mini_cv_english_july_2014_by_ogp

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"Being creative implies constructing from the mixing of powers while having fun. Make it simple! Sometimes in a group, others isolated. Motivation is a key as it is being respectful for our needs and "colors" in life." 1 Dr. Oscar García Pañella holds a B.Sc. degree in Telecommunications, besides a M.Sc. and Ph. D degrees in Electronic Engineering, respectively, in 1995, 1998 and 2004, from La Salle School of Engineering in Ramon Llull University , Barcelona, Spain. His main Ph. D topic was an automatic simulation of deformable objects applied to Telemedicine, partially granted by the EPSON Ibérica's "Rosina Ribalta prize" for the best pre- doctoral project (1999). He's enjoyed several stages abroad, like at the IMSC (Integrated Media Systems Center, University of Southern California - USC, Los Angeles, California, USA, 1998), at the VIS Lab (The Henry Samueli School of Engineering, University of California at Irvine - UCI, 2005) and at the Entertainment Technology Center (Carnegie Mellon University - CMU, 2008-2009). In these, he has worked on the implementation and design of Applied Games and Interactive Installations intended to solve several simulator- related challenges and learning opportunities from the “experiential multimedia” and “learning-by-doing” views. His recent presentations , papers and conferences include topics such as “augmenting knowledge through games and interaction”, “Gaining Soft Skills within a Technologies for the Virtuality Course”, “Soft Skills within a Project Based Approach: A Multimedia Engineering Degree”, “Edutainment in the Multimedia Formation: Designing Professional Profilesand Gamificationamong others. Interesting keywords for him might include Gamification, Serious Games, Game Design, Virtual Entities and Realities and Multimedia Apps plus Videogames, Location-based Entertainment, Alternate Reality Games, Edutainment, Games 4 Health, Exergaming, Advergaming, Newsgaming, Theme Parks, etc. In fact, Oscar advises the design and creation of “Serious Games” and “Gamification” campaigns for interesting companies such as Konic THTR, Coperfield, HP, Digital Legends Entertainment, Roland, Telefonica I+D, Infojobs, The Saint Jude Hospital, KPMG, AGBAR, SEAT, Vueling, etc. among many others. Some releases have been id-Stress, Stream on Time, Drappen’s World, Rehabtimals, Meeco, Habitals, iKlubbers, ZOOXXI, etc. He began producing

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Page 1: mini_cv_english_july_2014_by_OGP

"Being creative implies constructing from the mixing of powers while having fun. Make it simple! Sometimes in a group,

others isolated. Motivation is a key as it is being respectful for our needs and "colors" in life."

1

Dr. Oscar García Pañella holds a B.Sc. degree in Telecommunications, besides a M.Sc. and Ph. D degrees in Electronic Engineering, respectively, in 1995, 1998 and 2004, from La Salle School of Engineering in Ramon Llull University, Barcelona, Spain. His main Ph. D topic was an automatic simulation of deformable objects applied to Telemedicine, partially granted by the EPSON Ibérica's "Rosina Ribalta prize" for the best pre-doctoral project (1999).

He's enjoyed several stages abroad, like at the IMSC (Integrated Media Systems Center, University of Southern California - USC, Los Angeles, California, USA, 1998), at the VIS Lab (The Henry Samueli School of Engineering, University of California at Irvine - UCI, 2005) and at the Entertainment Technology Center (Carnegie Mellon University - CMU, 2008-2009). In these, he has worked on the implementation and design of Applied Games and Interactive Installations intended to solve several simulator-related challenges and learning opportunities from the “experiential multimedia” and “learning-by-doing” views. His recent presentations, papers and conferences include topics such as “augmenting knowledge through games and interaction”, “Gaining Soft Skills within a Technologies for the Virtuality Course”, “Soft Skills within a Project – Based Approach: A Multimedia

Engineering Degree”, “Edutainment in the Multimedia Formation: Designing Professional Profiles” and “Gamification” among others. Interesting keywords for him might include Gamification, Serious Games, Game Design, Virtual Entities and Realities and Multimedia Apps plus Videogames, Location-based Entertainment, Alternate Reality Games, Edutainment, Games 4 Health, Exergaming, Advergaming, Newsgaming, Theme Parks, etc.

In fact, Oscar advises the design and creation of “Serious Games” and “Gamification” campaigns for interesting companies such as Konic THTR, Coperfield, HP, Digital Legends Entertainment, Roland, Telefonica I+D, Infojobs, The Saint Jude Hospital, KPMG, AGBAR, SEAT, Vueling, etc. among many others. Some releases have been id-Stress, Stream on Time, Drappen’s World, Rehabtimals, Meeco, Habitals, iKlubbers, ZOOXXI, etc. He began producing

Page 2: mini_cv_english_july_2014_by_OGP

"Being creative implies constructing from the mixing of powers while having fun. Make it simple! Sometimes in a group,

others isolated. Motivation is a key as it is being respectful for our needs and "colors" in life."

2

these pieces after the creation of the Media Dome Creative Ecosystem in 2009, after visiting the Entertainment Technology Center. Oscar directs the first Videogame Degree in Barcelona (ENTI-UB) besides an online Master in Gamification & Transmedia Storytelling (IEBS). He also teaches Game Design, Gamification, Interactive Design, Programming, Algebra and Virtual Reality courses within several universities (ERAM-UDG, UOC, Blanquerna-URL, ESADE-URL, etc.). He also acts as a Serious & Applied Games researcher within EU Projects such as Gamewise or JamToday, to mention some. In addition to that, Oscar partners as a senior Gamification consultant in Cookie Box, as a way to bring the fields of Transmedia and Dramanagement to the Human Resources Departments. He also operates the ProMultimedia Association which is currently composed of the 6 major universities providing with Multimedia-related studies in the country, besides directing the NextGen local Initiative within the TEA Association. In fact, this is him!

Cell: +34.607.85.43.22 Email: [email protected]

@kokopus_dark

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