mmorpg project
DESCRIPTION
Presentation to be used for Web 2.0 Project Update.TRANSCRIPT
MMORPG Project
Six Of Hearts – JakeKing Of Spades – Jon
Project Overview
• To take part in two separate MMORPGs
• Become a part of the community• Within one game attempt to set up a
small community known as a guild within the other become a part of one of these communities
What is an MMORPG?
• Massively Mulitplayer Online Role Playing Game
• Take the role of a fictional character• A “Second Life” in a virtual world• Developing and progressing a
character• Interacting with the other players on
a social level
Holic Online
http://uk.youtube.com/watch?v=XN4UN3MT_y0
Comparison of the two games
• Atlantica Online• Aimed at a more mature audience• Geared towards a competitive atmosphere• Community is less approachable• Less interaction between players
• Holic Online• Widespread Gaming Community• Make use of the social tools more effectively such
as Forums
Character Creation
http://uk.youtube.com/watch?v=8_mzfMaDbnI&feature=channel_page
Our Second Life?
This next section is an overview of the social and virtual tools within the game
EXPRESS YOURSELF!
• Expressing yourself in game – A small video of all the avaliable expressions in game
• Expressing yourself in game contributes to your second life
Party Party Party!
• A group of players working together
• For both social and gaming purposes
• Collaberating with other players on a common goal
Guilds and Factions
• Seperating players into smaller communities
• Creating divides between players for competitive and social aspects
• A party on a larger scale could be described as a “family”
• Uniting players on a larger scale – War
Messenger and Friends
• Within Holic online there is a built in messenger system to keep in contact with players met in game
• You add these people as your “friends” much like MSN
• Increasing the amount of communication• A form of private chat between players
Market Place
• A disadvantage of Holic Online is the lack of this common part of an MMORPG
• It builds an economy within the game where players can buy and sell items to each other
• Creating a pricing system based on supply and demand much like real buisness and economy
• Atlantica’s advanced market system has created a strong economy and money ethics within the game
Maps and Towns
The world In which the players are expected to live
Within Holic online this is a fantasy based world with a series of areas
However Atlantica has created a world identical that of real life
Image world map of atlantica
Pets and Mounts
• An extension of your character and in game persona
• An aspect to add to your second life just like having a pet in real life
• Mounts are the second pet and your transport
Forums• Main
communication tools outside the game
• Used these to host polls on the demographic of the game
• Discussions about the game
Polls
http://cmmorpg.pbwiki.com/Polls
We conducted several polls to find out about the demographic of the game this included
•Age
•Gender
•Addiction
•Dating
•Time Played
•Guild Affiliation
•Game Ethics
User Generated Content
• UCQ – User Created Quests• These are quests made by the users
to expand the game
• UCD – User Created Dungeons
• Another example : Little Big Planet
Researchers
• Nick Yee
• Raph Koster
• Nicole Whitton
• http://cmmorpg.pbwiki.com/List-Of-Researchers
Joining and Creating
• Joining a Guild• Being part of a
community• Less responsibility• Less expectations
such as activity• Contribution
•Creating a Guild
• Making your own community
• Guild members have expectations
• Activity and contribution
Atlantica Online
• Being part of a guild within the game
• Increasing the second life sensation
• A sense of belonging being part of a community and a nation
Web 2.0 Tools
• Wiki – Pbwiki• Blog – Blogger• Video Blogs – Youtube
• We attempted to use GoGoFrog but due to the time consumption it seemed inconvenient