media and technology in higher educatiion
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Alaa SadikPh.D., University of Hull, UK
South Valley University
www.alaasadik.com
Using Using Media & TechnologyMedia & Technologyin Higher Educationin Higher Education
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PART ONEMedia, Technology & Learning
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1.Types of Instructional Media
Text, Image & Audio
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The HumanEar
Text (words, numbers, signs, symbols, equations, etc.)
The ear consists of three basic parts the outer ear, the middle ear, and the inner ear.
Each part of the ear serves a specific purpose in the task of detecting and interpreting sound.
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Image (drawing, graph, photo, map, etc.)
The HumanEar
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Audio (human voice, sound effects, etc.)
The HumanEar
The human ear consists of ...
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The human ear consists of three parts:
1. The outer ear
2. The middle ear
3. The inner earListen
TheThe HumanHuman EarEar
Text, Image & Audio
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Types of Instructional Images
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The New Media Class Hierarchy
- Temporal
- Static
- Computational
- Directive
(Waters, 1998)
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Temporal (animation)
The HumanEar
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Made in Qena
Temporal (video)
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Auditory
Physiology
Lab.This figure shows a summary of the maximum efferent mediated adaptation of the DPOAE for 168 intensity combinations of the primary tones in 0.4 dB steps.
Computational (graphs)
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Define
Values
Using
Sliders
Directive (sliders)
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Multimedia
End of this point
A transmission that combine different media of communication (text, graphics, audio, animation, video, etc.)
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2. Message Design
Communication Process
- Sender
- Message (to carry the content)
- Medium (to carry the message)
- Receiver
- Domain
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Communication Process
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Media & Experience
Dale’s Cone of Experience
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Dale’s Cone of Experience
Upper levels: provide more information,
compress information,faster for those able to process it, need more instructional support.
Lower levels:involve the learner as a participant,encourage active learning, provide less information, more stimuli and richer
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Dale’s Cone of Experience
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3. Media & Technology Attributes
- Interactivity- Branching - Realism- Bandwidth
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Interaction
Exchange of information, ideas, opinions between andamong learners and teachers.
Usually occurring throughtechnology with the aim offacilitating learning.
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Types of Interaction
- Learner-teacher - Learner-learner- Learner-content- Learner-machine
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Time of Interaction
- Synchronous (time-dependent)
- Asynchronous (time-independent)
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Traditional Media
Technology-Mediated Interaction
Two-way Media
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Indexed design
Branching
Sequencing design
Exploration design
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Level of Use
- Informational - Supplemental- Communal- Essential - Immersive
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PART TWOInstructional Design & Media
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Instructional Design
For whom is the programme being developed?
1. What do you want the learners to learn?
2. How is the subject content or skill best learned?
3. How do you determine the extent to which the learning has been achieved?
The structure of an environment to provide learners with conditions that support learning.
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Instructional Design
ASSURE Model
Analyze learners State objectives Select media and materials Utilize media and materials Require learner participation Evaluate and revise
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Selection Criteria
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Selection Criteria of Media & Technology
Suitable for time and place Suitable for learner’s ability Interactive Reusable Cost-effective …
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PART THREEUtilization of Media
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Media and ProjectionAudio-Visual Presentations
Audio
(e.g., Audio-Cassette, Radio, Microphone, etc.)
Visual
(e.g., Over-Head Projector, Slide Projector, Opaque, etc.)
Audio-Visual
(e.g., Television, Video-Cassette, Computer, etc.)
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Audio-Visual PresentationsAudio- Cassette (Analogue)
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Audio-Visual PresentationsSmart Cabinet (Analogue Audio)
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Audio-Visual PresentationsDigital Audio
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Audio-Visual Presentations
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Audio-Visual Presentations
Over-Head Projectors
Visual (Analogue)
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Audio-Visual PresentationsVisual (Analogue)
Slide Projectors (35 mm)
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Audio-Visual PresentationsVisual (Digital)
Electronic Board
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Audio-Visual Presentations
Video Presenter
Visual (Digital)
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Audio-Visual PresentationsAudio-Visual
TV
Video
DVD
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Audio-Visual PresentationsAudio-Visual (Digital)
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Audio-Visual PresentationsSmart Classroom
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Examples of Digital Media & Technologies
- Satellite broadcasting
- Video-conferencing
- CD-ROMs and DVDs
- The Internet and the Web
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Internet and Web Technologies
- Authoring tools
- Support tools
- Delivery and management systems (DMS)
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Authoring Tools
- For general purposes
FrontPage, MM Flash, etc.
- For instructional purposes
ToolBook Instructor, Authorware, etc.
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Authoring ToolsGneral
FrontPage
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Authoring ToolsInstructional
ToolBook Instructor
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Authoring ToolsInstructional
ToolBook Instructor
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Support Tools
- Word processors
- Photo editors
- Drawing tools
- Audio/video editors
- Web browsers
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Photo editors PaintShop Pro
Contains all the tools you need for creating, editing, and retouching your images. It is friendly enough for the casual user and professional.
Support Tools
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Drawing toolsSmartDraw
Contains all the tools you need for drawing shapes, instructional graphics, maps and flowcharts and export them in standard formats.
Support Tools
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Video editorsPinnacle Studio
Contain many tools to edit and produce professional video clips.
Support Tools
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Multimedia authoring Liquid Media
Rich multimedia authoring & presentation software package, capable of stunning effects with fluid motion.
Support Tools
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Multimedia authoring ECTI
Create presentations, demonstrations, simulations, images, Flash animations, etc.
Support Tools
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Delivery and Management Systems
- WebCT
- Blackboard
- TopClass
- Moodle
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WebCT - Tutor utilities- Course tools- Interaction tools
Delivery and Management Systems
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BlackBoard - Content builder- Communication tools- Assessment tool- Student administration
Delivery and Management Systems