memo to marketers- quantitative evidence for change

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Memo to Marketers- Quantitative Evidence for Change

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  • DOI: 10.2501/JAR-52-1-053-064 March 2012 JOURNAL OF ADVERTISING RESEARCH 53

    INTRODUCTIONThe social Web represents a paradigm shift in mar-

    keting communicationsindeed, communication

    as a whole. Brands that formerly were tightly con-

    trolled by their managers increasingly are being

    shaped by their consumer markets. It is, therefore,

    important for managers to understand the driv-

    ers of consumer online content creation and their

    subsequent impact on brands (Berthon, Pitt, and

    Campbell, 2008; Christodoulides, 2009).

    User-generated content (UGC) is a rapidly grow-

    ing vehicle for brand conversations and consumer

    insights. The growth of online brand communities,

    including social-networking sites, has supported

    the development of UGC (Gangadharbatla, 2008).

    More than 82 million people in the United States

    created content online during 2008, and this number

    is expected to grow to nearly 114.5 million by 2013

    (eMarketer, 2009). Following a similar trend, con-

    sumers of UGC are expected to reach 155 million in

    2013, up from 116 million in 2008 (eMarketer , 2009).

    A significant amount of UGC concerns brand-

    related material (Burmann and Arnhold, 2008). For

    example, recent evidence shows that about 70 percent

    of brand-related searches on social-networking

    sites such as YouTube, Facebook, and Twitter relate

    to UGC, and only 30 percent of searches are for

    marketer-created content (360i, 2009).

    Despite the rapid increase in UGC and its poten-

    tial effect on brands, however, there has been

    limited research to date on the impact of consumer-

    generated content on how brands are perceived.

    Indeed, empowered consumers generating and

    sharing their own brand-related content does not

    fit into any current model of integrated marketing

    communications (Ewing, 2009).

    With the continued growth of online participa-

    tion in content creation and sharing, consumers

    are exerting greater influence over products and

    brands (Jevons and Gabbott, 2000; Riegner, 2007).

    Although the shift to more user-centered commu-

    nication means there is growing interest in UGC,

    there is little theory to inform managers about the

    impact of UGC on brands.

    Examples of poor practice abound, and UGC does

    not always work as brand managers might hope

    (Shenkan and Sichel, 2007). This limited understand-

    ing of the nature of UGC and its effects on brand

    Memo to Marketers:

    Quantitative Evidence for ChangeHow User-Generated Content Really Affects Brands

    GEORGE CHRISTODOULIDESHenley Business school,

    University of ReadingG.christodoulides@henley.

    reading.ac.uk

    COLIN JEVONSMonash University/

    Caulfield campus

    colin.Jevons@ monash.edu

    JENNIFER BONHOMMEDigital Planning

    consultantJennifer.L.Bonhomme@

    gmail.com

    Developed in response to the new challenges of the social Web, this study investigates

    how involvement with brand-related user-generated content (UGc) affects consumers

    perceptions of brands. The authors develop a model that provides new insights into the

    links between drivers of UGc creation, involvement, and consumer-based brand equity.

    Expert opinions were sought on a hypothesized model, which further was tested through

    data from an online survey of 202 consumers. The results provide guidance for managerial

    initiatives involving UGC campaigns for brand building. The findings indicate that consumer

    perceptions of co-creation, community, and self-concept have a positive impact on

    UGc involvement that, in turn, positively affects consumer-based brand equity. These

    empirical results have significant implications for avoiding problems and building deeper

    relationships between consumers and brands in the age of social media.

  • 54 JOURNAL OF ADVERTISING RESEARCH March 2012

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    equity can result in marketers engaging

    with UGC in a way that is of no benefit to

    the brand or even is damaging.

    This research contributes toward under-

    standing UGC creators and how their

    engagement with brand-related UGC

    affects their brand perceptions and hence

    their communications about that brand. A

    theoretical framework is drafted from the

    limited literature to date, refined through

    depth interviews with experts, and then

    further tested with an online consumer

    survey.

    The study opens with a review of the

    literature on UGC, offering a definition

    of this emergent phenomenon and then

    discussing its drivers, organized in four

    categories. Then, based on the literature

    and in-depth interviews with experts, the

    authors develop a model postulating that

    co-creation, empowerment, community, and

    self-concept lead to involvement with UGC,

    which, in turn, affects consumer-based brand

    equity (CBBE). The article then presents the

    method used to test the model, describes

    the results, and discusses the findings in

    light of the pertinent literature, highlighting

    implications for managerial practice.

    DEFINING USER-GENERATED CONTENTFrom its origins as a niche activity driven

    by long-tail distribution (Daugherty, Eas-

    tin, and Bright, 2008), early UGC was

    characterized by participatory inequality

    whereby creation used took place among

    the few (Ochoa and Duval, 2008). In the

    communication democracy that the Inter-

    net is empowering more and more, how-

    ever, all kinds of consumers express their

    views publicly; influence has been shifting

    from manager-generated content toward

    key opinion leaders in the customer base

    for many years, furthering the shift from

    a conventional publisher-centric media

    model to a more user-centric model

    (Daugherty et al., 2008).

    Perhaps because the subject is con-

    tinuing to evolve and grow, there is no

    one widely accepted definition for UGC.

    It can be interchangeably referred to as

    user-created content or, less commonly,

    user-led content creation (Burmann and

    Arnhold, 2008). One study described UGC

    as media content primarily distributed

    on the Internet (Daugherty et al, 2008).

    This definition is too broad to be useful

    in the current context, as it allows for all

    levels of involvement on all types of plat-

    forms, lacks specificity, and is difficult to

    differentiate from e-word-of-mouth or

    brand-originated content. The Interactive

    Advertising Bureau in the United States

    (2008) defined UGC as any material

    created and uploaded to the Internet by

    non-media professionals. The description

    of non-media professionals as the crea-

    tors of UGC is flawed, as media profession-

    als can (and often do) use their expertise

    and tools to create UGC as consumers,

    not as part of their (paid) employment.

    A looser definition described consumers

    who generate UGC as ordinary people

    who represent the end users of products

    or services (Cheong and Morrison, 2008).

    The most commonly cited definition

    for UGC comes from the Organisation for

    Economic Co-operation and Development

    (OECD), which, in 2007, defined UGC as

    having three key characteristics:

    content that is made publicly available

    over the Internet;

    content that reflects a certain amount of

    creative effort; and

    content created outside professional

    routines and practices.

    This definition appropriately excludes

    ostensibly private modes of online com-

    munication such as e-mail and instant

    message. Even the OECD definition of

    UGC, however, contains a few gaps. For

    example, some UGC is not completely

    public and is available only to designated

    communities. Additionally, the OECD

    definition of UGC cites the Internet as

    the only publication medium, unreason-

    ably limiting its range. Indeed, the OECD

    acknowledged in other sections of its 2007

    OECD report that UGC is driven by a

    number of different media, which includes

    emerging and converging mediaamong

    them mobile applications, satellite naviga-

    tion services, game consoles, and the like.

    A public-domain definition of CGM

    from Wikipedia is encompassing opin-

    ions, experiences, advice and commen-

    tary about products, brands, companies

    and servicesusually informed by per-

    sonal experiencethat exist in consumer-

    created postings on Internet discussion

    boards, forums, Usenet newsgroups and

    blogs (Krishnamurthy and Dou, 2008,

    p. 1). This definition is limited in its plat-

    form and content types but does include

    a brand-related element that other UGC

    definitions lack.

    For the purpose of understanding the

    impact of UGC on brands and brand

    equity, this study focuses explicitly on

    brand-related UGC, also referred to as

    consumer-generated media (CGM) or

    consumer-generated content (CGC)

    terms specific to consumers generating

    content about a brand, regardless of posi-

    tive or negative connotation or intent.

    The authors apply a brand-related focus

    to the generally well-founded OECD defi-

    nition, and for the purpose of this research,

    they define UGC as consumers creating

    content that

    User-generated content (UGC) is a rapidly growing

    vehicle for brand conversations and consumer insights.

  • March 2012 JOURNAL OF ADVERTISING RESEARCH 55

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    is made available through publicly

    accessible transmission media such as

    the Internet;

    reflects some degree of creative effort;

    and

    is created for free outside professional

    routines and practices.

    In this study, the focus is on brand-related

    UGC.

    As UGC is an emerging field of study,

    there is limited knowledge on the impor-

    tant motivating factors of involvement

    with branded UGC. Previous studies of

    UGC suggested that consumers participate

    in content creation for a variety of reasons,

    including the notion that consumers are

    driven to create their own advertisements

    for self-promotion or intrinsic enjoyment

    or in the hope of changing public percep-

    tions (Berthon et al., 2008). Elsewhere, the

    drivers of content creation were suggested

    to be a desire to collaborate, information

    dissemination, interaction, and creativity

    (Burmann and Arnhold, 2008). Knowledge-

    sharing, advocacy, social connections, and

    self-expression were shown to be psycho-

    logical motivators of UGC engagement

    (Krishnamurthy and Dou, 2008).

    Social drivers of UGC specified in the

    2007 OECD report are the desire to express

    oneself and the development of communi-

    ties and collaborative projects. Brand com-

    munities can engage with UGC to fill a

    void left by conventional media, often giv-

    ing brands a new identity in the process

    (Muniz and Schau, 2007).

    Although the literature suggests a num-

    ber of common drivers for UGC, it is impor-

    tant to note that no such individual as an

    average UGC user exists (Ochoa and

    Duval, 2008). Further, in the related area

    of word-of-mouth advertising, there are

    interesting tensions between commercial

    interests, the online user community, and

    the individuals who participate in those

    communities (Kozinets, de Valck, Wojnicki,

    and Wilner, 2010), which adds complexity

    to the drivers of UGC motivation.

    Drawing together, summarizing, and

    analyzing the embryonic literature on

    UGC, the authors have identified four

    types of factors as motivating factors for

    creating UGC: co-creation, empowerment,

    community, and self-concept (See Table 1).

    Building on these factors, the authors

    hypothesize that

    co-creation, empowerment, community,

    and self-concept have a positive impact

    on UGC involvement;

    UGC involvement has an impact on

    consumer-based brand equity; and

    a feedback loop is postulated allowing

    consumers perceptions of the brand

    to inform perceptions of co-creation,

    empowerment, community, and self-

    concept (See Figure 1).

    Drivers of UGCBusinesses are not good at predicting con-

    sumer preference and need the help of their

    customers in getting their products right.

    For example, the statistic that up to 80 per-

    cent of new grocery products fail was cited

    a half-century ago (Fourt and Woodlock,

    1960). Product knowledge in new-product

    development is both a barrier to and a

    source of innovation (Carlile, 2002). The

    value of lead users knowledge of needs

    and potential solutions in developing new

    products, however, was shown to be sig-

    nificant more than 20 years ago (Urban

    and von Hippel, 1988). Hence, the authors

    interest in understanding lead users of

    UGC as the phenomenon of online content

    creation becomes more mainstream.

    It is not new for consumers to be involved

    in creating (or communicating about) the

    products they consume. Word of mouth

    (WOM) was one of the earliest subjects

    looked at by the nascent market-research

    industry (Dichter, 1966). More recently, the

    volume of WOM produced about a brand

    has been shown to be roughly proportional

    to its market share (Uncles et al., 2010), and

    positive WOM has been suggested as an

    alternative voice to paid advertising (de

    Matos and Rossi, 2008).

    Consumers value the empowerment

    offered by co-creation, which is greatly

    facilitated by the Internet (see, for example,

    Fuller et al., 2010) and strategies for trying

    to involve customers in co-creation activi-

    ties are particularly important in high-

    technology enterprises (Kristensson et al.,

    2007). Open-source software, in fact, drives

    more than half of the worlds Web servers,

    but it is difficult to research an area that

    has no central organizing body, no uni-

    fied voice, few written rules or standards

    (Cromie and Ewing, 2008, p. 632).

    WOM, in a social-media setting, has been

    shown to be a highly complex system of

    networked co-production of a variety of

    narratives that is significantly changing our

    previous understanding of how and why

    WOM works (Kozinets et al., 2010). There

    is little doubt, however, that WOM referrals

    still do have stronger effects than traditional

    marketing (Trusov et al., 2009). Where there

    is doubt is in just how that will work in

    future, as we know how much social media,

    UGC, and WOM are increasing in signifi-

    cance (Kaplan and Haenlein, 2010).

    Co-creation is the consumers participa-

    tion in the production of value at all points

    For the purpose of understanding the impact

    of UGC on brands and brand equity, this study

    focuses explicitly on brand-related UGC.

  • 56 JOURNAL OF ADVERTISING RESEARCH March 2012

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    in the value chain (Vargo and Lusch, 2004).

    Allowing access to the value-creation pro-

    cess and giving consumers the tools and

    encouragement to create UGC may further

    the perception (and reality) of co-creation

    (Muniz and Schau, 2007).

    Co-creation encompasses all situations

    wherein consumers collaborate with com-

    panies or other consumers to generate

    value such as online content (Humphreys

    and Grayson, 2008). The growing number

    of brand-related conversations taking place

    onlineand on other multimedia plat-

    formsdemonstrates a consumer interest

    in collaboration and co-created dialogue.

    The perceived value co-creation means

    the consumers see themselves as an integral

    part of the value-creation system, influenc-

    ing when, where, and how value is gener-

    ated through multiple points of exchange

    (Prahalad and Ramaswamy, 2002). Con-

    sumers no longer are satisfied with expe-

    riences fabricated by companies; instead,

    they want to shape experiences themselves

    through co-created content such as UGC

    (Prahalad and Ramaswamy, 2000).

    Consumer empowerment is activated

    and advanced by marketing efforts

    designed to satisfy consumer needs and

    wants (Wright, Newman, and Dennis,

    2006). One study suggested that there are

    three core influences on the consumers

    subjective empowerment experience: the

    ability to specify and adjust the choice set;

    progress cues in the consumer decision-

    making process; and, information about

    other consumers (Wathieu et al., 2002).

    Consumer empowerment requires that

    consumers have authority in decision

    making (Pires, Rita, and Stanton, 2006).

    Primary control occurs when people exert

    authority directly on the environment,

    such as in an online context (Hoffman,

    Novak, and Schlosser, 2003). Greater con-

    sumer control may not always result in the

    subjective perception of empowerment. In

    fact, greater perceptions of empowerment

    sometimes may entail costs to the con-

    sumer (Wathieu et al., 2002).

    Considering consumer control in the UGC

    arena, most UGC-driven sites operate under

    some degree of self-organization and corpo-

    rate governance (Bruns, 2007). UGC enables

    TABLE 1Motivating Factors for creating Brand-Related UGcFactor Authors Descriptionco-creation Burmann and Arnhold (2008)

    christodoulides (2009)

    Daugherty, Eastin, and Bright (2008)

    kozinets et al. (2010)

    kristensson et al. (1997)

    Muniz and schau (2007)

    OEcD (2007)

    Prahalad and Ramaswamy (2002; 2004)

    shenkan and sichel (2007)

    smith (2009)

    Trusov, Bucklin, and Pauwels (2009)

    Uncles et al. (2010)

    Co-customers as a social benefit factor

    Risk reduction

    Empowerment Berthon, Pitt, and campbell (2008)

    Burmann and Arnhold (2008)

    Dhar and chang (2009)

    Fuller et al. (2010)

    Gregoire, Tripp, and Legoux (2009)

    Li and Bernoff (2008)

    Muniz and schau (2007)

    shenkan and sichel (2007)

    OEcD (2007)

    Changed perceptions and influence

    people

    Feelings of power and control

    Increased willingness to engage online/

    reveal personal information

    Filling a void left by conventional media

    Forum to request greater choice

    community Burmann and Arnhold (2008)

    christodoulides (2009)

    Daugherty, Eastin, and Bright (2008)

    Fieseler, Fleck, and Meckel (2010)

    Gangadharbatla (2008)

    kozinets et al. (2010)

    krishnamurthy and Dou (2008)

    Muniz and schau (2007)

    OEcD (2007)

    smith (2009)

    stockl, Rohrmeier, and Hess (2008)

    Uncles et al. (2010)

    von Hippel (2001)

    knowledge-sharing

    Advocacy

    social connections/contact

    Wanting to be heard

    Desire to interact and collaborate

    social networking

    self-concept Berthon, Pitt, and campbell (2008)

    Burmann and Arnhold (2008)

    Daugherty, Eastin, and Bright (2008)

    kozinets et al. (2010)

    krishnamurthy and Dou (2008)

    Muniz and schau (2007)

    OEcD (2007)

    smith (2009)

    stockl, Rohrmeier, and Hess (2008)

    von Hippel (2001)

    Personal documentation

    self-expression

    creativity

    social functionexpressing attitudes/

    behaviors that are agreeable to others

    self promotion

    Identity shaping

    Ego defensiveminimize self-doubt,

    create a sense of belonging

  • March 2012 JOURNAL OF ADVERTISING RESEARCH 57

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    consumers to connect in new digital spheres

    (Harrison, Hunter, and Waite, 2006), making

    them feel powerful and able to define brand

    values on their own (Christodoulides, 2009).

    The perception of control is considered a

    central theme to the experience of empow-

    erment (Wathieu et al., 2002) and is shown

    to have high correlations with responsibility

    and choice (Wortman, 1975). It is recognized

    that consumers use the Internet and content

    creation as a way of exerting control over

    brands. UGC involvement empowers con-

    sumers with insights about other consumers

    (Burmann and Arnhold, 2008) and a forum

    to request greater choice (OECD, 2007).

    The social Web enables communities.

    These communities do not passively con-

    sume but interact to co-create brand value

    (de Chernatony and Christodoulides,

    2004) through activities such as generating

    branded content. People who are highly inte-

    grated into brand communities may be emo-

    tionally invested in the brand, have higher

    loyalty, and identify strongly with the brand

    (McAlexander, Schouten, and Koenig, 2002).

    It is noteworthy that UGC produc-

    tion mainly is driven by a community of

    digital nativesa group of young, digi-

    tally skilled users who grew up using the

    Internet and Web 2.0 platforms (Burmann

    and Arnhold, 2008) and, as such, differ

    behaviorally from their elders. Commu-

    nity development and interaction often

    are described as social drivers of UGC

    (OECD, 2007; Burmann and Arnhold,

    2008; Krishnamurthy and Dou, 2008).

    UGC provides opportunities for indi-

    viduals to express themselves through

    sharing ideas with others. One study theo-

    rized that brands could become vehicles

    for self-expression, an integral part of self-

    concept (Gardner and Levy, 1955; Sirgy,

    1982). The social dimension of UGC also

    can set the stage for self-presentation and

    new identity creation, rewarding users

    with recognition from their community

    peers (Burmann and Arnhold, 2008). This

    identity-based component of UGC is inter-

    preted as a way that consumers can express

    attitudes and behaviors that are agreeable

    to others (Daugherty et al., 2008).

    Of course, much UGC is not necessarily

    agreeable to the marketer, as it is an out-

    put of consumer self-expression. Consum-

    ers self-concepts affect how they perceive

    a brands personality. For instance, highly

    preferred brands are shaped, in part, by

    the preferred personality of the consum-

    ers. Through piggy-backing on brands,

    UGC allows consumers to draw attention

    to themselves and, thus, to communicate

    who they are from their own perspective

    (Berthon et al., 2008).

    The authors, therefore, postulate

    H1: The stronger a consumer per-

    ceives that a brand is co-created,

    the higher his or her involvement

    with that brand through UGC.

    H2: The stronger a consumer per-

    ceives that a brand is empowering,

    the higher his or her involvement

    with the brand through UGC.

    H3: The stronger a consumer per-

    ceives that a brand facilitates a

    community, the higher his or

    her involvement with that brand

    through UGC.

    H4: The stronger a consumer per-

    ceives that a brand expresses

    his/her self-concept, the higher

    his/her involvement with that

    brand through UGC.

    INVOLVEMENT WITH UGC AND BRAND EQUITYIn the authors model, involvement is con-

    ceptualized as the degree of personal rele-

    vance and importance of a stimulusin this

    case, brand-related UGCin achieving con-

    sequences and values of importance to the

    consumer (Peter, Olson, and Grunert, 2009).

    UGC involvement is considered a

    form of product involvement because

    brand-related UGC can be viewed as

    consumption-related activity. Product

    involvement is the most commonly

    researched area of involvement (Michaeli-

    dou and Dibb, 2008) and has three plau-

    sible antecedents: factors related to the

    characteristics of a person, factors related

    to the characteristics of a stimulus, and

    factors related to the characteristics of

    a situation (Bloch and Richins, 1983;

    Zaichkowsky, 1985). One or several of

    these factors could affect the level of

    involvement with the stimulus in rela-

    tion to the product (Hupfer and Gardener,

    1971). Some product categories are more

    susceptible to the influence of UGC than

    others (Riegner, 2007), presumably in a

    way analogous to other forms of WOM.

    In-depth interviews for the current

    study confirmed the view that brands that

    encourage UGC can carve out relationship-

    building opportunities with consumers.

    Conversely, negative UGC can have harm-

    ful implications for building and sustaining

    a brands equityan issue compounded

    by the notion that consumers of UGC often

    consider it more credible than professional

    content (Cheong and Morrison, 2008).

    The authors introduce a feedback loop

    to the model, suggesting that CBBE influ-

    ences, in turn, perceptions of whether a

    brand facilitates co-creation, empowers

    consumers, fosters a community, and con-

    veys the desired self-concept. For example,

    a consumers affinity or loyalty to a brand

    drives the desire to co-create in ways such

    as UGC (Boyle, 2007). Additionally, brand

    UGC provides opportunities for individuals to express

    themselves through sharing ideas with others.

  • 58 JOURNAL OF ADVERTISING RESEARCH March 2012

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    associations inspire further online dialogue

    in value creation (Prahalad and Ramas-

    wamy, 2000).

    Higher levels of brand awareness and

    associations may prompt perceptions

    of choice and progress cues (Hoyer and

    Brown, 1990), which are dimensions of

    empowerment. Brand market share (which

    can be seen as a proxy for brand equity)

    recently has been shown to have reciprocal

    causality with the share of voice of WOM

    (Uncles et al., 2010), so the authors also

    have considered a similar link with UGC.

    A brand community is often the result

    of brand loyalty, positive associations,

    and a perception of high product quality

    (Muniz and OGuinn, 2001). Brand loy-

    alty and personality can also contribute

    to a consumers self-concept and function

    as a means for self-expression (Aaker, 1997).

    It, therefore, is postulated

    H6a: The higher the CBBE, the

    stronger a consumer perceives

    that a brand is co-created.

    H6b: The higher the CBBE, the

    stronger a consumer perceives

    that a brand is empowering.

    H6c: The higher the CBBE, the more a

    consumer perceives that a brand

    facilitates a community.

    H6d: The higher the CBBE, the higher

    the consumer perceives that a

    brand expresses his or her self-

    concept (See Figure 1).

    RESEARCH DESIGNBecause research in the field of UGC is

    mostly conceptual, the authors consid-

    ered it appropriate to test the conclusions

    drawn from the literature through inter-

    views with experts. These ideas then were

    empirically tested with a sample of actual

    consumers involved in the creation of

    brand-related UGC.

    The face-to-face, semi-structured in-

    depth interviews utilized a judgment

    sample of five industry experts in New

    York City, each of whom had specific

    experience in consumer engagement with

    brand-related UGC and expertise in the

    areas of branding, marketing, and adver-

    tising. The experts job titles included

    brand development director, marketing

    strategist, marketing futurist, and con-

    sumer insights manager. As such, they all

    had professional interest in monitoring

    and understanding consumers engage-

    ment with UGC and provided a valuable

    initial sounding board for the hypotheses

    drawn from the sparse literature to date.

    A questionnaire was subsequently

    developed, targeting consumers engaged

    in brand-related UGC. The quantitative

    data were collected through an Inter-

    net survey administered via e-mail, and

    direct messaging on a variety of UGC plat-

    forms such as blogs, social networks, and

    video- and photo-sharing Web sites.

    As the survey targeted consumers

    engaging in brand-related UGC, an online

    survey was considered the most suitable

    method of recruiting this sample. Example

    brands were selected based on their global

    nature and their likelihood for UGC

    engagement. Hundreds of searches were

    undertaken to identify individual exam-

    ples of UGC related to those brands. Then,

    the creator of the content was contacted

    with a tailored invitation to participate in

    the survey, referring to their creation.

    Each survey invitation included an

    embedded link leading respondents to the

    questionnaire. By providing participants

    with an example of their own brand UGC,

    the need for participant recall was reduced,

    and filtering of participants was more

    closely monitored. The example brands and

    platforms used when disseminating the sur-

    vey were recorded along with the number

    of approaches, ensuring a wide variety of

    brand categories and UGC typologies were

    included. The screening record also con-

    firmed that the examples of UGC evaluated

    included a mixture of positive, negative,

    and neutral sentiment toward the brand.

    The survey was open for 11 days, during

    which 760 survey invitations were sent out

    and 374 responses were counted. Of those

    H1

    H2

    H3

    H4

    H5

    H6a

    H6b

    H6c

    H6d

    UGC

    PerceivedEmpowerment

    PerceivedCommunity

    PerceivedSelf-Concept

    PerceivedCo-creation

    Involvement BrandEquity

    Figure 1 Drivers of Brand-Related UGc and its Impact on consumer-Based Brand Equity

  • March 2012 JOURNAL OF ADVERTISING RESEARCH 59

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    replies, there was a total useable response

    rate of 49.2 percent. Another 172 responses

    were incomplete, and 202 responses were

    fully completed, so the response rate for

    the survey effectively was 26.5 percent.

    MEASURESRespondents began the questionnaire by

    identifying the brand about which they

    last had created UGC. This was labeled

    Brand X and operated as a constant

    in most items. All items were measured

    using five-point Likert scales ranging from

    strongly agree to strongly disagree.

    Co-creation was measured through four

    items adapted from Prahalad and Ramas-

    wamy (2002) and Vargo and Lusch (2004).

    Empowerment items were adapted from

    Pires et al. (2006), Conger and Kanungo

    (1988), and Hoffman et al. (2003). Community

    was measured by three items from McMillan

    and Chavis (1986) and Muniz and OGuinn

    (2001). The three items for self-concept were

    adapted from Markus and Wurf (1987).

    Involvement with UGC was measured

    using Zaichkowskys (1994) set of nine

    semantic differential scales (e.g., important

    unimportant, boringinteresting).

    The eight items used to tap CBBE

    were from Pappu, Quester, and Cooksey

    (2005) and captured the construct through

    its theoretical facets, brand awareness (e.g.,

    I can quickly recall the symbol or logo of

    X), brand associations (e.g., I like X),

    perceived quality (X is very reliable),

    and brand loyalty (I feel loyal to X).

    AnalysisThe respondents predominantly were

    male (58 percent) and predominantly

    in the 30- to 39-year age bracket (30.3

    percent), spending on average 33 hours

    per week online. The UGC assessed by

    respondents was distributed through vari-

    ous channels, including social networking

    sites, photo- and video-sharing platforms,

    forums, and blogs, and concerned an array

    of brands in several product categories

    including beverages (23 percent), automo-

    tives (12 percent), electronics (12 percent),

    and clothing (11 percent).

    Before testing the model, the reliability

    and validity of the measures were estab-

    lished using standard procedures (Church-

    ill, 1979; Gerbing and Anderson, 1988).

    Reliability analysis first was performed for

    each construct of the conceptual model,

    and Cronbachs a was as follows: co-

    creation, 0.74; empowerment, 0.63; commu-

    nity, 0.77; self-concept, 0.78; involvement

    with UGC, 0.88; and CBBE, 0.92. Cronbach

    a for empowerment, although below the

    optimum level of 0.7 (Nunnally, 1978), was

    still higher than 0.6, satisfactory for further

    analysis (Bagozzi and Yi, 1988).

    Exploratory factor analysis was subse-

    quently performed on each scale. All the

    items loaded on a single factor, suggesting

    that co-creation, empowerment, commu-

    nity, and self-concept are unidimensional.

    This finding was further corroborated

    through confirmatory factor analysis (Ger-

    bing and Anderson, 1988) performed on

    each scale measuring UGC motivations as

    shown in Table 2. Chi-square ranged from

    0 (empowerment, community, and self-

    concept) to 3.504 (co-creation) and was in

    all cases insignificant. Correlations among

    items of co-creation, empowerment, com-

    munity, and self-concept ranged from 0.17

    to 0.51 for items across different factors,

    suggesting that multicollinearity is not

    severe. (The detailed covariance table is

    available from the first-named author on

    request.)

    To test the postulated hypotheses in

    the conceptual model, structural equation

    modeling (AMOS 16.01) was used with

    maximum likelihood as the estimation

    method. The models chi-square value

    was small but significant: =68.67 (df = 49, p = 0.02). A more appropriate indicator of

    global fit, however, is relative chi-square

    (chi-square divided by degrees of free-

    dom) that is not so sensitive to sample size.

    The relative chi-square for the model was

    below 2 ( = 1.46), which is indicative of an acceptable fit between the hypotheti-

    cal model and the sample data (Carmines

    and McIver, 1981). Other fit indices were

    also considered including GFI (0.95), AGFI

    (0.91), NFI (0.92), CFI (0.97), and RMSEA

    (.048), suggesting an adequate overall fit.

    The path analysis (See Table 3) shows

    that co-creation ( = 0.505, p < 0.000); com-munity ( = 0.011, p = 0.036); and self-concept ( = 0.451, p < 0.000) have a positive impact on consumers involvement with

    UGC. Conversely, the regression coefficient

    from empowerment to UGC involvement

    is statistically insignificant ( = 0.011, p = 0.863). The beta value associated with

    H5 corroborates that consumers involve-

    ment with UGC ( = 0.834, p < 0.000) has a positive impact on their brand perceptions

    captured through CBBE. H6a, H6b, H6c,

    and H6d capture the inverse effect of CBBE

    perceptions on co-creation, empowerment,

    community and self-concept.

    Although the existing literature suggests

    a correlation between the parameters of

    empowerment and involvement in UGC, these

    results do not show that empowerment has a

    significant influence on UGC involvement.

  • 60 JOURNAL OF ADVERTISING RESEARCH March 2012

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    The beta values from CBBE back to co-

    creation ( = 0.814, p < 0.000), empower-ment ( = 0.578, p < 0.000), and community ( = 0.596, p < 0.000) provide support for a positive and statistically significant impact

    (H6a, H6b, and H6c accepted). The path

    from CBBE to self-concept was significant

    only at the 10 percent confidence interval

    (p = 0.094) but contrary to the hypoth-

    esized direction ( = 0.166).

    DISCUSSION AND MANAGERIAL IMPLICATIONSH1, H3, H4, H5, H6a, H6b, and H6c were

    supported by the data (p < 0.05), whereas

    H2 and H6d were rejected (p > 0.05).

    These results suggest that three of the

    four consumer perceptionsco-creation,

    community, and self-concepthave a

    positive impact on consumers involve-

    ment with UGC and that UGC involve-

    ment has a positive impact on brand

    perceptions through CBBE.

    Although the existing literature suggests

    a correlation between the parameters of

    empowerment and involvement in UGC,

    these results do not show that empower-

    ment has a significant influence on UGC

    involvement. This could be because

    UGC usually is not the result of brand-

    marketing efforts and, therefore, normally

    would not activate or advance consumer

    empowerment. Another possible explana-

    tion may be that consumers who engage

    in UGC, by definition, already are empow-

    ered to create their own content regardless

    of the inclusion of a brand. In other words,

    it may be that what empowers consumers

    to engage with brand-related UGC is the

    context (Web 2.0 technologies) rather than

    the brand itself.

    The findings also suggest that CBBE

    through its theoretical dimensions of

    brand awareness, loyalty, associations, and

    perceived qualityhas a positive impact

    on three of the initial UGC drivers (co-

    creation, empowerment, and community).

    Interestingly the hypothesis that higher

    levels of CBBE would lead to higher lev-

    els of self-concept is rejected, whereas an

    inverse, negative relationship is supported

    weakly by the data (at a 10-percent confi-

    dence interval). This may suggest that

    consumers who engage with UGC for

    self-expression prefer doing so for less-

    established brandsperhaps because they

    TABLE 3sEM Path Analysis ResultsPath Std. Estimate C.R. Sig.

    H1: co-creation Involvement 0.505 3.332 0.000

    H2: Empowerment Involvement 0.011 0.173 0.863

    H3: community Involvement 0.177 2.095 0.036

    H4: self-concept Involvement 0.451 4.465 0.000

    H5: Involvement cBBE 0.834 8.656 0.000

    H6a: cBBE co-creation 0.814 7.626 0.000

    H6b: cBBE Empowerment 0.578 4.692 0.000

    H6c: cBBE community 0.596 6.068 0.000

    H6d: cBBE self-concept 0.166 1.674 0.094

    TABLE 2Measurement Model

    Std. Loading C.R.

    Co-Creation

    cO1: I enjoy creating online content about [X] 0.639cO2: I want to be able to have online dialogue with [X] 0.712 6.971CO3: I find information from other consumers about [x] trustworthy 0.687 6.884CO4: If I can customize [x], then I feel more confident using [x] 0.582 6.232

    a = 0.742Empowerment

    EM1: I expect to be able to create whatever I want about [X] online 0.759EM2: Owning what I create online about [X] is important to me 0.509 4.059EM3: I produce online content about [X] because I want to be heard 0.544 4.080

    a = 0.625Community

    cM1: I feel a sense of community from posting my own content about [X] 0.749cM2: I engage with other people online because of a shared interest in [X] 0.829 7.872cM3: My membership in a social network encourages me to produce content about [X]

    0.619 7.583

    a = 0.766Self-concept

    sc1: I use [X] to express myself online. 0.826sc2: My link with [X] says a lot about me. 0.719 8.126sc3: I make my point of view known by creating online content about [X]. 0.680 7.965

    a = 0.784

  • March 2012 JOURNAL OF ADVERTISING RESEARCH 61

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    feel they can be more creative or to have

    more impact on other consumers percep-

    tions (Berthon et al., 2008).

    This notion, however, does run counter

    to the use of the Internet for so-called anti-

    branding activities (Klein, 2000). The find-

    ings support the notion that involvement

    with UGC has a significant correlation with

    brand perceptions and that high regard for

    a brand is likely to be positively related

    with consumer perceptions of co-creation,

    community, and empowerment. This sug-

    gests that consumers are more involved

    with UGC pertaining to brands that help

    them define who they are and give them

    the tools to express themselves creatively.

    The increase in CBBE caused by UGC

    involvement means that consumers are

    more likely to consider a brand as part of

    their evoked set for purchase. This leads to

    a significant implication for brand manag-

    ers involved in UGC campaigns. Carefully

    created and managed, these campaigns

    can enhance brand equity, particularly as

    the social structure of digital networks has

    been shown to play a critical role in the viral

    spread of a message (Bampo et al., 2008).

    A brand with stronger brand equity

    is likely to lead a more involving user-

    generated campaign through enhanced

    perceptions of co-creation, community, and

    empowerment. Armed with insights from

    these research results, brand managers can

    utilize UGC to build CBBE through an inter-

    active strategy to improve brand positioning

    according to consumer wants and needs.

    For example, a promotion strategy encour-

    aging self-expression through UGC that is

    related to a strong brand association would

    be a useful application of these research

    results. Marketers seeking to engage con-

    sumers with UGC campaigns should foster

    a culture of co-creation that is reinforced

    through dialogue and continual consumer

    participation in value chain activities.

    Practitioners may choose to drop subtle

    reminders that consumers are in control

    of UGC-brand activities and focus more

    heavily on creating a strong sense of

    shared community that consumers iden-

    tify with by championing branded UGC.

    Further, marketers should build a sense of

    community around their brand, facilitat-

    ing relationships not just between brand

    and consumers but, importantly, among

    consumers themselves.

    For example, a blogger advocacy cam-

    paign designed to use the brand to facili-

    tate friendships among bloggers of similar

    interests would be more likely to yield

    positive UGC about that brand in those

    blog networks.

    To successfully penetrate UGC commu-

    nities, marketers are advised to develop an

    image of their brand that is congruent with

    its target audiences desired self, in line with

    self-brand congruity theory (Sirgy, 1982).

    Finally, marketers need to thoroughly

    monitor all UGC related to their brand, not

    only from the defensive point of view of

    adding value while avoiding damage but

    to gain rich, unfiltered insights into cus-

    tomer perceptions of the brand.

    SUMMARY AND CONCLUSIONSUGC has been a concern and interest for

    managers ever since it first emerged. The

    current research has focused on creators of

    UGC and provides empirical evidence on

    how involvement with brand-related UGC

    is capable of changing perceptions of the

    brand. It addressed the impact of involve-

    ment with brand-related UGC on brand

    perceptions, measured by proxy of CBBE.

    Through the development of a conceptual

    model, the relationships between four ini-

    tial consumer perceptions representing

    UGC, involvement, and CBBE were criti-

    cally analyzed.

    The authors believe that this study pro-

    vides the first empirical evidence to sug-

    gest that UGC does have an effect on CBBE,

    and it shows how that effect is created. It

    adds further weight to the argument that

    successful brand managers should change

    their approach from a strict, top-down,

    supervisory strategy to a more participa-

    tive and interactive one (de Chernatony

    and Christodoulides, 2004).

    Further, it provides a solid basis for a

    brand manager to engage in UGC; there

    is now no excuse for simply following

    the herd without sound reasoning. This

    research has provided evidence to sug-

    gest that, overall, involvement with UGC

    can have a positive impact on CBBE,

    which is just as well as more than twice

    as many brand-related searches on social-

    networking sites relate to UGC than to

    marketer-created content.

    Excitingly for managers, as brand equity

    strengthens, the stronger the positive effect on

    co-creation, community, and empowerment.

    In conclusion: If managed correctly, UGC

    and brand equity can grow together and

    build from each other. Successful managers

    will need to review the ways in which they

    operate to maximize their benefits from

    this. The authors, in fact, recommend that

    they shift emphasis from the old-fashioned

    practice of trying to control the brand

    toward monitoring and influencing brand-

    related communications, especially UGC.

    A brand with stronger brand equity is likely

    to lead a more involving user-generated

    campaign through enhanced perceptions of

    co-creation, community, and empowerment.

  • 62 JOURNAL OF ADVERTISING RESEARCH March 2012

    HOW UsER-GEnERATED cOnTEnT REALLY AFFEcTs BRAnDs

    This research has demonstrated that the

    critical areas to address are consumer per-

    ceptions of co-creation, development of a

    brand community, and congruence with a

    consumers self-concept.

    DIRECTIONS FOR FUTURE RESEARCHFuture research may examine deeper con-

    sumer empowerment and seek to validate

    the notion that consumer empowerment in

    the case of UGC derives from the context

    rather than the brand itself. In addition,

    further research may seek to understand

    whether invited UGC empowers consum-

    ers or whether it actually restricts creativ-

    ity by asking consumers to comply with

    a brief and accept the internal selection

    procedures specified by the brand. Bet-

    ter understanding of consumer empow-

    erment in the context of UGC possibly

    through qualitative research will help

    achieve better internal consistency.

    This research has made no distinction

    between endorsed and non-endorsed UGC.

    Further research may test the applicability of

    the model and observe differences between

    the two types of UGC. For instance, it may

    be that UGC invited by a brand is driven

    primarily by extrinsic motivations such as

    monetary or other incentives and less so by

    intrinsic motivations such as co-creation,

    community, and self-concept.

    Future research also may distinguish

    between incentive- and non-incentive-

    driven UGC and examine differences in

    terms of drivers and brand perceptions.

    Finally, the authors future research will be

    directed at consumers of UGCthose indi-

    viduals who get exposed to brand-related

    UGC such as spoof advertisementsto

    investigate whether simply viewing rather

    than creating such material may cause a

    change in consumer-based brand equity.

    UGC offers enormous possibilities to

    managers and, therefore, obligations to

    researchers; this article provides some

    foundation for that work.

    GeoRGe chRiStoDouLiDeS is professor of marketing at Henley

    Business school at the University of Reading, Uk. His

    research interests lie in the areas of brand management

    and e-marketing, particularly consumer-based brand equity

    conceptualization and measurement and the impact of

    interactive/social media on consumer-brand relationships.

    Georges research has attracted funding from prestigious

    external bodies including the Economic and social

    Research council, the British Academy, and the chartered

    Institute of Marketing. He is a regular presenter at

    international conferences, and his research has appeared

    in journals such as the Journal of Advertising Research,

    Industrial Marketing Management, and European Journal

    of Marketing. George has guest-edited a book and special

    issues of the Journal of Business Research, Industrial

    Marketing Management, and European Journal of

    Marketing on various aspects of brand management.

    coLin JevonS is associate professor in Marketing at

    Monash University, Australia and holds a PhD in brand

    management, his main research and teaching interest. He

    is on the editorial boards of three international journals.

    His work has been published in a variety of journals

    including the Journal of Advertising Research, Journal

    of Advertising, Journal of Business Research, European

    Journal of Marketing, International Marketing Review,

    Journal of Marketing Management, and Journal of

    Product and Brand Management. He has won best-paper

    awards at conferences in both the United kingdom and the

    United states, and he has guest-edited two special issues

    of Journal of Business Research on brand management.

    JennifeR Bonhomme is a digital strategist working in

    interactive advertising planning. she has created

    socially led campaigns for leading global brands while

    at the London-based agencies Euro RscG and skive

    creative. Jennifer now consults to a variety of sectors

    on envisioning, positioning, and creating impactful

    digital footprints. she also regularly contributes to the

    marketing consultancy Faith Popcorns Brain Reserve

    as a social media specialist and cultural trend-spotter

    and has done so while living in Australia, Japan, and the

    United kingdom. Her research interests include online

    interaction branding and the evolution of the social Web.

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