metal gear analysis - avinash maddi

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  • 7/31/2019 Metal Gear Analysis - Avinash Maddi

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    THE FORMAL ELEMENT'S

    (A)PLAYER:

    Rookie Solider by code name "Solid Snake" and works for mercenary group "Foxhound".Number:

    The Player is alone (Single Player).Role:

    Player has only has one character , A Rookie names Solid Snake.Interaction Pattern:

    The Player play versus the game.

    (B)OBJECTIVES:

    (i)Infiltrate the fortress of outer heaven which is believed to housing weapons of massdestruction.

    (ii)To investigate whether or not they have weapon.

    CAPTURE: avoid being captures or killed.. RESCUE:

    Foxhound member named Grayfox who went missing during his infiltration. Rescue prisoners of war. Dr.Pettrove daughter "Ellen".

    OUTWIT Understand enemy patrol pattern and take action.

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    (C)Procedure:

    Player can start, pause and exit game. The Player controls the moment of his character with joystick. Shoot/Punch by pressing a button. Interact with his environment using bombs to explode walls. The Character can shoot the enemies and throw grenades. Can light his torchlight by pressing button. Can switch between weapons.

    (D) Rules

    Ammo and ration re-spawns after you leave the room and come back in.(I)OBJECTS AND CONCEPTS

    Weapons has Ammo size. Damage. Range of fire. Specific ammo.

    Ammo Replenishes specific ammo for specific weapon.

    Ration and Body Armour Gives a specific amount of health or energy to character.

    Class gives player access to specific action or access to specific character

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    Doors Doors of respective levels can be opened by respective cards.

    Cards Respective cards are used to open respective doors.

    Trucks Some trucks stock ammo and ration and some truck delivers characters to a specific

    destination.

    Security camera has Field of vision and can raise "Alert Phase: if it detects character in field of vision.

    Silencer Reduces the sound of fire (doesn't alert enemies in the same room).

    (II)RESTRICTING ACTIONS:

    Character can't have more than 99 ammo. Character can't have more than 5 classes. Energy and health don't replenish automatically with time, when not hit. Cant have more than 1 gun in hand. Enemy attack only when they detect character in field of vision. Enemies attack only in weapons.

    (III)DETERMINING EFFECTS:

    If you rescue a Prisoner of war then the character moves up rank which will increaseammo carry and increase health and get him some vital information.

    If you kill a prisoner of war then the character ranks decreases. When health bar is nil, character dies. When hit, take damages in the armour first, if no armour, takes damages to health. Takes damages when go in electrified field, gas room, deep water, bomb blast area. Enemies spot character when they hear him or see him or being hit. Enemies get into alert position when they see they spot character.

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    One! = Enemies on the screen will come after character and the characterhas to kill all enemies and if he moves on to other screen the Alert phase

    ends.

    Two!! = Enemies from other rooms will come for help and to get out of theroom player will have to all enemies and reinforcements to decrease alertphase.

    (E)Resources:

    Life Rank Weapons Ammos Ration Body Armour

    (F)Conflicts:

    Player is faced with a challenge to use resources like (cigarette..Etc) to distract enemies andkeep low profile.

    Player should avoid detection to avoid fights and finish quick. Player needs to find specific card to open specific door.

    (I) SKILL: timing /pattern skills to avoid getting detected.

    (II)OBSTACLES:

    Electric floor, Gas room, Deep water, Mined area, Trapped floor(III)OPPONENTS:

    Soldier Door Guard Flying rocket soldiers Arnolds (muscled soldiers) Bosses

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    (IV)DILEMMAS

    Player faced with a mental choice to follow big boss direction or not (after knowing he wasbehind heaven)

    (G)Outcome

    Zero Sum Game (you win /you Lose)

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    Dramatic Elements:

    (A) Story

    Code Name Solid Snake have to infiltrate Outer Heaven to investigate whether or not theyhave mass destructive Weapon and has to rescue Gray Fox.

    (II)CHALLENGE

    Survive all enemies and traps. Has to finish objective.

    EVOLUTION OF ENEMIES:

    Soldiers >>Guards >>Flying Soldiers >>Arnolds >>BossesOBSTACLES:

    More intense and dangerous ground with dangerous area.

    (B) Player(er)

    ACHIEVER: To finish game by only killing only Bosses.

    (C)Premise Rookie Solider by code name "Solid Snake" and works for mercenary group "Foxhound" goes

    to investigate whether or not Outer heaven has a mass destruction weapon: through heaven

    he discovers the presence of Giant Metal Gear, which can fire nuclear bomb from anywhere.

    Player could discover how to move his character and watch other NPC patrol patterns.

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    (D)Character:

    TYPE: Stealth. PROTAGONIST: Rookie Soldier code names "Solid Snake". REPRESENTATIVE: Elite Soldier.

    (E)Story

    The game is linear and passive: Events happen without player "conscious" intervention: the character (and the

    player) undergoes what the system has designed.

    (F) Dramatic Arc

    TENSION: the design of level and items management. Always on CLIMAX.

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    Dynamic System:

    Object Properties Behaviour Relationship

    Player Specific

    Solid Snake Speed Life Move, Punch,

    Fire Equip, Use

    Solid Snake is equipped witha HandGun/SubMachine

    Gun , can use Ration,can

    equip Body Armour,can save

    or kill 'POW' ,if"Life" is null

    then Solid snake dies

    Life NormalState

    UpgradedState

    Increase Decrease When Solid Snake gets hit byBullet his Life Decreases,if

    Solid Snake uses Ration his

    life increases.

    Rank 1,2,3,4,5(stars)

    Increase Decrease When Solid Snake Rescues'POW' his Rank increases,if

    Solid Snake kills 'POW' his

    Rank decreases.

    Ration Numerical Consumable Increase Decrease

    Can be Picked bySolidSnake,Using Ration

    Increases Life.

    POW BrownSprite Tied Freed, Dead

    GiveInfo Rescuing Increases SolidSnakeRank and GetsInfo,Killing decreases Solid

    SnakeClass.

    Info Information When Rescued 'POW' givesInfo.

    Inventory

    Stuff

    Bullets Normal

    DisappearState

    Spawn Move Hit Exist/Don't

    Exist

    if it hits a Enemy it kills themand if Bullet hits Solid snake

    it decreases his Life.

    HandGun Gray Sprite Spawn Fire Bullets can fire Bullets, Silencer canbe added

    Sub Machine

    Gun

    Gray Sprite Spawn Fire Bullets can fire Bullets,Silencer canbe added

    Grenade Round GraySprite

    Spawn Explode Solid Snake can throwGrenade, if Grenade kills

    Enemies if it Hits

    Scope/binocul

    ars

    Cylindricallong hallow

    Spawn

    Zoomin Allow Solid Snake to see onescreen ahead without risking

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    Sprite Zoomout LifeCigars White Sprite Spawn

    Distract To distract EnemiesAttentionCompass White

    Circular

    Sprite

    Spawn Sound

    on/off

    Helps SolidSnake toNavigate

    Cardboard Box BrownHallow Box

    Spawn Hides SolidSnake fromEnemies FOV

    Land Mines BrownSpherical

    Sprite

    Spawn Explode IfSolidSnake or Enemiestouch it Explodes.

    Plastic

    Explosives

    YellowSprite

    Time Spawn Explode If placed on Wall, it destroysit.

    Wall BrownBricky Sprite

    Static Destroyable/Non

    Destroyable

    Gets Destroyed ifPlasticExplosive is placed on it.

    Body Armour BrownSprite

    Spawn IfSolidSnake EquipsBodyArmour his Damage

    Decreases.

    Stuff to

    Carry/Use

    Silencer CylindricalSprite

    DecreaseSound

    Can be Equipped with Gunand Machine Gun

    Doors Blue Sprite Open Close Respective Doors needRespective Card to Open

    Cards Card Sprite Spawn Equip Used to Open RespectiveDoor

    Against Player

    Guards Speed Normal

    State

    Active State Grey Sprite

    Move Sleep Attack Live/Death Patrol

    Equipped with Gun and SemiMachine Gun.

    Open Fire Bullets ifSolidSnake is in FOV

    Dogs Speed Normal

    State

    Active State

    Move Sleep Attack Live/Death

    Attack SolidSnake if he is inFOV.

    Security

    Camera

    Static Normal

    State

    Active State

    AlertPhaseOn

    AlertPhaseOff

    Turns AlertPhase up if SolidSnake is in FOV

    Scorpion

    Lasered

    Camera

    Static Normal

    State

    Fire Lasers Fire Lasers is SolidSnake is inFOV

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    Active StateAlertPhase On

    Off AlerphaseMusicon/off

    Alerts all Enemies to cometo specified Area.

    Lasers Red Sprite Speed Direction

    Exist/NonExist

    Distance If touches SolidSnake kills

    him.

    Main Enemies

    Tanks Tank Sprite Speed Fire Rate

    Spawn Move Fire Live/Death

    Fires Bullets in a Directionon SolidSnake.

    Shoot Gunner Human GraySprite

    Fire Rate Normal

    State

    Active State Speed

    Spawn Move Fire Live/Death

    Fires Bullets on Solid Snake.

    Machine Gun

    Kid

    HumanBrown

    Sprite

    Fire Rate Normal

    State

    Active State Speed

    Spawn Move Fire Live/Death

    Fires Bullets on SolidSnakein a pattern.

    Helicopter HelicopterSprite

    Fire Rate Normal

    State

    Active State

    Spawn Fire Live/Death

    Fires Bullets in a pattern.

    Bulldozer Bulldozersprite

    NormalState

    Active State Speed

    Spawn Move

    Live/Death

    Move up and down inspecified location

    If it touches SolidSnake, itkills him

    Fire Trooper Fire Rate Normal

    State

    Active State Sprite

    equipped

    with Oxygen

    Mask Speed

    Spawn Move Live/Death

    Fires Bullets on SolidSnakein a pattern.

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    Coward Duck Fire rate Normal

    State

    Active State Speed Human

    Warrior

    Sprite

    Spawn Move Live/Death Take Cover

    Moves left and right andtakes cover behind POW and

    fires Bullets on Solid Snake

    Big Boss HumanSprite

    Fire Rate Speed Normal

    State

    Active State

    Spawn Move Fire Live/Death

    Moves left and right andfires Bullets in pattern facing

    SolidSnake

    Metal Gear NormalState

    Static Spawn Live/Death It gets destroyed, ifSolidSnake bombs it by

    particular sequence.

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