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1 Ultima IV: Quest of the Avatar The Somewhat Complete Guidebook ver 1.2 (6-3-99)

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A Walkthrough for the game Ultima 4 for the Sega Master System.

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Page 1: (Microsoft Word - Ultima 4 the Quest of the Avatar Cheats & Hints - Game

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Ultima IV: Quest of the Avatar

The Somewhat Complete Guidebook

ver 1.2 (6-3-99)

Page 2: (Microsoft Word - Ultima 4 the Quest of the Avatar Cheats & Hints - Game

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Contents

i. Introduction

ii. Keyboard Commands

iii. Creating a new Character

iv. Items

v. Virtues

vi. General Strategies

vii. Shrines, Runes, and Mantras

viii. Magic Spheres

Walkthrough

1. Part One, The Avatar

a. Lord British's Castle

b. Britain

c. Paws

d. Trinsic

e. Minoc

f. Skara Brae

g. Jhelom

h. Vesper

i. Yew

j. Empathy Abbey

k. Moonglow

l. Lycaeum

m. Serpent's Hold and Surrounding Areas

n. Magincia

o. Cove

p. Other Things to Do

2. Part Two, Dungeon Hopping

Appendices

A. Moongates

B. Upgrades

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i. Introduction

Ultima 4 is unlike every other RPG ever made. A bold statement. Instead of

questing to remove some all-powerful evil, you are questing toward self-

improvement to become an Avatar. Sure there are battles along the way, but the

true test of your courage is whether you can follow the Virtues, and eventually

brave the foul Stygian Abyss and view the Codex of Ultimate Wisdom.

In the game you have to follow the Virtues. What does this mean, exactly? No

stealing, attacking innocent people (and creatures), talking with pride, etc.

Plus you have to _increase_ your amount of Virtue by doing good deeds. Giving

money to beggars (no matter how much you give, they'll never stop begging),

meditating at the 8 Shrines of Virtue.

ii. Keyboard Commands

Standard Commands:

A - Attack N - New Order

B - Board O - Open Door

C - Cast P - Peer at Gem

D - Descend Q - Quit and Save

E - Enter R - Ready Weapon

F - Fire S - Search

G - Get Chest T - Talk

H - Hole up and Camp U - Use

I - Ignite Torch V - Volume

J - Jimmy Lock W - Wear Armor

K - Klimb X - Exit

L - Locate Position Y - Yell

M - Mix Reagants Z - Stats

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iii. Creating a New Character

At the very beginning of the game you will be asked 7 questions by a gypsy

woman. Depending on your final answer will be the type of character you are in

the game, and where you start the game.

Virtue Class Town

Compassion Bard Britain

Honesty Mage Moonglow

Honour Paladin Trinsic

Humility Shepherd New Magincia

Justice Druid Yew

Sacrifice Tinker Minoc

Spirituality Ranger Skara Brae

Valour Fighter Jhelom

Don't just take class into consideration while choosing your virtue, also

consider where you start and how hard it will be to get around.

iv. Items

Reagents Buccaneer’s Den Paws Skara Brae Moonglow

Garlic 9 2 9 6

Ginseng 7 4 6 5

Spider Silk 9 9 6 3

Blood Moss 9 6 4 6

Sulphured Ash 6 3 2 2

Black Pearl 1 7 8 9

Nightshade Search when there is no moon at: Lat – JF Long CO

Mandrake Root Search when there is no moon at: Lat – DC Long LC (on the poisoned spot)

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Weapons: (as sorted from best to worst)

Weapon Where Price

Magic Wand Buccaneer's Den 5000

Magic Bow Buccaneer's Den 2000

Magic Sword Minoc 2500

Magic Axe Minoc 1500

Halberd Minoc, Jhelom 350

Flaming Bow Vesper,

Buccaneer's Den

5

Crossbows Jhelom,

Buccaneer's Den

600

Bow Trinsic, Vesper 250

Sword Britain, Trinsic, Jhelom 300

Axe Trinsic, Jhelom 225

Mace Minoc, Trinsic 100

Sling Britain, Vesper 25

Dagger Britain, Vesper 2

Staff Britain 20

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Bard Mage Paladin Shepherd Druid Tinker Ranger Fighter

Magic

Wand

Yes Yes No No Yes No No No

Magic

Bow

Yes No Yes No Yes Yes Yes No

Magic

Sword

No No Yes No No Yes Yes Yes

Magic

Axe

No No Yes No No Yes No No

Halberd No No Yes No No Yes No Yes

Flaming

Oil

Yes Yes Yes Yes Yes Yes Yes Yes

Crossbows Yes No Yes No Yes Yes Yes Yes

Bow Yes No Yes No Yes Yes Yes Yes

Sword Yes No Yes No No Yes Yes Yes

Axe Yes No Yes No No Yes Yes Yes

Mace Yes No Yes Yes Yes Yes Yes Yes

Sling Yes Yes Yes Yes Yes Yes Yes Yes

Dagger Yes Yes Yes Yes Yes Yes Yes Yes

Staff Yes Yes Yes Yes Yes Yes Yes Yes

Armour: (as sorted from best to worst)

Armour Where Price

Magic Plate Jhelom 7000

Magic Chain Trinsic, Jhelom 4000

Plate Mail Jhelom 2000

Chain Mail Britain, Trinsic, Jhelom,

Buccaneer’s Den

600

Leather Britain, Paws,

Buccaneer’s Den

200

Cloth Britain, Paws, Trinsic,

Buccaneer’s Den

50

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Bard Mage Paladin Shepherd Druid Tinker Ranger Fighter

Magic

Plate

No No Yes No No No No No

Magic

Chain

No No Yes No No No No Yes

Plate

Mail

No No Yes No No Yes No Yes

Chain

Mail

No No Yes No No Yes No Yes

Leather Yes No Yes Yes Yes Yes Yes Yes

Cloth Yes Yes Yes Yes Yes Yes Yes Yes

Spells:

Abbreviation Reagent

GR Garlic

GN Ginseng

SS Spider Silk

BM Blood Moss

SA Sulphurous Ash

BP Black Pearl

NS Nightshade

MR Mandrake Root

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Spell Reagent Spell Reagent

Awaken GR, GN Negate MR, GR, SA

Blink SS, BM Open SA, BM

Cure GR, GN Protection SA, GN, GR

Dispel BP, SA, GR Quickness SA, GN, BM

Energy Field SA, SS, BP Resurrect SA, GN, GR, SS, BM,

MR

Fireball BP, SA Sleep SS, GN

Gate Travel SA, BP, MR Tremor SA, BM, MR

Heal GN, SS Undead SA, GR

Iceball BP, MR View NS, MR

Jinx BP, NS, MR Wind Change SA, BM

Kill NS, BP Exit BM, SS, SA

Light SA Up BM, SS

Magic Missile SA, BP Down BM, SS

Gate Travel spell:

Number Where to

1 Moonglow

2 Britain Castle

3 Jhelom

4 Yew

5 Minoc

6 Trinsic

7 Skara Brae

8 Magincia

Items: (all of these are in Vesper or Buccaneer's Den)

Item Price

Torches 50 per 5

Magic Gems 60 per 5

Magic Keys 60 per 6

Sextant (it’s an invisible command) 900

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v. Virtues

Here is a list of things that increases and decreases your Virtues.

Compassion:

+2 giving to beggars

+2 fleeing from Non-evil enemy

+1 letting Non-evil creatures flee

-5 attacking non-evil creatures

Justice:

+2 being honest to reagents woman

+2 fleeing from non-evil creature

+1 letting non-evil creatures flee

-1 stealing a chest

-3 attacking non-evil creatures

-10 cheating reagents woman

Honour:

+5 solving quests

+3 giving to a beggar

+2 being honest to reagents woman

-1 stealing a chest

-3 attacking non-evil creatures

-10 cheating reagents woman

Valour:

+0/1 Killing an evil enemy

-2 Fleeing from an enemy

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Sacrifice:

+5 giving blood at the healer

+1 getting killed

-2 fleeing from enemy

-5 not giving blood at the healer

Honesty:

+2 being honest to reagents woman and overpay

-1 stealing a chest

-10 cheating reagents woman

Spirituality:

+3 meditating at a shrine

+3 talking to Hawkwind the Seer

-3 using the wrong mantra at a shrine

Humility:

+10 talking humble (thus anti-pride)

-5 Talking proud

All Virtues:

+10 Throwing the skull of Mondain into the Abyss

-5 Using the skull of Mondain

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vi. General Strategies

The Fine Art of Talking to people:

Use "T" to talk to someone.

The Britannians have a great deal of information for you, all you need to do

is learn how to ask them for it. So here's a little guide to help explain how

to learn what you need to know from NPC's.

Common Words to Say:

"Name" they'll tell you their name

"Job" they'll tell you their job, quest, etc.

"Health" they will tell you their health, if someone isn't well find out

why and try to help them! (beggars...)

"join" asks the person to join your party

"Bye" Ends the conversation

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vii. Shrines, Runes, and Mantras

Compassion:

Shrine Rune Mantra Stone

Lat - FM Long - IA In Britain’s Inn at the

end of the Hall

MU Yellow

Honor:

Shrine Rune Mantra Stone

Lat – MP Long - FB In Trinsic south-west

corner by a Mage

SUMM Purple

Spirituality:

Shrine Rune Mantra Stone

Lat – BD Long – KG

(at a dark night)

Lord British’s Treasure

room

OM White

Justice:

Shrine Rune Mantra Stone

Lat – AL Long - EJ In a cell in Yew BEH Green

Valour:

Shrine Rune Mantra Stone

Lat – OF Long - CE In the secret passage

around the city

RA Red

Sacrifice:

Shrine Rune Mantra Stone

Lat – CN Long - MN In the forge in Minoc CAH Orange

Humility:

Shrine Rune Mantra Stone

Lat – NI Long - OH In the mountains in

Paws (south-east)

LUM Black

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Honesty:

Shrine Rune Mantra Stone

Lat – EC Long - OJ In Moonglow around

Mariah's treasures

AHM Blue

Stones Where Level

Yellow Dungeon Despise 5th level

Purple Dungeon Shame 2nd level

White On Serpent's Spine you need a balloon to get it.*

Green Dungeon Wrong 8th level

Red Dungeon Destard 7th level

Orange Dungeon Covetous 7th level

Black At the moongate of Moonglow At a double new moon

Blue Dungeon Deceit 7th level

* You can get this balloon by using the EXIT-spell in the hidden dungeon of Britain’s castle.

viii. Magic Spheres

In the dungeons you will find little magic spheres which will raise your stats,

but at the price of hit points.

Where Levels Stats Damage

Despise 4,8 DEX 200

Shame 1,4,8 STR, IQ 400

Wrong 2,6,7 DEX, IQ 400

Destard 3,6 STR 200

Covetous 3,6 STR, DEX 400

Deceit 3,5,6 IQ 200

Hythloth* 5,3,1 STR, DEX, IQ 800

* the spheres in Hythloth do not appear until you have gone to the eighth level,

and are on the way out.

When you become a partial avatar in each virtue you will be given a letter,

all the letters add up to INFINITY.

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Towns and Castles Location

Lord British's Castle Lat – GL Long – FG

Britain Lat – GK Long – FC

Paws Lat – JB Long – GC

Trinsic Lat – LI Long – GK

Minoc Lat – BE Long – JP

Skara Brae Lat – IA Long – BG

Jhelom Lat – NC Long – CE

Vesper Lat – DL Long – MJ

Yew Lat – CL Long – DK

Moonglow Lat – IH Long – OI

Magincia Lat – KJ Long – LL

Cove Lat – FK Long – II

Serpent's Hold and surrounding Area Lat – PB Long – JC

Empath Abbey Lat – DC Long – BM

Lycaeum Lat – GL Long – NK

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Walkthrough

1. Part One, The Avatar

This game isn't all that complicated, so the walkthrough isn't all that long or

complicated either.

You need to become an Avatar first off. This is best done alone (no party

members slowing you down, you'll need them later, but not now). What we want

to do is to gather up the 8 runes, and learn the 8 mantras. Plus, of course,

get all the other quest items.

The following can be done in any order you want. All you have to do to become

an avatar is to go to each place and do good deeds (see the v. virtues section

above). Talk to the Seer to find out when you have mastered a certain virtue

(called Partial Avatarhood), then go to that shrine and meditate for 3 cycles.

Master all 8 to become the Avatar. Don't forget to go to the shrines! They

aren't listed in the walkthrough, but you must get to all 8 eventually!

a. Lord British's Castle

• Make sure to talk to Lord British and accept the Quest of the Avatar (other-

wise this will be a very short game!)

• On the first floor, go into the room with all the guards, and in the Northeast

• corner of the room on the east wall is a secret wall, go in and search for

the Rune of Spirituality (don't take the treasure).

• Give blood here to improve your virtues.

• Also any time you find yourself back at the castle, talk to Hawkwind, the

Seer who will not only tell you how close you are to Partial Avatarhoods,

but will also increase your spirituality.

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b. Britain

• Iolo, a bard, will join you here.

• At the end of the hallway in the Inn is the Rune of Compassion.

• Talk to cricket about the MANTRA to get the Mantra for Compassion: MU.

• Give money to the beggar Sprite to increase your Compassion.

• Shapero tells you that the Shrine of Compassion is East 2 Bridges.

• Sebastian (injured man) tells you that Mondain's Skull is still around.

c. Paws

• In the south part of town are some mountains, in a nook find the Rune of

Humility.

• Find the Magic Shop (secret wall in Armoury East) and buy reagents, pay the

right amount to increase virtue. (you are given to option to pay whatever

you want, and the blind person accepts anything, just be honest!)

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d. Trinsic

• Dupre, a paladin, will join you here.

• Talk to Terrin in the SE corner of town to learn that the Rune of Honour is

• in the southwest corner of town. (It is found by Virgil the Wizard)

• Kline knows the mantra: SUMM (in the tavern)

e. Minoc

• Julia, a tinker, will join you here. (in the poorhouse)

• Also in the poorhouse are a lot of beggars... Give to them to increase your

virtues!

• Talk to Mischief of the Rune to learn it is in the forge, go in and get it.

• Singsong the bard mentions the mantra: CAH

• Alkerion tells of the Stone of Sacrifice

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f. Skara Brae

• Shamino, a ranger, will join you here.

• Mitre knows of the White Stone and tells you to ask about it in the Pub in

Trinsic.

• Barren (kid) knows the mantra: OM

• Talk to the Ankh to learn that the Rune is in Lord Britain’s castle, and to get

• to the Shrine of Spirituality you must enter a moongate at 2 full moons.

(this only works at the Minoc moongate!)

• If you feel up to the challenge, stay at the haunted inn to get some info

on the White Stone.

g. Jhelom

• Geoffrey, a fighter, will join you here. (in the Inn)

• Aesop knows the mantra: RA

• You want to get into the walls to get the Rune. To get in, go to the inn

and unlock the door (with a Key) to Lord Robert's room, search it for the

passage. The Rune is found in the southeast Tower.

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h. Vesper

• If you don't have a sextant, buy one here at the Guild (option D, even

though you can't see it, it's there) for 900 gold

i. Yew

• Jaana, a druid, will join you here.

• The Rune of Justice is in a cell with a criminal. To get into the cell, go

up to the Ruler of the Castle, and talk to him. Tell him that you aren't

perfect, and serve your penance.

• You will also learn that the Green Stone of Justice is in Dungeon Wrong

• Some chanting druids (by a fire and with Jaana) are chanting: BEH

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j. Empath Abbey

• Lord Robert will tell you a word: AMO

k. Moonglow

• Mariah, a mage, will join you here.

• The rune is in the room with Mariah, by her gold.

• Cromwell the Paladin knows the mantra: AHM

l. Lycaeum

• Search the library (in the 't' section, for truth) for the Book of Truth.

• Frasier tells you that part of the WORD is VER

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m. Serpent's Hold and surrounding Area

• Talk to Sentri to get the Word: COR

n. Magincia

• Katrina, a shepherd, will join you here.

• Since pride destroyed Magincia, and Humility is the opposite of pride, and

pride's mantra is 'mul' then humility's mantra is: LUM

• You need to pick up the Silver Horn to drive the demons around the shrine

away, it is at Lat - KN Long - CN

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o. Cove

• To get to Cove you either need to find and capture a Pirate Ship on Locke

Lake, or go through the Whirlpool.

• Search near the Ankh to find the Candle of Love.

Buccaneer’s Den

p. Other things to do

What Where

Bell of Courage Lat - NA Long - LA

Skull of Mondain Lat - PF Long - MF (double new moons only)

Magic Wheel Lat - NH Long - GA

Telescope Lat - AC Long - BG

Silver Horn Lat - KN Long - CN

After Becoming a full Avatar you can get these:

Mystic Armour (Empathy Abbey [in the grotto]) Lat - AE Long - BG

Mystic Weapon at Serpent's Hold (on the mat) Lat – AP Long - AI

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2. Part Two, Dungeon Hopping

This won't walk you through the dungeons, but merely give you clues that you

will need to get all 8 stones, the 3 part key, and conquer the Stygian Abyss.

For this part you should have all 8 people in your party (you are considered

one of the 8), be well equipped, have lots of reagents, and a good supply of

items.

On hint, however, in the dungeon “Shame” you will encounter this room, the exit is located near

the red arrow.

Once you have the stones you must use them in the 3 rooms of principles to get

the 3 part key. These rooms are located at the bottom of dungeons. Once in

each room you need to use the stone on the altar, the following is a list of

which stones go in which rooms:

Rooms:

Truth Blue Green Purple White

Courage Red Orange Purple White

Love Yellow Orange Green White

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Stygian Abyss:

You should now have all 8 stones, the 3 part key, the Skull of Mondain, and the

3 artefacts of Principle (Bell of Courage, Candle of Love, Book of Truth). Also

be sure to bring as many reagents as you can buy. You'll have to figure out

where to go on your own, but at the end of each level in the Abyss there is a

question to get to the next level:

1 Honesty Blue

2 Compassion Yellow

3 Valor Red

4 Justice Green

5 Sacrifice Orange

6 Honour Purple

7 Spirituality White

8 Humility Black

You will now be at the final destination in your quest. You will now be asked

a series of questions, the answers are:

1 VERAMOCOR

2 Honesty

3 Compassion

4 Valour (Valor)

5 Justice

6 Sacrifice

7 Honour (Honor)

8 Spirituality

9 Humility

10 Truth

11 Love

12 Courage

13 INFINITY

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Appendices:

A. Moongates

There are 8 locations of moongates, one for each town of virtue in the game.

Based on the phase of the first moon, is when a moongate will open, and the 2nd

moon's phase tells you where it will take you. For example, when the first moon

first turns to the New Moon, a moongate will open at Moonglow and its

destination will be Moonglow, when the 2nd moon changes phase it will take you

to Britain, another 2nd moon phase change and it will take you to Jhelom. Then

the moongate will close.

Phase Location Destination

New Moon Moonglow Moonglow, Britain

Jhelom

Crescent Waxing Britain Yew, Minoc, Trinsic

First Quarter Jhelom Skara Brae, Magincia,

Moonglow

Gibbous Waxing Yew Britain, Jhelom, Yew

Full Moon Minoc Spirituality, Trinsic,

Skara Brae

Gibbous Waning Trinsic Magincia, Moonglow,

Britain

Last Quarter Skara Brae Jhelom, Yew, Minoc

Crescent Waning Magincia Trinsic, Skara Brae,

Magincia

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B. Upgrades

Note: These are all non-Origin upgrades, so use at your own risk!

Graphics Update:

There is a slight improvement to Ultima 4 that you can download, a completely

new graphics tile set! Wow!

http://copland.udel.edu/~avatar/u4graph.html

It's not that great of an improvement, but any improvement is a good one, so

it is a recommended download. It also includes some other things with it.

Sound Update:

Another upgrade is one to add music to U4:

http://weber.u.washington.edu/~draug/u4music.zip

Unzip it into your Ultima 4 directory and run "setup.bat", and then from then

on to play Ultima 4 with sound you have to use the u4.bat

Both of these upgrades include Mo'Slo and the sound updates u4.bat includes a

moslo line in it already (at 25% speed).