mf random ruins adventure

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A randomly made adventure setting for Mutant Future.

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  • Ruined CityAn Adventure For 6 Level 1 Characters

    1 - This building is pretty unextraordinary at first glance. You can make out a quiet moaning sound coming from somewhere. There are large holes in the ceiling. Throughout the building is... straw scattered around, iron teapot, keyboard/wireless (perfect - worth 70 chips), high mahogany stool, iron music box worth 97 chips, 9 sand bags.

    2 - This building looks average compared with other sections of this city. Throughout the building is... crutch/aluminum (fair - worth 9 chips), mat, rotting wood chair, scattered leaves and twigs, 17 thumbtacks.

    3 - This building seems plain when you first look upon it. Throughout the building is... rotted body of a male human [CONTAINS: vise-grip (poor - worth 3 chips) | vacuum cleaner, small (poor - worth 5 chips) ], ruinedwood television stand, pen/ink (poor), c-clamp (fair - worth 1 chips).

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Small rifle (1d10 dmg) ] -- There are 6 in this building [HIT POINTS: 58, 44, 49, 32, 51, 48]

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...Shock gloves (perfect) ( Located on the rotted body of a male human )

    4 - This building appears similar to the rest of the city. The entire structure seems to creak and moan from age.

    STRANDED VEHICLE NEXT TO THE BUILDING...Black Car (good condition) with 80% fuel.

    5 - This building seems normal for this type of place.

    STRANDED VEHICLE NEXT TO THE BUILDING...Blue Car (fair condition) with 30% fuel.

    6 - This building appears similar to the rest of the city. There are scorch marks on the wall.

    7 - This building looks average compared with other sections of this city. It appears an explosion may have happened here in the past. Throughout the building is... dust pan (fair - worth 1 chips), 4 rusty bronze spikes,strainer/metal (poor - worth 7 chips), gold candle stick worth 70 chips, toy train (poor - worth 4 chips), metal gas can with 1 gallon of gasoline, 2 broken and fresh eggshells.

    8 - This building appears similar to the rest of the city. You can make out a quiet slamming sound coming from somewhere. Throughout the building is... 5 foot long iron chain, small brass hanging mirror, rusty iron pitcher,torch, GPS navigator/handheld (fair - worth 151 chips), brown slime on the wall.

    9 - This building seems normal for this type of place. Most of the ceiling seems to be caved in. Throughout the building is... mattress, picture frame (poor - worth 1 chips), scattered ashes, 10 bloody bandages, universalremote (ruined).

    GRAY OOZE [ENC: 1 (1); AL: Neutral; MV: 10` (3`); AC: 8; HD: 3; AT: 1; DMG: 2d8; SV: L2; ML: 12; IQ: Animal; THAC0: 17; TRS: None ] -- There are 6 in this building [HIT POINTS: 18, 7, 7, 15, 9, 13]

    10 - This building looks average compared with other sections of this city. Parts of the floor are sunken in.

    HERD ANIMALS [ENC: 0 (3d10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 1 to 4; AT: 1 (butt); DMG: 1d4, 1d6, or 1d8; SV: L1 or L2; ML: 5; IQ: Animal; THAC0: 19/18/17/16; TRS: None ] -- There are 9 in this building [HIT POINTS: 6, 8, 6, 6, 5, 8, 3, 11, 9]

  • 11 - This building is pretty unextraordinary at first glance. There are chunks of the wall and ceiling on the floor. Throughout the building is... dust throughout, bronze rusty razor.

    STRANDED VEHICLE NEXT TO THE BUILDING...Yellow Helicopter (poor condition) tatally drained of fuel.

    12 - The inside of this building smells musty.

    13 - This building appears similar to the rest of the city. It appears an explosion may have happened here in the past. Throughout the building is... corroded bronze dented pot, ruined iron knife, metal desk chair, mat, toolbox/metal/empty (good - worth 22 chips), scratches and claw marks on the ceiling.

    14 - This building seems plain when you first look upon it. The entire structure seems to creak and moan from age. Throughout the building is... whip, sandals (perfect - worth 9 chips), straw scattered around, brass small bell,broken dinner plate, 29 foot ripped rope, oak drawers [CONTAINS: dirty gray gown | torn black apron | black cape | ripped purple coat | torn yellow scarf | green shawl ].

    HORSE, RIDING [ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: L1; ML: 7; IQ: Animal; THAC0: 18; TRS: None ] -- There are 5 in this building [HIT POINTS: 10, 11, 11, 8, 13]

    15 - This building seems plain when you first look upon it.

    16 - This building looks average compared with other sections of this city.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Frag gun (2d10 dmg) ] -- There are 4 in this building [HIT POINTS: 45, 32, 42, 43]

    17 - This building is pretty unextraordinary at first glance. Most of the windows seem oddly intact. Throughout the building is... broken sword, 10 pieces of wood, pile of straw, empty glass pitcher, rosewood cane.

    18 - This building looks average compared with other sections of this city. There are chunks of the wall and ceiling on the floor.

    HORSE, DRAFT [ENC: 0; AL: Neutral; MV: 90` (30`); AC: 7; HD: 3; AT: None; DMG: None; SV: L2; ML: 6; IQ: Animal; THAC0: 17; TRS: None ] -- There are 6 in this building [HIT POINTS: 14, 6, 21, 22, 10, 18]

    THESE SPECIAL ITEMS ARE LOCATED: in a maple chest.Anti-grav sled (fair)

    19 - This building seems normal for this type of place. The entire structure seems to creak and moan from age.

    20 - This building is pretty unextraordinary at first glance. You can make out a muffled splashing sound coming from somewhere. The entire structure seems to creak and moan from age. Throughout the building is... babymonitor and receiver (ruined), kick scooter (ruined), red couch, copper music box worth 4 chips, ruined bronze pitcher, soda can, metal knife, cellular phone (poor - worth 34 chips).

    21 - This building seems plain when you first look upon it. The floor is warped and cracked in places. Throughout the building is... purple thread (100 feet), areas with mold, large puddle of clean water, 5 useless arrows,wrench/pipe (ruined), a medium-sized wet orange carpet with a dark orange design on it.

    22 - This building appears similar to the rest of the city. You can make out a strange jingling sound coming from somewhere. Most of the ceiling seems to be caved in.

    23 - This building appears similar to the rest of the city. Most of the windows seem oddly intact. Throughout the building is... torch, green sheet, mattress, rusty iron pail, areas with mold.

    RAT [ENC: 5d10 (2d10); AL: Neutral; MV: 60` (20`) Swim 30` (10`); AC: 9; HD: 1 hp; AT: 1 (bite/group); DMG: 1d6, disease; SV: L0; ML: 5; IQ: Animal; THAC0: 19; TRS: XI ] -- There are 8 in this building [HIT POINTS: 2, 6, 7, 6, 6, 5, 1, 2]

  • BUILDING TRAP: Poison needles shoot from a nearby wall, attacking with a THAC0 score of 10. Anyone in the area must save for poison or suffer 1d12x2 damage.

    24 - This building appears similar to the rest of the city. Tall grasses seem to cover most of the floor. Throughout the building is... 4 small stones scattered around, cracks in the floor, moldy orange towel.

    THESE SPECIAL ITEMS ARE LOCATED: lying about.A PILE OF CHIPS: 19 chips

    25 - This building appears similar to the rest of the city. You can make out a faint buzzing sound coming from somewhere. Parts of the floor are sunken in. Throughout the building is... birch stool, metal trash can, pallet, tornpainting of a historic battle, 50 feet of red yarn, a small worn blue carpet, a box of 17 bullets.

    26 - This building appears similar to the rest of the city. Throughout the building is... shredded and torn clothing, tool box/metal/empty (fair - worth 15 chips), metal pail, rotting wood hutch, 3 pieces of wood, ceramic bowl(poor - worth 5 chips).

    STRANDED VEHICLE NEXT TO THE BUILDING...Brown Car (fair condition) with 70% fuel.

    27 - This building seems plain when you first look upon it. The entire structure seems to creak and moan from age. Throughout the building is... a 3 foot wide hole that is about 7 feet deep, small rusty iron hanging mirror, 6large broken and fresh eggshells, brown slime on the floor, garden hose/100 feet (excellent - worth 17 chips), fishing pole (excellent - worth 14 chips).

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Medium pistol (1d10 dmg) ] -- There are 4 in this building [HIT POINTS: 48, 44, 38, 55]

    28 - This building looks average compared with other sections of this city. The entire structure seems to creak and moan from age.

    29 - This building looks average compared with other sections of this city. Throughout the building is... fan/18 inch (excellent - worth 35 chips), ruined knife handle, 2 bandages, air mattress (poor - worth 8 chips), wrench/pipe(ruined), bent metal bowl.

    30 - This building seems normal for this type of place. Most of the walls are crumbling in certain areas.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) |WEP: Plasma broadsword (1d10 dmg) ] -- There are 8 in this building [HIT POINTS: 51, 52, 45, 40, 40, 44, 42, 52]

    31 - This building seems plain when you first look upon it. Parts of the floor are sunken in. Throughout the building is... padded metal chair, rosewood cane, 20 thumbtacks, audio cd (ruined), pile of straw, scattered leaves andtwigs.

    32 - This building looks average compared with other sections of this city. Throughout the building is... bloody corpse of a female human [CONTAINS: wood chisel (ruined) | revolving warning light, red (poor - worth 4chips) | can opener, hand operated (ruined) ], round maple table, toy train (poor - worth 4 chips).

    33 - This building is pretty unextraordinary at first glance. Throughout the building is... plaque, pill organizer/plastic (ruined), 6 pieces of wood, book shelf, brown pillow, lantern/electric (good - worth 16 chips).

    34 - This building appears similar to the rest of the city. Tall grasses seem to cover most of the floor.

    STRANDED VEHICLE NEXT TO THE BUILDING...Gray Camouflage Military Truck (totally ruined) tatally drained of fuel.

    PUFFBALL, GIANT KILLER [ENC: 2d6 (0); AL: Neutral; MV: 60` (20`); AC: 7; HD: 3; AT: 1; DMG: 1d8 or poison; SV: L1; ML: None; IQ: Animal; THAC0: 17; TRS: None ] -- There are 8 in this building [HIT POINTS: 10, 10, 17, 18, 4, 17, 21, 19]

  • 35 - This building looks average compared with other sections of this city. Parts of the floor are sunken in. Throughout the building is... 10 foot wood pole, ruined bronze small bell, metal pail, copper music box worth 84 chips,food scraps, 6 broken and rotten eggshells, 60 feet of black yarn.

    SPIDER, GIANT, BLACK WIDOW [ENC: 1d3 (1d3); AL: Neutral; MV: 60` (20`) Web 120` (40`); AC: 6; HD: 3; AT: 1 (bite); DMG: 2d6, poison; SV: L2; ML: 8; IQ: Low; THAC0: 17; TRS: VI ] -- There are 5 in this building [HIT POINTS: 17, 17, 18, 14, 11]

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A BROWN CANVAS DUFFEL BAG CONTAINING: 13 chips ( Located inside the metal pail )Warp-field dagger (poor) ( Located inside the copper music box worth 84 chips )

    36 - This building is pretty unextraordinary at first glance. Most of the ceiling seems to be caved in. Throughout the building is... moisture on the ceiling, brass pail, iron pitcher, steel television stand, wooden club, metal drumwith 50 gallons of gasoline.

    37 - This building is pretty unextraordinary at first glance. There are thick brown thorny vines growing on the floor. Throughout the building is... a pack of 8 batteries, candle (perfect - worth 8 chips), can opener/electric (good- worth 7 chips), red nylon bag, ratchet/socket set (ruined), ruined wood hutch.

    38 - This building seems normal for this type of place. Throughout the building is... broken wood filing cabinet, 34 foot rope, scattered leaves and twigs, glass pitcher, 50 feet of wire.

    BUILDING TRAP: Microwaves shoot up through the floor at all in the area where they must save for radiation or be set ablaze and melt into a puddle of goo.

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A LEATHER BRIEFCASE CONTAINING: 5 chips ( Located inside the broken wood filing cabinet )

    39 - This building seems plain when you first look upon it. Throughout the building is... liquid dripping from the ceiling, small bottle of cologne, nail polish (fair - worth 2 chips), sandals (excellent - worth 6 chips), large puddleof poisoned water, scattered bits of bones and teeth, pallet.

    STRANDED VEHICLE NEXT TO THE BUILDING...Orange Hover Bike (poor condition) with 90% fuel.

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A BROWN CANVAS SACK CONTAINING: 13 chips ( Located inside the large puddle of poisoned water )Gun powder pistol (poor) ( Located under the pallet )

    40 - This building seems plain when you first look upon it.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Small pistol (1d8 dmg) ] -- There are 5 in this building [HIT POINTS: 39, 42, 64, 47, 48]

    THESE SPECIAL ITEMS ARE LOCATED: in a steel safe with a broken door.TRAPPED: A pit opens up in front of the container that is 42 feet deep. Anyone who falls in will take 5d6 damage...where the opening then closes.A PILE OF CHIPS: 297 chipsBlood filter shotMark 7 rifle (perfect)

    41 - This building seems plain when you first look upon it. Most of the ceiling seems to be caved in.

    42 - This building is pretty unextraordinary at first glance. Tall grasses seem to cover most of the floor. Throughout the building is... large puddle of oily water, purple blanket, wooden television stand, 3 broken and rotteneggshells, scattered leaves and twigs, useless orange leather briefcase.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Gyrojet pistol (2d10 dmg) ] -- There are 9 in this building [HIT POINTS: 48, 46, 35, 51, 48, 36, 57, 49, 57]

  • 43 - This building is pretty unextraordinary at first glance. Tall grasses seem to cover most of the floor. Throughout the building is... ruined bronze dented pot, 12 hardened blobs of once melted iron, metal chair, strawscattered around, charcoal, corroded bronze pan.

    RAT [ENC: 5d10 (2d10); AL: Neutral; MV: 60` (20`) Swim 30` (10`); AC: 9; HD: 1 hp; AT: 1 (bite/group); DMG: 1d6, disease; SV: L0; ML: 5; IQ: Animal; THAC0: 19; TRS: XI ] -- There are 8 in this building [HIT POINTS: 2, 5, 7, 8, 1, 4, 3, 6]

    THESE SPECIAL ITEMS ARE LOCATED: in a iron box with a locked padlock.A PILE OF CHIPS: 3 chips

    44 - This building looks average compared with other sections of this city. Most of the windows seem oddly intact. Throughout the building is... computer mouse/wired (good - worth 6 chips), strap/ratchet/30 feet (poor -worth 4 chips), ripped purple cushion, 2 foot long iron bar, thermometer/oral (fair - worth 1 chips), some piles of guano, oak television stand.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Small rifle (1d10 dmg) ] -- There are 4 in this building [HIT POINTS: 51, 57, 37, 34]

    BUILDING TRAP: Microwaves shoot up through the floor at all in the area where they must save for radiation or be turned to ash.

    45 - This building seems plain when you first look upon it. It appears an explosion may have happened here in the past.

    BUILDING TRAP: Red neural gases fill the area causing memory loss to anyone inside for about 3 hours.

    46 - This building seems plain when you first look upon it. Tall grasses seem to cover most of the floor.

    47 - This building seems normal for this type of place. The walls seem covered in bullet holes. Throughout the building is... blood smears on the ceiling, food scraps, ruined bronze hand saw, humanoid bones, 16 hardenedblobs of once melted brass, large puddle of poisoned water, bronze bowl.

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A LEATHER DUFFEL BAG CONTAINING: 4 chips ( Located inside the large puddle of poisoned water )

    48 - This building appears similar to the rest of the city. There are large holes in the ceiling. Throughout the building is... wooden tray, brass bucket, ruined brass pan, rusty locker [CONTAINS: carbon monoxide detector (fair- worth 12 chips) | wheel, 10x2 inches (fair - worth 9 chips) | office chair (ruined) | c-clamp (fair - worth 1 chips) | bell, small, metal (fair - worth 1 chips) ], broken dinner plate, rusty locker [CONTAINS: DVD movie(perfect - worth 25 chips) | map (excellent - worth 15 chips) | flute (ruined) ], straw scattered around, air compressor/electric/portable (poor - worth 5 chips).

    49 - This building seems normal for this type of place. It appears an explosion may have happened here in the past. Throughout the building is... a scattered chess set, rusty iron spoon, glass shards scattered around, 3 footlong iron chain, roller skates (ruined), wheel/10x2 inches (fair - worth 9 chips), 5 small stones scattered around.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Frag gun (2d10 dmg) ] -- There are 7 in this building [HIT POINTS: 39, 40, 36, 34, 28, 48, 47]

    50 - This building is pretty unextraordinary at first glance. You can make out a close rattling sound coming from somewhere. Throughout the building is... nylon leash (perfect - worth 7 chips), pile of straw, ruined metal pliers,rosewood cane, glass shards scattered around, maple bench, ruined iron spoon.

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A PURPLE CLOTH BACKPACK CONTAINING: 5 chips ( Located inside the pile of straw )

    51 - This building seems plain when you first look upon it. Throughout the building is... fish bowl (poor - worth 2 chips), 8 light bulbs on the walls held in metal wall sconces...but only 2 of them are still useable, small rustyiron mirror, iron small bell, carbon monoxide detector (poor - worth 8 chips), cobwebs, scratches and claw marks on the floor, animal bones.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Heavy pistol (1d12 dmg) ] -- There are 7 in this building [HIT POINTS: 48, 56, 49, 42, 47, 49, 49]

  • 52 - This building seems plain when you first look upon it. The floor is warped and cracked in places. Throughout the building is... rosewood armoire [CONTAINS: red robe | yellow vest | ripped orange cloak | brown gown |ruined brown baseball cap ], liquid dripping from the ceiling, cable ties/bag of 100 (ruined), metal trash can.

    53 - This building is pretty unextraordinary at first glance. Parts of the floor are sunken in. Throughout the building is... mat, ripped black couch, thermometer/outdoor (ruined), glass shards scattered around, oak brush,combat fatigues.

    STRANDED VEHICLE NEXT TO THE BUILDING...Yellow Truck (totally ruined) with 100% fuel.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Heavy rifle (1d12+2 dmg) ] -- There are 9 in this building [HIT POINTS: 33, 34, 42, 41, 42, 52, 50, 42, 42]

    54 - This building seems normal for this type of place. You can make out a strange musical sound coming from somewhere. Most of the ceiling seems to be caved in. Throughout the building is... oak drawer, a medium-sizedrotten gray carpet with a dark green design on it, bent metal trash can, portable heater (poor - worth 96 chips), computer mouse/wired (fair - worth 4 chips), metal gas can with 1 gallon of gasoline.

    55 - This building appears similar to the rest of the city. The walls seem scorched in places from laser fire. Throughout the building is... pipe thread tape/100 feet (ruined), dried blood on the wall, rusty metal bench, bloodsmears on the floor, microwave bowl with lid (good - worth 3 chips), metal hutch.

    56 - This building is pretty unextraordinary at first glance. Most of the ceiling seems to be caved in.

    BUILDING TRAP: Poison needles shoot from a nearby wall, attacking with a THAC0 score of 10. Anyone in the area must save for poison or die.

    57 - This building appears similar to the rest of the city. The walls seem covered in bullet holes.

    ELOI [ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3; AT: 1; DMG: by weapon; SV: L1; ML: 4; IQ: Average; THAC0: 17; TRS: None ] -- There are 6 in this building [HIT POINTS: 13, 12, 15, 17, 19, 9]

    BUILDING TRAP: The ceiling becomes highly magnetized, causing all metal objects to fly up to the ceiling...carrying metal armor wearing explorers up as well.

    THESE SPECIAL ITEMS ARE LOCATED: in a oak box.Gun powder rifle (fair)A PILE OF CHIPS: 32 chips

    58 - This building seems plain when you first look upon it. There are large holes in the ceiling. Throughout the building is... shower curtain (ruined), fire extinguisher (ruined), maple drawers [CONTAINS: gray robe | brownscarf | ripped red scarf | ruined white blouse | ruined blue blouse | dirty red leather gloves ], painting of a mountain, iron pail.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Laser pistol (2d6(x3) dmg) ] -- There are 8 in this building [HIT POINTS: 57, 53, 39, 49, 41, 49, 42, 56]

    59 - This building looks average compared with other sections of this city. Most of the ceiling seems to be caved in. Throughout the building is... 2 thumbtacks, picture frame (excellent - worth 3 chips), a huge pile of variousbones, a large pile of rocks, padded ruined wood chair, pizza pan/metal (poor - worth 2 chips).

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A WHITE LEATHER BACKPACK CONTAINING: 2 chips ( Located inside the a huge pile of various bones )

    THESE SPECIAL ITEMS ARE LOCATED: in a steel safe with a dial combination of 10R 23L 33R.TRAPPED: A pit opens up in front of the container that is 10 feet deep. Anyone who falls in will take 1d6 damage...where the walls begin to compact where they will crush all inside in about 20 minutes.Sheath armor (perfect)

    60 - This building is pretty unextraordinary at first glance. Throughout the building is... mattress, mattress, mounted elk head, office chair (ruined), ink pen.

    BUILDING TRAP: Blue gases fill the area that cause instant unconsciousness to anyone inside for about 9 turns...unless they can save for stun attacks.

  • 61 - This building seems normal for this type of place. There are large blue bushes growing on the floor and walls.

    THESE SPECIAL ITEMS ARE LOCATED: in a rosewood cabinet with a locked keyhole.A PILE OF CHIPS: 4 chips

    62 - This building seems plain when you first look upon it. The walls seem covered in bullet holes. Throughout the building is... iron hand saw, raft/inflatable (ruined), gray blanket, desk lamp (poor - worth 3 chips), some pilesof guano, brass trash can, 40 feet of green yarn.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) |WEP: Machine pistol (1d10 dmg/2 attacks) ] -- There are 4 in this building [HIT POINTS: 55, 60, 50, 49]

    63 - This building seems plain when you first look upon it. Throughout the building is... cracks in the floor, steel chair, ruined blue sheet, turpentine/1 gallon (poor - worth 4 chips), kayak with paddle (ruined).

    THESE SPECIAL ITEMS ARE LOCATED: in a iron chest with a locked padlock.A PILE OF CHIPS: 4 chips

    64 - This building seems normal for this type of place. The floor is warped and cracked in places. Throughout the building is... 4 ruined iron spikes, oak bunk bed, clock/digital/radio (poor - worth 5 chips), cobwebs, bloodpressure cuff (perfect - worth 16 chips).

    65 - This building seems normal for this type of place. There are chunks of the wall and ceiling on the floor. Throughout the building is... broken axe, scattered leaves and twigs, large ruined wood table, 4 pieces of wood,hockey stick (fair - worth 15 chips), blue blanket.

    SPIDER, GIANT, BLACK WIDOW [ENC: 1d3 (1d3); AL: Neutral; MV: 60` (20`) Web 120` (40`); AC: 6; HD: 3; AT: 1 (bite); DMG: 2d6, poison; SV: L2; ML: 8; IQ: Low; THAC0: 17; TRS: VI ] -- There are 5 in this building [HIT POINTS: 11, 16, 13, 15, 15]

    BUILDING TRAP: The ceiling caves in and causes 1d6x2 damage to all inside.

    66 - This building seems normal for this type of place. Tall grasses seem to cover most of the floor. Throughout the building is... small rusty brass mirror, a pile of dung, 5 hardened blobs of once melted iron, golf ball (poor),maple drawer, keyboard/wired (poor - worth 5 chips), basket.

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A LEATHER BACKPACK CONTAINING: 5 chips ( Located inside the a pile of dung )

    67 - This building is pretty unextraordinary at first glance. The entire structure seems to creak and moan from age.

    BUILDING TRAP: A long razor blade comes from a nearby wall attacking with a THAC0 score of 10. It will slice at whoever first enters the area. If they get hit, they will be sliced clean in half.

    68 - This building looks average compared with other sections of this city. Throughout the building is... some large hoof prints in various spots, metal desk chair, pallet, tape measure/25 feet (poor - worth 2 chips).

    69 - This building is pretty unextraordinary at first glance. Most of the ceiling seems to be caved in. Throughout the building is... oak filing cabinet, kitchen utensil (ruined), black slime on the ceiling, ripped brown pillow, glasspitcher.

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A GRAY NYLON SATCHEL CONTAINING: 9 chips ( Located inside the oak filing cabinet )

    70 - This building is pretty unextraordinary at first glance. Throughout the building is... iron pliers, bent iron hand saw, smoking pipe, pile of dirt, orange couch, small bent bronze hanging mirror, pipe thread tape/100 feet (poor- worth 2 chips).

  • 71 - This building looks average compared with other sections of this city. Throughout the building is... 6 light bulbs on the walls held in iron wall sconces...but only 3 of them are still useable, 2 ruined crossbow bolts, bentiron dented shield, mattress, a pack of 6 batteries.

    STRANDED VEHICLE NEXT TO THE BUILDING...Brown Helicopter (fair condition) with 50% fuel.

    72 - This building seems plain when you first look upon it. Tall grasses seem to cover most of the floor. Throughout the building is... a medium-sized worn brown carpet with a dark green design on it, a box of 14 bullets,charcoal.

    73 - This building looks average compared with other sections of this city. There are scorch marks on the wall.

    74 - This building looks average compared with other sections of this city. It appears an explosion may have happened here in the past. Throughout the building is... iron pliers, spotlight/handheld (good - worth 13 chips).

    BUILDING TRAP: A solid door closes the exits to the area. Gasoline then begins to fill the room for 10 minutes (6 inches deep) where a fire source will then ignite it.

    THESE SPECIAL ITEMS ARE LOCATED: in a iron case with a locked padlock.TRAPPED: A solid door closes the exits to the area. The room then begins to rise in temperature for about 60 minutes...where no one can survive the extreme heat.A LEATHER BAG CONTAINING: 26 chips

    75 - This building seems plain when you first look upon it. You can make out an odd scraping sound coming from somewhere. There are large holes in the ceiling. Throughout the building is... blunt bent spear head, maplestool, iron dented shield, bent iron pot, laptop computer (poor - worth 198 chips).

    ELOI [ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3; AT: 1; DMG: by weapon; SV: L1; ML: 4; IQ: Average; THAC0: 17; TRS: None ] -- There are 5 in this building [HIT POINTS: 11, 14, 19, 11, 12]

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A RED NYLON DUFFEL BAG CONTAINING: 10 chips ( Located inside the bent iron pot )

    76 - This building seems plain when you first look upon it. Most of the ceiling seems to be caved in.

    77 - This building appears similar to the rest of the city. There are small brown bushes growing on the walls and ceiling.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) |WEP: Machine rifle (1d12 dmg/2 attacks) ] -- There are 7 in this building [HIT POINTS: 43, 39, 48, 49, 38, 39, 49]

    THESE SPECIAL ITEMS ARE LOCATED: in a steel safe with a dial combination of 3R 26L 2R.A RED LEATHER BAG CONTAINING: 43 chipsMark 5 blaster pistol (ruined)

    78 - This building seems plain when you first look upon it. The entire structure seems to creak and moan from age. Throughout the building is... broken dinner plate, 2 thumbtacks, plaque, black slime on the ceiling, oak deskchair.

    79 - This building appears similar to the rest of the city. There are chunks of the wall and ceiling on the floor. Throughout the building is... some shoe prints in various spots, ruined yellow towel, red slime on the wall, umbrella(excellent - worth 13 chips), brass dented pot, towel (excellent - worth 3 chips).

    THESE SPECIAL ITEMS ARE LOCATED: in a steel safe with a dial combination of 16R 1L 8R.Magnetic-propelled machine pistol (ruined)A PILE OF CHIPS: 19 chips

    80 - This building looks average compared with other sections of this city. It appears an explosion may have happened here in the past. Throughout the building is... 2 hardened blobs of once melted iron, scattered leaves and

  • twigs, home stereo receiver (fair - worth 53 chips), circular saw (ruined), rusty iron dented pot.

    81 - This building appears similar to the rest of the city. The floor is warped and cracked in places. Throughout the building is... broken white radiation suit, mason chisel (poor - worth 3 chips), oak stool, 3 foot long iron chain,3 broken crossbow bolts, torn painting of a scenic jungle view.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) |WEP: Electrical rifle (1d10(x2) dmg/2 targets) ] -- There are 6 in this building [HIT POINTS: 32, 38, 48, 39, 44, 50]

    BUILDING TRAP: A pit opens up in the area that is 10 feet deep and filled with purple acid. Anyone who falls in will be killed.

    82 - This building seems normal for this type of place. Throughout the building is... ruined green sheet, pallet, birch brush, vise-grip (good - worth 8 chips), spring clamp/metal (ruined).

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Gyrojet pistol (2d10 dmg) ] -- There are 6 in this building [HIT POINTS: 55, 49, 50, 30, 57, 46]

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A BLUE CANVAS SATCHEL CONTAINING: 70 chips ( Located under the pallet )

    83 - This building seems normal for this type of place. You can make out a faint sneezing sound coming from somewhere. The entire structure seems to creak and moan from age. Throughout the building is... 7 foot wood pole,skis/snow (poor - worth 55 chips), bits of fur and hair, 9 iron coat hooks on the wall, ruined wall clock, maple bed, scattered leaves and twigs.

    84 - This building is pretty unextraordinary at first glance. The floor is warped and cracked in places. Throughout the building is... wooden club, 2 foot long bent iron bar, a 4 foot wide hole that is about 6 feet deep, liquiddripping from the ceiling.

    85 - This building appears similar to the rest of the city. It appears an explosion may have happened here in the past. Throughout the building is... a pile of dung, computer mouse/wireless (poor - worth 6 chips), toy train(excellent - worth 13 chips), rotting wood pedestal, 2 bandages, areas with mold.

    CENTIPEDE, GIANT [ENC: 2d4 (1d8); AL: Neutral; MV: 60` (20`); AC: 9; HD: 1d4 hp; AT: 1 (bite); DMG: Poison; SV: L0; ML: 7; IQ: Animal; THAC0: 19; TRS: None ] -- There are 8 in this building [HIT POINTS: 5, 5, 5, 1, 5, 8, 4, 4]

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A BROWN CANVAS SATCHEL CONTAINING: 3 chips ( Located inside the a pile of dung )

    THESE SPECIAL ITEMS ARE LOCATED: lying about.Light rod (excellent)

    86 - This building is pretty unextraordinary at first glance.

    STRANDED VEHICLE NEXT TO THE BUILDING...White Helicopter (totally ruined) tatally drained of fuel.

    87 - This building is pretty unextraordinary at first glance. You can make out a loud whispering sound coming from somewhere.

    88 - This building is pretty unextraordinary at first glance. Throughout the building is... wooden club, bits of fur and hair, corroded bronze pot, silver candle stick worth 27 chips.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Gyrojet pistol (2d10 dmg) ] -- There are 7 in this building [HIT POINTS: 31, 49, 43, 44, 39, 51, 39]

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...A GRAY CLOTH SATCHEL CONTAINING: 19 chips ( Located inside the corroded bronze pot )

  • 89 - This building is pretty unextraordinary at first glance. The walls seem covered in bullet holes. Throughout the building is... sword blade, holiday lights/50 feet (ruined), fungus growing, model car (good - worth 9 chips),scattered leaves and twigs.

    BAT [ENC: 1d00 (1d00); AL: Neutral; MV: 9` (3`) 30` Fly 120` (40`); AC: 6; HD: 1 hp; AT: confuse; DMG: None; SV: L0; ML: 6; IQ: Animal; THAC0: 19; TRS: None ] -- There are 5 in this building [HIT POINTS: 7, 7, 4, 1, 5]

    THESE SPECIAL ITEMS ARE LOCATED: lying about.A PILE OF CHIPS: 4 chips

    90 - This building seems normal for this type of place. The entire structure seems to creak and moan from age.

    91 - This building appears similar to the rest of the city. Throughout the building is... metal bucket, blue blanket, a pack of 6 batteries, frying pan (ruined), sword blade, metal drum with 50 gallons of gasoline, leather boot.

    THESE SPECIAL ITEMS ARE LOCATED IN VARIOUS SPOTS...Grappling hook gun (excellent) ( Located inside the metal bucket )Stun whip (fair) ( Located inside the leather boot )

    92 - This building appears similar to the rest of the city. The entire structure seems to creak and moan from age.

    93 - This building is pretty unextraordinary at first glance. Most of the windows seem oddly intact.

    94 - This building is pretty unextraordinary at first glance. Throughout the building is... green thread (80 feet), soda bottle, 8 ruined arrows.

    MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Heavy rifle (1d12+2 dmg) ] -- There are 7 in this building [HIT POINTS: 41, 48, 47, 52, 27, 48, 48]

    95 - This building is pretty unextraordinary at first glance. There are chunks of the wall and ceiling on the floor. Throughout the building is... rusty brass mug, dust throughout, copper candle stick worth 24 chips, bits of furand hair.

    HORSE, RIDING [ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: L1; ML: 7; IQ: Animal; THAC0: 18; TRS: None ] -- There are 7 in this building [HIT POINTS: 14, 9, 7, 11, 11, 5, 9]

    THESE SPECIAL ITEMS ARE LOCATED: lying about.A PILE OF CHIPS: 5 chips

    96 - This building looks average compared with other sections of this city. Throughout the building is... metal dented helmet with a skull of a humanoid cricket still in it, painting of a mountain, oak chair, ink pen, corrodedknife handle, electric kettle (excellent - worth 11 chips).

    ROT GRUB [ENC: 0 (5d4); AL: Neutral; MV: 10` (2`); AC: 9; HD: 1 hit point; AT: See Rules; DMG: See Rules; SV: L0; ML: None; IQ: Animal; THAC0: 19; TRS: None ] -- There are 6 in this building [HIT POINTS: 1, 2, 5, 1, 4, 5]

    BUILDING TRAP: Red acidic gases fill the area causing 1d8+1 damage to anyone inside.

    97 - This building appears similar to the rest of the city. Throughout the building is... straw scattered around, rusty brass small bell, warped wood filing cabinet, pile of straw, scattered leaves and twigs, sleeping bag (fair -worth 3 chips).

    98 - This building seems plain when you first look upon it. There are chunks of the wall and ceiling on the floor. Throughout the building is... can opener/electric (fair - worth 5 chips), strainer/metal (good - worth 16 chips),rotting wood desk chair, ruined iron pliers, 30 feet of purple yarn.

    YELLOW MOLD [ENC: 1d8 (1d4); AL: Neutral; MV: 0; AC: Always hit; HD: 2; AT: Spores; DMG: 1d6, special; SV: L2; ML: None; IQ: Animal; THAC0: 18; TRS: None ] -- There are 5 in this building [HIT POINTS: 5, 7, 10, 5, 10]

  • 99 - This building looks average compared with other sections of this city. Throughout the building is... humanoid bones, calculator/solar (poor - worth 4 chips), 10 pieces of wood.

    BUILDING TRAP: A black energy force shield surrounds those close to the central spot of the area. It requires one to save for energy attacks to get free.

    THESE SPECIAL ITEMS ARE LOCATED: in a birch box with a locked keyhole.A PILE OF CHIPS: 3 chips

    100 - This building seems plain when you first look upon it. Throughout the building is... metal gas can with 1 gallon of gasoline, a pile of dung, floss/20 foot roll (fair - worth 1 chips), scattered bits of bones and teeth.

    ELOI [ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3; AT: 1; DMG: by weapon; SV: L1; ML: 4; IQ: Average; THAC0: 17; TRS: None ] -- There are 8 in this building [HIT POINTS: 13, 19, 18, 8, 14, 10, 11, 16]

    101 - This building is pretty unextraordinary at first glance. The walls seem scorched in places from laser fire. Throughout the building is... folding shovel (fair - worth 3 chips), ruined white washcloth, a small wet brown carpetwith a dark purple design on it, multitool (ruined), 8 pieces of wood.

    RANDOM ENCOUNTERS IN THE CITY...

    1d12 CITY ENCOUNTER

    1 COYOTE, ENCEPHALIZED [ENC: 2d6 (3d6); AL: Chaotic; MV: 150` (50`); AC: 6; HD: 3; AT: 1 (bite or weapon); DMG: 1d6 or weapon; SV: L3; ML: 9; IQ: Average; THAC0: 17; TRS: XX | WEP: Bow (1d6 dmg) ]

    2 ELOI [ENC: 2d4 (3d6); AL: Neutral; MV: 120` (40`); AC: 9; HD: 3; AT: 1; DMG: by weapon; SV: L1; ML: 4; IQ: Average; THAC0: 17; TRS: None ]

    3 FEEDER [ENC: 4d4 (5d10); AL: Chaotic; MV: 120` (40`); AC: 6; HD: 3; AT: 1 (weapon or bite); DMG: weapon or 1d6; SV: L3; ML: 8; IQ: Low; THAC0: 17; TRS: I (XIII) | WEP: Shotgun (1d12(x2) dmg) ]

    4 GREEN SLIME [ENC: 1 (0); AL: Neutral; MV: 3` (1`); AC: NA, no roll needed; HD: 2; AT: 1; DMG: See Rules; SV: L1; ML: 12; IQ: Animal; THAC0: 18; TRS: None ]

    5 HERD ANIMALS [ENC: 0 (3d10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 1 to 4; AT: 1 (butt); DMG: 1d4, 1d6, or 1d8; SV: L1 or L2; ML: 5; IQ: Animal; THAC0: 19/18/17/16; TRS: None ]

    6 HORSE, RIDING [ENC: 0 (1d10x10); AL: Neutral; MV: 240` (80`); AC: 7; HD: 2; AT: 2 (2 hooves); DMG: 1d4/1d4; SV: L1; ML: 7; IQ: Animal; THAC0: 18; TRS: None ]

    7 MAN, BRIGAND [ENC: 0 (1d4x10); AL: Chaotic; MV: 120` (40`); AC: 7; HD: as CON; AT: 1; DMG: 1d6 or weapon type; SV: L1; ML: None; IQ: Average; THAC0: as HD; TRS: I (XXI) | WEP: Frag gun (2d10 dmg) ]

    8 MORLOCK [ENC: 1d12 (5d10); AL: C; MV: 120` (40`); AC: 8; HD: 1; AT: 1; DMG: 1d6 or weapon; SV: LL1; ML: 9; IQ: ; THAC0: 19; TRS: XX | WEP: Spear (1d6 dmg) ]

    9 RAT, GIANT [ENC: 3d6 (3d10); AL: Neutral; MV: 120` (40`) Swim 60` (20`); AC: 7; HD: 1d4 hp; AT: 1 (bite); DMG: 1d3, disease; SV: L1; ML: 8; IQ: Animal; THAC0: 19; TRS: XX ]

    10 ROT GRUB [ENC: 0 (5d4); AL: Neutral; MV: 10` (2`); AC: 9; HD: 1 hit point; AT: See Rules; DMG: See Rules; SV: L0; ML: None; IQ: Animal; THAC0: 19; TRS: None ]

    11 SHREW, GIANT [ENC: 1d4 (1d8); AL: Neutral; MV: 180` (60`); AC: 4; HD: 1; AT: 2 (bite); DMG: 1d6/1d6; SV: L1; ML: 10; IQ: Animal; THAC0: 19; TRS: None ]

    12 SPIDER, GIANT, CRAB SPIDER [ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 7; HD: 2; AT: 1 (bite); DMG: 1d8, poison; SV: L1; ML: 7; IQ: Low; THAC0: 18; TRS: VI ]

    RANDOM ENCOUNTERS IN THE CITY STREETS...

    1d12 ENCOUNTER

    1 MEDUSOID [ENC: 1d3 (1d4); AL: Chaotic; MV: 90` (30`); AC: 6; HD: 7; AT: 1 (snakebite or weapon); DMG: 1d6, poison/by weapon; SV: L7; ML: 8; IQ: Average; THAC0: 13; TRS: XVII | WEP: Axe (1d6 dmg) ]

    2 QUICKEN [ENC: 1d6 (3d6); AL: Neutral; MV: 210` (70`); AC: 7; HD: 4; AT: 2 or 1 (beak, claw, or head butt, or trample); DMG: 2d6/1d8, 1d8, 1d10; SV: L2; ML: 10; IQ: Animal; THAC0: 16; TRS: None ]

    3 CANISOID [ENC: 2d6 (3d6); AL: Neutral; MV: 120` (40`); AC: 6; HD: 5; AT: 3 (2 claws, bite); DMG: 1d4/1d4/2d4; SV: L6; ML: 10; IQ: Low; THAC0: 15; TRS: XIX ]

    4 SCORPION, GIANT [ENC: 1d6 (1d6); AL: Chaotic; MV: 150` (50`); AC: 2; HD: 4; AT: 3 (2 claws, sting); DMG: 1d10/1d10/1d4, poison; SV: L2; ML: 11; IQ: Animal; THAC0: 16; TRS: VII ]

    5 THE IRRADIATED [ENC: 1d10; AL: Neutral; MV: 120` (40`); AC: 7; HD: 7; AT: 1; DMG: as weapon; SV: L3; ML: 7; IQ: Average; THAC0: 13; TRS: VII | WEP: Broadsword (1d8 dmg) ]

    6 NARCOLEP [ENC: 1d10; AL: Chaotic; MV: 120` (40`); AC: 7; HD: 7; AT: 1 (weapon or hypnosis); DMG: As weapon; SV: L6; ML: 6; IQ: High; THAC0: 13; TRS: XVII | WEP: Broadsword (1d8 dmg) ]

    7 TRIPOD [ENC: 1d3; AL: Unknown; MV: 210` (70`); AC: 3; HD: 30; AT: 4 (3 tentacles, stasis ray, or trample); DMG: 3d6/3d6/3d6/paralysis, 2d20; SV: L15; ML: 12; IQ: High; THAC0: 5; TRS: None ]

    8 WALKING DEAD [ENC: 3d10 (2d00); AL: Chaotic; MV: As creature; AC: 8; HD: 5; AT: 2 (Rend/Bite); DMG: 1d6, 2d6; SV: L4; ML: 2; IQ: Animal; THAC0: 15; TRS: VII ]

    9 RHAGODESSA, GIANT [ENC: 1d4 (1d6); AL: Neutral; MV: 150` (50`); AC: 5; HD: 4 + 2; AT: 1 (leg or bite); DMG: 0 or 2d8; SV: L2; ML: 9; IQ: Low; THAC0: 15; TRS: VI ]

    10ANDROID, CLONE NEUTRALIZER [ENC: 1d4 (1d4); AL: Neutral; MV: 120` (40`); AC: 4; HD: 50 hp; AT: 2; DMG: by weapon; SV: L5; ML: 10; IQ: High; THAC0: 13; TRS: None |WEP: Pulse battle axe (1d12 dmg) ]

    11 APEMAN [ENC: 1d8 (5d8); AL: Neutral; MV: 120` (40`); AC: 6; HD: 7; AT: 1 (weapon); DMG: As weapon, +2; SV: L5; ML: 9; IQ: Average; THAC0: 13; TRS: XX ]

    12 FUNGOID [ENC: 2d6 (2d6); AL: Chaotic; MV: None; AC: 6; HD: 4; AT: 1; DMG: by mutation; SV: L3; ML: 8; IQ: High; THAC0: 16; TRS: None ]

    ARTIFACTS FOUND IN THIS CITY...

    ITEM BUILDING DESCRIPTION

    1 18 Anti-grav sled (fair)

    2 40 Blood filter shot

    3 91 Grappling hook gun (excellent)

  • 4 39 Gun powder pistol (poor)

    5 57 Gun powder rifle (fair)

    6 85 Light rod (excellent)

    7 79 Magnetic-propelled machine pistol (ruined)

    8 77 Mark 5 blaster pistol (ruined)

    9 40 Mark 7 rifle (perfect)

    10 59 Sheath armor (perfect)

    11 3 Shock gloves (perfect)

    12 91 Stun whip (fair)

    13 35 Warp-field dagger (poor)

    This is published under the Open Game License Version 1.0aand is in compliance with the Mutant Future Trademark License.