metal gear analysis - avinash maddi
TRANSCRIPT
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THE FORMAL ELEMENT'S
(A)PLAYER:
Rookie Solider by code name "Solid Snake" and works for mercenary group "Foxhound".Number:
The Player is alone (Single Player).Role:
Player has only has one character , A Rookie names Solid Snake.Interaction Pattern:
The Player play versus the game.
(B)OBJECTIVES:
(i)Infiltrate the fortress of outer heaven which is believed to housing weapons of massdestruction.
(ii)To investigate whether or not they have weapon.
CAPTURE: avoid being captures or killed.. RESCUE:
Foxhound member named Grayfox who went missing during his infiltration. Rescue prisoners of war. Dr.Pettrove daughter "Ellen".
OUTWIT Understand enemy patrol pattern and take action.
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(C)Procedure:
Player can start, pause and exit game. The Player controls the moment of his character with joystick. Shoot/Punch by pressing a button. Interact with his environment using bombs to explode walls. The Character can shoot the enemies and throw grenades. Can light his torchlight by pressing button. Can switch between weapons.
(D) Rules
Ammo and ration re-spawns after you leave the room and come back in.(I)OBJECTS AND CONCEPTS
Weapons has Ammo size. Damage. Range of fire. Specific ammo.
Ammo Replenishes specific ammo for specific weapon.
Ration and Body Armour Gives a specific amount of health or energy to character.
Class gives player access to specific action or access to specific character
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Doors Doors of respective levels can be opened by respective cards.
Cards Respective cards are used to open respective doors.
Trucks Some trucks stock ammo and ration and some truck delivers characters to a specific
destination.
Security camera has Field of vision and can raise "Alert Phase: if it detects character in field of vision.
Silencer Reduces the sound of fire (doesn't alert enemies in the same room).
(II)RESTRICTING ACTIONS:
Character can't have more than 99 ammo. Character can't have more than 5 classes. Energy and health don't replenish automatically with time, when not hit. Cant have more than 1 gun in hand. Enemy attack only when they detect character in field of vision. Enemies attack only in weapons.
(III)DETERMINING EFFECTS:
If you rescue a Prisoner of war then the character moves up rank which will increaseammo carry and increase health and get him some vital information.
If you kill a prisoner of war then the character ranks decreases. When health bar is nil, character dies. When hit, take damages in the armour first, if no armour, takes damages to health. Takes damages when go in electrified field, gas room, deep water, bomb blast area. Enemies spot character when they hear him or see him or being hit. Enemies get into alert position when they see they spot character.
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One! = Enemies on the screen will come after character and the characterhas to kill all enemies and if he moves on to other screen the Alert phase
ends.
Two!! = Enemies from other rooms will come for help and to get out of theroom player will have to all enemies and reinforcements to decrease alertphase.
(E)Resources:
Life Rank Weapons Ammos Ration Body Armour
(F)Conflicts:
Player is faced with a challenge to use resources like (cigarette..Etc) to distract enemies andkeep low profile.
Player should avoid detection to avoid fights and finish quick. Player needs to find specific card to open specific door.
(I) SKILL: timing /pattern skills to avoid getting detected.
(II)OBSTACLES:
Electric floor, Gas room, Deep water, Mined area, Trapped floor(III)OPPONENTS:
Soldier Door Guard Flying rocket soldiers Arnolds (muscled soldiers) Bosses
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(IV)DILEMMAS
Player faced with a mental choice to follow big boss direction or not (after knowing he wasbehind heaven)
(G)Outcome
Zero Sum Game (you win /you Lose)
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Dramatic Elements:
(A) Story
Code Name Solid Snake have to infiltrate Outer Heaven to investigate whether or not theyhave mass destructive Weapon and has to rescue Gray Fox.
(II)CHALLENGE
Survive all enemies and traps. Has to finish objective.
EVOLUTION OF ENEMIES:
Soldiers >>Guards >>Flying Soldiers >>Arnolds >>BossesOBSTACLES:
More intense and dangerous ground with dangerous area.
(B) Player(er)
ACHIEVER: To finish game by only killing only Bosses.
(C)Premise Rookie Solider by code name "Solid Snake" and works for mercenary group "Foxhound" goes
to investigate whether or not Outer heaven has a mass destruction weapon: through heaven
he discovers the presence of Giant Metal Gear, which can fire nuclear bomb from anywhere.
Player could discover how to move his character and watch other NPC patrol patterns.
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(D)Character:
TYPE: Stealth. PROTAGONIST: Rookie Soldier code names "Solid Snake". REPRESENTATIVE: Elite Soldier.
(E)Story
The game is linear and passive: Events happen without player "conscious" intervention: the character (and the
player) undergoes what the system has designed.
(F) Dramatic Arc
TENSION: the design of level and items management. Always on CLIMAX.
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Dynamic System:
Object Properties Behaviour Relationship
Player Specific
Solid Snake Speed Life Move, Punch,
Fire Equip, Use
Solid Snake is equipped witha HandGun/SubMachine
Gun , can use Ration,can
equip Body Armour,can save
or kill 'POW' ,if"Life" is null
then Solid snake dies
Life NormalState
UpgradedState
Increase Decrease When Solid Snake gets hit byBullet his Life Decreases,if
Solid Snake uses Ration his
life increases.
Rank 1,2,3,4,5(stars)
Increase Decrease When Solid Snake Rescues'POW' his Rank increases,if
Solid Snake kills 'POW' his
Rank decreases.
Ration Numerical Consumable Increase Decrease
Can be Picked bySolidSnake,Using Ration
Increases Life.
POW BrownSprite Tied Freed, Dead
GiveInfo Rescuing Increases SolidSnakeRank and GetsInfo,Killing decreases Solid
SnakeClass.
Info Information When Rescued 'POW' givesInfo.
Inventory
Stuff
Bullets Normal
DisappearState
Spawn Move Hit Exist/Don't
Exist
if it hits a Enemy it kills themand if Bullet hits Solid snake
it decreases his Life.
HandGun Gray Sprite Spawn Fire Bullets can fire Bullets, Silencer canbe added
Sub Machine
Gun
Gray Sprite Spawn Fire Bullets can fire Bullets,Silencer canbe added
Grenade Round GraySprite
Spawn Explode Solid Snake can throwGrenade, if Grenade kills
Enemies if it Hits
Scope/binocul
ars
Cylindricallong hallow
Spawn
Zoomin Allow Solid Snake to see onescreen ahead without risking
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Sprite Zoomout LifeCigars White Sprite Spawn
Distract To distract EnemiesAttentionCompass White
Circular
Sprite
Spawn Sound
on/off
Helps SolidSnake toNavigate
Cardboard Box BrownHallow Box
Spawn Hides SolidSnake fromEnemies FOV
Land Mines BrownSpherical
Sprite
Spawn Explode IfSolidSnake or Enemiestouch it Explodes.
Plastic
Explosives
YellowSprite
Time Spawn Explode If placed on Wall, it destroysit.
Wall BrownBricky Sprite
Static Destroyable/Non
Destroyable
Gets Destroyed ifPlasticExplosive is placed on it.
Body Armour BrownSprite
Spawn IfSolidSnake EquipsBodyArmour his Damage
Decreases.
Stuff to
Carry/Use
Silencer CylindricalSprite
DecreaseSound
Can be Equipped with Gunand Machine Gun
Doors Blue Sprite Open Close Respective Doors needRespective Card to Open
Cards Card Sprite Spawn Equip Used to Open RespectiveDoor
Against Player
Guards Speed Normal
State
Active State Grey Sprite
Move Sleep Attack Live/Death Patrol
Equipped with Gun and SemiMachine Gun.
Open Fire Bullets ifSolidSnake is in FOV
Dogs Speed Normal
State
Active State
Move Sleep Attack Live/Death
Attack SolidSnake if he is inFOV.
Security
Camera
Static Normal
State
Active State
AlertPhaseOn
AlertPhaseOff
Turns AlertPhase up if SolidSnake is in FOV
Scorpion
Lasered
Camera
Static Normal
State
Fire Lasers Fire Lasers is SolidSnake is inFOV
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Active StateAlertPhase On
Off AlerphaseMusicon/off
Alerts all Enemies to cometo specified Area.
Lasers Red Sprite Speed Direction
Exist/NonExist
Distance If touches SolidSnake kills
him.
Main Enemies
Tanks Tank Sprite Speed Fire Rate
Spawn Move Fire Live/Death
Fires Bullets in a Directionon SolidSnake.
Shoot Gunner Human GraySprite
Fire Rate Normal
State
Active State Speed
Spawn Move Fire Live/Death
Fires Bullets on Solid Snake.
Machine Gun
Kid
HumanBrown
Sprite
Fire Rate Normal
State
Active State Speed
Spawn Move Fire Live/Death
Fires Bullets on SolidSnakein a pattern.
Helicopter HelicopterSprite
Fire Rate Normal
State
Active State
Spawn Fire Live/Death
Fires Bullets in a pattern.
Bulldozer Bulldozersprite
NormalState
Active State Speed
Spawn Move
Live/Death
Move up and down inspecified location
If it touches SolidSnake, itkills him
Fire Trooper Fire Rate Normal
State
Active State Sprite
equipped
with Oxygen
Mask Speed
Spawn Move Live/Death
Fires Bullets on SolidSnakein a pattern.
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Coward Duck Fire rate Normal
State
Active State Speed Human
Warrior
Sprite
Spawn Move Live/Death Take Cover
Moves left and right andtakes cover behind POW and
fires Bullets on Solid Snake
Big Boss HumanSprite
Fire Rate Speed Normal
State
Active State
Spawn Move Fire Live/Death
Moves left and right andfires Bullets in pattern facing
SolidSnake
Metal Gear NormalState
Static Spawn Live/Death It gets destroyed, ifSolidSnake bombs it by
particular sequence.
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