mixed reality whole-body interaction for healthy living mario romero 2015
TRANSCRIPT
Mixed-Reality Technology and Whole-Body Interaction for Active Lifestyles
Mario Romero2015/12/03
Photo: Fredrik Lilkaer. Project: SolarSense (AGI2013)
A note:
• All of the images in this presentation have hyperlinks to original content.
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Outline
• What is Mixed Reality?
• A vision of the near future
• Select portfolio
• Discussion: how can tech promote healthier lifestyles?
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Disclaimer
• Not talking about aging– Talking about active live styles for all ages
• Not talking about all technology– Talking about mixed-reality
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Is this you, sitting, now?Enjoying Real Virtuality, but sedentary?
What is mixed-reality?
It is the merging real and virtual objects andinterfaces to produce new experiences where thephysical and digital co-exist and interact in real-time.
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Mixed-Reality Spectrum
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Augmented and Virtual Reality Spectrum
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Augmented and Virtual Reality Spectrum
2013
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Augmented and Virtual Reality Spectrum
2013
2014
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Augmented and Virtual Reality Spectrum
2013
2014
2015
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Augmented and Virtual Reality Spectrum
2013
2014
2015
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A vision of the future
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Skin Input
Harrison 2010
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Muscle Input
Saponas 20092015/12/03 Romero 17
Bone Output
Walker 2005
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Multi-surface Input
Synaptics Fuse 2006
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Air periphery phone input
Fuffr 2015
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Virtual Reality
Oculus Rift 2016
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Mobile VR
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Mobile 3D Intelligence
Google Tango 2014
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Full Mixed Reality
Microsoft Hololens 20152015/12/03 Romero 24
Muscle Output
Lopes 20132015/12/03 Romero 25
Shared Augmented Reality without wearing gear
Magic Leap 2017 (?)2015/12/03 Romero 26
My studio
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• Research
• Visualization Supported Collaborative Work
• Foundational Technology
• User Evaluations
• Showcase and classroom environment
• Outreach
Students’ Resources:Visualization Studio
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• High-resolution projection wall with stereoscopy
• Oculus Rift
• Cinema quality audio
• High-definition video communications with eye contact
• Holographic display
• Multi-touch interactive surfaces
• Eye tracking
• GPU-based computing cluster
• Diverse interaction and sensor systems (haptic, mocap, etc.)
• Haptic Devices
• 3D printer
• Epson Moverio
Technologies in
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VisualizationStudio
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Students
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Select Portfolio
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Virtual Sculpting
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Embodied Sculpting
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MegaMind Tekniska Museet – Forma i Luften
Hands-on interaction with 3D, haptics, sound
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Base Jumper
• Octree rendering
• Computer vision body control
• Link (not on the image)
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DangeRoads
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FaceUp
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PodRacer
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PodRacer
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2Pacs
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From the stormtroopers: "Devoid of colour differentiation (Stormtroopers see everything
in shades of green) made it hard to spot the ghosts." A universal
consideration for interaction design: accessibility and color
blindness.
2Pacs
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InvadAR
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YA3
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Mad Sand
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Shmooning
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Resources• ACM SIGGRAPH
• ACM CHI
• ASSETS: ACM International Conference on Computers and Accessibility
• CSCW: ACM conference on Computer Supported Cooperative Work
• DIS: ACM conference on Designing Interactive Systems
• ECSCW: European Conference on Computer-Supported Cooperative Work: ACM conference on supporting group work
• HRI: ACM/IEEE International Conference on Human–robot interaction
• ICMI: International Conference on Multimodal Interfaces
• ITS: ACM conference on Interactive Tabletops
and Surfaces
• IUI: International Conference on Intelligent User Interfaces
• MobileHCI: International Conference on Human–Computer Interaction with Mobile Devices and Services
• NIME: International Conference on New Interfaces for Musical Expression
• Ubicomp: International Conference on Ubiquitous computing
• UIST: ACM Symposium on User Interface Software and Technology
• i-USEr: International Conference on User Science and Engineering
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Thank you!
Discussion?
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https://goo.gl/ZkOI7t