midterm lesson 3 user interface design

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    1

    Understanding the Principles

    GOOD INTERFACE

    SCREEN DESIGN

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    Screen Design Guidelines

    A test for a good design

    Organizing screen elements

    Screen navigation flow Visually pleasing composition

    Typography

    Keying procedures

    Data output

    Web sites and Web pages

    Statistical Graphics

    Technological consideration

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    What Users Want

    An orderly, clean, clutter-free appearance.

    An obvious indication of what is being shown and whatshould be done with it.

    Expected information located where it should be. A clear indication of what relates to what, including

    options, headings, captions, data, and so forth.

    Plain, simple English.

    A simple way of finding out what is in a system andhow to get it out.

    A clear indication of when an action can makepermanent changes in the data or system.

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    (1) Test for a Good Design

    Can all screen or Web page elements be identifiedby cues other than by reading the words that makethem up?

    The best interface make everything on the screenobvious.

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    (2) Organization

    Visual clarity is achieved when the displayelements are organized and presented inmeaningful, understandable, and recognizableways.

    A clear and clean organization makes it easier torecognize a screens essential elements and toignore its secondary information whenappropriate.

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    Starting Point

    Provide an obvious starting point in the screensupper-left corner.

    Focus user attention on the most important parts ofa screen or page.

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    Textual Display

    Eyeball fixation studies indicate that in looking atdisplays of textual information, usually ones eyesmove first to the upper-left center of the display,and then quickly move through the display inclockwise direction.

    It was found out that visual targets located in theupper-left quadrant of a screen were found fastestand those located in the lower-right quadrant tooklongest to find.

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    Graphical and Web Display

    People tend to look at text first, not images.

    Larger type dominates over smaller type.

    Changing information is looked at before non-changing information.

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    Ordering of Data and Content

    Divide information into units that are logical, meaningful,and sensible.

    Organize by the degree of interrelationship between data or

    information. Provide an ordering of screen units of information and

    elements that is prioritized according to the usersexpectation and needs.

    Ordering of schemes.

    Form groups that cover all possibilities.

    Ensure that information that must be compared is visible atthe same time.

    Ensure that only information relative to the users tasks or

    needs is presented on the screen.

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    (3) Navigation and Flow

    Provide an ordering of screen information andelements

    Locate the most important and frequently usedelements or controls at the top left.

    Maintain a top-to-bottom, left-to-right flow.

    Assist in navigation through a screen

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    Movement

    From dark areas to light areas.

    From big objects to little objects.

    From unusual shapes to common shapes.

    From highly saturated colors to unsaturated colors.

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    Focus

    For screens containing data, locate the most

    important or frequently used screen controls to the

    top left of the screen where initial attention is usuallydirected. This will also reduce the overall number of

    eye and manual control movements needed to work

    with a screen. Then, maintain a top-to-bottom, left-

    to-right flow through the screen.

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    (4)Visually Pleasing Composition

    Balance

    Symmetry

    Regularity Predictability

    Sequentiality

    Economy

    Unity Proportion

    Simplicity

    Groupings

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    [1] BALANCE

    Create screen balance by providing an equal

    weight of screen elements, left and right, top and

    bottom. Balance is a stabilization or equilibrium, a midway

    center of suspension. The design elements have an

    equal weight, left to right, top to bottom.

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    Balance vs. Instability

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    [2] SYMMETRY

    Create symmetry by replicating elements left and

    right of the screen centerline.

    Symmetry, is axial duplication: A unit on one side

    of t he centerline is exactly replicated on the other

    side.

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    Symmetry vs. Asymmetry

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    [3] REGULARITY

    Create regularity by establishing standard and

    consistently spaced horizontal and vertical

    alignment points.

    Also, use similar element sizes, shapes, colors,

    and spacing.

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    Regularity vs. Irregularity

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    [4] PREDICTABILITY

    Create predictability by being consistent and

    following conventional orders or arrangements.

    Predictability, suggests a highly conventional

    order or plan. Viewing one screen enables one to

    predict how another will look.

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    Predictability vs. Spontaneity

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    [5] SEQUENTIALITY

    Provide sequentiality by arranging elements to

    guide the eye through the screen in an obvious,

    logical, rhythmic, and efficient manner.

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    Sequentiality vs. Randomness

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    [6] ECONOMY

    Provide economy by using as few styles, display

    techniques, and colors as possible.

    Economy, is the frugal and judicious use of

    display elements to get the message across as

    simply as possible.

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    Economy vs. Intricacy

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    [7] UNITY

    Using similar sizes, shapes, or colors for related

    information.

    Leaving less space between elements of a screen

    than the space left at the margins.

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    Unity vs. Fragmentation

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    Aesthetically Pleasing Shapes

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    [8] SIMPLICITY

    Optimize the number of elements on a screen,

    within limits of clarity.

    Minimize the alignment points, especially

    horizontal or columnar.

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    Simplicity vs. Complexity

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    [9] GROUPINGS

    Optimize Grouping screen elements aids in

    establishing structure, meaningful relationships,

    and meaningful form.

    In addition to providing aesthetic appeal, past

    research has found that grouping aids in

    information recall and results in a faster screen

    search.

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    Grouping Using Borders

    Incorporate line border.

    Do not exceed three lines thickness or two line

    style on a screen. Create lines consistent in height and length.

    For adjacent groupings with borders, whenever

    possible, align borders left, right, top, bottom.

    Use rules and borders sparingly.

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    Distinctiveness

    Incorporate Individual screen controls, and groups

    of controls, must be perceptually distinct.

    Screen controls Field and group borders

    Buttons

    A button label should not touch the button border. Adjacent screen elements must be displayed in

    colors or shades of sufficient contrast with one

    another.

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    Focus and Emphasis

    Visually emphasize components

    De-emphasize less important elements

    Minimize screen clutter Call attention to new or changed content

    Ensure that page text is not overwhelmed by page

    background

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    Three-Dimensional Ideas

    Use highlighting, shading, and other techniques to

    achieve a three-dimensional appearance.

    Always assume that a light source is in the upper-left corner of the screen.

    Display screen-based controls on, or etched or

    lowered below, the screen plane.

    Do not overdo perspective

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    Three-Dimensional Illusion

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    (5) Typography

    A fonts characteristics can be used as a tool to:

    Communicate the organization of screen elements.

    Identify the most important screen elements. Establish a reading order.

    Create a particular mood.

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    Font Types and Families

    Use simple, common, and familiar fonts to

    achieve the best reading speed.

    Use no more than two families, compatible interms of line thicknesses, capital letter height, and

    so on.

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    Font Types and Families

    If it is necessary to mix typeface families on a screen

    do the following:

    Never mix families within the same race. Assign a separate purpose to each family.

    Allow one family to dominate.

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    Font Family

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    Font Size

    Use no more than three sizes

    12 point for menus

    10 points for windows 12 to 14 points for body text

    18 to 36 points for titles and headings

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    Font Case

    Use mixed-case

    Consider using upper case or capitalization

    Use all lowercase with caution.