minecrafting r.e

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Page 1: Minecrafting R.E

Minecrafting Religious Education

Image from http://i.imgur.com

Page 2: Minecrafting R.E

Taking principles of PLAY and applying them to real world activities to make

them more engagingExtra credits:

Gamification http://youtu.be/1dLK9MW-9sYGamifying Education http://youtu.be/MuDLw1zIc94

Gamification

Levelling upAchievements Quests Rewards

Progress encourages

progress

XPs: experience pointsStudent choice = student agency

Cross disciplinary

Page 3: Minecrafting R.E

Minecraftin education

Page 4: Minecrafting R.E

The Early Church in Australia

Minecraft

Page 5: Minecrafting R.E

the Early Church in Australia

Minecraftand

Page 6: Minecrafting R.E

QUESTSChildren were required to complete 3 tasks to meet

Learning Outcomes for Religious Education Unit.

XPs: EXPERIENCE POINTSSuccess criteria attached to each task. Children given a BASIC, STANDARD or UPGRADE level based on quality of task they produced, which earned them particular materials that they

could utilise in their MINECRAFT building sessions.

REWARDBuild a Catholic Church in MINECRAFT, using materials earned by completing tasks.

2 Building sessions throughout term - week 6 & week 10.

LEVELLING UPChildren were given the opportunity to revisit previous tasks to rework, if they wanted to "level up" their material allocation.

ACHIEVEMENTSClass teachers can make us of the "tracking chart" we used to assign

grades for this unit when reporting on student achievement in Religious Education

Page 7: Minecrafting R.E
Page 8: Minecrafting R.E

Progress encourages progress

More engaged

with content

What did we notice?

Page 9: Minecrafting R.E

Making use of similar approach with Year 3 this term in their First Contacts Unit (History)

BUT making it more integral to learning rather than as a reward for

learningallowing more time to build

Next time?