media camera angles presentation
DESCRIPTION
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MEDIACAMERA ANGLES
Mid Shots
One of the most common shots used
Gives background information
Still focuses on the subject
Usually shows the waist to the top of the head of a person
Long Shots
Used as an establishing shot
Sets the scene
Usually a whole body shot
Close Ups
Focuses on the detail of the object or person
Shows expressions and reactions
Usually just the head but sometimes includes the shoulders
Reveals thoughts and feelings
Sometimes gets closer as more truth is revealed
Extreme Close Ups (ECU)
Small part of the body or object shown (often lips/eyes)
Emphasises significance
Makes small things look larger
Audience focuses on one thing
Wide Shots
Use a wide angle lens
Gives visual information
Sets the scene
Movement Shots
Camera usually moves
However the camera can be static (still)
Usually a short duration
Highly effective
Zoom Shots
Camera stays static
Gets closer or further away to the subject
Can be obvious or subtle
Pan Shots
Camera moves horizontally
Stays static
Shows a large amount of scenery
Tilt Shots
Camera moves vertically
Usually only moves either up or down
Swift change between low to high angles
Very common shot
Tracking Shots
The entire camera moves
Mounted on a dolly
Push In (Character Dolly)
Full shot which is then pushed forward to a close up
Adds tension
Pull Back Reveal Shots
Camera focuses on one thing then moves back
Expand Dolly Shots
Camera follows character as they move away
The actor/actress moves faster than the dolly
Creates distance between the characters/audience
Contract Dolly Shots
Camera moves forward as the actor/actress does
Makes a simple action seem more dramatic
A variation could have the character move toward the camera while the camera pans up, revealing the subject
Crane Shots
Camera is suspended using a mechanical arm/crane
Not lifted very high
Camera shots become more flexible
Dramatic shot that can simulate flying/swooping
Aerial Shots
Camera on a helicopter/ plane
Gives a birds eye view of the action
Extremely long distance
Handheld Shots
Camera is not mounted on a stable structure
Held by a person
Gives a bumpy/jolty look
Often used for POV shots
Eye Level/Straight On Angle
Gives a real life effect
Same level as the subject
Makes the audience feel involved
High Angle Shots
Serves a specific purpose
Often shows weakness/vulnerability
Camera is high and looks down on the subject
Low Angle Shots
Creates a feel of intimidation for other characters/the audience
Very common shot
Point Of View (POV) Shots
1st person perspective
Lets the audience into the mind of the character
Only see what the character would see
Over the Shoulder (OTS) Shots
A way to film conversations
A reverse shot
Shows the other characters dialogue
Two Shot
Shot of two people
Shows their relationship
Could be used to show dialogue, close ups or as an OTS shot
180° Rule
Rule of Thirds