mindtrek: useful application of emergent technologies
DESCRIPTION
Closing keynote for Mindtrek, northern Europe's largest business and technology summit, October 2010.TRANSCRIPT
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Joanne Jacobs, Mindtrek, October 2010
From ‘The Shallows’ to Full Immersion:From ‘The Shallows’ to Full Immersion: Compelling & Useful Technologies Compelling & Useful Technologies
Joanne JacobsSocial Media Expert ConsultantEmail: [email protected]: joannejacobsPhone: (+44) 07948 318 298
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Joanne Jacobs, Mindtrek, October 2010
End-of-event slumpEnd-of-event slump
Image source: http://www.flickr.com/photos/philliecasablanca/3553046233/
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Joanne Jacobs, Mindtrek, October 2010
Idea in this presentationIdea in this presentation
TECHNOLOGY CHARACTERISED AS
‘SHALLOW’
IMMERSIVE TECHNOLOGY WHICH INSPIRES DEEP THOUGHT AND SOLVES
PROBLEMS
Now
Future
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Joanne Jacobs, Mindtrek, October 2010
ArgumentArgument
TECHNOLOGY DEVELOPMENT BASED ON EASE OF ACCESS TO INFORMATION AND EACH OTHER
TECHNOLOGY DEVELOPMENT BASED ON SOLVING PROBLEMS
Image sources: http://www.flickr.com/photos/elvissa/145892913/sizes/o/ http://www.flickr.com/photos/magnetbox/3261773180/sizes/m/in/photostream/
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Joanne Jacobs, Mindtrek, October 2010
“Imagine filling a bathtub with a thimble; that’s the challenge involved in moving information from working memory into long-term memory. When we read a book, the information faucet provides a steady drip, which we can control by varying the pace of our reading. Through our single-minded concentration on the text, we can transfer much of the information, thimbleful by thimbleful, into long-term memory and forge the rich associations essential to the creation of knowledge and wisdom.
“On the Net, we face many information faucets, all going full blast. Our little thimble overflows as we rush from tap to tap. We transfer only a small jumble of drops from different faucets, not a continuous, coherent stream.”
- Nick Carr - The Shallows, 2010
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Joanne Jacobs, Mindtrek, October 2010
Image sources: http://www.leighbureau.com/speaker_documents.asp?view=photograph&id=77 http://www.newyorker.com/reporting/2010/10/04/101004fa_fact_gladwell
“(Digital activism) is simply a form of organizing which favors the weak-tie connections that give us access to information over the strong-tie connections that help us persevere in the face of danger. It shifts our energies from organizations that promote strategic and disciplined activity and toward those which promote resilience and adaptability. It makes it easier for activists to express themselves, and harder for that expression to have any impact.”
From: ‘Why the revolution will not be tweeted’, Malcolm Gladwell, September 2010, in the New Yorker: http://www.newyorker.com/reporting/2010/10/04/101004fa_fact_gladwell?currentPage=all#ixzz10oir0Qkh
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Joanne Jacobs, Mindtrek, October 2010
Schools of ThoughtSchools of Thought
• TECHNOLOGICAL DETERMINISM– Human behaviour adapts
to accommodate technologies
• SOCIAL DETERMINISM– Human behaviour
changes the way technologies and politics are developed and adopted
Image source: http://www.flickr.com/photos/kalidoskopika/2022600793/
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Joanne Jacobs, Mindtrek, October 2010
Schools of thoughtSchools of thought
• SOCIAL CONSTRUCTIVISM– We create technologies as a
means of meeting social needs
• DYNAMIC DETERMINSIM/SOCIO-TECHNOLOGICAL ECOLOGY– Human behaviours and
technology development are in a co-dependent state, each influences the other
Image source: http://www.flickr.com/photos/alosojos/362221506/
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Joanne Jacobs, Mindtrek, October 2010
Schools of thoughtSchools of thought
• ‘The Shallows’, Nicholas Carr– TECHNOLOGICAL
DETERMINISM
• ‘The revolution will not be tweeted’, Malcolm Gladwell– SOCIAL DETERMINISM
=> REDUCTIVE THINKING
Image source: http://www.flickr.com/photos/wadem/2808468566/
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Joanne Jacobs, Mindtrek, October 2010
Reductive vs CreativeReductive vs Creative
PROBLEMPART PART
PART PART
SOLUTION!Reductive
thinking
CreativethinkingPROBLEM
IDEAS
IDEAS
IDEAS
IDEAS
IDEAS
SOLUTION 1
SOLUTION 2
SOLUTION 3
SOLUTION 4
SOLUTION 5
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Joanne Jacobs, Mindtrek, October 2010
Reductive vs CreativeReductive vs Creative
Image sources: http://www.flickr.com/photos/question_everything/3550641700/ http://www.flickr.com/photos/danzen/291549321/
SHALLOW TECHNOLOGY: Reductive and often trivial
IMMERSIVE TECHNOLOGY:Creative, often inspirational
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Joanne Jacobs, Mindtrek, October 2010
SHALLOW TECHNOLOGIES
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Joanne Jacobs, Mindtrek, October 2010
‘‘Shallow’ technologyShallow’ technology
• Twitter• Facebook• RSS Feeds• Popular meme sites
Image source: http://icanhascheezburger.com/2008/12/24/funny-pictures-testin-dese-4-u-dey-work-fien/
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Joanne Jacobs, Mindtrek, October 2010
‘‘Shallow’ contentShallow’ content
• Games– Console:
Grand Theft Auto – MMPORGs: World of
Warcraft
• Augmented reality:– Rock, paper, scissors– Tattoo– Bikini
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Joanne Jacobs, Mindtrek, October 2010
The problem with ‘shallow’The problem with ‘shallow’
• Can’t use tattoos and bikinis in business demonstrations
• Novelty value wears off– High cost of production– Short commercial life
• Mentions, interactions don’t necessarily convert to sales
Image source:http://www.flickr.com/photos/systemonegang/351609423/
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Joanne Jacobs, Mindtrek, October 2010
BUSINESS & TECHNOLOGY
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Joanne Jacobs, Mindtrek, October 2010
Business NeedsBusiness Needs
SPEED COMPETITIVE INTELLIGENCE
SALES
Image sources: http://www.flickr.com/photos/fabiovenni/91780334/ http://www.flickr.com/photos/mattcornock/3840181015/ http://www.flickr.com/photos/liewcf/2427194598/
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Joanne Jacobs, Mindtrek, October 2010
Business needs from technologyBusiness needs from technology
Image sources: http://www.flickr.com/photos/pointshoot/861932760/http://www.flickr.com/photos/danielwilliams/539568298/ http://www.flickr.com/photos/denisdervisevic/4745520501/
BETTER TRACKING BETTER INTERACTION CUSTOMER ADVOCACY
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Joanne Jacobs, Mindtrek, October 2010
Business vs TechnologyBusiness vs Technology
• Defamation– TripAdvisor
facing legal action from 700 hotels for ‘defamatory’ comments made about hotels
• Copyright violation– Nestle tried to
prevent Facebook users altering their logos to included a moderated KitKat image, as part of Greenpeace Killer campaign
Image source: http://www.flickr.com/photos/ralpe/3750267778/
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Joanne Jacobs, Mindtrek, October 2010
DisconnectDisconnect
• Disconnect between business & tech development is not just about security
• High VC investment in technology does not guarantee or even incite mass adoption
Image source: http://www.flickr.com/photos/mesho/228577023/
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Joanne Jacobs, Mindtrek, October 2010
Value of ‘shallow’Value of ‘shallow’
• Brevity• Indexing• Targeting• Mashing simple data
for new insights
Image source: http://www.flickr.com/photos/fenris117/4529769293/
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Joanne Jacobs, Mindtrek, October 2010
Brevity vs complexityBrevity vs complexity
Complex outcomes can derive from simple data– Discover
weaknesses/impediments to progress in a system
– Compare prices of real estate in a specific area
– Track the progress of goods in a supply chain
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Joanne Jacobs, Mindtrek, October 2010
Immersive tech attractive to businessImmersive tech attractive to business
• Augmented Reality (AR)– PRODUCT DESIGN AND PLANNING: Testing use and
overcoming usability problems– SALES: ecommerce and mcommerce catalogue sales – TRAINING AND INDUCTION: Creating scenarios for training
about dangerous tasks, or induction into large organisations
• Location based services – PROMOTION: Weight watchers donation to charity when
checking in at the clinic– STORY TELLING: Aggregation of individual responses to
location based events (market research as well as advocacy)
• ‘Selective Pull Media’ services– Using either AR or LBS, offering information based on location
and filters as tags.
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Joanne Jacobs, Mindtrek, October 2010
EMERGENT, IMMERSIVE TECHNOLOGIES
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Joanne Jacobs, Mindtrek, October 2010
Immersive tech characteristicsImmersive tech characteristics
• Available technologies:– Virtual reality– Augmented reality– Location based services
• Make use of real work or virtual world (or both) • Visual interface or timely, location specific content• ‘Naturally’ compelling for play
Image source: http://www.flickr.com/photos/hiperia3d/2921667491/
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Joanne Jacobs, Mindtrek, October 2010
Immersive versus deepImmersive versus deep
IMMERSIVE DOES NOT NECESSARILY MEAN USEFUL OR COMPELLING
Image source: http://www.flickr.com/photos/torley/3333937161/
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Joanne Jacobs, Mindtrek, October 2010
Shallow immersion Shallow immersion
• Promotion and novelty oriented
• Limited user market• High cost, low ROI• Little to no business
value proposition
Image source: http://www.flickr.com/photos/antjeverena/3327157260/
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Joanne Jacobs, Mindtrek, October 2010
Emergent tech case studiesEmergent tech case studies
Foursquare (SHALLOW)
• Freebies for Mayors• Discounts for those
that check-in• Merchandise for
check-ins• Push advertising on
check-in
Image source: http://www.wolf-howl.com/socialmedia/foursquare-promotions-spotted/
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Joanne Jacobs, Mindtrek, October 2010
Emergent tech case studiesEmergent tech case studies
Foursquare
(IMMERSIVE/USEFUL)
• Workforce tracking• Transport/traffic
interruptions • Announcing availability for
appointments• Timely reporting on
deliveries, availability of services
Image source: http://www.flickr.com/photos/europedistrict/4884534393/
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Joanne Jacobs, Mindtrek, October 2010
Emergent tech case studiesEmergent tech case studies
Augmented reality
(SHALLOW)
• Face tracking for promotion of console/mobile games
• Animation of magazines• Animation of items in
vehicles/inside spaces
Images from: http://www.youtube.com/metaioar
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Joanne Jacobs, Mindtrek, October 2010
Emergent tech case studiesEmergent tech case studies
Augmented reality(IMMERSIVE/USEFUL)
• Information on available rooms in hotels, environments in work spaces, etc
• Facetracking for hairstyles, glasses, plastic surgery, etc
• Security identification on corporate premises
Image sources: http://www.youtube.com/watch?v=0z_Q3yl4NjMhttp://www.immersivetech.org/perception/augmented-reality/glasses-direct-uses-augmented-reality-for-a-virtual-mirror/
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Joanne Jacobs, Mindtrek, October 2010
Emergent tech case studiesEmergent tech case studies
Games
(SHALLOW)
• Tending a virtual farm
• Treasure hunt promotion
• Point scoring wars
Image source: http://www.flickr.com/photos/rustyboxcars/4759811213/
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Joanne Jacobs, Mindtrek, October 2010
Emergent tech case studiesEmergent tech case studies
Games
(IMMERSIVE/USEFUL)
• Education & training• Competitive tenders• Induction/drills• Scenario mapping
Image source: http://www.routesgame.com/games/?challengeId=5
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Joanne Jacobs, Mindtrek, October 2010
Problems with immersive techProblems with immersive tech
• Device adoption• Device literacy• Encouraging input• Comfort with engaging• Quality of data• Effective collaboration
Image source: http://en.wikipedia.org/wiki/Smart_phones Research source_ http://www.gartner.com/it/page.jsp?id=1421013
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Joanne Jacobs, Mindtrek, October 2010
DEEP PARTICIPATION
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Joanne Jacobs, Mindtrek, October 2010
Inhibitors to collaborationInhibitors to collaboration
• Environment (sensory) – temperature, noise, light, air quality
• Comfort – furniture, relaxation, food, access to other participants
• Resources – technology access, technology speed, technology literacy, broadband availability and quality, cost
• Territory – neutral versus institutional• Personnel – quality of participants,
willingness to share, generosity in interaction.
Image source: http://www.flickr.com/photos/joeshlabotnik/2863524619/
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Joanne Jacobs, Mindtrek, October 2010
Making immersive attractiveMaking immersive attractive
1. SOLVE A PRE-EXISTING PROBLEM
2. ENSURE OUTPUTS GENERATE INSIGHTS
3. AVOID PROMOTION AS AN OUTCOME
4. ENABLE DEEP PARTICIPATION
5. REWARD DEEP THINKING AND ONGOING CONTRIBUTION
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Joanne Jacobs, Mindtrek, October 2010
Shallows -> immersive thinkingShallows -> immersive thinking
• ‘Shallow’ technologies don’t prevent deep thinking
• Immersive technologies don’t automatically produce deep engagement
• Challenge is move from shallow outputs to deep engagement
• Immersive media uniquely positioned to encourage deep engagement
Image source: http://www.flickr.com/photos/caswell_tom/4463109682/
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Joanne Jacobs, Mindtrek, October 2010
It’s not just AR and gamesIt’s not just AR and games
Overcome problems with:– Power– Connectivity– Cultural differences
• Language• Style of interaction
– Usability – Proprietary platforms
Image source: http://londonist.com/2007/05/free_wifi_in_lo.php
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Joanne Jacobs, Mindtrek, October 2010
Creative thinkingCreative thinking
• Need to come up with creative applications of emergent media to capture business interest
• ‘Because you can’ is reductive thinking
• Immersive media can inspire ideas
• Technology and social needs in co-dependent relationship– DYNAMIC DETERMINISM
Image source: http://www.flickr.com/photos/tasteful_tn/226000168/
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Joanne Jacobs, Mindtrek, October 2010
BUT… Remember business needsBUT… Remember business needs
Image sources: http://www.flickr.com/photos/pointshoot/861932760/http://www.flickr.com/photos/danielwilliams/539568298/ http://www.flickr.com/photos/denisdervisevic/4745520501/
BETTER TRACKING BETTER INTERACTION CUSTOMER ADVOCACY
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Joanne Jacobs, Mindtrek, October 2010
ChallengeChallenge
• For all the technologies presented at Mindtrek, come up with 3 business applications
• For all technology problems presented here at Mindtrek, come up with 3 different means of collaboratively problem solving
• SHARE YOUR RESULTS
Image source: http://www.flickr.com/photos/3336/96279715/
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Joanne Jacobs, Mindtrek, October 2010
QuestionsQuestions
Joanne JacobsSocial Media Expert ConsultantEmail: [email protected]: http://joannejacobs.net/Twitter: joannejacobsSkype: bgsbjjSkype-in: (+44) 0208 144 9348Mob: (+44) 07948 318 298