mixed reality whole-body interaction for healthy living mario romero 2015

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Mixed-Reality Technology and Whole-Body Interaction for Active Lifestyles Mario Romero 2015/12/03 Photo: Fredrik Lilkaer. Project: SolarSense (AGI2013)

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Page 2: Mixed reality whole-body Interaction for healthy living Mario Romero 2015

A note:

• All of the images in this presentation have hyperlinks to original content.

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Outline

• What is Mixed Reality?

• A vision of the near future

• Select portfolio

• Discussion: how can tech promote healthier lifestyles?

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Disclaimer

• Not talking about aging– Talking about active live styles for all ages

• Not talking about all technology– Talking about mixed-reality

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Is this you, sitting, now?Enjoying Real Virtuality, but sedentary?

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What is mixed-reality?

It is the merging real and virtual objects andinterfaces to produce new experiences where thephysical and digital co-exist and interact in real-time.

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Augmented and Virtual Reality Spectrum

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Augmented and Virtual Reality Spectrum

2013

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Augmented and Virtual Reality Spectrum

2013

2014

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Augmented and Virtual Reality Spectrum

2013

2014

2015

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Augmented and Virtual Reality Spectrum

2013

2014

2015

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A vision of the future

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Multi-surface Input

Synaptics Fuse 2006

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Mobile 3D Intelligence

Google Tango 2014

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Full Mixed Reality

Microsoft Hololens 20152015/12/03 Romero 24

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Shared Augmented Reality without wearing gear

Magic Leap 2017 (?)2015/12/03 Romero 26

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My studio

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• Research

• Visualization Supported Collaborative Work

• Foundational Technology

• User Evaluations

• Showcase and classroom environment

• Outreach

Students’ Resources:Visualization Studio

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• High-resolution projection wall with stereoscopy

• Oculus Rift

• Cinema quality audio

• High-definition video communications with eye contact

• Holographic display

• Multi-touch interactive surfaces

• Eye tracking

• GPU-based computing cluster

• Diverse interaction and sensor systems (haptic, mocap, etc.)

• Haptic Devices

• 3D printer

• Epson Moverio

Technologies in

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Select Portfolio

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MegaMind Tekniska Museet – Forma i Luften

Hands-on interaction with 3D, haptics, sound

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Base Jumper

• Octree rendering

• Computer vision body control

• Link (not on the image)

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From the stormtroopers: "Devoid of colour differentiation (Stormtroopers see everything

in shades of green) made it hard to spot the ghosts." A universal

consideration for interaction design: accessibility and color

blindness.

2Pacs

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BrARwl

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Resources• ACM SIGGRAPH

• ACM CHI

• ASSETS: ACM International Conference on Computers and Accessibility

• CSCW: ACM conference on Computer Supported Cooperative Work

• DIS: ACM conference on Designing Interactive Systems

• ECSCW: European Conference on Computer-Supported Cooperative Work: ACM conference on supporting group work

• HRI: ACM/IEEE International Conference on Human–robot interaction

• ICMI: International Conference on Multimodal Interfaces

• ITS: ACM conference on Interactive Tabletops

and Surfaces

• IUI: International Conference on Intelligent User Interfaces

• MobileHCI: International Conference on Human–Computer Interaction with Mobile Devices and Services

• NIME: International Conference on New Interfaces for Musical Expression

• Ubicomp: International Conference on Ubiquitous computing

• UIST: ACM Symposium on User Interface Software and Technology

• i-USEr: International Conference on User Science and Engineering

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