------------------------------------------------------------------|| Antenna | 50 | 18 | 42 | 5 | SU/GR ||------------------------------------------------------------------------------|| Anti-Skyer | 60 | 9 | 12 | 10 | S/AA ||------------------------------------------------------------------------------|

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| Arma-Head | 70 | 24 | 52 | 5 | DD/DS ||------------------------------------------------------------------------------|| Bat-Charge | 70 | 24 | 20 | 8 | SU/T ||------------------------------------------------------------------------------|| Batori Stand | 55 | 35 | 24 | 6 | DD/TE ||------------------------------------------------------------------------------|| Blank Look | 55 | 35 | 16 | 10 | SU/T ||------------------------------------------------------------------------------|| Blastgun | 35 | 21 | 20 | 6 | ST/F ||------------------------------------------------------------------------------|| Blasto | 65 | 12 | 42 | 3 | S/BO ||------------------------------------------------------------------------------|| Bodshot | 40 | 18 | 52 | 6 | SU/SC ||------------------------------------------------------------------------------|| Body Attack | 50 | 21 | 0 | 2 | DD/DS ||------------------------------------------------------------------------------|| Breathfire | 35 | 20 | 18 | 6 | ST/F ||------------------------------------------------------------------------------|| Broad Antenna | 65 | 33 | 26 | 12 | SU/GR ||------------------------------------------------------------------------------|| Clay Flash | 70 | 0 | 0 | 0 | I/C ||------------------------------------------------------------------------------|| Clear Armor | 100 | 20 | 16 | 6 | DD/DS ||------------------------------------------------------------------------------|| Cobrara | 35 | 12 | 30 | 6 | ST/M ||------------------------------------------------------------------------------|| Concealing | 20 | 15 | 12 | 0 | DD/CA ||------------------------------------------------------------------------------|

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| CoverUp | 75 | 14 | 30 | 5 | SU/CO ||------------------------------------------------------------------------------|| Cover-Up | 50 | 29 | 20 | 5 | DD/FO ||------------------------------------------------------------------------------|| Deathblast | 70 | 4 | 45 | 4 | AS/G ||------------------------------------------------------------------------------|| Death-Break | 70 | 27 | 40 | 4 | AS/G ||------------------------------------------------------------------------------|| Devil Body | 55 | 9 | 62 | 2 | B/D ||------------------------------------------------------------------------------|| Downstream | 50 | 17 | 8 | 12 | I/I ||------------------------------------------------------------------------------|| Drago Crystal | 40 | 23 | 32 | 6 | H/H ||------------------------------------------------------------------------------|| Eagle Belt | 35 | 18 | 40 | 8 | I/R ||------------------------------------------------------------------------------|| Enticed | 35 | 30 | 28 | 5 | AS/D ||------------------------------------------------------------------------------|| Fame Mascot | 45 | 23 | 30 | 6 | I/R ||------------------------------------------------------------------------------|| Feeler | 15 | 24 | 10 | 0 | DD/CA ||------------------------------------------------------------------------------|| Finale | 55 | 35 | 0 | 10 | H/R ||------------------------------------------------------------------------------|| Fracture | 60 | 9 | 0 | 8 | I/R ||------------------------------------------------------------------------------|| Full Moused | 55 | 26 | 32 | 8 | SU/SC ||------------------------------------------------------------------------------|

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| Foxarmor | 35 | 62 | 12 | 8 | S/G ||------------------------------------------------------------------------------|| Grand Bomb | 45 | 8 | 60 | 2 | S/BO ||------------------------------------------------------------------------------|| Guardian | 50 | 36 | 0 | 4 | H/R ||------------------------------------------------------------------------------|| Gun Crab | 35 | 26 | 32 | 4 | ST/GR ||------------------------------------------------------------------------------|| Hamster Bite | 35 | 23 | 40 | 3 | ST/GR ||------------------------------------------------------------------------------|| Hatchin | 35 | 17 | 20 | 4 | ST/BI ||------------------------------------------------------------------------------|| Headband | 35 | 8 | 32 | 4 | ST/BI ||------------------------------------------------------------------------------|| Head Cannon | 45 | 35 | 26 | 6 | S/S ||------------------------------------------------------------------------------|| Head Shutter | 70 | 0 | 0 | 0 | I/C ||------------------------------------------------------------------------------|| Helmet | 35 | 9 | 26 | 2 | H/D ||------------------------------------------------------------------------------|| Hexadon | 35 | 26 | 20 | 5 | ST/M ||------------------------------------------------------------------------------|| Hidden Break | 50 | 35 | 16 | 6 | SU/SC ||------------------------------------------------------------------------------|| Hunter | 50 | 11 | 38 | 6 | DD/FO ||------------------------------------------------------------------------------|| Invisi Body | 50 | 30 | 26 | 6 | SU/CO ||------------------------------------------------------------------------------|

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| Kataki | 15 | 48 | 30 | 4 | ST/GR ||------------------------------------------------------------------------------|| Larynx | 40 | 27 | 28 | 6 | S/BO ||------------------------------------------------------------------------------|| Linear Cannon | 45 | 27 | 36 | 6 | S/S ||------------------------------------------------------------------------------|| Lion Attack | 45 | 8 | 44 | 3 | ST/F ||------------------------------------------------------------------------------|| Marcus | 40 | 20 | 52 | 6 | DD/TE ||------------------------------------------------------------------------------|| Maxima Punch | 60 | 24 | 18 | 5 | ST/GR ||------------------------------------------------------------------------------|| Missile | 35 | 24 | 32 | 4 | S/S ||------------------------------------------------------------------------------|| Mis-Sile | 25 | 32 | 38 | 2 | S/BO ||------------------------------------------------------------------------------|| Missile Base | 45 | 23 | 24 | 6 | S/BO ||------------------------------------------------------------------------------|| Misstep | 45 | 36 | 0 | 6 | I/I ||------------------------------------------------------------------------------|| Morning Call | 40 | 51 | 0 | 8 | H/R ||------------------------------------------------------------------------------|| Mushroom | 60 | 20 | 0 | 8 | I/I ||------------------------------------------------------------------------------|| New Wave | 35 | 15 | 20 | 5 | ST/B ||------------------------------------------------------------------------------|| Omelette | 75 | 22 | 0 | 8 | I/TR ||------------------------------------------------------------------------------|

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| Pan | 40 | 32 | 0 | 10 | I/I ||------------------------------------------------------------------------------|| Peck Strike | 50 | 21 | 63 | 3 | B/D ||------------------------------------------------------------------------------|| Phanta | 25 | 20 | 0 | 4 | I/I ||------------------------------------------------------------------------------|| Plasma Laser | 40 | 14 | 40 | 3 | S/O ||------------------------------------------------------------------------------|| Plate Beam | 45 | 5 | 60 | 4 | S/O ||------------------------------------------------------------------------------|| Pop-n-Eye | 50 | 18 | 36 | 7 | SU/CO ||------------------------------------------------------------------------------|| Power Drivers | 55 | 36 | 16 | 7 | S/G ||------------------------------------------------------------------------------|| Psycho Missile | 35 | 21 | 8 | 8 | S/AA ||------------------------------------------------------------------------------|| Reaction Bomb | 45 | 47 | 20 | 4 | S/S ||------------------------------------------------------------------------------|| Samurai Blast | 25 | 17 | 44 | 2 | ST/GR ||------------------------------------------------------------------------------|| Scope Head | 50 | 15 | 10 | 9 | S/ANS ||------------------------------------------------------------------------------|| Scorpion Dog | 35 | 12 | 30 | 6 | ST/F ||------------------------------------------------------------------------------|| Search Radar | 70 | 12 | 28 | 5 | SU/SC ||------------------------------------------------------------------------------|| Shotclear | 30 | 15 | 0 | 4 | DD/FO ||------------------------------------------------------------------------------|

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| Slipper | 45 | 14 | 24 | 7 | ST/M ||------------------------------------------------------------------------------|| Sombrero | 40 | 20 | 40 | 8 | S/S ||------------------------------------------------------------------------------|| Spreader | 40 | 53 | 12 | 10 | S/G ||------------------------------------------------------------------------------|| Spydertrap | 35 | 21 | 26 | 8 | DD/FO ||------------------------------------------------------------------------------|| Stonecluster | 70 | 0 | 0 | 0 | I/C ||------------------------------------------------------------------------------|| Sumo Press | 35 | 24 | 22 | 8 | S/G ||------------------------------------------------------------------------------|| Sun-Beam | 55 | 8 | 44 | 2 | S/O ||------------------------------------------------------------------------------|| Sweat Mantle | 65 | 20 | 40 | 4 | DD/CA ||------------------------------------------------------------------------------|| Switching | 90 | 12 | 0 | 1 | DD/DS ||------------------------------------------------------------------------------|| Tank Missile | 65 | 15 | 30 | 3 | S/BO ||------------------------------------------------------------------------------|| Tension Up | 50 | 17 | 26 | 6 | SU/T ||------------------------------------------------------------------------------|| Toymander | 40 | 38 | 20 | 8 | AS/G ||------------------------------------------------------------------------------|| Trample | 55 | 15 | 26 | 6 | ST/GR ||------------------------------------------------------------------------------|| Tyranolaser | 55 | 9 | 54 | 2 | S/O ||------------------------------------------------------------------------------|

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| Victory Armor | 85 | 27 | 0 | 8 | H/R ||------------------------------------------------------------------------------|| Void | 70 | 20 | 72 | 3 | DD/DS ||------------------------------------------------------------------------------|| White Cap | 40 | 30 | 0 | 12 | I/I |+-----------------+---------+-----------------+--------------+---------+-------+

+------------------------------------------------------------------------------+| Female Heads ||-----------------+---------+-----------------+--------------+---------+-------|| Name | Armor | Rate of Success | Power |# of Uses| Type ||-----------------+---------+-----------------+--------------+---------+-------|| Allrepair | 30 | 18 | 45 | 5 | H/H ||------------------------------------------------------------------------------|| Appealsound | 15 | 12 | 0 | 5 | I/R ||------------------------------------------------------------------------------|| Beauty Mask | 30 | 20 | 43 | 8 | SU/CO ||------------------------------------------------------------------------------|| Blizzard | 30 | 8 | 33 | 4 | ST/SO ||------------------------------------------------------------------------------|| Bodycon | 45 | 11 | 63 | 3 | SU/CO ||------------------------------------------------------------------------------|| Changa-Head | 45 | 31 | 0 | 10 | I/TR ||------------------------------------------------------------------------------|| Charmee | 45 | 26 | 13 | 6 | SU/T ||------------------------------------------------------------------------------|| Charm Point | 45 | 29 | 19 | 9 | DD/FO ||------------------------------------------------------------------------------|

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| Cherub Body | 30 | 11 | 75 | 4 | I/RE ||------------------------------------------------------------------------------|| Cockpit | 45 | 9 | 13 | 4 | S/AA ||------------------------------------------------------------------------------|| Death Grin | 45 | 14 | 98 | 2 | B/D ||------------------------------------------------------------------------------|| Field Barrier | 35 | 14 | 30 | 10 | DD/FO ||------------------------------------------------------------------------------|| Fight Oneshot | 45 | 33 | 33 | 3 | SU/SC ||------------------------------------------------------------------------------|| Flip | 40 | 6 | 23 | 6 | ST/SO ||------------------------------------------------------------------------------|| Greet Con | 15 | 20 | 13 | 4 | H/RV ||------------------------------------------------------------------------------|| Hat Trick | 50 | 27 | 23 | 8 | DD/FO ||------------------------------------------------------------------------------|| Holy Helm | 45 | 14 | 0 | 4 | DD/DS ||------------------------------------------------------------------------------|| Lightcircuit | 30 | 14 | 23 | 4 | ST/SO ||------------------------------------------------------------------------------|| Majoram | 35 | 17 | 10 | 6 | SU/R ||------------------------------------------------------------------------------|| Reflect Mirror | 60 | 11 | 20 | 2 | DD/CA ||------------------------------------------------------------------------------|| Reza-Reactor | 30 | 14 | 28 | 5 | H/RV ||------------------------------------------------------------------------------|| Sacrifice Head | 45 | 30 | 0 | 7 | I/TR ||------------------------------------------------------------------------------|

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| Sala-Head | 35 | 28 | 0 | 10 | I/TR ||------------------------------------------------------------------------------|| Spare Head | 70 | 30 | 0 | 8 | I/TR ||------------------------------------------------------------------------------|| Variablehair | 45 | 18 | 53 | 3 | SU/SC ||------------------------------------------------------------------------------|| Watergun | 45 | 9 | 18 | 9 | S/AS |+-----------------+---------+-----------------+--------------+---------+-------+

----Arms----Charge - When you attack with your arms, you have to take time to build up your attack. The charge is the amount of time (NOT in seconds) that it takes between your choosing an attack and your executing that attack. Also influenced by Propulsion of your Legs.Radiation - Akin to Charge, Radiation is much the same, except that it is the amount of time between your attack and the cool-down phase that you must go through before choosing another attack. This is also

influenced by Propulsion of your Legs.

+------------------------------------------------------------------------------+| Male Right Arms ||----------------+-------+-----------------+-------+--------+-----------+------|| Name | Armor | Rate of Success | Power | Charge | Radiation | Type ||----------------+-------+-----------------+-------+--------+-----------+------|| Accident | 40 | 18 | 12 | 8 | 16 | ST/M ||------------------------------------------------------------------------------|| Acid Bomb | 30 | 20 | 12 | 9 | 15 | ST/F ||------------------------------------------------------------------------------|| Aim Rifle | 40 | 46 | 13 | 7 | 5 | S/S ||------------------------------------------------------------------------------|

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| Amphibi-Hand | 45 | 24 | 18 | 12 | 8 | SU/C ||------------------------------------------------------------------------------|| Anti-Missile | 50 | 12 | 6 | 13 | 6 | S/AA ||------------------------------------------------------------------------------|| Arma-Hand | 65 | 32 | 26 | 10 | 18 | DD/D ||------------------------------------------------------------------------------|| Avoid | 65 | 26 | 36 | 10 | 23 | DD/D ||------------------------------------------------------------------------------|| Beam Saber | 20 | 32 | 26 | 6 | 9 | ST/G ||------------------------------------------------------------------------------|| Black Hall | 40 | 30 | 18 | 16 | 9 | S/G ||------------------------------------------------------------------------------|| Blast Rod | 35 | 14 | 14 | 12 | 16 | B/BI ||------------------------------------------------------------------------------|| Bubble Blow | 20 | 52 | 40 | 12 | 6 | AS/R ||------------------------------------------------------------------------------|| Burning Pin | 60 | 20 | 21 | 17 | 9 | S/BO ||------------------------------------------------------------------------------|| Burst | 25 | 72 | 42 | 12 | 8 | AS/D ||------------------------------------------------------------------------------|| Cancellor | 45 | 48 | 0 | 4 | 8 | H/R ||------------------------------------------------------------------------------|| Cannonshell | 50 | 46 | 12 | 8 | 14 | DD/T ||------------------------------------------------------------------------------|| Carnival | 35 | 42 | 14 | 14 | 6 | S/BO ||------------------------------------------------------------------------------|| Catch | 30 | 22 | 10 | 10 | 16 | ST/B ||------------------------------------------------------------------------------|

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| Changer | 30 | 16 | 15 | 8 | 14 | ST/M ||------------------------------------------------------------------------------|| Charger | 65 | 32 | 10 | 10 | 8 | SU/T ||------------------------------------------------------------------------------|| Cheapertrap | 45 | 28 | 13 | 12 | 6 | DD/F ||------------------------------------------------------------------------------|| Clinch Wave | 30 | 20 | 10 | 10 | 18 | ST/B ||------------------------------------------------------------------------------|| Crab-Hit | 30 | 32 | 21 | 3 | 10 | B/GR ||------------------------------------------------------------------------------|| Countfall | 45 | 22 | 4 | 7 | 7 | I/I ||------------------------------------------------------------------------------|| Curewater | 35 | 50 | 13 | 7 | 16 | DD/T ||------------------------------------------------------------------------------|| Deathbomb | 60 | 4 | 64 | 18 | 9 | AS/B ||------------------------------------------------------------------------------|| Deathmissile | 60 | 24 | 60 | 18 | 9 | AS/B ||------------------------------------------------------------------------------|| Decoy Krab | 80 | 34 | 11 | 8 | 12 | ST/G ||------------------------------------------------------------------------------|| Devil Hand | 30 | 12 | 31 | 7 | 10 | B/D ||------------------------------------------------------------------------------|| Dondon Punch | 45 | 28 | 23 | 6 | 12 | B/D ||------------------------------------------------------------------------------|| Dragonattack | 30 | 16 | 19 | 13 | 16 | ST/B ||------------------------------------------------------------------------------|| Electro | 30 | 28 | 3 | 14 | 8 | S/AA || Missile | | | | | | |

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|------------------------------------------------------------------------------|| Fencing | 30 | 42 | 15 | 5 | 7 | ST/G ||------------------------------------------------------------------------------|| Fire Gun | 30 | 28 | 10 | 8 | 14 | ST/F ||------------------------------------------------------------------------------|| Flexsorsword | 30 | 22 | 46 | 7 | 10 | B/GR ||------------------------------------------------------------------------------|| Go-Up | 45 | 0 | 0 | 0 | 0 | SU/T ||------------------------------------------------------------------------------|| Grade Hammer | 50 | 16 | 28 | 7 | 9 | ST/G ||------------------------------------------------------------------------------|| Hamlette | 70 | 16 | 0 | 10 | 9 | I/TR ||------------------------------------------------------------------------------|| Handcluster | 65 | 0 | 0 | 5 | 12 | I/C ||------------------------------------------------------------------------------|| Hand Flash | 65 | 0 | 0 | 5 | 12 | I/C ||------------------------------------------------------------------------------|| Hand Shutter | 65 | 0 | 0 | 5 | 12 | I/C ||------------------------------------------------------------------------------|| Hawk Hand | 30 | 44 | 10 | 14 | 8 | I/RE ||------------------------------------------------------------------------------|| Heavyweighter | 30 | 44 | 10 | 14 | 8 | S/G ||------------------------------------------------------------------------------|| Helmight | 15 | 26 | 61 | 16 | 9 | AS/D ||------------------------------------------------------------------------------|| Homing | 60 | 20 | 15 | 14 | 7 | S/BO ||------------------------------------------------------------------------------|| Intermissile | 40 | 30 | 12 | 8 | 4 | S/BO |

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|------------------------------------------------------------------------------|| Invisi Hand | 45 | 40 | 13 | 12 | 6 | SU/C ||------------------------------------------------------------------------------|| Kamakubi | 20 | 54 | 19 | 5 | 8 | ST/G ||------------------------------------------------------------------------------|| Konpinch | 20 | 12 | 14 | 10 | 18 | ST/S ||------------------------------------------------------------------------------|| Leaves | 50 | 46 | 8 | 9 | 10 | SU/T ||------------------------------------------------------------------------------|| Light Axe | 30 | 22 | 21 | 5 | 7 | ST/G ||------------------------------------------------------------------------------|| Maxima Sword | 55 | 42 | 9 | 6 | 6 | ST/G ||------------------------------------------------------------------------------|| Megalaser | 40 | 12 | 33 | 18 | 9 | S/O ||------------------------------------------------------------------------------|| Metakiller | 10 | 32 | 50 | 6 | 9 | B/GR ||------------------------------------------------------------------------------|| Mistouch | 30 | 34 | 10 | 10 | 13 | ST/M ||------------------------------------------------------------------------------|| Mute Hand | 60 | 50 | 0 | 11 | 11 | I/TR ||------------------------------------------------------------------------------|| Ninja Dagger | 30 | 62 | 12 | 0 | 0 | ST/G ||------------------------------------------------------------------------------|| Obstruct | 20 | 16 | 0 | 10 | 10 | I/I ||------------------------------------------------------------------------------|| Past Touch | 70 | 12 | 0 | 14 | 15 | I/R ||------------------------------------------------------------------------------|| Plus Driver | 50 | 40 | 8 | 14 | 10 | S/G |

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|------------------------------------------------------------------------------|| Pocket Sword | 40 | 44 | 7 | 4 | 6 | ST/G ||------------------------------------------------------------------------------|| Point Radar | 65 | 24 | 14 | 14 | 6 | SU/S ||------------------------------------------------------------------------------|| Pun | 35 | 26 | 0 | 6 | 4 | I/I ||------------------------------------------------------------------------------|| Rave-Luster | 60 | 6 | 31 | 18 | 9 | S/O ||------------------------------------------------------------------------------|| Revolven | 40 | 68 | 14 | 7 | 5 | S/S ||------------------------------------------------------------------------------|| Revolver | 30 | 36 | 19 | 5 | 3 | S/S ||------------------------------------------------------------------------------|| Right Armor | 95 | 26 | 8 | 6 | 16 | DD/D ||------------------------------------------------------------------------------|| Right Beam | 35 | 14 | 23 | 14 | 6 | S/O ||------------------------------------------------------------------------------|| Right Guard | 160 | 12 | 6 | 6 | 17 | DD/D ||------------------------------------------------------------------------------|| Right-Ing | 100 | 24 | 12 | 7 | 21 | DD/D ||------------------------------------------------------------------------------|| Saber | 40 | 24 | 12 | 4 | 6 | ST/G ||------------------------------------------------------------------------------|| Scope Hand | 45 | 20 | 5 | 14 | 10 | S/ANS||------------------------------------------------------------------------------|| Scorpion Cat | 30 | 16 | 15 | 8 | 14 | ST/F ||------------------------------------------------------------------------------|| Scout | 50 | 34 | 16 | 13 | 8 | SU/S |

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|------------------------------------------------------------------------------|| Shin-Sword | 30 | 62 | 15 | 7 | 9 | ST/G ||------------------------------------------------------------------------------|| Shitake | 55 | 14 | 0 | 7 | 5 | I/I ||------------------------------------------------------------------------------|| Shoot Barrel | 30 | 24 | 42 | 10 | 7 | AS/S ||------------------------------------------------------------------------------|| Shooter | 35 | 26 | 26 | 16 | 6 | DD/T ||------------------------------------------------------------------------------|| Slipstart | 40 | 28 | 0 | 6 | 5 | I/I ||------------------------------------------------------------------------------|| Smasher | 35 | 70 | 6 | 15 | 10 | S/G ||------------------------------------------------------------------------------|| Snipe Rifle | 40 | 26 | 16 | 7 | 5 | S/S ||------------------------------------------------------------------------------|| Sound Copy | 85 | 22 | 18 | 7 | 16 | DD/D ||------------------------------------------------------------------------------|| Spiky Gun | 35 | 26 | 20 | 8 | 4 | S/S ||------------------------------------------------------------------------------|| Spin Knuckle | 30 | 18 | 16 | 3 | 4 | ST/G ||------------------------------------------------------------------------------|| Starnet | 30 | 60 | 0 | 6 | 8 | I/I ||------------------------------------------------------------------------------|| Stopwatch | 45 | 42 | 0 | 9 | 9 | SU/T ||------------------------------------------------------------------------------|| Swear Cape | 60 | 26 | 70 | 9 | 9 | DD/C ||------------------------------------------------------------------------------|| Sword | 20 | 32 | 22 | 3 | 4 | ST/G |

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|------------------------------------------------------------------------------|| Thunder Hit | 10 | 36 | 34 | 9 | 6 | AS/S ||------------------------------------------------------------------------------|| Track Laser | 35 | 26 | 20 | 10 | 4 | S/O ||------------------------------------------------------------------------------|| Trapbuster | 55 | 28 | 0 | 8 | 13 | H/R ||------------------------------------------------------------------------------|| Underwater Flo | 60 | 16 | 6 | 18 | 12 |S/ANS ||------------------------------------------------------------------------------|| Vulcan | 45 | 14 | 29 | 10 | 5 | S/S ||------------------------------------------------------------------------------|| White Long Arm | 35 | 24 | 0 | 5 | 6 | I/I ||------------------------------------------------------------------------------|| Wire | 30 | 10 | 16 | 10 | 16 | ST/B |+----------------+-------+-----------------+-------+--------+-----------+------+

+------------------------------------------------------------------------------+| Female Right Arms ||----------------+-------+-----------------+-------+--------+-----------+------|| Name | Armor | Rate of Success | Power | Charge | Radiation | Type ||----------------+-------+-----------------+-------+--------+-----------+------|| Changa-Hand | 40 | 26 | 0 | 8 | 8 | I/TR ||------------------------------------------------------------------------------|| Charmy Hand | 40 | 34 | 6 | 9 | 9 | SU/T ||------------------------------------------------------------------------------|| Cherub Hand | 25 | 28 | 15 | 8 | 12 | H/RE ||------------------------------------------------------------------------------|| C-Right | 15 | 68 | 9 | 9 | 6 | S/S |

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|------------------------------------------------------------------------------|| Cure Hand | 35 | 18 | 23 | 10 | 17 | H/H ||------------------------------------------------------------------------------|| Death Beckon | 40 | 10 | 49 | 7 | 13 | B/D ||------------------------------------------------------------------------------|| Donor | 40 | 30 | 9 | 7 | 13 | H/H ||------------------------------------------------------------------------------|| Don't Move | 25 | 14 | 13 | 11 | 13 | ST/S ||------------------------------------------------------------------------------|| Energy Barrier | 30 | 24 | 15 | 10 | 7 | DD/F ||------------------------------------------------------------------------------|| Explosive Ball | 25 | 32 | 13 | 0 | 0 | S/BO ||------------------------------------------------------------------------------|| Flap | 35 | 8 | 11 | 7 | 9 | ST/S ||------------------------------------------------------------------------------|| Free Arm | 25 | 18 | 14 | 8 | 14 | H/RV ||------------------------------------------------------------------------------|| Globe Trick | 45 | 36 | 11 | 13 | 8 | DD/F ||------------------------------------------------------------------------------|| Hand Whip | 40 | 22 | 0 | 11 | 11 | SU/T ||------------------------------------------------------------------------------|| Ice | 25 | 10 | 16 | 11 | 17 | ST/S ||------------------------------------------------------------------------------|| Lightjump | 25 | 18 | 11 | 11 | 17 | ST/S ||------------------------------------------------------------------------------|| Machinegun | 25 | 20 | 24 | 4 | 3 | S/S ||------------------------------------------------------------------------------|| Pateri Vulcan | 25 | 26 | 19 | 4 | 3 | S/S |

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|------------------------------------------------------------------------------|| Sacrifice Hand | 40 | 20 | 0 | 8 | 10 | I/TR ||------------------------------------------------------------------------------|| Sala-Hand | 30 | 22 | 0 | 7 | 8 | I/TR ||------------------------------------------------------------------------------|| Shower | 40 | 12 | 9 | 14 | 10 | S/AN ||------------------------------------------------------------------------------|| Sidemuffler | 10 | 16 | 0 | 6 | 12 | I/R ||------------------------------------------------------------------------------|| Spare Hand | 65 | 20 | 0 | 10 | 9 | I/TR ||------------------------------------------------------------------------------|| Stabilizer | 40 | 16 | 6 | 14 | 8 | S/AA ||------------------------------------------------------------------------------|| Two Cotton | 30 | 22 | 5 | 13 | 14 | SU/T ||------------------------------------------------------------------------------|| Zeta Complete | 10 | 26 | 6 | 5 | 15 | H/RV |+----------------+-------+-----------------+-------+--------+-----------+------+

+------------------------------------------------------------------------------+| Male Left Arms ||----------------+-------+-----------------+-------+--------+-----------+------|| Name | Armor | Rate of Success | Power | Charge | Radiation | Type ||----------------+-------+-----------------+-------+--------+-----------+------|| Acid Rain | 30 | 10 | 18 | 11 | 19 | B/FL ||------------------------------------------------------------------------------|| Amphibi-Arm | 45 | 12 | 27 | 15 | 10 | SU/C ||------------------------------------------------------------------------------|| Archer | 35 | 23 | 39 | 20 | 8 | DD/T |

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|------------------------------------------------------------------------------|| Arma-Arm | 65 | 24 | 39 | 13 | 23 | DD/D ||------------------------------------------------------------------------------|| Armcluster | 65 | 0 | 0 | 6 | 15 | IC ||------------------------------------------------------------------------------|| Arm Flash | 65 | 0 | 0 | 6 | 15 | I/C ||------------------------------------------------------------------------------|| Arm Shutter | 65 | 0 | 0 | 6 | 15 | I/C ||------------------------------------------------------------------------------|| Assault | 40 | 18 | 24 | 9 | 6 | AS/S ||------------------------------------------------------------------------------|| Balloon Blow | 20 | 26 | 60 | 15 | 8 | AS/R ||------------------------------------------------------------------------------|| Battle Rifle | 40 | 23 | 20 | 9 | 6 | AS/S ||------------------------------------------------------------------------------|| Barrierbuster | 55 | 14 | 0 | 10 | 16 | H/R ||------------------------------------------------------------------------------|| Bee-Bee Hammer | 30 | 34 | 32 | 8 | 11 | B/GR ||------------------------------------------------------------------------------|| Blaze Shield | 80 | 6 | 70 | 10 | 13 | DD/C ||------------------------------------------------------------------------------|| Burst Hammer | 60 | 10 | 32 | 21 | 11 | AS/B ||------------------------------------------------------------------------------|| Cannonball | 50 | 23 | 18 | 10 | 18 | DD/T ||------------------------------------------------------------------------------|| Chase Laser | 35 | 13 | 30 | 13 | 5 | AS/O ||------------------------------------------------------------------------------|| Cheaptrap | 45 | 14 | 20 | 15 | 8 | DD/F |

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|------------------------------------------------------------------------------|| Cut Radar | 65 | 12 | 21 | 18 | 8 | SU/S ||------------------------------------------------------------------------------|| Dark Hall | 40 | 15 | 27 | 20 | 11 | AS/G ||------------------------------------------------------------------------------|| Deathbeam | 60 | 4 | 60 | 30 | 15 | AS/O ||------------------------------------------------------------------------------|| Deathlaser | 60 | 6 | 56 | 25 | 13 | AS/O ||------------------------------------------------------------------------------|| Devil Arm | 36 | 6 | 60 | 9 | 13 | B/D ||------------------------------------------------------------------------------|| Disruptor | 20 | 18 | 0 | 13 | 13 | I/I ||------------------------------------------------------------------------------|| Dopa Punch | 45 | 14 | 35 | 8 | 15 | B/D ||------------------------------------------------------------------------------|| Exit | 65 | 13 | 54 | 13 | 29 | DD/D ||------------------------------------------------------------------------------|| Fan | 45 | 21 | 0 | 11 | 11 | SU/T ||------------------------------------------------------------------------------|| Festival | 35 | 21 | 21 | 18 | 8 | AS/B ||------------------------------------------------------------------------------|| Flame Gun | 30 | 14 | 15 | 10 | 18 | B/FL ||------------------------------------------------------------------------------|| Gatling Gun | 45 | 7 | 44 | 13 | 6 | AS/S ||------------------------------------------------------------------------------|| Gato Ring | 10 | 19 | 29 | 5 | 4 | S/S ||------------------------------------------------------------------------------|| Generator | 65 | 16 | 15 | 13 | 10 | SU/T |

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|------------------------------------------------------------------------------|| Gigalaser | 40 | 6 | 50 | 23 | 11 | AS/O ||------------------------------------------------------------------------------|| Goatattack | 30 | 5 | 29 | 13 | 18 | ST/M ||------------------------------------------------------------------------------|| Gold Hammer | 50 | 8 | 42 | 9 | 11 | B/GR ||------------------------------------------------------------------------------|| Great Axe | 30 | 11 | 32 | 6 | 9 | B/GR ||------------------------------------------------------------------------------|| Greate Shield | 160 | 6 | 9 | 8 | 21 | DD/D ||------------------------------------------------------------------------------|| Grenade | 60 | 10 | 23 | 18 | 9 | AS/B ||------------------------------------------------------------------------------|| Guidemissile | 40 | 15 | 18 | 10 | 5 | AS/B ||------------------------------------------------------------------------------|| Ham-Egg | 70 | 18 | 0 | 13 | 11 | I/TR ||------------------------------------------------------------------------------|| Helming | 15 | 13 | 92 | 20 | 11 | AS/D ||------------------------------------------------------------------------------|| Invisi Arm | 45 | 20 | 20 | 15 | 8 | SU/C ||------------------------------------------------------------------------------|| Keen | 35 | 28 | 0 | 8 | 5 | I/I ||------------------------------------------------------------------------------|| Konplier | 20 | 6 | 21 | 13 | 23 | B/SO ||------------------------------------------------------------------------------|| Kubikiri | 20 | 12 | 33 | 6 | 10 | B/GR ||------------------------------------------------------------------------------|| Left Armor | 95 | 13 | 12 | 8 | 20 | DD/D |

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|------------------------------------------------------------------------------|| Left Beam | 35 | 7 | 35 | 18 | 8 | AS/O ||------------------------------------------------------------------------------|| Leftup | 100 | 12 | 18 | 9 | 26 | DD/D ||------------------------------------------------------------------------------|| Long Cannon | 50 | 7 | 8 | 16 | 8 | AS/A ||------------------------------------------------------------------------------|| Mant Shield | 60 | 14 | 11 | 3 | 10 | DD/D ||------------------------------------------------------------------------------|| Maitake | 55 | 18 | 0 | 9 | 6 | I/I ||------------------------------------------------------------------------------|| Maxima Drill | 55 | 16 | 20 | 8 | 8 | B/GR ||------------------------------------------------------------------------------|| Megaton Punch | 30 | 14 | 24 | 5 | 8 | B/GR ||------------------------------------------------------------------------------|| Microsword | 40 | 27 | 11 | 5 | 8 | B/GR ||------------------------------------------------------------------------------|| Minus Driver | 50 | 24 | 12 | 18 | 13 | AS/G ||------------------------------------------------------------------------------|| Mute Arm | 60 | 53 | 0 | 14 | 14 | I/TR ||------------------------------------------------------------------------------|| Needle Gun | 35 | 13 | 30 | 10 | 5 | AS/S ||------------------------------------------------------------------------------|| Net | 30 | 5 | 24 | 13 | 20 | B/BI ||------------------------------------------------------------------------------|| Nibble Wave | 30 | 10 | 15 | 13 | 23 | B/BI ||------------------------------------------------------------------------------|| Ninja Sword | 30 | 31 | 12 | 0 | 0 | B/GR |

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|------------------------------------------------------------------------------|| Past Feel | 80 | 13 | 15 | 11 | 13 | SU/R ||------------------------------------------------------------------------------|| Pipo Hammer | 20 | 11 | 39 | 4 | 5 | B/GR ||------------------------------------------------------------------------------|| Pro-Fence | 25 | 36 | 63 | 15 | 10 | AS/D ||------------------------------------------------------------------------------|| Range Shooter | 30 | 16 | 23 | 8 | 5 | S/S ||------------------------------------------------------------------------------|| Rapier | 30 | 21 | 23 | 6 | 9 | B/GR ||------------------------------------------------------------------------------|| Ray-Masher | 50 | 3 | 47 | 23 | 11 | AS/O ||------------------------------------------------------------------------------|| Real Krab | 10 | 12 | 47 | 1 | 2 | B/GR ||------------------------------------------------------------------------------|| Recovery | 45 | 24 | 0 | 5 | 10 | H/R ||------------------------------------------------------------------------------|| Repair Spring | 35 | 9 | 45 | 19 | 10 | DD/T ||------------------------------------------------------------------------------|| Return Sound | 85 | 11 | 27 | 9 | 20 | DD/D ||------------------------------------------------------------------------------|| Rise-Up | 45 | 0 | 8 | 0 | 0 | SU/T ||------------------------------------------------------------------------------|| Samurai Saber | 20 | 16 | 40 | 8 | 11 | B/GR ||------------------------------------------------------------------------------|| Scope Arm | 45 | 10 | 8 | 18 | 13 | A/ANS||------------------------------------------------------------------------------|| Scorpion Rat | 30 | 8 | 23 | 10 | 18 | B/FL |

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|------------------------------------------------------------------------------|| Slipend | 40 | 30 | 0 | 8 | 6 | I/I ||------------------------------------------------------------------------------|| Snakebite | 30 | 8 | 23 | 10 | 18 | B/MO ||------------------------------------------------------------------------------|| Splasher | 35 | 35 | 9 | 19 | 13 | AS/G ||------------------------------------------------------------------------------|| Spotter | 50 | 17 | 24 | 16 | 10 | SU/S ||------------------------------------------------------------------------------|| Sonic Missile | 30 | 14 | 5 | 18 | 10 | S/AA ||------------------------------------------------------------------------------|| Stem | 50 | 23 | 12 | 11 | 13 | SU/T ||------------------------------------------------------------------------------|| Stinger | 30 | 17 | 15 | 13 | 23 | B/M ||------------------------------------------------------------------------------|| Straw Hammer | 30 | 14 | 26 | 5 | 6 | ST/G ||------------------------------------------------------------------------------|| Strike-Hit | 30 | 16 | 17 | 4 | 5 | B/GR ||------------------------------------------------------------------------------|| Submachingun | 30 | 10 | 36 | 5 | 4 | AS/S ||------------------------------------------------------------------------------|| Sumachingun | 40 | 38 | 23 | 9 | 6 | AS/S ||------------------------------------------------------------------------------|| Swan Arm | 30 | 12 | 30 | 10 | 10 | I/RE ||------------------------------------------------------------------------------|| Sweat Cloak | 60 | 13 | 60 | 11 | 11 | DD/C ||------------------------------------------------------------------------------|| Thudarm | 10 | 16 | 29 | 5 | 8 | ST/G |

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|------------------------------------------------------------------------------|| Timefall | 45 | 11 | 6 | 9 | 9 | I/I ||------------------------------------------------------------------------------|| Troubler | 40 | 9 | 18 | 10 | 20 | B/MO ||------------------------------------------------------------------------------|| Twist | 30 | 11 | 15 | 13 | 20 | B/BI ||------------------------------------------------------------------------------|| Veryweighter | 30 | 32 | 12 | 18 | 10 | AS/G ||------------------------------------------------------------------------------|| Undersea Flo | 60 | 8 | 9 | 23 | 15 |S/ANS ||------------------------------------------------------------------------------|| White Whale | 35 | 26 | 0 | 6 | 8 | I/I ||------------------------------------------------------------------------------|| Yo-Yo | 35 | 6 | 41 | 13 | 10 | I/RE |+----------------+-------+-----------------+-------+--------+-----------+------+

+------------------------------------------------------------------------------+| Female Left Arms ||----------------+-------+-----------------+-------+--------+-----------+------|| Name | Armor | Rate of Success | Power | Charge | Radiation | Type ||----------------+-------+-----------------+-------+--------+-----------+------|| Arm Candy | 40 | 11 | 25 | 14 | 14 | SU/T ||------------------------------------------------------------------------------|| Bangle Trick | 45 | 18 | 18 | 16 | 10 | DD/F ||------------------------------------------------------------------------------|| Boomerang Arm | 30 | 11 | 8 | 16 | 18 | SU/T ||------------------------------------------------------------------------------|| Changa-Arm | 40 | 28 | 0 | 10 | 10 | I/TR |

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|------------------------------------------------------------------------------|| Charmy Arm | 40 | 17 | 10 | 11 | 11 | SU/T ||------------------------------------------------------------------------------|| Cherub Arm | 25 | 5 | 18 | 10 | 15 | H/RE ||------------------------------------------------------------------------------|| C-Left | 15 | 19 | 29 | 9 | 6 | AS/S ||------------------------------------------------------------------------------|| Death Curl | 40 | 5 | 74 | 9 | 16 | B/D ||------------------------------------------------------------------------------|| Flop | 35 | 4 | 18 | 9 | 11 | B/SO ||------------------------------------------------------------------------------|| Force Barrier | 30 | 12 | 23 | 13 | 9 | DD/F ||------------------------------------------------------------------------------|| Freeze | 25 | 5 | 25 | 14 | 21 | B/SO ||------------------------------------------------------------------------------|| Hand Grenade | 25 | 16 | 19 | 0 | 0 | AS/B ||------------------------------------------------------------------------------|| Klench | 40 | 6 | 14 | 18 | 13 | S/AN ||------------------------------------------------------------------------------|| Light Blow | 25 | 9 | 18 | 14 | 21 | B/SO ||------------------------------------------------------------------------------|| Magnum | 25 | 18 | 25 | 5 | 4 | AS/S ||------------------------------------------------------------------------------|| New Arm | 25 | 15 | 21 | 10 | 18 | H/RV ||------------------------------------------------------------------------------|| Repair Arm | 35 | 9 | 34 | 13 | 21 | H/H ||------------------------------------------------------------------------------|| Sacrifice Arm | 40 | 24 | 0 | 10 | 13 | I/TR |

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|------------------------------------------------------------------------------|| Sala-Arm | 30 | 24 | 0 | 9 | 10 | I/TR ||------------------------------------------------------------------------------|| Shine Shield | 85 | 30 | 11 | 6 | 21 | DD/D ||------------------------------------------------------------------------------|| Short Shot | 25 | 23 | 19 | 5 | 4 | AS/S ||------------------------------------------------------------------------------|| Silencer | 10 | 8 | 0 | 8 | 15 | I/R ||------------------------------------------------------------------------------|| Spare Arm | 65 | 24 | 0 | 13 | 11 | I/TR ||------------------------------------------------------------------------------|| Translate | 40 | 15 | 14 | 9 | 16 | H/H ||------------------------------------------------------------------------------|| Wing | 40 | 8 | 10 | 18 | 10 | AS/A ||------------------------------------------------------------------------------|| Zeta Perfect | 10 | 13 | 10 | 6 | 19 | H/RV |+----------------+-------+-----------------+-------+--------+-----------+------+

----Legs----

Propulsion - Propulsion influences Charge and Radiation of the Arms. The higher the number, the faster the Charge and Radiation.Evasion - Evasion is the likelihood of you dodging an attack.

NOTE: Not all attacks can be dodged. NOTE: Evasion stats is NOT out of 100.

Defense - Defense is pretty much self-explanatory; it's how strong your Legs will hold up when attacked by an enemy Medbaot.Proximity - Increases the success rate of Heal, Beserk, Strike, and Defense.Remoteness - Increases the success rate of Shoot, Aim Shot, Support, and Interrupt.BatArea - This is the type of field the legs are best adapted to for optimum performance.

The following additional initials are used in the primary attribute of theLeg Medaparts.

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ML = Multi-LeggedTL = Two-LeggedW = WheelsTA = TankS&UW = Shore and Underwater

The following intials are used in the BatArea.

Average = Battles Okay on All FieldP&D = Plains and DesertsRF&V = Rocky Fields and ValleysG&F = Grasslands and ForestC&R = City and RoomS&UW = Shore and UnderwaterNone = Not influenced by any fields

+------------------------------------------------------------------------------+| Male Legs ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Name | Armor | Prop. | Evade | Def. | Prox. | Rmot. | Type | BatArea ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Abductor | 45 | 33 | 32 | 30 | 13 | 18 | TL/S | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Ace Hooves | 30 | 23 | 42 | 55 | 16 | 9 | ML/R | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Airline | 35 | 72 | 43 | 37 | 11 | 20 | A/RE | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Amphibi Leg | 65 | 17 | 73 | 61 | 26 | 8 | S/CO | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Anti-Grav | 65 | 17 | 23 | 36 | 13 | 13 | FL/G | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Anti-Stand | 65 | 12 | 78 | 67 | 23 | 11 | S/O | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Armor Car | 65 | 33 | 37 | 31 | 7 | 16 | W/S | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Attach Leg | 40 | 23 | 27 | 42 | 16 | 18 | TL/G | G&F |

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|--------------+-------+-------+-------+------+-------+-------+------+---------|| Balance Ball | 45 | 48 | 42 | 31 | 4 | 16 | W/BO | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Big Boots | 130 | 3 | 3 | 24 | 8 | 17 | T/FO | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Block Tank | 120 | 12 | 0 | 12 | 2 | 23 | T/BO | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Block Tread | 110 | 9 | 6 | 0 | 14 | 23 | T/BO | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Blow Up | 75 | 17 | 3 | 54 | 22 | 7 | FL/C | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Burly | 140 | 0 | 9 | 0 | 11 | 20 | T/DS | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Chairly | 60 | 43 | 22 | 25 | 13 | 13 | W/SC | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Chauffeur | 140 | 0 | 6 | 6 | 11 | 17 | T/DS | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Chi Leg | 40 | 43 | 22 | 24 | 16 | 15 | TL/G | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Dash Attack | 30 | 18 | 32 | 73 | 13 | 6 | ML/G | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Deathcrawler | 70 | 18 | 22 | 61 | 19 | 18 | ML/G | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Depth-Sole | 75 | 2 | 73 | 73 | 20 | 11 | S/D | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Devil Leg | 55 | 28 | 12 | 48 | 19 | 9 | TL/D | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Dog Race | 50 | 43 | 27 | 37 | 1 | 19 | W/O | C&R |

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|--------------+-------+-------+-------+------+-------+-------+------+---------|| Dragonbed | 85 | 7 | 13 | 48 | 16 | 4 | FL/H | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Dreamer | 35 | 82 | 43 | 31 | 5 | 23 | A/I | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Duck Under | 70 | 7 | 78 | 67 | 26 | 8 | S/CA | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Falldown | 35 | 33 | 32 | 30 | 16 | 21 | TL/S | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| First Wave | 60 | 38 | 32 | 19 | 13 | 10 | W/GR | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Fishtail | 55 | 12 | 73 | 79 | 29 | 5 | S/BI | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Fiyun Ball | 80 | 22 | 3 | 48 | 10 | 10 | FL/T | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Flyfly | 40 | 72 | 53 | 31 | 8 | 17 | A/G | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Fortress | 45 | 48 | 32 | 25 | 13 | 13 | W/TE | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Fungoton | 60 | 38 | 37 | 19 | 10 | 13 | W/I | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Grave | 25 | 67 | 48 | 37 | 14 | 24 | A/AA | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Gunner | 50 | 38 | 22 | 42 | 10 | 15 | TL/S | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Hakama | 40 | 33 | 22 | 36 | 13 | 15 | TL/G | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Half-Egg | 100 | 12 | 9 | 12 | 8 | 26 | T/TR | None |

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|--------------+-------+-------+-------+------+-------+-------+------+---------|| Helcaos | 55 | 23 | 17 | 36 | 19 | 12 | TL/D | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Hop | 40 | 38 | 27 | 24 | 16 | 8 | TL/T | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Howzer | 50 | 38 | 17 | 36 | 13 | 21 | TL/S | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Insecto-Wing | 35 | 77 | 48 | 25 | 8 | 20 | A/M | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Kamaki | 15 | 28 | 37 | 61 | 22 | 9 | ML/G | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Kendama | 55 | 48 | 37 | 13 | 10 | 10 | W/G | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Kinta Leg | 50 | 28 | 12 | 48 | 16 | 12 | TL/G | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Klip-Klop | 55 | 23 | 22 | 42 | 16 | 15 | TL/C | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Land-Leg | 120 | 6 | 0 | 12 | 5 | 23 | T/AA | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Limptank | 120 | 6 | 6 | 12 | 8 | 26 | T/BO | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Mover | 65 | 12 | 23 | 42 | 16 | 7 | FL/S | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Multi-Leg | 20 | 23 | 32 | 73 | 19 | 6 | ML/F | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Mute Leg | 50 | 23 | 22 | 36 | 13 | 12 | TL/T | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Ochitsuka | 45 | 43 | 17 | 42 | 10 | 21 | TL/S | G&F |

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|--------------+-------+-------+-------+------+-------+-------+------+---------|| Ochitsukan | 50 | 38 | 27 | 30 | 10 | 18 | TL/S | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Octoleg | 25 | 13 | 32 | 61 | 25 | 12 | ML/B | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Panic | 80 | 7 | 8 | 48 | 22 | 7 | FL/D | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Pipe Organ | 70 | 12 | 18 | 42 | 16 | 10 | FL/B | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Pita Pata | 35 | 33 | 12 | 48 | 16 | 15 | TL/I | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Plasma Dash | 50 | 43 | 32 | 25 | 4 | 19 | W/AA | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Red Tail | 30 | 77 | 38 | 43 | 17 | 17 | A/F | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Repeatastep | 45 | 33 | 12 | 48 | 10 | 18 | TL/F | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Right-A-Way | 55 | 53 | 27 | 13 | 10 | 22 | W/S | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Rocking | 65 | 33 | 32 | 37 | 7 | 10 | W/DS | C&R || Horse | | | | | | | | ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Rollertank | 120 | 9 | 3 | 18 | 2 | 29 | TA/O | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Sagittari | 45 | 43 | 42 | 19 | 1 | 22 | W/TE | C&R || Base | | | | | | | | ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Samurai Kick | 55 | 33 | 22 | 36 | 19 | 9 | TL/G | G&F |

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|--------------+-------+-------+-------+------+-------+-------+------+---------|| Scope Leg | 60 | 22 | 68 | 73 | 23 | 5 | S/AS | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Shadow | 55 | 38 | 42 | 13 | 1 | 22 | W/O | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Sharpedge | 45 | 43 | 22 | 36 | 19 | 12 | TL/G | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Shovel | 110 | 6 | 12 | 24 | 8 | 20 | T/R | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Sidejump | 25 | 33 | 27 | 49 | 25 | 12 | ML/G | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Side Winder | 65 | 33 | 22 | 37 | 7 | 19 | W/DS | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Sit Down | 130 | 3 | 6 | 18 | 5 | 29 | T/G | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Skyleg | 40 | 67 | 38 | 49 | 11 | 14 | A/GR | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Slipped | 100 | 6 | 12 | 6 | 14 | 23 | T/I | None ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Slither | 20 | 33 | 32 | 61 | 16 | 12 | ML/M | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Smacker | 65 | 17 | 63 | 79 | 17 | 14 | S/GR | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Snail | 55 | 53 | 22 | 31 | 7 | 19 | W/T | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Squashbasher | 50 | 53 | 27 | 25 | 4 | 16 | W/I | C&R ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Spaghetti | 70 | 13 | 22 | 67 | 13 | 18 | ML/S | RF&V |

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|--------------+-------+-------+-------+------+-------+-------+------+---------|| Speartail | 70 | 7 | 68 | 85 | 23 | 2 | S/M | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Starfish | 60 | 12 | 83 | 73 | 20 | 8 | S/GR | S&UW ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Stem-Up | 25 | 23 | 27 | 61 | 19 | 15 | ML/T | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Swick | 25 | 28 | 37 | 49 | 19 | 15 | ML/B | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Tatacker | 45 | 28 | 32 | 36 | 22 | 9 | TL/G | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Tatakawa | 50 | 33 | 27 | 24 | 22 | 15 | TL/G | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Tatakick | 35 | 43 | 17 | 42 | 22 | 9 | TL/G | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Teacup | 75 | 12 | 18 | 54 | 19 | 1 | FL/C | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Tiptoe | 35 | 28 | 32 | 24 | 22 | 12 | TL/G | G&F ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Triple | 35 | 23 | 42 | 55 | 19 | 12 | ML/F | RF&V || Thread | | | | | | | | ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Tripod | 75 | 2 | 13 | 60 | 10 | 1 | FL/C | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Turkey Leg | 30 | 72 | 43 | 37 | 14 | 26 | A/RE | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Twirl | 25 | 23 | 32 | 61 | 19 | 12 | ML/C | RF&V ||--------------+-------+-------+-------+------+-------+-------+------+---------|

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| Umbilical | 85 | 2 | 8 | 60 | 13 | 13 | FL/R | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Wanafly | 45 | 62 | 33 | 43 | 11 | 20 | A/D | P&D ||--------------+-------+-------+-------+------+-------+-------+------+---------|| White Belt | 70 | 22 | 13 | 36 | 19 | 4 | FL/I | Average ||--------------+-------+-------+-------+------+-------+-------+------+---------|| Zigzag | 15 | 23 | 32 | 67 | 22 | 12 | ML/F | RF&V |+--------------+-------+-------+-------+------+-------+-------+------+---------+

+-------------+-------+-------+-------+------+-------+-------+-------+---------+| Female Legs ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Name | Armor | Prop. | Evade | Def. | Prox. | Rmot. | Type | BatArea ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Changa-Fly | 40 | 74 | 52 | 41 | 11 | 23 | A/TR | P&D ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Charmy Leg | 30 | 40 | 32 | 30 | 10 | 18 | TL/T | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Cherub Leg | 30 | 86 | 58 | 31 | 17 | 17 | A/RE | P&D ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Clean Box | 80 | 26 | 10 | 45 | 13 | 10 | F/T | Aver ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Fin | 55 | 20 | 88 | 71 | 26 | 5 | S/RV | S&UW ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Flaregather | 45 | 46 | 26 | 25 | 10 | 21 | TL/ST | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Flavor | 125 | 7 | 11 | 10 | 14 | 23 | T/ST | None ||-------------+-------+-------+-------+------+-------+-------+-------+---------|

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| Floater | 70 | 20 | 22 | 35 | 22 | 4 | F/FO | Aver ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Flower | 65 | 14 | 28 | 40 | 19 | 7 | FL/FO | Aver || Barrier | | | | | | | | ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| High Leg | 50 | 34 | 14 | 40 | 16 | 18 | TL/T | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Jet Engine | 25 | 92 | 64 | 26 | 8 | 26 | A/AA | P&D ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Luminous | 60 | 26 | 82 | 61 | 20 | 14 | S/ANS | S&UW ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Mini-Scout | 45 | 46 | 20 | 30 | 13 | 15 | TL/S | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Petticoat | 40 | 52 | 14 | 30 | 16 | 12 | TL/H | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Purple Fins | 65 | 14 | 76 | 66 | 29 | 11 | S/H | S&UW ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Quick Alert | 40 | 34 | 38 | 25 | 22 | 9 | TL/ST | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Sacrifice | 70 | 8 | 94 | 56 | 23 | 8 | S/TR | S&UW || Fin | | | | | | | | ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Sala-Tail | 75 | 8 | 16 | 50 | 16 | 13 | F/TR | Aver ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Singer | 35 | 98 | 40 | 36 | 14 | 20 | A/R | P&D ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Sled | 35 | 52 | 26 | 20 | 19 | 12 | TL/S | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|

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| Spare Tank | 115 | 11 | 7 | 20 | 8 | 29 | T/TR | None ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Tabi | 30 | 40 | 38 | 30 | 22 | 9 | TL/BO | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Tail End | 40 | 28 | 32 | 35 | 16 | 15 | TL/D | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Tamofoot | 35 | 40 | 20 | 35 | 13 | 21 | TL/S | G&F ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Temple | 40 | 28 | 26 | 40 | 16 | 15 | TL/CA | G&F || Master | | | | | | | | ||-------------+-------+-------+-------+------+-------+-------+-------+---------|| Zeta Entire | 50 | 40 | 26 | 20 | 19 | 15 | TL/RV | G&F |+-------------+-------+-------+-------+------+-------+-------+-------+---------+

-------Contact-------If you have any comments, complaints, or contributions that you would like tosay or submit, please email them to me at yamishuryou AT gmail DOT com.

I'm out. Have a good time with...

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Page 128: Medabots

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©2003-2005 Yami Shuryou

Medabots: Metabee: FAQ/Walkthrough by Yami ShuryouVersion Final, Last Updated 2005-08-16 View/Download Original File

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